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https://github.com/iTracerFacer/Moose_CTLD_Pure.git
synced 2025-12-03 04:11:57 +00:00
Removed voice attack. Will redo that.
This commit is contained in:
parent
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<?xml version="1.0" encoding="utf-16"?>
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<Profile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<Name>DCS CTLD Menu Navigation</Name>
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<Id>a8f7c9d2-4e6b-4c1a-9f3e-2a8d7c6b5e4f</Id>
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<Commands>
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<Command>
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<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c0d</Id>
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<CommandString>load troops</CommandString>
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<ActionSequence>
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<PressKey>
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<KeyCodes>{RALT}\{F2}{F1}{F1}</KeyCodes>
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</PressKey>
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</ActionSequence>
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</Command>
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<Command>
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<Id>4b8c9d0e-1f2a-3b4c-5d6e-7f8a9b0c1d2e</Id>
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<CommandString>show status;ctld status;check status</CommandString>
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<ActionSequence>
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<PressKey>
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<KeyCodes>{RALT}\{F5}{F2}</KeyCodes>
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</PressKey>
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</ActionSequence>
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</Command>
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</Commands>
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</Profile>
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@ -1,266 +0,0 @@
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# DCS CTLD Voice Attack Profile Guide
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## Overview
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This Voice Attack profile provides voice command navigation for the Moose CTLD (Combat Troop and Logistics Deployment) menu system in DCS World. All commands use direct navigation - saying the command automatically navigates through the entire F10 menu path.
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## Installation
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### 1. Import the Profile
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1. Open Voice Attack
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2. Click the wrench icon (Edit Profile)
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3. Click "Import Profile"
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4. Navigate to `CTLD_VoiceAttack_Profile.xml`
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5. Select the profile and click OK
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### 2. DCS Key Binding (No Configuration Needed!)
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The profile uses **Right Alt + Backslash** (`RAlt + \`) which works in all situations:
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- **On the ground:** Backslash `\` alone opens F10, but `RAlt + \` also works
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- **In the air:** Only `RAlt + \` works (backslash alone is disabled)
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The profile uses `RAlt + \` for all commands, ensuring compatibility both on ground and in air.
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**No DCS configuration changes needed** - this is the default binding!
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## F10 Key Binding
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### How DCS F10 Menu Works
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- **On ground:** Backslash `\` key opens F10 menu
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- **In the air:** `\` is disabled, must use `Right Alt + \`
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### Voice Attack Profile
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All commands use **`RAlt + \`** which works in both situations:
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```
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"load troops" → RAlt + \ + F2 + F1 + F1
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"build here" → RAlt + \ + F2 + F2 + F1
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"vectors to pickup" → RAlt + \ + F4 + F2
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```
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This ensures voice commands work whether you're on the ground or flying!
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## Command Reference
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### OPERATIONS: Troop Transport
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "load troops" | Load troops at supply zone | Operations → Troop Transport → Load Troops |
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| "deploy troops"<br>"deploy hold"<br>"deploy defend" | Deploy troops in defensive posture | Operations → Troop Transport → Deploy [Hold Position] |
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| "deploy attack"<br>"troops attack" | Deploy troops with attack orders | Operations → Troop Transport → Deploy [Attack] |
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### OPERATIONS: Build
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "build here"<br>"build at position" | Build collected crates at location | Operations → Build → Build Here |
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| "refresh buildable list"<br>"refresh build list" | Update list of buildable items | Operations → Build → Refresh Buildable List |
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### OPERATIONS: MEDEVAC (if enabled)
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "list medevac"<br>"active medevac requests" | Show all active MEDEVAC missions | Operations → MEDEVAC → List Active MEDEVAC Requests |
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| "nearest medevac location"<br>"medevac location" | Show nearest MEDEVAC crew location | Operations → MEDEVAC → Nearest MEDEVAC Location |
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| "salvage points"<br>"check salvage" | Display coalition salvage points | Operations → MEDEVAC → Coalition Salvage Points |
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| "vectors to medevac"<br>"medevac vectors" | Get bearing/range to nearest crew | Operations → MEDEVAC → Vectors to Nearest MEDEVAC |
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| "mash locations"<br>"show mash" | List all MASH zones | Operations → MEDEVAC → MASH Locations |
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| "smoke crew locations"<br>"mark crews" | Pop smoke at MEDEVAC crew positions | Operations → MEDEVAC → Pop Smoke at Crew Locations |
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| "smoke mash zones"<br>"mark mash" | Pop smoke at MASH delivery zones | Operations → MEDEVAC → Pop Smoke at MASH Zones |
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### LOGISTICS: Crate Management
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "drop one crate"<br>"drop crate" | Drop single loaded crate | Logistics → Crate Management → Drop One Loaded Crate |
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| "drop all crates"<br>"drop cargo" | Drop all loaded crates | Logistics → Crate Management → Drop All Loaded Crates |
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| "mark nearest crate"<br>"smoke crate"<br>"remark crate" | Re-mark closest crate with smoke | Logistics → Crate Management → Re-mark Nearest Crate |
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| "show inventory"<br>"check inventory"<br>"zone inventory" | Display zone inventory | Logistics → Show Inventory at Nearest Zone |
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### FIELD TOOLS
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "create drop zone"<br>"mark drop zone" | Create new drop zone at position | Field Tools → Create Drop Zone (AO) |
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| "smoke green"<br>"green smoke" | Pop green smoke at location | Field Tools → Smoke My Location → Green |
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| "smoke red"<br>"red smoke" | Pop red smoke at location | Field Tools → Smoke My Location → Red |
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| "smoke white"<br>"white smoke" | Pop white smoke at location | Field Tools → Smoke My Location → White |
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| "smoke orange"<br>"orange smoke" | Pop orange smoke at location | Field Tools → Smoke My Location → Orange |
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| "smoke blue"<br>"blue smoke" | Pop blue smoke at location | Field Tools → Smoke My Location → Blue |
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### NAVIGATION
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "vectors to crate"<br>"find crate"<br>"nearest crate" | Get bearing/range to nearest crate | Navigation → Request Vectors to Nearest Crate |
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| "vectors to pickup"<br>"find pickup zone"<br>"nearest pickup" | Get bearing/range to pickup zone | Navigation → Vectors to Nearest Pickup Zone |
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| "smoke nearest zone"<br>"mark nearest zone" | Smoke closest zone (any type) | Navigation → Smoke Nearest Zone |
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| "smoke all zones"<br>"mark all zones"<br>"smoke nearby zones" | Smoke all zones within 5km | Navigation → Smoke All Nearby Zones (5km) |
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| "vectors to mash"<br>"find mash"<br>"nearest mash" | Get bearing/range to MASH | Navigation → Vectors to Nearest MASH |
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| "enable hover coach"<br>"hover coach on" | Enable hover pickup guidance | Navigation → Hover Coach: Enable |
