-Added support for static objects in makeUnitTable function. It still returns a list of all objects in a single table, so be careful and know that it WILL return static objects. - Added optional value to mist.makeUnitTable to exclude categories of objects. Can be used to filter out statics or any other type. Input is a string or a table of strings. -Added/fixed getUnitsInZones, getUnitsInPolygon, getUnitsInMovingZones, and getUnitsLOS to support static objects. Change was made due to farp objects returning via Unit.getByName() and not checking for object category.
Mission Scripting Tools
Mission Scripting Tools for Digital Combat Simulator
Authors: Grimes (mrSkortch), Speed
Forum Thread: http://forums.eagle.ru/showthread.php?t=98616
Documentation
The MIST Wiki page can be fore at this address: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation
The attached pdf "mist gude.pdf" is attached in the download.
Description
MIssion Scripting Tools (Mist) is a collection of Lua functions and databases that is intended to be a supplement to the standard Lua functions included in the simulator scripting engine. Mist functions and databases provide ready-made solutions to many common scripting tasks and challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs contains a set of Lua functions (that are similar to Slmod functions) that do not require detailed Lua knowledge to use. However, the majority of Mist does require knowledge of the Lua language, and, if you are going to utilize these components of Mist, it is necessary that you read the Simulator Scripting Engine guide on the official ED wiki
==== Donate. If you want to. Likely will go into the "Better than a X52 HOTAS Fund". Or also Beer money.
Contribution Guide
Contributions can be made with a standard github pull request model. Code developed for the next release should be requested to be pulled into the "develop" branch. Pull requests not targetted for "develop" will be denied. For hotfixes please open a ticket describing the problem and ideally a fix and your changes will be attributed in the relevant commit message. It's done like this because unfortunately github provides no tools to target to a new hotfix branch, and github tools are exclusively used in the administration of this repository and we wish to minimize the amount of unvetted code into master.
