Dynamic Slot Support

MODIFIED: dbUpdate to check getPlayerName on the object to add dynamicSlot value
MODIFIED: dbUpdate to save skill to client if it is from a dynamic slot
MODIFIED: groupSpawned event to check playerName and MEunitsByName to add the unit to tempSpawnedGroups
MODIFIED: writeDBTables to check if dynamicSlot is a passed value. If present will update mist.DBs.humansByName and mist.DBs.humansById for any player spawned in a dynamic slot
FIXED: mist.random to just call math.random if the highNum is larger than 50.
This commit is contained in:
mrSkortch 2024-07-02 16:33:38 -06:00
parent c6b7b957d1
commit e76ca8013e
2 changed files with 62 additions and 16 deletions

View File

@ -35,7 +35,7 @@ mist = {}
-- don't change these
mist.majorVersion = 4
mist.minorVersion = 5
mist.build = 126
mist.build = 127
-- forward declaration of log shorthand
local log
@ -1072,6 +1072,10 @@ do -- the main scope
newTable.units[unitId].type = unitData:getTypeName()
newTable.units[unitId].unitId = tonumber(unitData:getID())
if unitData:getPlayerName() ~= "" and not mist.DBs.MEunitsByName[newTable.units[unitId].unitName] then
newTable.dynamicSlot = timer.getTime()
end
newTable.units[unitId].groupName = newTable.groupName
@ -1092,7 +1096,11 @@ do -- the main scope
mistAddedObjects[index] = nil
end
if found == false then
newTable.units[unitId].skill = "High"
if newTable.dynamicSlot then
newTable.units[unitId].skill = "Client"
else
newTable.units[unitId].skill = "High"
end
newTable.units[unitId].alt_type = "BARO"
end
if newTable.units[unitId].alt_type == "RADIO" then -- raw postition MSL was grabbed for group, but spawn is AGL, so re-offset it
@ -1155,6 +1163,7 @@ do -- the main scope
newTable.timeAdded = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time
--mist.debug.dumpDBs()
--end
--dbLog:warn(newTable)
--dbLog:info('endDbUpdate')
return newTable
end
@ -1342,6 +1351,13 @@ do -- the main scope
--dbLog:info('byId')
mist.DBs.unitsById[tonumber(newUnitData.unitId)] = ldeepCopy(newUnitData)
end
if newTable.dynamicSlot then
mist.DBs.humansByName[newTable.units[1].unitName] = ldeepCopy(newUnitData)
if newUnitData.unitId then
mist.DBs.humansById[newTable.units[1].unitId] = ldeepCopy(newUnitData)
end
end
mist.DBs.unitsByName[newUnitData.unitName] = ldeepCopy(newUnitData)
end
-- this is a really annoying DB to populate. Gotta create new tables in case its missing
@ -1384,6 +1400,9 @@ do -- the main scope
--dbLog:info('add to dynGroups')
mist.DBs.dynGroupsAdded[#mist.DBs.dynGroupsAdded + 1] = ldeepCopy(newTable)
--dbLog:info('clear entry')
updateChecker[newTable.name] = nil
--dbLog:info('return')
return true
@ -1437,14 +1456,15 @@ do -- the main scope
-- dont need to add units spawned in at the start of the mission if mist is loaded in init line
if event.id == world.event.S_EVENT_BIRTH and timer.getTime0() < timer.getAbsTime() then
if Object.getCategory(event.initiator) == 1 and not Unit.getPlayerName(event.initiator) then -- simple player check, will need to later check to see if unit was spawned with a player in a flight
if Object.getCategory(event.initiator) == 1 then
--log:info('Object is a Unit')
if Unit.getGroup(event.initiator) then
local g = Unit.getGroup(event.initiator)
if g and event.initiator:getPlayerName() ~= "" and not mist.DBs.MEunitsByName[event.initiator:getName()] then
-- log:info(Unit.getGroup(event.initiator):getName())
local g = Unit.getGroup(event.initiator)
if not tempSpawnedGroups[g:getName()] then
--log:info('added')
tempSpawnedGroups[g:getName()] = {type = 'group', gp = g}
local gName = g:getName()
if not tempSpawnedGroups[gName] then
--log:warn('addedTo tempSpawnedGroups: $1', gName)
tempSpawnedGroups[gName] = {type = 'group', gp = g}
tempSpawnGroupsCounter = tempSpawnGroupsCounter + 1
end
else
@ -4800,6 +4820,9 @@ do -- group functions scope
highNum = secondNum
end
local total = 1
if highNum > 50 then
return math.random(lowNum, highNum)
end
if math.abs(highNum - lowNum + 1) < 50 then -- if total values is less than 50
total = math.modf(50/math.abs(highNum - lowNum + 1)) -- make x copies required to be above 50
end