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| "disable hover coach"<br>"hover coach off" | Disable hover pickup guidance | Navigation → Hover Coach: Disable |
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### STATUS & ADMIN
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "show status"<br>"ctld status"<br>"check status" | Display CTLD system status | Admin/Help → Show CTLD Status |
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| "draw zones on map"<br>"show zones"<br>"mark zones on map" | Draw all zones on F10 map | Admin/Help → Draw CTLD Zones on Map |
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| "clear map drawings"<br>"clear map marks"<br>"remove zone marks" | Remove zone drawings from map | Admin/Help → Clear CTLD Map Drawings |
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| "medevac statistics"<br>"medevac stats"<br>"show medevac stats" | Display MEDEVAC statistics | Admin/Help → Show MEDEVAC Statistics |
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### QUICK ACCESS COMMANDS
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These are alternate phrases for commonly used functions:
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| Voice Command | Equivalent To |
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|--------------|---------------|
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| "quick pickup"<br>"pickup mode" | "load troops" |
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| "quick deploy"<br>"fast deploy" | "deploy troops" |
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| "quick build"<br>"fast build" | "build here" |
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## Usage Tips
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### 1. Voice Recognition Accuracy
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- Speak clearly and at normal volume
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- Pause briefly between words for best recognition
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- If a command doesn't work, try an alternate phrase
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- Train Voice Attack with your voice for better accuracy
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### 2. Menu Navigation Timing
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- Commands execute instantly with no delays
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- DCS menu system is fast - no need to wait between commands
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- If you're in a different menu, the command will navigate from wherever you are
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### 3. Common Workflows
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**Troop Transport Mission:**
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1. "vectors to pickup" (find supply zone)
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2. "load troops" (board passengers)
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3. Fly to destination
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4. "deploy hold" or "deploy attack" (unload with orders)
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**Crate Logistics Mission:**
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1. "vectors to pickup" (find supply zone)
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2. Use manual F10 menu to request specific crates
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3. "vectors to crate" (find spawned crate)
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4. Pick up crate
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5. "build here" (deploy at destination)
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**MEDEVAC Mission:**
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1. "list medevac" (check active requests)
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2. "vectors to medevac" (find nearest crew)
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3. Pick up crew (auto-load when landed nearby)
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4. "vectors to mash" (find hospital)
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5. Deploy at MASH (auto-unload)
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6. "salvage points" (check rewards)
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**Reconnaissance:**
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1. "smoke all zones" (mark nearby objectives)
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2. "draw zones on map" (see all zones on F10)
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3. "vectors to pickup" (return to base)
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4. "clear map drawings" (clean up map)
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### 4. Combat Situations
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Voice commands work best when:
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- ✓ Flying stable (not in combat maneuvers)
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- ✓ Hands free for flight controls
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- ✓ Clear of radio chatter/background noise
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- ✗ Not recommended during combat or emergency procedures
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### 5. Request Crate Limitation
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**Note:** The profile does NOT include voice commands for requesting specific crate types because:
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- There are dozens of crate types (vehicles, SAMs, FOBs, etc.)
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- Categories vary by mission configuration
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- Manual F10 navigation (F2 → Logistics → Request Crate) is more practical
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Use voice commands for navigation/status, manual F10 for crate requests.
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## Troubleshooting
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### Command Not Recognized
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1. Check Voice Attack is running and profile is active
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2. Train Voice Attack with your voice (Tools → Train Profile)
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3. Try alternate phrases for the command
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4. Verify microphone input levels
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### Wrong Menu Opens
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1. Verify DCS is using default key bindings (RAlt + \ for F10)
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2. Check that backslash key isn't rebound in DCS controls
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3. Try manual RAlt + \ to verify F10 menu opens
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### Command Works But Menu Doesn't Navigate
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1. Verify DCS is the active window
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2. Check F10 menu is not already open
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3. Ensure no other key bindings conflict with F-keys
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4. Try manual navigation to verify menu structure matches profile
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### MEDEVAC Commands Not Available
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- These commands only work if MEDEVAC system is enabled in the mission
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- Check mission briefing or use "show status" to verify MEDEVAC is active
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## Profile Customization
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### Adding New Commands
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1. Open Voice Attack profile editor
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2. Click "New Command"
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3. Set "When I say" to your phrase
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4. Add Action: "Send keys to active window"
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5. Enter key sequence (e.g., `{RALT}{F2}{F1}{F1}`)
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6. Save command
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### Modifying Existing Commands
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1. Find command in list
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2. Click "Edit"
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3. Modify "When I say" phrases
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4. Update key sequence if menu structure changed
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5. Save changes
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### Key Sequence Format
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- `{RALT}` = Right Alt key
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- `\\` = Backslash key (escaped in XML)
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- `{F1}` through `{F9}` = Function keys
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- Example: `{RALT}\\{F2}{F3}{F1}` = RAlt, \, F2, F3, F1 in sequence
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## Menu Structure Reference
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```
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CTLD (Root - F2)
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├── F1: Operations
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│ ├── F1: Troop Transport
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│ ├── F2: Build
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│ └── F3: MEDEVAC
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├── F2: Logistics
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│ ├── F1: Request Crate
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│ ├── F2: Recipe Info
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│ ├── F3: Crate Management
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│ └── F4: Show Inventory
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├── F3: Field Tools
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├── F4: Navigation
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└── F5: Admin/Help
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```
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See full menu tree diagram in main documentation.
