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-- Name: SPA-020 - Ground Ops - Randomize Templates in Random Zones without Waypoints
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-- Author: FlightControl
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-- Date Created: 24 Feb 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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SPA-017 - The Mission was not working. I have done it again! Now its working.
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SPA-018 - Changed the code and the units into MAP. Checked and it is working.
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SPA-019 - Note by ZERO (15/12/2020): the vehicles are spawned upon each other
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SPA-021 - Changed the code for spawn 20 units. it was not working like described
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SPA-022 - Changed the description of the mission
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SPA-024 - Changed the description of the mission
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SPA-100 - is not working. the function initclean() is not working
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SPA-110 - Its working but its good to rework
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SPA-140 - Doesnt work
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-- Name: SPA-021 - Ground Ops - Scheduled Spawns Limited Keep Unit Names
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-- Author: FlightControl
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-- Date Created: 14 Mar 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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--
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-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
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-- 2. The vehicles should spawn according the scheduler parameters.
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-- 3. There should not be more than 5 groups spawned.
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-- 3. There should not be more than 5 groups spawned. (Number of units is 5 groups x 4 units in group = 20 that is a unit limits in :initLimit function in this implementation (:InitLimit( 20 , 10 )))
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-- 4. Observe the unit names, they should have the name as defined within the ME.
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Spawn_Vehicle_1 = SPAWN
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:New( "Spawn Vehicle 1" )
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:InitKeepUnitNames()
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:InitLimit( 5, 10 )
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:InitLimit( 20 , 10 )
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:SpawnScheduled( 5, .5 )
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-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
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-- Author: FlightControl
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-- Date Created: 18 Mar 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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--
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-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
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-- 2. The vehicles should spawn according the scheduler parameters.
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-- 3. When the vehicle spawned die, a new vehicle will be spawned
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-- Name: SPA-023 - Ground Ops - SpawnStart and SpawnStop
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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-- Name: SPA-024 - Ground Ops - Arrays
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-- Author: FlightControl
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-- Date Created: 19 Jul 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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-- Name: SPA-025 - Ground Ops - Spawn Hidden
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-- Author: FlightControl
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-- Date Created: 06 Sep 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
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-- Author: FlightControl
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-- Date Created: 06 Sep 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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-- # Test cases:
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--
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-- 1. Observe that a random ground vehicle is spawned and his hidden.
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-- 2. Observe that templates are hidden on MAP on Mission Editor
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Templates = { "A", "B" }
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Spawn_Vehicle_1 = SPAWN:New( "Vehicle" )
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Spawn_Vehicle_1 = SPAWN:New( "vehicle" )
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Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
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Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
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-- Name: SPA-027 - Ground Ops - Respawning After Destroy
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-- Author: FlightControl
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-- Date Created: 10 Dec 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- At Gudauta spawns ground vehicle, in a scheduled fashion.
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-- There can only be a maximum of 2 grond vehicles alive.
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--
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-- Red is attacking the spawned blue vehicles.
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-- Once blue is destroyed, a new blue needs to spawn.
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-- Until all 10 blue vehicles are spawned.
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-- Until all 10 blue vehicles (units) are spawned.
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-- The position of blue is randomized in the zone.
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-- Blue has ROE hold weapons.
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--
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