mrSkortch a13abdd0e6 Build 4.5.110: Bug fixes
FIXED: Error in databases caused by respawning static objects via mist.dynAddStatic. DB updater was adding a new groupName entry for the static object instead of inheriting it from the missing editor. If the groupName didn't match the unitName then the problem occurred.
FIXED: Loading mistSetting value for dbLog
FIXED: Error in segmentIntersect function. Correctly to return vec2 table rather than entries 2 and 3 being the x, y values
FIXED: Typo in getWindBearingAndVel function
FIXED: locality bug in mist.marker.add where the passed coordinates were still referenced and converted to vec3
2022-04-15 21:26:31 -06:00
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r80
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Mission Scripting Tools

Mission Scripting Tools for Digital Combat Simulator

Authors: Grimes (mrSkortch), Speed

Forum Thread: http://forums.eagle.ru/showthread.php?t=98616

Documentation

The MIST Wiki page can be found at this address: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation

The attached pdf "mist gude.pdf" is attached in the download however is no longer being updated.

Description

MIssion Scripting Tools (Mist) is a collection of Lua functions and databases that is intended to be a supplement to the standard Lua functions included in the simulator scripting engine. Mist functions and databases provide ready-made solutions to many common scripting tasks and challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs contains a set of Lua functions (that are similar to Slmod functions) that do not require detailed Lua knowledge to use. However, the majority of Mist does require knowledge of the Lua language, and, if you are going to utilize these components of Mist, it is necessary that you read the Simulator Scripting Engine guide on the official ED wiki

==== Donate. If you want to. Likely will go into the "Better than a X52 HOTAS Fund". Or also Beer money.

Contribution Guide

Contributions can be made with a standard github pull request model. Code developed for the next release should be requested to be pulled into the "develop" branch. Pull requests not targetted for "develop" will be denied. For hotfixes please open a ticket describing the problem and ideally a fix and your changes will be attributed in the relevant commit message. It's done like this because unfortunately github provides no tools to target to a new hotfix branch, and github tools are exclusively used in the administration of this repository and we wish to minimize the amount of unvetted code into master.

Description
Mission Scripting Tools for Digital Combat Simulator
Readme 8.9 MiB
Languages
Lua 100%