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## Version Information
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- **Profile Version:** 1.0
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- **CTLD Version:** 0.1.0-alpha (Moose_CTLD_Pure)
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- **Voice Attack Version:** 1.8+ (tested on 1.10)
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- **DCS Version:** Compatible with current stable/open beta
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## Support & Updates
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If the menu structure changes in future CTLD updates:
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1. Check `Moose_CTLD.lua` function `BuildGroupMenus()` (around line 2616)
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2. Update key sequences in Voice Attack profile
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3. Test each command to verify navigation
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## Credits
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- **CTLD System:** Moose_CTLD_Pure custom implementation
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- **Voice Attack:** VoiceAttack by VoiceAttack.com
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- **DCS World:** Eagle Dynamics
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---
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**Happy Flying! 🚁**
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@ -1,587 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>CTLD VoiceAttack Profile — Command Reference</title>
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<style>
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:root {
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color-scheme: light dark;
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--bg: #0f141a;
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--bg-alt: #162029;
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--fg: #f0f3f6;
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--fg-muted: #c8d2dd;
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--accent: #2f8dda;
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--accent-soft: rgba(47, 141, 218, 0.14);
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--border: rgba(240, 243, 246, 0.14);
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||||
--border-strong: rgba(240, 243, 246, 0.28);
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||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: "Segoe UI", "Roboto", sans-serif;
|
||||
font-size: 15px;
|
||||
line-height: 1.6;
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||||
background: var(--bg);
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||||
color: var(--fg);
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||||
}
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main {
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||||
margin: 0 auto;
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||||
padding: 48px 32px 64px;
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||||
max-width: 1180px;
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||||
}
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||||
|
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header {
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||||
position: sticky;
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||||
top: 0;
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||||
margin: -48px -32px 36px;
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padding: 36px 32px 24px;
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background: linear-gradient(160deg, rgba(47, 141, 218, 0.35), rgba(15, 20, 26, 0.0));
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border-bottom: 1px solid var(--border);
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||||
backdrop-filter: blur(10px);
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||||
}
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||||
|
||||
h1 {
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||||
margin: 0 0 4px;
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font-size: 30px;
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letter-spacing: 0.02em;
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||||
}
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h2 {
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||||
margin-top: 44px;
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margin-bottom: 12px;
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||||
font-size: 22px;
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||||
color: var(--accent);
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||||
}
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||||
|
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p.lead {
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||||
margin: 8px 0 16px;
|
||||
color: var(--fg-muted);
|
||||
max-width: 880px;
|
||||
}
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|
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.callout {
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background: var(--bg-alt);
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border: 1px solid var(--border);
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border-radius: 12px;
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||||
padding: 18px 22px;
|
||||
margin-bottom: 28px;
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box-shadow: 0 16px 32px rgba(0, 0, 0, 0.22);
|
||||
}
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||||
|
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.callout strong {
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||||
color: var(--accent);
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||||
}
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|
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table {
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||||
width: 100%;
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||||
border-collapse: collapse;
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||||
background: var(--bg-alt);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 12px;
|
||||
overflow: hidden;
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||||
box-shadow: 0 12px 28px rgba(0, 0, 0, 0.18);
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||||
}
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||||
|
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thead {
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||||
background: rgba(47, 141, 218, 0.18);
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||||
color: var(--fg);
|
||||
text-transform: uppercase;
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||||
letter-spacing: 0.05em;
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||||
font-size: 12px;
|
||||
}
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||||
|
||||
th, td {
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||||
padding: 14px 18px;
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||||
vertical-align: top;
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||||
border-bottom: 1px solid var(--border);
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||||
}
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|
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tbody tr:last-child td {
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||||
border-bottom: none;
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||||
}
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||||
|
||||
tbody tr:nth-child(odd) {
|
||||
background: rgba(255, 255, 255, 0.02);
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||||
}
|
||||
|
||||
code {
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||||
font-family: "Cascadia Code", "Fira Code", monospace;
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||||
font-size: 13px;
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||||
background: rgba(255, 255, 255, 0.04);
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||||
padding: 2px 6px;
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border-radius: 6px;
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||||
border: 1px solid var(--border);
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||||
}
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||||
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||||
ul {
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||||
padding-left: 22px;
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||||
margin: 0;
|
||||
}
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||||
|
||||
.phrases span {
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||||
display: inline-block;
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background: var(--accent-soft);
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||||
color: var(--accent);
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||||
border: 1px solid rgba(47, 141, 218, 0.35);
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||||
border-radius: 999px;
|
||||
padding: 4px 12px;
|
||||
margin: 2px 6px 2px 0;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
footer {
|
||||
margin-top: 64px;
|
||||
font-size: 13px;
|
||||
color: var(--fg-muted);
|
||||
border-top: 1px solid var(--border);
|
||||
padding-top: 18px;
|
||||
}
|
||||
|
||||
@media (max-width: 900px) {
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||||
main {
|
||||
padding: 36px 18px 48px;
|
||||
}
|
||||
header {
|
||||
margin: -36px -18px 24px;
|
||||
padding: 28px 18px 18px;
|
||||
}
|
||||
table, thead, tbody, th, td, tr {
|
||||
display: block;
|
||||
}
|
||||
thead {
|
||||
display: none;
|
||||
}
|
||||
tbody tr {
|
||||
margin-bottom: 18px;
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 10px;
|
||||
overflow: hidden;
|
||||
}
|
||||
td {
|
||||
border: none;
|
||||
border-bottom: 1px solid var(--border);
|
||||
}
|
||||
td::before {
|
||||
content: attr(data-label);
|
||||
display: block;
|
||||
font-weight: 600;
|
||||
margin-bottom: 6px;
|
||||
color: var(--accent);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
font-size: 11px;
|
||||
}
|
||||
tbody tr:last-child td {
|
||||
border-bottom: none;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<main>
|
||||
<header>
|
||||
<h1>CTLD VoiceAttack Command Reference</h1>
|
||||
<p class="lead">All phrases below assume the VoiceAttack profile sends <code>Right Alt + Backslash</code> to open the radio menu, then <code>F10 > F2</code> to enter the CTLD root. Speak any phrase shown to run the navigation sequence automatically.</p>
|
||||
</header>
|
||||
|
||||
<section class="callout">
|
||||
<strong>Pro Tip:</strong> Fine-tune the pause durations inside VoiceAttack if your DCS instance needs more/less time for menus to populate. You can also add your own synonyms by editing the command string list for any entry.
