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https://github.com/mrSkortch/MissionScriptingTools.git
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v60
-Fixed issue with country names in the editor not matching enum country name values. For example "Best Korea" could not match with "BEST_KOREA". Thanks lukrop of this fix -Fixed locality issue with mist.getNorthCorrection -Added function mist.utils.unitToWP -added function mist.utils.vecToWP Both of these functions deal with creating a WP table from the passed values. unitToWP also returns a speed variable based on the current velocity of the unit.
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mist.lua
33
mist.lua
@ -15,7 +15,7 @@ mist = {}
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-- don't change these
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mist.majorVersion = 4
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mist.minorVersion = 0
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mist.build = 59
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mist.build = 60
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--------------------------------------------------------------------------------------------------------------
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-- the main area
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@ -604,6 +604,7 @@ do
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-- validate data
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for countryId, countryName in pairs(country.name) do
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if type(cntry) == 'string' then
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cntry = cntry:gsub("%s+", "_")
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if tostring(countryName) == string.upper(cntry) then
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newCountry = countryName
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end
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@ -997,7 +998,34 @@ function mist.utils.get3DDist(point1, point2)
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return mist.vec.mag({x = point1.x - point2.x, y = point1.y - point2.y, z = point1.z - point2.z})
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end
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function mist.utils.vecToWP(vec)
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local newWP = {}
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newWP.x = vec.x
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newWP.y = vec.y
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if vec.z then
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newWP.alt = vec.y
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newWP.y = vec.z
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else
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newWP.alt = land.getHeight({x = vec.x, y = vec.y})
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end
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return newWP
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end
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function mist.utils.unitToWP(unit)
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if type(unit) == 'string' then
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if Unit.getByName(unit) then
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unit = Unit.getByName(unit)
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end
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end
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if unit:isExist() == true then
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local new = mist.utils.vecToWP(unit:getPosition().p)
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new.speed = mist.vec.mag(unit:getVelocity())
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new.alt_type = "BARO"
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return new
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end
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return false
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end
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@ -1552,7 +1580,8 @@ mist.tostringBR = function(az, dist, alt, metric)
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return s
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end
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mist.getNorthCorrection = function(point) --gets the correction needed for true north
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mist.getNorthCorrection = function(gPoint) --gets the correction needed for true north
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local point = mist.utils.deepCopy(gPoint)
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if not point.z then --Vec2; convert to Vec3
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point.z = point.y
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point.y = 0
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