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-- Changelog
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--[[
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v025 changelog mist 3.4.25
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-fixed bug with mist.message.add with regard to updating existing messages
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v024 changelog mist 3.4.24
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-teleportToPoint now accepts vars.gpName or vars.groupName for the groups name
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-fixed bug with mist.flagFunc.units_in_polygon() toggle option
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v023 changelog Mist 3.4.23
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-added country table entry for mist.getGroupData()
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-mist.getHeading now accepts optional second variable. Set to true to get cartesian-based heading instead of lat/lon-based heading.
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-fixed mist.getLeadPos if passed group table contains a dead leader
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-fixed minor bug with msgDisplay (thanks svenvandevelde)
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-fixed bug with dynamically added groups (thanks Ajax)
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v022 changelog Mist 3.3
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-added mist.dynAddStatic()
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-added mist.random()
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-added mist.getmist.nextUnitId()
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-added mist.getmist.nextGroupId()
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-added shape_name to DBs for static objects to use
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-added static object support for teleportToPoint and related scripting functions
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-changed print statements to env.info for some functions
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-Fixed Bug with makeVec3GL
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-fixed bug with mist.flagFuncs.point_in_polygon related to the toggle parameter
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-fixed bug with messages not correctly being sent to the right groups
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-numerous changes mist.dynAdd and mist.dbUpdate to be more effecient and squash bugs
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-- mist.dynAdd now returns a string of the groups name instead of the table of the group object
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v021 changelog Mist 3.2 Hofix release
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- fixed bug with mist.getCurrentGroupData so that it returns a string for both coalition and category
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- fixed bug with mist.teleportToPoint to properly default to correct surface types
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- added online documentation. Available at: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation
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v020 changelog Mist v3.2 release
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- added mist.utils.makeVec3GL() returns a vec 3 coordinate at ground level of a given vec2/vec3 coordinate
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- added mist.ground.patrol
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- added mist.ground.patrolRoute
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- fixed bug with mist.ground.buildWP not accepting formations. Minor organizational changes
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- helipad Id is now retrieved on mist.getGroupRoute
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- added livery_id to DBs so helicopters don't spawn without skins
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- added task to DBs and dynAdd scripts so that AI aircraft will engage targets if respawned
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v019 changelog -- Mist v3.1 Release
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- fixed bug with sending sounds to clients
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- if an audio message is sent to correct coalition or 'all', CA players will now hear it
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- added speed entry to units DBs
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- fixed typo with mist.respawnGroup returning a nil value
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- modified mist.cloneGroup, mist.teleportGroup, mist.respawnGroup behavior if task variable is given.
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--If task is anything except for a number, the task become the groups default route.
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--if task is a number, then the route will be assigned after however many seconds you specify.
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- mist.dynAdd now accepts a route variable as part of the table passed to it
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- overloaded mist.dynAdd to accept route data if the points part of the table is missing. groupTable.route[1]... instead of the correct format groupTable.route.points[1]...
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- fixed mist.getPayload, must now be sent a string
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v018 changelog -- Mist v3.0 Release
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- mist.message.add now accepts a "sound" vars to play audio. Due to how it is implemented, Combined Arms players will be UNABLE hear any sounds.
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- Reorganized documentations a bit
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- Fixed bug with how functions called mist.toStringLL
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- Fixed bug with mist.teleportToPoint
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v017 changelog
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- fixed stuff broken by v016 additions
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- Flag funcs now accept a toggle variable. This will set the flag to false when the conditions arent met.
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Applies to:
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-mist.flagFunc.units_in_polygon
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-mist.flagFunc.units_in_zones
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-mist.flagFunc.units_in_moving_zones
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-mist.flagFunc.units_LOS
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- added mist.DBs.MEunits
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- mist.DBs.units now updates live as needed
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- added getAvgGroupPos
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- added mist.msgMGRS
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- added mist.msgLL
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- added mist.msgBR
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- added mist.msgBRA
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- added mist.msgBullseye
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- added mist.msgLeadingMGRS
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- added mist.msgLeadingLL
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- added mist.msgLeadingBR
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v016 Changelog
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- Several DBs are now updated as units are dynamically added to the mission
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- Country names in DBs are all now lower case.