|
||||
</section>
|
||||
|
||||
<h2>Operations — Troop Transport</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">Phrases</th>
|
||||
<th scope="col">Action</th>
|
||||
<th scope="col">Menu Path</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>load troops</span>
|
||||
<span>load infantry</span>
|
||||
</td>
|
||||
<td data-label="Action">Load default troop package.</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Load Troops</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>load assault squad</span>
|
||||
<span>load assault team</span>
|
||||
</td>
|
||||
<td data-label="Action">Load Assault Squad preset (AS).</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Load Troops (Type) → Assault Squad</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>load manpads team</span>
|
||||
<span>load aa squad</span>
|
||||
</td>
|
||||
<td data-label="Action">Load MANPADS Team preset (AA).</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Load Troops (Type) → MANPADS Team</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>load anti tank team</span>
|
||||
<span>load at squad</span>
|
||||
</td>
|
||||
<td data-label="Action">Load Anti-Tank Team preset (AT).</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Load Troops (Type) → AT Team</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>load mortar team</span>
|
||||
<span>load mortar squad</span>
|
||||
</td>
|
||||
<td data-label="Action">Load Mortar Team preset (AR).</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Load Troops (Type) → Mortar Team</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>deploy troops hold</span>
|
||||
<span>deploy hold</span>
|
||||
</td>
|
||||
<td data-label="Action">Unload troops with Hold/Defend behavior.</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Deploy [Hold Position]</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>deploy troops attack</span>
|
||||
<span>deploy attack</span>
|
||||
</td>
|
||||
<td data-label="Action">Unload troops with Attack/Advance behavior.</td>
|
||||
<td data-label="Menu Path">Operations → Troop Transport → Deploy [Attack]</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2>Operations — Build</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">Phrases</th>
|
||||
<th scope="col">Action</th>
|
||||
<th scope="col">Menu Path</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>build here</span>
|
||||
<span>build at position</span>
|
||||
</td>
|
||||
<td data-label="Action">Build using nearby crates (with confirm/cooldown rules).</td>
|
||||
<td data-label="Menu Path">Operations → Build → Build Here</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>open build advanced</span>
|
||||
<span>build advanced menu</span>
|
||||
</td>
|
||||
<td data-label="Action">Open the dynamic build menu.</td>
|
||||
<td data-label="Menu Path">Operations → Build → Build (Advanced)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>open buildable near you</span>
|
||||
<span>show buildable list</span>
|
||||
</td>
|
||||
<td data-label="Action">Focus the “Buildable Near You” submenu.</td>
|
||||
<td data-label="Menu Path">Operations → Build → Build (Advanced) → Buildable Near You</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>refresh build list</span>
|
||||
<span>refresh buildable list</span>
|
||||
</td>
|
||||
<td data-label="Action">Rescan crate availability for builds.</td>
|
||||
<td data-label="Menu Path">Operations → Build → Refresh Buildable List</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2>Operations — MEDEVAC</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">Phrases</th>
|
||||
<th scope="col">Action</th>
|
||||
<th scope="col">Menu Path</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>list medevac requests</span>
|
||||
<span>active medevac</span>
|
||||
</td>
|
||||
<td data-label="Action">Show all active MEDEVAC crews.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → List Active MEDEVAC Requests</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>nearest medevac location</span>
|
||||
<span>medevac location</span>
|
||||
</td>
|
||||
<td data-label="Action">Display nearest crew position.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → Nearest MEDEVAC Location</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>check salvage points</span>
|
||||
<span>show salvage</span>
|
||||
</td>
|
||||
<td data-label="Action">Report coalition salvage totals.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → Coalition Salvage Points</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>vectors to medevac</span>
|
||||
<span>medevac vectors</span>
|
||||
</td>
|
||||
<td data-label="Action">Provide bearing/range to nearest crew.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → Vectors to Nearest MEDEVAC</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>show mash locations</span>
|
||||
<span>list mash</span>
|
||||
</td>
|
||||
<td data-label="Action">List all MASH delivery zones.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → MASH Locations</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke crew locations</span>
|
||||
<span>mark crews</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop smoke on every active crew.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → Pop Smoke at Crew Locations</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke mash zones</span>
|
||||
<span>mark mash</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop smoke on all MASH zones.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → Pop Smoke at MASH Zones</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>medevac guide</span>
|
||||
<span>salvage guide</span>
|
||||
</td>
|
||||
<td data-label="Action">Show in-game MEDEVAC/salvage quick reference.</td>
|
||||
<td data-label="Menu Path">Operations → MEDEVAC → MASH & Salvage System – Guide</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2>Logistics</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">Phrases</th>
|
||||
<th scope="col">Action</th>
|
||||
<th scope="col">Menu Path</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>open request crate</span>
|
||||
<span>request crate menu</span>
|
||||
</td>
|
||||
<td data-label="Action">Open the crate request submenu (choose item manually).</td>
|
||||
<td data-label="Menu Path">Logistics → Request Crate</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>open recipe info</span>
|
||||
<span>recipe info menu</span>
|
||||
</td>
|
||||
<td data-label="Action">Open recipe info submenu.</td>
|
||||
<td data-label="Menu Path">Logistics → Recipe Info</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>drop one crate</span>
|
||||
<span>drop crate</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop a single loaded crate.</td>
