Clean up demo missions

This commit is contained in:
Applevangelist 2023-08-26 16:06:25 +02:00
parent 1689d47c19
commit fff1acfa06
136 changed files with 23 additions and 1527 deletions

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@ -1,6 +1,7 @@
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@ -11,6 +12,7 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. When the vehicle spawned die, a new vehicle will be spawned

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@ -1,6 +1,7 @@
-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@ -9,6 +10,7 @@
-- # Test cases:
--
-- 1. Observe that a random ground vehicle is spawned and his hidden.
-- 2. Observe that templates are hidden on MAP on Mission Editor
@ -18,9 +20,7 @@
Templates = { "A", "B" }
Spawn_Vehicle_1 = SPAWN:New( "Vehicle" )
Spawn_Vehicle_1 = SPAWN:New( "vehicle" )
Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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@ -1,6 +1,10 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +1,7 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -2,6 +2,7 @@
-- Name: SPA-123 - Air Ops - Repeat on Landing and InitCleanUp
-- Author: FlightControl
-- Date Created: 15 Sep 2018
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@ -12,7 +13,7 @@
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 2, 10 )
Spawn_KA_50 = SPAWN:New("KA-50")
:InitLimit( 2, 0 )
-- Choose repeat functionality

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@ -1,19 +0,0 @@
---
-- Name: SPA-140 - Spawn Client Slots
-- Author: FlightControl
-- Date Created: 30 Aug 2017
--
-- # Situation:
--
-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
-- Only the Controlled plane will move, the other will remain idle at the parking spot.
--
-- # Test cases:
--
-- Create the SPAWN object looking for the group (template) "Plane".
SpawnPlane = SPAWN:New( "Plane" )
-- Spawn the UnControlled Group
UnControlledPlane = SpawnPlane:SpawnClientAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Kutaisi ) )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,25 +0,0 @@
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The vehicle should respawn when killed.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. When the vehicle spawned die, a new vehicle will be spawned
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):InitLimit( 1, 0 ):SpawnScheduled( 30, .5 )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,26 +0,0 @@
---
-- Name: SPA-023 - Ground Ops - SpawnStart and SpawnStop
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The schedule is immediately stopped and started.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN:New( "Spawn Vehicle 1" ):SpawnScheduled( 10, 0.5 ):SpawnScheduleStop()
Spawn_Vehicle:SpawnScheduleStart()

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,27 +0,0 @@
---
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in an array.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the array parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN
:New( "Spawn Vehicles" )
:InitLimit( 12, 60 )
:InitArray( 90, 10, 10, 10 )

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@ -1,27 +0,0 @@
---
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in an array.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the array parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN
:New( "Spawn Vehicles" )
:InitLimit( 12, 60 )
:InitArray( 90, 10, 10, 10 )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,27 +0,0 @@
---
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in an array.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the array parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN
:New( "Spawn Vehicles" )
:InitLimit( 12, 60 )
:InitArray( 90, 10, 10, 10 )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,22 +0,0 @@
-- Name: SPA-025 - Ground Ops - Spawn Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle, hidden
--
-- # Test cases:
--
-- 1. Observe that the ground vehicle is spawned and his hidden.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,26 +0,0 @@
-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle, hidden, based on a randomized template.
--
-- # Test cases:
--
-- 1. Observe that a random ground vehicle is spawned and his hidden.
-- 2. Observe that templates are hidden on MAP on Mission Editor
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Templates = { "A", "B" }
Spawn_Vehicle_1 = SPAWN:New( "vehicle" )
Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,25 +0,0 @@
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
-- When a ground vehicle is destroyed, a new one needs to be spawned at a different location in the zone.
-- Until that one is also destroyed.
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--
BlueVehicleSpawn = SPAWN
:New( "Tank" )
:InitLimit( 2, 10 )
:InitRandomizePosition( true, 200, 50 )
:SpawnScheduled( 5, .5 )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,8 +0,0 @@
-- Tests Kutaisi
-- -------------
-- Tests the CleanUp functionality.
-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):InitCleanUp( 60 ):SpawnScheduled( 10, 0 )
Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )

