mrSkortch f96edc14bd Moar slight changes
Some minor fixes to code implemented last update

Updated mission used to create DBs. There should no longer be any unit
names that are the same as group names.

Dynamically generated names will now be indexed accordingly to their
category. Used to be just a single counter shared between all.

Several changes and fixes to dynAddStatic
-Fixed function wasn't working when given certain params.
-fixed country checker to better account for country names with spaces.
This fix was applied to dynAdd but not dynAddStatic, I corrected this.
-Optimized it slightly. Trimmed the fat of some of the code.
2016-05-09 00:14:28 -06:00
2015-05-13 01:57:08 -06:00
2014-08-01 17:40:20 -06:00
2016-04-19 03:25:09 -06:00
2016-04-19 03:25:09 -06:00
2016-04-19 03:25:09 -06:00
2016-05-09 00:14:28 -06:00
2016-04-19 03:25:09 -06:00

Mission Scripting Tools

Mission Scripting Tools for Digital Combat Simulator

Authors: Grimes (mrSkortch), Speed

Forum Thread: http://forums.eagle.ru/showthread.php?t=98616

Documentation

The MIST Wiki page can be fore at this address: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation

The attached pdf "mist gude.pdf" is attached in the download.

Description

MIssion Scripting Tools (Mist) is a collection of Lua functions and databases that is intended to be a supplement to the standard Lua functions included in the simulator scripting engine. Mist functions and databases provide ready-made solutions to many common scripting tasks and challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs contains a set of Lua functions (that are similar to Slmod functions) that do not require detailed Lua knowledge to use. However, the majority of Mist does require knowledge of the Lua language, and, if you are going to utilize these components of Mist, it is necessary that you read the Simulator Scripting Engine guide on the official ED wiki

Contribution Guide

Contributions can be made with a standard github pull request model. Code developed for the next release should be requested to be pulled into the "develop" branch. Pull requests not targetted for "develop" will be denied. For hotfixes please open a ticket describing the problem and ideally a fix and your changes will be attributed in the relevant commit message. It's done like this because unfortunately github provides no tools to target to a new hotfix branch, and github tools are exclusively used in the administration of this repository and we wish to minimize the amount of unvetted code into master.

Description
Mission Scripting Tools for Digital Combat Simulator
Readme 8.9 MiB
Languages
Lua 100%