|
||||
<td data-label="Menu Path">Logistics → Crate Management → Drop One Loaded Crate</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>drop all crates</span>
|
||||
<span>drop cargo</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop every loaded crate.</td>
|
||||
<td data-label="Menu Path">Logistics → Crate Management → Drop All Loaded Crates</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>remark nearest crate</span>
|
||||
<span>smoke crate</span>
|
||||
</td>
|
||||
<td data-label="Action">Smoke the nearest friendly crate.</td>
|
||||
<td data-label="Menu Path">Logistics → Crate Management → Re-mark Nearest Crate (Smoke)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>show zone inventory</span>
|
||||
<span>check inventory</span>
|
||||
</td>
|
||||
<td data-label="Action">Show stock at nearest supply/FOB zone.</td>
|
||||
<td data-label="Menu Path">Logistics → Show Inventory at Nearest Zone</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2>Field Tools</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">Phrases</th>
|
||||
<th scope="col">Action</th>
|
||||
<th scope="col">Menu Path</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>create drop zone</span>
|
||||
<span>mark drop zone</span>
|
||||
</td>
|
||||
<td data-label="Action">Create a player drop zone (AO).</td>
|
||||
<td data-label="Menu Path">Field Tools → Create Drop Zone (AO)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke green</span>
|
||||
<span>green smoke</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop green smoke at your position.</td>
|
||||
<td data-label="Menu Path">Field Tools → Smoke My Location → Green</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke red</span>
|
||||
<span>red smoke</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop red smoke at your position.</td>
|
||||
<td data-label="Menu Path">Field Tools → Smoke My Location → Red</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke white</span>
|
||||
<span>white smoke</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop white smoke at your position.</td>
|
||||
<td data-label="Menu Path">Field Tools → Smoke My Location → White</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke orange</span>
|
||||
<span>orange smoke</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop orange smoke at your position.</td>
|
||||
<td data-label="Menu Path">Field Tools → Smoke My Location → Orange</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke blue</span>
|
||||
<span>blue smoke</span>
|
||||
</td>
|
||||
<td data-label="Action">Drop blue smoke at your position.</td>
|
||||
<td data-label="Menu Path">Field Tools → Smoke My Location → Blue</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2>Navigation & Hover Coach</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">Phrases</th>
|
||||
<th scope="col">Action</th>
|
||||
<th scope="col">Menu Path</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>vectors to crate</span>
|
||||
<span>find crate</span>
|
||||
</td>
|
||||
<td data-label="Action">Show bearing/range to nearest friendly crate.</td>
|
||||
<td data-label="Menu Path">Navigation → Request Vectors to Nearest Crate</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>vectors to pickup zone</span>
|
||||
<span>find pickup zone</span>
|
||||
</td>
|
||||
<td data-label="Action">Show bearing/range to nearest supply zone.</td>
|
||||
<td data-label="Menu Path">Navigation → Vectors to Nearest Pickup Zone</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke nearest zone</span>
|
||||
<span>mark nearest zone</span>
|
||||
</td>
|
||||
<td data-label="Action">Smoke the closest zone (pickup/drop/FOB/MASH).</td>
|
||||
<td data-label="Menu Path">Navigation → Smoke Nearest Zone (Pickup/Drop/FOB/MASH)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>smoke all zones</span>
|
||||
<span>mark all zones</span>
|
||||
</td>
|
||||
<td data-label="Action">Smoke every zone within 5 km.</td>
|
||||
<td data-label="Menu Path">Navigation → Smoke All Nearby Zones (5km)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>vectors to medevac crew</span>
|
||||
<span>find medevac crew</span>
|
||||
</td>
|
||||
<td data-label="Action">Show bearing/range to the nearest crew (shortcut).</td>
|
||||
<td data-label="Menu Path">Navigation → Vectors to Nearest MEDEVAC Crew</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>vectors to mash</span>
|
||||
<span>find mash</span>
|
||||
</td>
|
||||
<td data-label="Action">Show bearing/range to nearest MASH.</td>
|
||||
<td data-label="Menu Path">Navigation → Vectors to Nearest MASH</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>enable hover coach</span>
|
||||
<span>hover coach on</span>
|
||||
</td>
|
||||
<td data-label="Action">Enable hover coach prompts for this group.</td>
|
||||
<td data-label="Menu Path">Navigation → Hover Coach: Enable</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="phrases" data-label="Phrases">
|
||||
<span>disable hover coach</span>
|
||||
<span>hover coach off</span>
|
||||
</td>
|
||||
<td data-label="Action">Disable hover coach prompts for this group.</td>
|
||||
<td data-label="Menu Path">Navigation → Hover Coach: Disable</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<footer>
|
||||
Generated for <code>CTLD_VoiceAttack_Profile_F10.vap</code> (Right Alt + Backslash → F10 → F2). Tweak phrases or delays directly inside VoiceAttack to match your mission's pace.
|
||||
</footer>
|
||||
</main>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,74 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-16"?>
|
||||
<Profile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<Name>DCS CTLD Menu Navigation</Name>
|
||||
<Id>a8f7c9d2-4e6b-4c1a-9f3e-2a8d7c6b5e4f</Id>
|
||||
<Commands>
|
||||
<!-- OPERATIONS: TROOP TRANSPORT -->
|
||||
<Command>
|
||||
<CommandString>load troops</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c0d</Id>
|
||||
<ActionType>PressKey</ActionType>
|
||||
<Delay>0</Delay>
|
||||
<KeyCodes>
|
||||
<unsignedShort>165</unsignedShort>
|
||||
</KeyCodes>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c0e</Id>
|
||||
<ActionType>Pause</ActionType>
|
||||
<Delay>200</Delay>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c0f</Id>
|
||||
<ActionType>PressKey</ActionType>
|
||||
<Delay>0</Delay>
|
||||
<KeyCodes>
|
||||
<unsignedShort>220</unsignedShort>
|
||||
</KeyCodes>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c10</Id>
|
||||
<ActionType>Pause</ActionType>
|
||||
<Delay>300</Delay>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c11</Id>
|
||||
<ActionType>PressKey</ActionType>
|
||||
<Delay>0</Delay>
|
||||
<KeyCodes>
|
||||