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@ -1,8 +0,0 @@
-- Tests Kutaisi
-- -------------
-- Tests the CleanUp functionality.
-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):InitCleanUp( 60 ):SpawnScheduled( 10, 0 )
Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,17 +0,0 @@
---
-- Tests Gudauta
-- -------------
-- Limited scheduled spawning of groups...
Spawn_Plane_Limited_Scheduled = SPAWN:New( "Spawn Plane Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
Spawn_Helicopter_Limited_Scheduled = SPAWN:New( "Spawn Helicopter Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
Spawn_Ground_Limited_Scheduled = SPAWN:New( "Spawn Vehicle Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 90, 0 )
---
-- Tests Sukhumi
-- -------------
-- Limited scheduled spawning of groups with destruction...
Spawn_Plane_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Plane Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
Spawn_Helicopter_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Helicopter Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,35 +0,0 @@
---
-- Name: SPA-120 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
--
-- # Situation:
--
-- One airplane and one helicopter will be spawned.
-- Only one airplane and one helicopter can be alive at the same time.
-- Upon landing, the airplane and helicopter will respawn at Kutaisi.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplane and helicopter
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 5. The plane should respawn itself when the air unit has parked at the ramp or has landed.
do
-- Declare SPAWN objects
Spawn_Plane = SPAWN:New("Plane"):InitLimit( 2, 0 )
-- Choose repeat functionality
-- Repeat on ... (when landed on the airport)
Spawn_Plane:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_Plane:SpawnScheduled(30,0)
-- Now run the mission and observe the behaviour.
end

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,41 +0,0 @@
---
-- MOOSE SPAWN repeat test scenario
-- -------------------------------
-- There are 8 GROUPs Spawned.
-- They fly around Kutaisi and will land.
-- Upon landing:
-- 1. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 2. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
--
do
-- Declare SPAWN objects
local Spawn_KA_50 = SPAWN:New("KA-50")
local Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2")
local Spawn_C_101EB = SPAWN:New("C-101EB")
local Spawn_A_10C = SPAWN:New("A-10C")
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_C_101EB:InitRepeatOnLanding()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:Spawn()
Spawn_C_101EB:Spawn()
Spawn_MI_8MTV2:Spawn()
Spawn_A_10C:Spawn()
Spawn_KA_50:Spawn()
Spawn_C_101EB:Spawn()
Spawn_MI_8MTV2:Spawn()
Spawn_A_10C:Spawn()
-- Now run the mission and observe the behaviour.
end

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,51 +0,0 @@
---
-- Name: SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
--
-- # Situation:
--
-- Multiple airplanes will be spawned at a scheduled interval.
-- There is a limit on how many airplanes can be alive at the same time.
-- Upon landing, the airplanes will respawn at Kutaisi.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplanes
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 4. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 5. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 2, 10 )
Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2"):InitLimit( 2, 10 )
Spawn_C_101EB = SPAWN:New("C-101EB"):InitLimit( 2, 10 )
Spawn_A_10C = SPAWN:New("A-10C")
:InitLimit( 2, 10 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_C_101EB:InitRepeatOnLanding()
Spawn_C_101EB:InitDelayOff()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:SpawnScheduled(180,0)
Spawn_C_101EB:SpawnScheduled(180,0)
Spawn_MI_8MTV2:SpawnScheduled(180,0)
Spawn_A_10C:SpawnScheduled(180,0)
-- Now run the mission and observe the behaviour.
end