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- Fixed bug with DBs where countryId was the mission table index of the country table and not the actual country Id
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- Added startTime to group tables
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- Imported and renamed several Spawn/Clone/Teleport functions
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-- Added mist.dbUpdate()
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-- added mist.dynAdd()
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-- added mist.getCurrentGroupData()
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-- added mist.getGroupData()
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-- added mist.getPayload()
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-- added mist.teleportToPoint()
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-- added mist.respawnInZone()
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-- added mist.teleportInZone()
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-- added mist.cloneInZone()
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-- added mist.respawnGroup()
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-- added mist.cloneGroup()
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-- added mist.teleportGroup()
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v015 chagelog
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- added mist.DBs.MEunitsByName
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- added mist.DBs.MEunitsById
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- added mist.DBs.MEunitsByCat
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- added mist.DBs.MEunitsByNum
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- added mist.DBs.MEgroupsByName
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- added mist.DBs.MEgroupsById
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- added mist.isTerrainValid
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- added mist.DBs.const.callsigns
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- mist.getRandPointInCircle now accepts both vec 2 and 3
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- addded alt and alt_type to units databases
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- bug with mist.removeFunction should be fixed now.
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- mist.message.remove now accepts a self variable, not an integer
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- mist.message.removeById added; works like the old mist.message.remove
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- fixed mist.getUnitsInZones and mist.getUnitsInMovingZones to return only activated units
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v014 changelog -- Mist 2.0 Release
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- fixed compatibility for SSE v1.2.4
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- added mist.fixedWing.buildWP
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- added mist.heli.buildWP
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- added heading and player can drive to units database
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]]
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--[[v013 change log
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- added mist.getLeadingLLString
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- added mist.getLeadingBRString
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- added mist.getRandPointInCircle
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]]
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--[[v012 change log
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- added innerRadius optional variable to mist.groupToRandomPoint
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- mist.groupToRandomPoint now mist.groupToRandomPoint
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- fixed some problems in mist.groupToRandomPoint
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- removed randomized speed from mist.ground.buildWP
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- added default speed to mist.groupToRandomPoint
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- mist.getAvgPos returns nil if no units found alive.
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- added mist.utils.getDir
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- mist.vec.scalar_mult officially renamed to mist.vec.scalarMult; old name still works though.
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- mist.vec.getUnitVec added
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- mist.utils.makeVec2 and mist.utils.makeVec3 always return back a new vector now.
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- added mist.utils.get2DDist
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- added mist.utils.get3DDist
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- added mist.vec.rotateVec2
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- added mist.getMGRSString
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- added mist.getLeadingMGRSString
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- added mist.getLLString
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- added mist.getBRString
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- added mist.utils.zoneToVec3
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]]
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--[[
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v011 change log
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- added mist.utils.metersToNM
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- added mist.utils.metersToFeet
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- added mist.utils.NMToMeters
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- added mist.utils.feetToMeters
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- added mist.utils.mpsToKnots
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- added mist.utils.mpsToKmph
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- added mist.utils.knotsToMps
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- added mist.utils.kmphToMps
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- added mist.tostringMGRS
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- added mist.tostringLL
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- added mist.tostringBR
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- added mist.getAvgPos
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- added mist.getLeadPos
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- added mist.message.add
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- added mist.message.remove
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- added mist.goRoute
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- added mist.getGroupRoute
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- added mist.groupToPoint
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- added mist.groupToRandomZone
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- added mist.groupRandomDistSelf
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- added mist.ground.buildWP
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v010 change log mist 1.1
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- fixed a bug with mist.addEventHandler