<unsignedShort>113</unsignedShort>
|
||||
</KeyCodes>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c12</Id>
|
||||
<ActionType>Pause</ActionType>
|
||||
<Delay>300</Delay>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c13</Id>
|
||||
<ActionType>PressKey</ActionType>
|
||||
<Delay>0</Delay>
|
||||
<KeyCodes>
|
||||
<unsignedShort>112</unsignedShort>
|
||||
</KeyCodes>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c14</Id>
|
||||
<ActionType>Pause</ActionType>
|
||||
<Delay>300</Delay>
|
||||
</CommandAction>
|
||||
<CommandAction>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c15</Id>
|
||||
<ActionType>PressKey</ActionType>
|
||||
<Delay>0</Delay>
|
||||
<KeyCodes>
|
||||
<unsignedShort>112</unsignedShort>
|
||||
</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
<Id>3a7f2b1e-8c4d-4f9a-b2e1-5d6c7a8b9c0d</Id>
|
||||
</Command>
|
||||
</Commands>
|
||||
</Profile>
|
||||
@ -1,174 +0,0 @@
|
||||
# CTLD Voice Attack - Quick Reference Card
|
||||
|
||||
## Essential Commands (Most Used)
|
||||
|
||||
### Troop Operations
|
||||
```
|
||||
"load troops" → Load troops at supply zone
|
||||
"deploy hold" → Deploy troops (defensive)
|
||||
"deploy attack" → Deploy troops (offensive)
|
||||
```
|
||||
|
||||
### Logistics
|
||||
```
|
||||
"build here" → Build crates at position
|
||||
"drop all crates" → Drop all loaded cargo
|
||||
"show inventory" → Check zone stock
|
||||
```
|
||||
|
||||
### Navigation
|
||||
```
|
||||
"vectors to pickup" → Find supply zone
|
||||
"vectors to crate" → Find dropped crate
|
||||
"smoke nearest zone" → Mark closest zone
|
||||
```
|
||||
|
||||
### MEDEVAC (if enabled)
|
||||
```
|
||||
"list medevac" → Show active requests
|
||||
"vectors to medevac" → Find crew
|
||||
"vectors to mash" → Find hospital
|
||||
"salvage points" → Check rewards
|
||||
```
|
||||
|
||||
### Status
|
||||
```
|
||||
"show status" → CTLD system status
|
||||
"hover coach on/off" → Toggle pickup guidance
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Full Command List
|
||||
|
||||
### OPERATIONS
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| load troops | Board passengers |
|
||||
| deploy hold / deploy defend | Unload defensive |
|
||||
| deploy attack / troops attack | Unload offensive |
|
||||
| build here / build at position | Build collected crates |
|
||||
| refresh buildable list | Update build options |
|
||||
|
||||
### MEDEVAC (if enabled)
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| list medevac / active medevac requests | List all missions |
|
||||
| nearest medevac location | Find closest crew |
|
||||
| salvage points / check salvage | Show points |
|
||||
| vectors to medevac / medevac vectors | Bearing to crew |
|
||||
| mash locations / show mash | List hospitals |
|
||||
| smoke crew locations / mark crews | Mark crews |
|
||||
| smoke mash zones / mark mash | Mark hospitals |
|
||||
|
||||
### LOGISTICS
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| drop one crate / drop crate | Drop single crate |
|
||||
| drop all crates / drop cargo | Drop all crates |
|
||||
| mark nearest crate / smoke crate | Re-mark crate |
|
||||
| show inventory / check inventory | Zone stock |
|
||||
|
||||
### FIELD TOOLS
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| create drop zone / mark drop zone | New drop zone |
|
||||
| smoke green / green smoke | Green smoke |
|
||||
| smoke red / red smoke | Red smoke |
|
||||
| smoke white / white smoke | White smoke |
|
||||
| smoke orange / orange smoke | Orange smoke |
|
||||
| smoke blue / blue smoke | Blue smoke |
|
||||
|
||||
### NAVIGATION
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| vectors to crate / find crate | Find crate |
|
||||
| vectors to pickup / find pickup zone | Find supply |
|
||||
| smoke nearest zone / mark nearest zone | Mark nearest |
|
||||
| smoke all zones / smoke nearby zones | Mark all <5km |
|
||||
| vectors to mash / find mash | Find MASH |
|
||||
| enable hover coach / hover coach on | Coach ON |
|
||||
| disable hover coach / hover coach off | Coach OFF |
|
||||
|
||||
### STATUS & ADMIN
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| show status / ctld status | System status |
|
||||
| draw zones on map / show zones | Draw zones |
|
||||
| clear map drawings | Clear drawings |
|
||||
| medevac statistics / medevac stats | MEDEVAC stats |
|
||||
|
||||
### QUICK ACCESS
|
||||
| Command | Same As |
|
||||
|---------|---------|
|
||||
| quick pickup / pickup mode | load troops |
|
||||
| quick deploy / fast deploy | deploy hold |
|
||||
| quick build / fast build | build here |
|
||||
|
||||
---
|
||||
|
||||
## F10 Key Binding
|
||||
|
||||
**DCS Default (No config needed):**
|
||||
- On ground: `\` key opens F10
|
||||
- In air: `RAlt + \` required (backslash alone disabled)
|
||||
|
||||
**Voice Attack Profile:**
|
||||
- All commands use `RAlt + \` (works everywhere)
|
||||
- Example: "load troops" → **RAlt \ F2 F1 F1**
|
||||
|
||||
---
|
||||
|
||||
## Common Workflows
|
||||
|
||||
### Troop Transport
|
||||
1. "vectors to pickup"
|
||||
2. "load troops"
|
||||
3. Fly to LZ
|
||||
4. "deploy hold" or "deploy attack"
|
||||
|
||||
### Crate Delivery
|
||||
1. "vectors to pickup"
|
||||
2. Request crates (manual F10)
|
||||
3. "vectors to crate"
|
||||
4. Pick up & deliver
|
||||
5. "build here"
|
||||
|
||||
### MEDEVAC
|
||||
1. "list medevac"
|
||||
2. "vectors to medevac"
|
||||
3. Land near crew (auto-load)
|
||||
4. "vectors to mash"
|
||||
5. Land at MASH (auto-unload)
|
||||
6. "salvage points"
|
||||
|
||||
### Zone Recon
|
||||
1. "smoke all zones" (mark <5km)
|
||||
2. "draw zones on map" (F10 view)
|
||||
3. "vectors to pickup" (navigate)
|
||||
4. "clear map drawings" (cleanup)
|
||||
|
||||
---
|
||||
|
||||
## Tips
|
||||
✓ Speak clearly at normal volume
|
||||
✓ Use alternate phrases if not recognized
|
||||
✓ Train Voice Attack with your voice
|
||||
✓ Best when flying stable, not in combat
|
||||
✗ Don't use for crate requests (too many types)
|
||||
|
||||
---
|
||||
|
||||
## Troubleshooting
|
||||
- **Not recognized:** Train profile, try alternate phrase
|
||||
- **Wrong menu:** Check F10 key (RAlt vs slash)
|
||||
- **Doesn't navigate:** DCS must be active window
|
||||
- **MEDEVAC missing:** System not enabled in mission
|
||||
|
||||
---
|
||||
|
||||
**Print this card for cockpit reference!**
|
||||
|
||||
Profile: CTLD_VoiceAttack_Profile.xml
|
||||
Guide: CTLD_VoiceAttack_Guide.md
|
||||
CTLD Version: 0.1.0-alpha
|
||||
@ -1,283 +0,0 @@
|
||||
# CTLD Voice Attack Integration
|
||||
|
||||
This directory contains a complete Voice Attack profile for hands-free navigation of the Moose CTLD (Combat Troop and Logistics Deployment) menu system in DCS World.
