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@ -6,6 +6,7 @@ import RotorOpsMission as ROps
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import RotorOpsUtils
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import RotorOpsUnits
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import logging
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import json
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from PyQt5.QtWidgets import (
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QApplication, QDialog, QMainWindow, QMessageBox
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@ -36,7 +37,7 @@ sys.excepthook = handle_exception
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maj_version = 0
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minor_version = 5
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minor_version = 6
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version_string = str(maj_version) + "." + str(minor_version)
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scenarios = []
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red_forces_files = []
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@ -76,6 +77,8 @@ class Window(QMainWindow, Ui_MainWindow):
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self.version_label.setText("Version " + version_string)
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self.prefs = None # holds json from scenario preference files
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def connectSignalsSlots(self):
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self.action_generateMission.triggered.connect(self.generateMissionAction)
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@ -109,6 +112,7 @@ class Window(QMainWindow, Ui_MainWindow):
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self.slot_template_comboBox.addItem("Multiple Slots")
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for type in RotorOpsUnits.client_helos:
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self.slot_template_comboBox.addItem(type.id)
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self.slot_template_comboBox.addItem("None")
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def defensiveModeChanged(self):
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if self.defense_checkBox.isChecked():
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@ -118,6 +122,46 @@ class Window(QMainWindow, Ui_MainWindow):
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self.red_forces_label.setText(defenders_text)
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self.blue_forces_label.setText(attackers_text)
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self.applyScenarioPrefs()
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def loadScenarioPrefs(self, filename):
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try:
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j = open(filename)
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prefs = json.load(j)
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j.close()
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return prefs
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except:
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return None
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def lockedSlot(self):
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return self.slot_template_comboBox.findText("Locked to Scenario")
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def clearScenarioPrefs(self):
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# reset default states
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self.defense_checkBox.setEnabled(True)
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if self.lockedSlot():
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self.slot_template_comboBox.removeItem(self.lockedSlot())
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self.slot_template_comboBox.setEnabled(True)
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self.slot_template_comboBox.setCurrentIndex(0)
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def applyScenarioPrefs(self):
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if self.prefs['defense']['allowed'] == False:
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self.defense_checkBox.setChecked(False)
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self.defense_checkBox.setEnabled(False)
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elif self.prefs['offense']['allowed'] == False:
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self.defense_checkBox.setChecked(True)
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self.defense_checkBox.setEnabled(False)
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if self.prefs['defense']['player_spawn'] == "fixed":
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self.slot_template_comboBox.addItem("Locked to Scenario")
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self.slot_template_comboBox.setCurrentIndex(self.lockedSlot())
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self.slot_template_comboBox.setEnabled(False)
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def scenarioChanged(self):
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os.chdir(self.m.scenarios_dir)
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@ -136,6 +180,13 @@ class Window(QMainWindow, Ui_MainWindow):
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friendly_airports = True
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enemy_airports = True
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self.clearScenarioPrefs()
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prefs_filename = filename.removesuffix(".miz") + ".json"
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self.prefs = self.loadScenarioPrefs(prefs_filename)
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if self.prefs:
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self.applyScenarioPrefs()
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for zone in zones:
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if zone.name == "STAGING":
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staging_zones += 1
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@ -174,7 +225,6 @@ class Window(QMainWindow, Ui_MainWindow):
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+ "\n== BRIEFING ==\n\n"
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+ source_mission.description_text()
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)
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#self.description_textBrowser.setText("File error occured.")