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,47 +0,0 @@
---
-- Name: SPA-122 - Air Ops - OnLand test for Scheduled Spawns
-- Author: FlightControl
-- Date Created: 21 Mar 2017
--
-- # Situation:
--
-- An airplane is spawned at a scheduled interval.
-- There is a limit on how many airplanes can be alive at the same time.
-- Upon landing, the airplane will respawn in the air.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplanes
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 4. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 5. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 1, 0 )
Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2"):InitLimit( 1, 0 )
Spawn_C_101EB = SPAWN:New("C-101EB"):InitLimit( 1, 0 )
Spawn_A_10C = SPAWN:New("A-10C"):InitLimit( 1, 0 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_C_101EB:InitRepeatOnLanding()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:SpawnScheduled(30,0)
Spawn_C_101EB:SpawnScheduled(30,0)
Spawn_MI_8MTV2:SpawnScheduled(30,0)
Spawn_A_10C:SpawnScheduled(30,0)
-- Now run the mission and observe the behaviour.
end

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,29 +0,0 @@
---
-- Name: SPA-123 - Air Ops - Repeat on Landing and InitCleanUp
-- Author: FlightControl
-- Date Created: 15 Sep 2018
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
-- Helicpters spawn and are lightly shot until the crash land, but don't really destroy.
-- The should be respawned after a while.
-- No performance overhead should be noticed.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50")
:InitLimit( 2, 0 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_KA_50:InitCleanUp( 300 )
Spawn_KA_50:SpawnScheduled( 180, 0.2 )
-- Now run the mission and observe the behaviour.
end

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,52 +0,0 @@
----------------------------------------------------------------------
--SPA-124 - Air Ops - Scheduled Spawns with OnSpawnGroup() Escort Task
----------------------------------------------------------------------
--//////////////////////////////////
--////////////Tankers and awacs v1
--//////////////////////////////////
--////////// By Targs35 /////////////
--//////////////// from 62nd Air Wing, Brisbane server..
--///////////////////////////////////
------- With thanks to the guys at MOOSE and in particular Pikes, Nolove, Delta99 and Wingthor
-- Funky Frank is the man..
-----////////////////////////////////
--/////////// Spawn Tanker and Escorts ///
do
local PointVec1 = POINT_VEC3:New( -100, 20, 80 ) -- This is a Vec3 class - defines the position of the escorts relative to the escorted group
local PointVec2 = POINT_VEC3:New( -100, 20, 150 ) -- This is a Vec3 class - defines the position of the escorts relative to the escorted group
--Create Spawn Groups, use the OnSpawnGroup() function to spawn two escorts and task them
local Tanker_Texaco = SPAWN
:New("Tanker_Texaco_Droge")
:InitLimit( 1, 2 ) -- group with one unit, spawn 1 *alive* units max
:InitCleanUp( 240 )
:OnSpawnGroup(function (tanker) -- tanker contains the GROUP object when the tanker spawns
local Escort_Texaco_1 = SPAWN
:New("Escort_Texaco_F14 001")
:InitLimit( 1, 2 )
:InitCleanUp( 240 )
:OnSpawnGroup(function (spawndgroup) -- spawndgrp contains the GROUP object when the escort spawns
local FollowDCSTask1 = spawndgroup:TaskFollow( tanker, PointVec1 ) -- create task
spawndgroup:SetTask( FollowDCSTask1, 1 ) -- push task on the GROUP
end
)
:SpawnScheduled( 60, 0.5 )
local Escort_Texaco_2 = SPAWN
:New("Escort_Texaco_F14 002")
:InitLimit( 1, 2 )
:InitCleanUp( 240 )
:OnSpawnGroup(function (spawndgroup) -- spawndgrp contains the GROUP object when the escort spawns
local FollowDCSTask2 = spawndgroup:TaskFollow( tanker, PointVec2 )
spawndgroup:SetTask( FollowDCSTask2, 1 )
end
)
:SpawnScheduled( 60, 0.5 )
end
)
:SpawnScheduled( 60, 0.5 )
end