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v009 changelog
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- renamed mist.unitsInZonesByName to mist.getUnitsInZones
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- renamed mist.getDeadMapObjsInZonesByName to mist.getDeadMapObjsInZones
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- renamed mist.unitsInMovingZonesByName to mist.getUnitsInMovingZones
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- renamed mist.unitsLOSByName to mist.getUnitsLOS
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- renamed mist.mapobjs_dead_in_zones to mist.flagFunc.mapobjs_dead_zones
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- renamed mist.mapobjs_dead_in_polygon_zone to mist.flagFunc.mapobjs_dead_polygon
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- renamed mist.units_in_zones to mist.flagFunc.units_in_zones
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- renamed mist.units_in_moving_zones to mist.flagFunc.units_in_moving_zones
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- renamed mist.units_LOS to mist.flagFunc.units_LOS
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- renamed mist.units_in_polygon_zone to mist.flagFunc.units_in_polygon
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- mist.scheduleFunction now calls scheduled functions with pcall
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- mist.getAttitude now accepts a Unit instead of a unit name
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- mist.getHeading now accepts a Unit instead of a unit name
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- mist.getPitch now accepts a Unit instead of a unit name
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- mist.getRoll now accepts a Unit instead of a unit name
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- mist.getYaw now accepts a Unit instead of a unit name
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- mist.getAoA now accepts a Unit instead of a unit name
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- mist.getClimbAngle now accepts a Unit instead of a unit name
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- mist.demos.printAngles now accepts a Unit instead of a unit name
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- renamed mist.demos.printAngles to mist.demos.printFlightData
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- mist.demos.printFlgihtData now additionally displays absolute velocity, absolute acceleration, Yaw plus AoA, transverse G loading, axial G loading, absolute G loading, energy, dE/dt
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- added country, countryId, and coalition to the group level of the DBs.
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- added energy, dE/dt, G loading
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- added mist.build, mist.majorVersion, mist.minorVersion
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- mist.build - the build version. Increments every time changes are made and debugged.
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- mist.majorVersion - changes with publicly released major content additions
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- mist.minorVersion - changes with publicly released bug fixes/minor edits.
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- added a "Mist version X.X.X loaded." message to dcs.log.
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- FIXED A BUG WITH mist.scheduleFunction where functions with rep values would not run!!!!
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- Adjusted timer.scheduleFunction in mist.main.
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- mist.DBs.deadObjects should now behave properly when an object dies that has the same runtime id_ value of another object that has previously died (no longer uses the __newindex metatable event).
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- mist.addEventHandler now returns an integer value for id, rather than accepts a variable for id (this makes it more like mist.scheduleFunction).
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- mist.removeEventHandler now returns true or false
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]]
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--[[v008 changelog
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- added mist.DBs.missionData (database of basic mission information. Start time, theatre of war, and filenames saved within mission
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- added mist.DBs.removedAliveUnits
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- some debug messages commented out
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- fixed? a bug with mist.DBs.dead_objects when trying to list dead players
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also, dead objects with duplicate runtime ids as a previous dead object will be indexed differently (as a string, such as "11454224 #1")
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- fixed an oversight with mist.DBs.aliveUnits where units that were dead would be listed.
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- renamed mist.schedule_function to mist.scheduleFunction
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- renamed mist.remove_function to mist.removeFunction
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- renamed mist.utils.deepcopy to mist.utils.deepCopy
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- renamed mist.utils.TypeCheck to mist.utils.typeCheck
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- renamed mist.utils.serialize_wcycles to mist.utils.serializeWithCycles
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- renamed mist.utils.one_line_serialize to mist.utils.oneLineSerialize
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- renamed mist.utils.tableshow to mist.utils.tableShow
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- renamed mist.debug.write_data to mist.debug.writeData
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- renamed mist.debug.dump_DBs to mist.debug.dumpDBs
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- renamed mist.DBs.zones_by_name to mist.DBs.zonesByName
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- renamed mist.DBs.zones_by_num to mist.DBs.zonesByNum
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- renamed mist.DBs.NavPoints to mist.DBs.navPoints
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- renamed mist.DBs.units_by_name to mist.DBs.unitsByName
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- renamed mist.DBs.units_by_Id to mist.DBs.unitsById
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- renamed mist.DBs.units_by_cat to mist.DBs.unitsByCat
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- renamed mist.DBs.units_by_num to mist.DBs.unitsByNum
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- renamed mist.DBs.groups_by_name to mist.DBs.groupsByName
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- renamed mist.DBs.groups_by_Id to mist.DBs.groupsById
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- renamed mist.DBs.humans_by_name to mist.DBs.humansByName
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- renamed mist.DBs.humans_by_Id to mist.DBs.humansById
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- renamed mist.DBs.alive_units to mist.DBs.aliveUnits
