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-------------------------------------------------------------------------
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-- PlayerTask 042 - Caucasus - Test Mission CTLD and CSAR tasks
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
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--
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-------------------------------------------------------------------------
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-- Join the game master slot initially, and then a helicopter slot after a few
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-- seconds, to allow event capturing to start. Tasking is made available
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-- over the F10 Menu.
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--
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-- Listen to AM 130 or 255 on SRS for messages. Change path below.
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-------------------------------------------------------------------------
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-- Date: October 2022
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-------------------------------------------------------------------------
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-- Settings
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_SETTINGS:SetPlayerMenuOn()
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_SETTINGS:SetImperial()
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_SETTINGS:SetA2G_BR()
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-- Set up A2G task controller for the blue side named "82nd Airborne"
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local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
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-- Set the menu to be called Eagle Eye
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taskmanager:SetMenuName("Eagle Eye")
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-- Set up using SRS
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local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
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local hereSRSPort = 5002 -- SRS server listening to port 5002
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-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
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taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
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-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
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taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
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-- create a CTLD instance
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local myCTLD = CTLD:New(coalition.side.BLUE,{"Air America"},"82nd Transport Wing")
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myCTLD:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,1,50)
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myCTLD:AddTroopsCargo("Platoon",{"Infantry6"},CTLD_CARGO.Enum.TROOPS,6,80)
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myCTLD:AddCTLDZoneFromAirbase(AIRBASE.Caucasus.Batumi,CTLD.CargoZoneType.LOAD,SMOKECOLOR.Red,true,false)
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myCTLD:AddCTLDZone("CTLD Drop Zone",CTLD.CargoZoneType.DROP,SMOKECOLOR.Green,true,true)
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myCTLD.forcehoverload = false
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myCTLD:__Start(2)
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-- create a CSAR instance
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local myCSAR = CSAR:New(coalition.side.BLUE,"Downed Pilot","82nd Transport Wing")
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myCSAR.csarPrefix = { "Air America", "helicargo", "MEDEVAC"}
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myCSAR.pilotmustopendoors = true
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myCSAR:__Start(2)
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-- create a CTLD task and assign it
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local newtask = PLAYERTASK:New(AUFTRAG.Type.CTLD,ZONE:FindByName("CTLD Drop Zone"),false,0,"Combat Transport")
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newtask:SetSubType("CratesBuild") -- this type name is the FSM event in CTLD we'll need to decide if the build was successful
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newtask:SetMenuName("Humvee Transport") -- name for the menu entry
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newtask:AddFreetext("Pick up crates for a Humvee and build a Humvee at the CTLD Drop Zone!")
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-- Assign
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taskmanager:AddPlayerTaskToQueue(newtask) -- add to task controller
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myCTLD:AddPlayerTask(newtask) -- add to CTLD instance
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-- create two CSAR tasks and assign them - this will be an chained task
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local csartask = PLAYERTASK:New(AUFTRAG.Type.CSAR,ZONE:FindByName("CSAR Rescue Zone"),false,0,"Rescue Pilot")
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csartask:SetSubType("Boarded") -- this type name is the FSM event in CSAR we'll need to decide the build was successful
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csartask:SetMenuName("Rescue Pilot") -- name for the menu entry
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csartask:AddFreetext("Pick up the downed pilot 'Moose' from the CSAR Rescue Zone!") -- this will be the text in the Task Info
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csartask.CSARPilotName = "Moose" -- this is the pilot we want to save
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-- Assign
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taskmanager:AddPlayerTaskToQueue(csartask) -- add to task controller
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myCSAR:AddPlayerTask(csartask) -- add to CTLD instance
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local csartask2 = PLAYERTASK:New(AUFTRAG.Type.CSAR,ZONE:FindByName("CSAR Drop Zone"),false,0,"Deliver Rescued Pilot")
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csartask2:SetSubType("Rescued") -- this type name is the FSM event in CSAR we'll need to decide the build was successful
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csartask2:SetMenuName("Deliver Rescued Pilot") -- name for the menu entry
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csartask2:AddFreetext("Deliver rescued pilots to nearest AFB, FARP or MASH!") -- this will be the text in the Task Info
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csartask2.CSARPilotName = "Moose" -- this is the pilot we want to save
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-- make this a follow-up task to csartask
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csartask:AddNextTaskAfterSuccess(csartask2) -- make csartask2 the task assigned to same pilots when csartask is successfully done
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-- assign
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taskmanager:AddPlayerTaskToQueue(csartask2) -- add to task controller
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myCSAR:AddPlayerTask(csartask2) -- add to CTLD instance
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-- drop a pilot in the field after 1 minute
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local function Csars()
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myCSAR:SpawnCSARAtZone("CSAR Rescue Zone",coalition.side.BLUE,"Moose",true,false,"Moose",nil,true)
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end
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local timer=TIMER:New(Csars)
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timer:Start(60)
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Binary file not shown.
10
OPS - PlayerTask/PlayerTask - 043 - CTLD and CSAR/pack.ps1
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10
OPS - PlayerTask/PlayerTask - 043 - CTLD and CSAR/pack.ps1
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@@ -0,0 +1,10 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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$dir
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$file
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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cd ..
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@@ -0,0 +1,7 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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