Add files via upload

This commit is contained in:
Applevangelist 2021-06-16 08:37:26 +02:00 committed by GitHub
parent 611cc65543
commit 8581badaf7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 23 additions and 6 deletions

View File

@ -2,6 +2,7 @@
-- Name: SPA-020 - Ground Ops - Randomize Templates in Random Zones without Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

View File

@ -0,0 +1,9 @@
SPA-017 - The Mission was not working. I have done it again! Now its working.
SPA-018 - Changed the code and the units into MAP. Checked and it is working.
SPA-019 - Note by ZERO (15/12/2020): the vehicles are spawned upon each other
SPA-021 - Changed the code for spawn 20 units. it was not working like described
SPA-022 - Changed the description of the mission
SPA-024 - Changed the description of the mission
SPA-100 - is not working. the function initclean() is not working
SPA-110 - Its working but its good to rework
SPA-140 - Doesnt work

View File

@ -2,6 +2,7 @@
-- Name: SPA-021 - Ground Ops - Scheduled Spawns Limited Keep Unit Names
-- Author: FlightControl
-- Date Created: 14 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@ -11,7 +12,7 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 3. There should not be more than 5 groups spawned. (Number of units is 5 groups x 4 units in group = 20 that is a unit limits in :initLimit function in this implementation (:InitLimit( 20 , 10 )))
-- 4. Observe the unit names, they should have the name as defined within the ME.
@ -21,7 +22,7 @@
Spawn_Vehicle_1 = SPAWN
:New( "Spawn Vehicle 1" )
:InitKeepUnitNames()
:InitLimit( 5, 10 )
:InitLimit( 20 , 10 )
:SpawnScheduled( 5, .5 )

View File

@ -1,6 +1,7 @@
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@ -11,6 +12,7 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. When the vehicle spawned die, a new vehicle will be spawned

View File

@ -2,6 +2,7 @@
-- Name: SPA-023 - Ground Ops - SpawnStart and SpawnStop
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

View File

@ -2,6 +2,7 @@
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

View File

@ -1,6 +1,7 @@
-- Name: SPA-025 - Ground Ops - Spawn Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

View File

@ -1,6 +1,7 @@
-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@ -9,6 +10,7 @@
-- # Test cases:
--
-- 1. Observe that a random ground vehicle is spawned and his hidden.
-- 2. Observe that templates are hidden on MAP on Mission Editor
@ -18,9 +20,7 @@
Templates = { "A", "B" }
Spawn_Vehicle_1 = SPAWN:New( "Vehicle" )
Spawn_Vehicle_1 = SPAWN:New( "vehicle" )
Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

View File

@ -1,6 +1,7 @@
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
-- Checked in 15 dez 2020 by ZERO
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
@ -9,7 +10,7 @@
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles are spawned.
-- Until all 10 blue vehicles (units) are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--