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def generateMissionAction(self):
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@ -25,7 +25,7 @@ class VehicleTemplate:
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dcs.vehicles.Unarmed.M_818,
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dcs.vehicles.AirDefence.Vulcan,
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dcs.vehicles.Unarmed.Ural_375,
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dcs.vehicles.Unarmed.M978_HEMTT_Tanker
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dcs.vehicles.Unarmed.M978_HEMTT_Tanker,
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],
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position.point_from_heading(45, 7),
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heading=random.randint(0, 359),
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@ -10,6 +10,8 @@ import RotorOpsUtils
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import time
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from MissionGenerator import logger
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jtf_red = "Combined Joint Task Forces Red"
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jtf_blue = "Combined Joint Task Forces Blue"
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class RotorOpsMission:
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@ -38,6 +40,7 @@ class RotorOpsMission:
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self.position = position
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self.size = size
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def getMission(self):
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return self.m
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@ -122,7 +125,7 @@ class RotorOpsMission:
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self.importObjects()
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if not self.m.country("Combined Joint Task Forces Red") or not self.m.country("Combined Joint Task Forces Blue"):
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if not self.m.country(jtf_red) or not self.m.country(jtf_blue):
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failure_msg = "You must include a CombinedJointTaskForcesBlue and CombinedJointTaskForcesRed unit in the scenario template. See the instructions in " + self.scenarios_dir
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return {"success": False, "failure_msg": failure_msg}
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@ -167,18 +170,18 @@ class RotorOpsMission:
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#Populate Red zones with ground units
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for zone_name in red_zones:
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if red_forces["vehicles"]:
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self.addGroundGroups(red_zones[zone_name], self.m.country('Combined Joint Task Forces Red'), red_forces["vehicles"], options["red_quantity"])
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self.addGroundGroups(red_zones[zone_name], self.m.country(jtf_red), red_forces["vehicles"], options["red_quantity"])
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#Add red FARPS
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if options["zone_farps"] != "farp_never" and not options["defending"]:
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RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country('Combined Joint Task Forces Blue'),
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self.m.country('Combined Joint Task Forces Blue'),
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RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country(jtf_blue),
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self.m.country(jtf_blue),
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red_zones[zone_name].position,
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180, zone_name + " FARP", late_activation=True)
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if options["zone_protect_sams"]:
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self.m.vehicle_group(
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self.m.country('Combined Joint Task Forces Red'),
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self.m.country(jtf_red),
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"Static " + zone_name + " Protection SAM",
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random.choice(RotorOpsUnits.e_zone_sams),
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red_zones[zone_name].position,
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@ -192,18 +195,18 @@ class RotorOpsMission:
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#Populate Blue zones with ground units
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for zone_name in blue_zones:
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if blue_forces["vehicles"]:
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self.addGroundGroups(blue_zones[zone_name], self.m.country('Combined Joint Task Forces Blue'), blue_forces["vehicles"],
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self.addGroundGroups(blue_zones[zone_name], self.m.country(jtf_blue), blue_forces["vehicles"],
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options["blue_quantity"])
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#Add blue FARPS
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if options["zone_farps"] != "farp_never" and options["defending"]:
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RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country('Combined Joint Task Forces Blue'),
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self.m.country('Combined Joint Task Forces Blue'),
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RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country(jtf_blue),
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self.m.country(jtf_blue),
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blue_zones[zone_name].position,
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180, zone_name + " FARP", late_activation=False)
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#add logistics sites
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if options["crates"] and zone_name in self.staging_zones:
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RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.logistics_site(self.m, self.m.country('Combined Joint Task Forces Blue'),
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RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.logistics_site(self.m, self.m.country(jtf_blue),
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blue_zones[zone_name].position,
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180, zone_name)
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@ -213,7 +216,7 @@ class RotorOpsMission:
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if options["zone_protect_sams"] and options["defending"]:
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vg = self.m.vehicle_group(
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self.m.country('Combined Joint Task Forces Blue'),
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self.m.country(jtf_blue),
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"Static " + zone_name + " Protection SAM",
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random.choice(RotorOpsUnits.e_zone_sams),
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blue_zones[zone_name].position,
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@ -224,7 +227,8 @@ class RotorOpsMission:
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#Add player slots
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self.addPlayerHelos(options)
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if options["slots"] != "Locked to Scenario" and options["slots"] != "None":
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self.addPlayerHelos(options)