|
||||
|
||||
## Files in This Package
|
||||
|
||||
| File | Purpose |
|
||||
|------|---------|
|
||||
| **CTLD_VoiceAttack_Profile.xml** | Voice Attack profile (import this) |
|
||||
| **CTLD_VoiceAttack_Guide.md** | Complete user guide with all commands |
|
||||
| **CTLD_VoiceAttack_QuickRef.md** | Quick reference card (print for cockpit) |
|
||||
| **CTLD_Menu_Structure.md** | Full F10 menu tree diagram |
|
||||
| **Moose_CTLD.lua** | Source CTLD system (menu structure defined here) |
|
||||
|
||||
## Quick Start
|
||||
|
||||
### 1. Install
|
||||
1. Open Voice Attack
|
||||
2. Import `CTLD_VoiceAttack_Profile.xml`
|
||||
3. Activate the profile
|
||||
|
||||
### 2. F10 Key Binding (Already Configured!)
|
||||
|
||||
**DCS Default Behavior:**
|
||||
- On ground: `\` (backslash) opens F10 menu
|
||||
- In air: `RAlt + \` required (backslash alone disabled)
|
||||
|
||||
**Voice Attack Profile:**
|
||||
- Uses `RAlt + \` for all commands
|
||||
- Works both on ground and in air
|
||||
- **No DCS configuration needed!**
|
||||
|
||||
### 3. Test
|
||||
In DCS, say: **"show status"**
|
||||
- Should open: F10 → CTLD → Admin/Help → Show CTLD Status
|
||||
|
||||
## Most Useful Commands
|
||||
|
||||
```
|
||||
"load troops" → Load passengers
|
||||
"deploy hold" → Unload defensive
|
||||
"build here" → Build crates
|
||||
"drop all crates" → Drop cargo
|
||||
"vectors to pickup" → Find supply zone
|
||||
"vectors to crate" → Find crate
|
||||
"smoke nearest zone" → Mark zone
|
||||
"show status" → System info
|
||||
```
|
||||
|
||||
## Command Categories
|
||||
|
||||
- **Troop Operations:** Load, deploy (defensive/offensive)
|
||||
- **Build Operations:** Build here, refresh list
|
||||
- **MEDEVAC:** List requests, vectors, MASH locations, salvage points
|
||||
- **Logistics:** Drop crates, re-mark crate, check inventory
|
||||
- **Navigation:** Vectors to zones/crates/MASH, smoke zones
|
||||
- **Field Tools:** Create drop zone, smoke colors
|
||||
- **Status:** Show status, draw zones, statistics
|
||||
|
||||
See `CTLD_VoiceAttack_Guide.md` for complete command list.
|
||||
|
||||
## Documentation
|
||||
|
||||
### For New Users
|
||||
Start here: **CTLD_VoiceAttack_Guide.md**
|
||||
- Installation instructions
|
||||
- All commands with examples
|
||||
- Common workflows
|
||||
- Troubleshooting
|
||||
|
||||
### For Flying
|
||||
Print this: **CTLD_VoiceAttack_QuickRef.md**
|
||||
- One-page command list
|
||||
- Essential workflows
|
||||
- Tips for in-flight use
|
||||
|
||||
### For Developers
|
||||
Reference: **CTLD_Menu_Structure.md**
|
||||
- Complete F10 menu tree
|
||||
- Key path tables
|
||||
- Menu behavior notes
|
||||
- Source code references
|
||||
|
||||
## How It Works
|
||||
|
||||
### Direct Navigation
|
||||
All commands use **direct navigation** - one voice command executes the entire menu path:
|
||||
|
||||
```
|
||||
Say: "load troops"
|
||||
Sends: RAlt + \ + F2 + F1 + F1
|
||||
Result: Operations → Troop Transport → Load Troops
|
||||
```
|
||||
|
||||
No step-by-step navigation, no waiting between keys.
|
||||
|
||||
### No TTS Feedback
|
||||
Commands execute silently - DCS provides on-screen feedback.
|
||||
|
||||
### All Non-Admin Functions Included
|
||||
Profile includes:
|
||||
- ✓ All operational commands
|
||||
- ✓ All status/info commands
|
||||
- ✓ Navigation and smoke
|
||||
- ✓ MEDEVAC operations
|
||||
- ✗ Specific crate requests (too many types - use manual F10)
|
||||
- ✗ Debug/admin functions (intentionally excluded)
|
||||
|
||||
## Voice Attack Tips
|
||||
|
||||
### Improve Recognition
|
||||
1. Train profile with your voice (Tools → Train Profile)
|
||||
2. Speak clearly at normal volume
|
||||
3. Use alternate phrases if not recognized
|
||||
4. Reduce background noise
|
||||
|
||||
### Best Practices
|
||||
- ✓ Use during stable flight
|
||||
- ✓ Keep hands free for controls
|
||||
- ✓ Combine with manual F10 for crate requests
|
||||
- ✗ Don't use during combat maneuvers
|
||||
- ✗ Don't use during emergency procedures
|
||||
|
||||
## Menu Structure Overview
|
||||
|
||||
```
|
||||
CTLD (F2)
|
||||
├── Operations (F1)
|
||||
│ ├── Troop Transport
|
||||
│ ├── Build
|
||||
│ └── MEDEVAC
|
||||
├── Logistics (F2)
|
||||
│ ├── Request Crate
|
||||
│ ├── Recipe Info
|
||||
│ ├── Crate Management
|
||||
│ └── Show Inventory
|
||||
├── Field Tools (F3)
|
||||
├── Navigation (F4)
|
||||
└── Admin/Help (F5)
|
||||
```
|
||||
|
||||
Full structure: `CTLD_Menu_Structure.md`
|
||||
|
||||
## Limitations
|
||||
|
||||
### Not Included
|
||||
1. **Crate Requests:** Too many types (dozens of vehicles, SAMs, etc.)