View File

@ -35,7 +35,7 @@ mist = {}
-- don't change these
mist.majorVersion = 4
mist.minorVersion = 5
mist.build = 125
mist.build = 127
-- forward declaration of log shorthand
local log
@ -1072,6 +1072,10 @@ do -- the main scope
newTable.units[unitId].type = unitData:getTypeName()
newTable.units[unitId].unitId = tonumber(unitData:getID())
if unitData:getPlayerName() ~= "" and not mist.DBs.MEunitsByName[newTable.units[unitId].unitName] then
newTable.dynamicSlot = timer.getTime()
end
newTable.units[unitId].groupName = newTable.groupName
@ -1092,7 +1096,11 @@ do -- the main scope
mistAddedObjects[index] = nil
end
if found == false then
newTable.units[unitId].skill = "High"
if newTable.dynamicSlot then
newTable.units[unitId].skill = "Client"
else
newTable.units[unitId].skill = "High"
end
newTable.units[unitId].alt_type = "BARO"
end
if newTable.units[unitId].alt_type == "RADIO" then -- raw postition MSL was grabbed for group, but spawn is AGL, so re-offset it
@ -1155,6 +1163,7 @@ do -- the main scope
newTable.timeAdded = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time
--mist.debug.dumpDBs()
--end
--dbLog:warn(newTable)
--dbLog:info('endDbUpdate')
return newTable
end
@ -1342,6 +1351,13 @@ do -- the main scope
--dbLog:info('byId')
mist.DBs.unitsById[tonumber(newUnitData.unitId)] = ldeepCopy(newUnitData)
end
if newTable.dynamicSlot then
mist.DBs.humansByName[newTable.units[1].unitName] = ldeepCopy(newUnitData)
if newUnitData.unitId then
mist.DBs.humansById[newTable.units[1].unitId] = ldeepCopy(newUnitData)
end
end
mist.DBs.unitsByName[newUnitData.unitName] = ldeepCopy(newUnitData)
end
-- this is a really annoying DB to populate. Gotta create new tables in case its missing
@ -1384,6 +1400,9 @@ do -- the main scope
--dbLog:info('add to dynGroups')
mist.DBs.dynGroupsAdded[#mist.DBs.dynGroupsAdded + 1] = ldeepCopy(newTable)
--dbLog:info('clear entry')
updateChecker[newTable.name] = nil
--dbLog:info('return')
return true
@ -1437,14 +1456,15 @@ do -- the main scope
-- dont need to add units spawned in at the start of the mission if mist is loaded in init line
if event.id == world.event.S_EVENT_BIRTH and timer.getTime0() < timer.getAbsTime() then
if Object.getCategory(event.initiator) == 1 and not Unit.getPlayerName(event.initiator) then -- simple player check, will need to later check to see if unit was spawned with a player in a flight
if Object.getCategory(event.initiator) == 1 then
--log:info('Object is a Unit')
if Unit.getGroup(event.initiator) then
local g = Unit.getGroup(event.initiator)
if g and event.initiator:getPlayerName() ~= "" and not mist.DBs.MEunitsByName[event.initiator:getName()] then
-- log:info(Unit.getGroup(event.initiator):getName())
local g = Unit.getGroup(event.initiator)
if not tempSpawnedGroups[g:getName()] then
--log:info('added')
tempSpawnedGroups[g:getName()] = {type = 'group', gp = g}
local gName = g:getName()
if not tempSpawnedGroups[gName] then
--log:warn('addedTo tempSpawnedGroups: $1', gName)
tempSpawnedGroups[gName] = {type = 'group', gp = g}
tempSpawnGroupsCounter = tempSpawnGroupsCounter + 1
end
else
@ -4800,6 +4820,9 @@ do -- group functions scope
highNum = secondNum
end
local total = 1
if highNum > 50 then
return math.random(lowNum, highNum)
end
if math.abs(highNum - lowNum + 1) < 50 then -- if total values is less than 50
total = math.modf(50/math.abs(highNum - lowNum + 1)) -- make x copies required to be above 50
end