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@ -1,52 +0,0 @@
----------------------------------------------------------------------
--SPA-124 - Air Ops - Scheduled Spawns with OnSpawnGroup() Escort Task
----------------------------------------------------------------------
--//////////////////////////////////
--////////////Tankers and awacs v1
--//////////////////////////////////
--////////// By Targs35 /////////////
--//////////////// from 62nd Air Wing, Brisbane server..
--///////////////////////////////////
------- With thanks to the guys at MOOSE and in particular Pikes, Nolove, Delta99 and Wingthor
-- Funky Frank is the man..
-----////////////////////////////////
--/////////// Spawn Tanker and Escorts ///
do
local PointVec1 = POINT_VEC3:New( -100, 20, 80 ) -- This is a Vec3 class - defines the position of the escorts relative to the escorted group
local PointVec2 = POINT_VEC3:New( -100, 20, 150 ) -- This is a Vec3 class - defines the position of the escorts relative to the escorted group
--Create Spawn Groups, use the OnSpawnGroup() function to spawn two escorts and task them
local Tanker_Texaco = SPAWN
:New("Tanker_Texaco_Droge")
:InitLimit( 1, 2 ) -- spawn 1 *alive* units max
:InitCleanUp( 240 )
:OnSpawnGroup(function (tanker) -- tanker contains the GROUP object when the tanker spawns
local Escort_Texaco_1 = SPAWN
:New("Escort_Texaco_F14 001")
:InitLimit( 1, 2 )
:InitCleanUp( 240 )
:OnSpawnGroup(function (spawndgroup) -- spawndgrp contains the GROUP object when the escort spawns
local FollowDCSTask1 = spawndgroup:TaskFollow( tanker, PointVec1 ) -- create task
spawndgroup:SetTask( FollowDCSTask1, 1 ) -- push task on the GROUP
end
)
:SpawnScheduled( 60, 0.5 )
local Escort_Texaco_2 = SPAWN
:New("Escort_Texaco_F14 002")
:InitLimit( 1, 2 )
:InitCleanUp( 240 )
:OnSpawnGroup(function (spawndgroup) -- spawndgrp contains the GROUP object when the escort spawns
local FollowDCSTask2 = spawndgroup:TaskFollow( tanker, PointVec2 )
spawndgroup:SetTask( FollowDCSTask2, 1 )
end
)
:SpawnScheduled( 60, 0.5 )
end
)
:SpawnScheduled( 60, 0.5 )
end

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@ -1,6 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,47 +0,0 @@
---
-- Name: SPA-130 - Uncontrolled Spawning
-- Author: FlightControl
-- Date Created: 04 Feb 2017
--
-- # Situation:
--
-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
-- Only the Controlled plane will move, the other will remain idle at the parking spot.
--
-- # Test cases:
--
-- 1. Observe the spawning of the UnControlled Plane.
-- 2. Observe the spawning of the Controlled Plane.
-- Create the SPAWN object looking for the group (template) "Plane".
SpawnPlane = SPAWN:New( "Plane" )
-- Set the spawn mode to UnControlled.
SpawnPlane:InitUnControlled( true )
-- Spawn the UnControlled Group
UnControlledPlane = SpawnPlane:Spawn()
-- Set the spawn mode back to Controlled.
SpawnPlane:InitUnControlled( false )
ControlledPlane = SpawnPlane:Spawn()
-- Now, let's create a menu option at a player slot plane...
-- We can only create the menu option if the player has joined the slot ...
PlayerPlane = CLIENT:FindByName( "PlayerPlane", "Select Menu item to activate UnControlled plane" )
PlayerPlane:Alive(
function( Client, SpawnPlane )
--- @param Functional.Spawn#SPAWN SpawnPlane
local function ActivatePlane( SpawnPlane )
SpawnPlane:InitUnControlled( false )
SpawnPlane:ReSpawn( 1 )
end
local Menu = MENU_CLIENT_COMMAND:New( Client, "Select to activate UnControlled plane", nil, ActivatePlane, SpawnPlane )
end
, SpawnPlane
)

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@ -1,10 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

View File

@ -1,7 +0,0 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@ -1,11 +0,0 @@
-- Name: SPA-131 - Air Ops - SpawnAtAirbase
-- Author: FlightControl
-- Date Created: 14 Sep 2017
--
Spawn_Plane = SPAWN:New( "Plane" )
Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Cold )
Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Hot )
Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Nevada.Groom_Lake_AFB ), SPAWN.Takeoff.Runway )

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