|
||||
- Use manual F10: CTLD → Logistics → Request Crate
|
||||
|
||||
2. **Typed Troop Loading:** Submenu with 4+ troop types
|
||||
- Use manual F10: CTLD → Operations → Troop Transport → Load Troops (Type)
|
||||
|
||||
3. **Advanced Build Menu:** Dynamic list of buildable items
|
||||
- Use manual F10: CTLD → Operations → Build → Build (Advanced)
|
||||
|
||||
4. **Debug Commands:** Admin logging controls
|
||||
- Not needed for normal operations
|
||||
|
||||
### Why These Are Excluded
|
||||
- **Crate requests:** Mission-specific, too many variations
|
||||
- **Typed troops:** Rare use case, 4+ submenu items
|
||||
- **Advanced build:** Dynamic content, better with manual selection
|
||||
- **Debug:** Admin-only, not for regular flight ops
|
||||
|
||||
Use voice commands for quick actions, manual F10 for detailed selections.
|
||||
|
||||
## Compatibility
|
||||
|
||||
- **CTLD Version:** 0.1.0-alpha (Moose_CTLD_Pure)
|
||||
- **Voice Attack:** 1.8+ (tested on 1.10)
|
||||
- **DCS World:** Current stable/open beta
|
||||
- **Menu Type:** Per-player (MENU_GROUP)
|
||||
|
||||
## Customization
|
||||
|
||||
### Add New Commands
|
||||
1. Open profile in Voice Attack
|
||||
2. Study menu structure: `CTLD_Menu_Structure.md`
|
||||
3. Create command with key sequence
|
||||
4. Test in DCS
|
||||
|
||||
### Update for Menu Changes
|
||||
1. Check `Moose_CTLD.lua` function `BuildGroupMenus()` (~line 2616)
|
||||
2. Update key sequences in Voice Attack
|
||||
3. Update documentation files
|
||||
4. Test all modified commands
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
| Problem | Solution |
|
||||
|---------|----------|
|
||||
| Command not recognized | Train profile, try alternate phrase |
|
||||
| Wrong menu opens | Verify DCS default binding (RAlt + \), check Controls settings |
|
||||
| Menu doesn't navigate | DCS must be active window, F10 not already open |
|
||||
| MEDEVAC missing | System not enabled in mission |
|
||||
| Works on ground but not in air | Expected! Profile uses RAlt + \ (works in air) |
|
||||
|
||||
Full troubleshooting: `CTLD_VoiceAttack_Guide.md`
|
||||
|
||||
## Examples
|
||||
|
||||
### Troop Transport Mission
|
||||
```
|
||||
1. Say: "vectors to pickup" → Find supply zone
|
||||
2. Fly to zone
|
||||
3. Say: "load troops" → Board passengers
|
||||
4. Fly to LZ
|
||||
5. Say: "deploy hold" → Unload defensive
|
||||
```
|
||||
|
||||
### Crate Logistics Mission
|
||||
```
|
||||
1. Say: "vectors to pickup" → Find supply zone
|
||||
2. Manual F10 to request crates → (Too many types for voice)
|
||||
3. Say: "vectors to crate" → Find spawned crate
|
||||
4. Pick up and fly to target
|
||||
5. Say: "build here" → Deploy at destination
|
||||
```
|
||||
|
||||
### MEDEVAC Mission
|
||||
```
|
||||
1. Say: "list medevac" → Check active requests
|
||||
2. Say: "vectors to medevac" → Find nearest crew
|
||||
3. Land nearby (auto-load)
|
||||
4. Say: "vectors to mash" → Find hospital
|
||||
5. Land at MASH (auto-unload)
|
||||
6. Say: "salvage points" → Check rewards
|
||||
```
|
||||
|
||||
### Reconnaissance
|
||||
```
|
||||
1. Say: "smoke all zones" → Mark nearby zones
|
||||
2. Say: "draw zones on map" → See all zones on F10
|
||||
3. Manual F10 map navigation
|
||||
4. Say: "clear map drawings" → Clean up
|
||||
```
|
||||
|
||||
More workflows: `CTLD_VoiceAttack_Guide.md`
|
||||
|
||||
## Support
|
||||
|
||||
### If Menu Structure Changes
|
||||
Menu structure is defined in `Moose_CTLD.lua`:
|
||||
- Function: `CTLD:BuildGroupMenus(group)`
|
||||
- Line: ~2616
|
||||
|
||||
Compare with `CTLD_Menu_Structure.md` to identify changes.
|
||||
|
||||
### Profile Updates
|
||||
1. Check code for menu changes
|
||||
2. Update Voice Attack key sequences
|
||||
3. Update documentation
|
||||
4. Test all commands
|
||||
|
||||
### Help Resources
|
||||
- CTLD source code: `Moose_CTLD.lua`
|
||||
- Menu diagram: `CTLD_Menu_Structure.md`
|
||||
- Full guide: `CTLD_VoiceAttack_Guide.md`
|
||||
- Quick ref: `CTLD_VoiceAttack_QuickRef.md`
|
||||
|
||||
## Version History
|
||||
|
||||
### Version 1.0 (Current)
|
||||
- Initial release
|
||||
- 40+ voice commands
|
||||
- Direct navigation (no step-by-step)
|
||||
- No TTS feedback
|
||||
- Supports RAlt or slash key for F10
|
||||
- All non-admin functions included
|
||||
- Comprehensive documentation
|
||||
|
||||
## Credits
|
||||
|
||||
- **CTLD System:** Moose_CTLD_Pure custom implementation
|
||||
- **Voice Attack:** VoiceAttack by VoiceAttack.com
|
||||
- **DCS World:** Eagle Dynamics
|
||||
- **MOOSE Framework:** FlightControl-Master
|
||||
|
||||
---
|
||||
|
||||
**Ready to fly hands-free? Import the profile and start with "show status"!**
|
||||
|
||||
Questions? See `CTLD_VoiceAttack_Guide.md` for detailed help.
|
||||
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