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- renamed mist.DBs.dead_objects to mist.DBs.deadObjects
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- renamed mist.UnitsInZonesByName to mist.unitsInZonesByName
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- renamed mist.UnitsInMovingZonesByName to mist.unitsInMovingZonesByName
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- renamed mist.UnitsLOS to mist.unitsLOSByName
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DB field name changes:
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Unit -> unit
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rt_id removed
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Object -> object
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ObjectType -> objectType
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ObjectPos -> objectPos
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ObjectData -> objectData
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country_id -> countryId
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unit_name -> unitName
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group_name -> groupName
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resources -> files
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]]
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--[[v007 change log
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- added mist.DBs.zones_by_name (DB of trigger zones placed in editor, organized by name)
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- added mist.DBs.zones_by_num (DB of trigger zones placed in editor, in numerical order)
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- added mist.DBs.NavPoints (DB of Initial Points/nav points placed in editor, sorted by coalition)
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- added mist.getDeadMapObjsInZonesByName
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- added mist.getDeadMapObjsInPolygonZone
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- added mist.mapobjs_dead_in_zones
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- added mist.mapobjs_dead_in_polygon_zone
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]]
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--[[ v006 change log
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- added mist.units_in_polygon_zone
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- added maxalt variable to mist.pointInPolygon -- Code from http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm
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- fixed probable bug with stopflag conditions in trigger functions
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- mist.units_in_zones now uses new type check function, so it needs to be re-tested.
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- added mist.units_in_moving_zones
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- fixed a bug with mist.getGroupPoints
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- fixed a bug with mist.pointInPolygon
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]]
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--[[ v005 change log (changes over uploaded v004:)
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- Added mist.debug
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- Added mist.debug.dump_DBs
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- mist.utils.write_table renamed to mist.debug.write_data
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- mist.utils.dump_G renamed to mist.debug.dump_G
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- error messages adjusted in mist.debug.dump_G and mist.debug.write_data
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- mist.demos.printAngles now accepts unitname string input variable
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- added mist.DBs.units_by_cat (units by category, such as ship, plane, vehicle, helicopter, static). Inside each category, units indexed numerically.
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- added mist.DBs.units_by_num - units, indexed numerically (BUT NOT BY unitId!).
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- added mist.DBs.alive_units - indexed by runtime id_, contains all the alive units (not static objects) (same info as in the other DBs),
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PLUS the alive unit's Unit object, and Pos3 position. Updated no less frequently than once per second.
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- added update_alive_units coroutine to populate this table.
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- modified mist.main to run this coroutine.
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(NOTE TO SELF: May need to make an old_alive_units table too)
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- mist.DBs.dead_objects table added- table of dead objects, indexed by runtime id_.
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Example entries:
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mist.DBs.dead_objects = {
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[11553252] = {
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object = { id_ = 11553252 },
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objectType = 'vehicle',
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objectData = { ..... }, -- the same data contained in the alive_units entry for this vehicle
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Pos = {x = -562214.67543, y = 2243.4221, z = 1150221.54514 }, -- Position the vehicle died at.
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},
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[16231153] = {
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object = { id_ = 16231153 },
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objectType = 'static',
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objectData = { ..... }, -- the same data contained in the regular DBs for this static object
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Pos = {x = -6423121.23342, y = 152.1231, z = 1055212.331 }, --Position the static object died at.
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},
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[123555223] = {
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object = { id_ = 123555223 },
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objectType = 'building',
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Pos = {x = -505213.5532, y = 531.3365, z = 10733913.33214 }, --Position the map object died at
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},
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[21255292] = {
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object = { id_ = 21255292 }, -- object that could be be correlated to a unit, or a static object, and that getPosition failed on.
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objectType = 'unknown',
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},
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}
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- added default event handler to add objects to mist.dead_objects
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- modified __newindex metamethod for mist.DBs.dead_objects to derive dead object properites
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]]
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