mrSkortch fb32d2309a started making changes for next main release
numerous untested changes added. so yea, errors may (will) occur. Changes made while on vacation (damn you rain!) but reflect changes I've had on my mind or created in separate files. 

Mission file searching functions now search by Id instead of group or unit names. The name input variable hasnt changed, value gets converted to Id automatically if found. Functions now also accept a numerical groupId or unitId. 
getPayload
getGroupPayload
getGroupPoints
getGroupRoute

Added planned changes for message display v4. Added some code but it is dormant.
2015-02-03 00:09:05 -07:00
2014-09-02 01:51:09 -06:00
2014-08-01 21:20:23 -06:00
2014-08-01 17:40:20 -06:00
2014-09-02 01:51:09 -06:00
2014-09-02 01:51:09 -06:00
r38
2015-01-29 18:28:49 -07:00

Mission Scripting Tools

Mission Scripting Tools for Digital Combat Simulator

Authors: Grimes (mrSkortch), Speed

Forum Thread: http://forums.eagle.ru/showthread.php?t=98616

Documentation

The MIST Wiki page can be fore at this address: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation

The attached pdf "mist gude.pdf" is attached in the download.

Description

MIssion Scripting Tools (Mist) is a collection of Lua functions and databases that is intended to be a supplement to the standard Lua functions included in the simulator scripting engine. Mist functions and databases provide ready-made solutions to many common scripting tasks and challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs contains a set of Lua functions (that are similar to Slmod functions) that do not require detailed Lua knowledge to use. However, the majority of Mist does require knowledge of the Lua language, and, if you are going to utilize these components of Mist, it is necessary that you read the Simulator Scripting Engine guide on the official ED wiki

Contribution Guide

Contributions can be made with a standard github pull request model. Code developed for the next release should be requested to be pulled into the "develop" branch. Pull requests not targetted for "develop" will be denied. For hotfixes please open a ticket describing the problem and ideally a fix and your changes will be attributed in the relevant commit message. It's done like this because unfortunately github provides no tools to target to a new hotfix branch, and github tools are exclusively used in the administration of this repository and we wish to minimize the amount of unvetted code into master.

Description
Mission Scripting Tools for Digital Combat Simulator
Readme 8.9 MiB
Languages
Lua 100%