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#Add AI Flights
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self.addFlights(options, red_forces, blue_forces)
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@ -289,10 +293,11 @@ class RotorOpsMission:
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if len(airport.free_parking_slots(aircraft)) >= group_size:
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if not (aircraft.id in dcs.planes.plane_map and len(airport.runways) == 0):
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return airport
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for airport in alt_airports:
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if len(airport.free_parking_slots(aircraft)) >= group_size:
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if not (aircraft.id in dcs.planes.plane_map and len(airport.runways) == 0):
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return airport
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if alt_airports:
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for airport in alt_airports:
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if len(airport.free_parking_slots(aircraft)) >= group_size:
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if not (aircraft.id in dcs.planes.plane_map and len(airport.runways) == 0):
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return airport
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logger.warn("No parking available for " + aircraft.id)
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return None
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@ -314,8 +319,8 @@ class RotorOpsMission:
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for airport in red_airports:
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self.m.terrain.airports[airport.name].set_blue()
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combinedJointTaskForcesBlue = self.m.country("Combined Joint Task Forces Blue")
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combinedJointTaskForcesRed = self.m.country("Combined Joint Task Forces Red")
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combinedJointTaskForcesBlue = self.m.country(jtf_blue)
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combinedJointTaskForcesRed = self.m.country(jtf_red)
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#Swap ships
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@ -398,13 +403,13 @@ class RotorOpsMission:
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client_helos = [dcs.helicopters.helicopter_map[helicopter]]
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#find friendly carriers and farps
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carrier = self.m.country("Combined Joint Task Forces Blue").find_ship_group(name="HELO_CARRIER")
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carrier = self.m.country(jtf_blue).find_ship_group(name="HELO_CARRIER")
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if not carrier:
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carrier = self.m.country("Combined Joint Task Forces Blue").find_ship_group(name="HELO_CARRIER_1")
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carrier = self.m.country(jtf_blue).find_ship_group(name="HELO_CARRIER_1")
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farp = self.m.country("Combined Joint Task Forces Blue").find_static_group("HELO_FARP")
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farp = self.m.country(jtf_blue).find_static_group("HELO_FARP")
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if not farp:
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farp = self.m.country("Combined Joint Task Forces Blue").find_static_group("HELO_FARP_1")
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farp = self.m.country(jtf_blue).find_static_group("HELO_FARP_1")
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friendly_airports, primary_f_airport = self.getCoalitionAirports("blue")
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@ -415,10 +420,10 @@ class RotorOpsMission:
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for helotype in client_helos:
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if carrier:
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fg = self.m.flight_group_from_unit(self.m.country('Combined Joint Task Forces Blue'), "CARRIER " + helotype.id, helotype, carrier,
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fg = self.m.flight_group_from_unit(self.m.country(jtf_blue), "CARRIER " + helotype.id, helotype, carrier,
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dcs.task.CAS, group_size=group_size)
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elif farp:
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fg = self.m.flight_group_from_unit(self.m.country('Combined Joint Task Forces Blue'), "FARP " + helotype.id, helotype, farp,
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fg = self.m.flight_group_from_unit(self.m.country(jtf_blue), "FARP " + helotype.id, helotype, farp,
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dcs.task.CAS, group_size=group_size)
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#invisible farps need manual unit placement for multiple units
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@ -428,7 +433,7 @@ class RotorOpsMission:
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fg.units[0].position = fg.units[0].position.point_from_heading(heading, 30)
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heading += 90
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else:
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fg = self.m.flight_group_from_airport(self.m.country('Combined Joint Task Forces Blue'), primary_f_airport.name + " " + helotype.id, helotype,
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fg = self.m.flight_group_from_airport(self.m.country(jtf_blue), primary_f_airport.name + " " + helotype.id, helotype,
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self.getParking(primary_f_airport, helotype), group_size=group_size)
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fg.units[0].set_client()
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fg.load_task_default_loadout(dcs.task.CAS)
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@ -464,13 +469,13 @@ class RotorOpsMission:
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enemy_airports, primary_e_airport = self.getCoalitionAirports("red")
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#find enemy carriers and farps
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carrier = self.m.country("Combined Joint Task Forces Red").find_ship_group(name="HELO_CARRIER")
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carrier = self.m.country(jtf_red).find_ship_group(name="HELO_CARRIER")
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if not carrier:
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carrier = self.m.country("Combined Joint Task Forces Red").find_ship_group(name="HELO_CARRIER_1")
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carrier = self.m.country(jtf_red).find_ship_group(name="HELO_CARRIER_1")
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farp = self.m.country("Combined Joint Task Forces Red").find_static_group("HELO_FARP")
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farp = self.m.country(jtf_red).find_static_group("HELO_FARP")
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if not farp:
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farp = self.m.country("Combined Joint Task Forces Red").find_static_group("HELO_FARP_1")
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farp = self.m.country(jtf_red).find_static_group("HELO_FARP_1")
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e_airport_heading = dcs.mapping.heading_between_points(
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friendly_airports[0].position.x, friendly_airports[0].position.y, enemy_airports[0].position.x, primary_e_airport.position.y
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@ -507,7 +512,7 @@ class RotorOpsMission:
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awacs_escort = self.m.escort_flight(
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combinedJointTaskForcesBlue, "AWACS Escort",
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plane_type,
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airport=self.getParking(primary_f_airport, plane_type, friendly_airports),
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airport=self.getParking(primary_f_airport, plane_type, friendly_airports, group_size=2),
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group_to_escort=awacs,
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group_size=2)
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@ -767,11 +772,11 @@ class RotorOpsMission:
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for index, zone_name in enumerate(self.conflict_zones):
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if index > 0:
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previous_zone = list(self.conflict_zones)[index - 1]
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if not self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static"):
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if not self.m.country(jtf_blue).find_group(previous_zone + " FARP Static"):
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continue
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z_farps_trig = dcs.triggers.TriggerOnce(comment="Activate " + previous_zone + " FARP")
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z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
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z_farps_trig.actions.append(dcs.action.ActivateGroup(self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static").id))
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z_farps_trig.actions.append(dcs.action.ActivateGroup(self.m.country(jtf_blue).find_group(previous_zone + " FARP Static").id))
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#z_farps_trig.actions.append(dcs.action.SoundToAll(str(self.res_map['forward_base_established.ogg'])))
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z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
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"RotorOps.farpEstablished(" + str(index) + ")")))
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@ -783,14 +788,14 @@ class RotorOpsMission:
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for index, zone_name in enumerate(self.conflict_zones):
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if index > 0:
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previous_zone = list(self.conflict_zones)[index - 1]
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if not self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static"):
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if not self.m.country(jtf_blue).find_group(previous_zone + " FARP Static"):
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continue
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z_farps_trig = dcs.triggers.TriggerOnce(comment= "Activate " + previous_zone + " FARP")
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z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
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z_farps_trig.rules.append(dcs.condition.FlagIsMore(111, 20))
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z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String("--The 100 flag indicates which zone is active. The 111 flag value is the percentage of staged units remaining")))
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z_farps_trig.actions.append(
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dcs.action.ActivateGroup(self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static").id))
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dcs.action.ActivateGroup(self.m.country(jtf_blue).find_group(previous_zone + " FARP Static").id))
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#z_farps_trig.actions.append(dcs.action.SoundToAll(str(self.res_map['forward_base_established.ogg'])))
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z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
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"RotorOps.farpEstablished(" + str(index) + ")")))
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@ -845,24 +850,22 @@ class RotorOpsMission:
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trig.actions.append(dcs.action.DoScript(dcs.action.String("---Add an action you want to happen when the game is LOST")))
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self.m.triggerrules.triggers.append(trig)
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def addStatics(self):
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os.chdir(self.home_dir + "/Generator/Statics")
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logger.info("Looking for .miz files in '" + os.getcwd())
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dest_point = self.conflict_zones["ALPHA"].position
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grps = RotorOpsUtils.extractUnits.toPoint("test.miz", dest_point, 180)
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for grp in grps:
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self.m.country("Combined Joint Task Forces Blue").add_vehicle_group(grp)
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#
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# def addStatics(self):
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# os.chdir(self.home_dir + "/Generator/Statics")
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# logger.info("Looking for .miz files in '" + os.getcwd())
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# dest_point = self.conflict_zones["ALPHA"].position
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# grps = RotorOpsUtils.extractUnits.toPoint("test.miz", dest_point, 180)
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# for grp in grps:
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# self.m.country(jtf_blue).add_vehicle_group(grp)
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def importObjects(self):
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os.chdir(self.imports_dir)
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logger.info("Looking for import .miz files in '" + os.getcwd())
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for group in self.m.country("Combined Joint Task Forces Blue").static_group:
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for group in self.m.country(jtf_blue).static_group:
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prefix = "IMPORT-"
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if group.name.find(prefix) == 0:
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filename = group.name.removeprefix(prefix) + ".miz"
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i = RotorOpsUtils.ImportObjects(filename)
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i.anchorByGroupName("ANCHOR")
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i.copyTo(self.m, group.units[0].position)
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|
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i.copyTo(self.m, group.units[0].name, group.units[0].position, group.units[0].heading)
|
||||
|
||||
@ -22,105 +22,131 @@ def convertMeterToNM(meters=int):
|
||||
|
||||
class ImportObjects:
|
||||
|
||||
def __init__(self, mizfile, ref_point=None, ref_heading=0):
|
||||
def __init__(self, mizfile, source_point=None, source_heading=0):
|
||||
logger.info("Importing objects from " + mizfile)
|
||||
self.source_mission = dcs.mission.Mission()
|
||||
self.source_mission.load_file(mizfile)
|
||||
self.ref_heading = ref_heading
|
||||
if ref_point:
|
||||
self.ref_point = ref_point
|
||||
self.source_heading = source_heading
|
||||
if source_point:
|
||||
self.source_point = source_point
|
||||
else:
|
||||
self.ref_point = dcs.Point(self.source_mission.terrain.bullseye_blue["x"], self.source_mission.terrain.bullseye_blue["y"])
|
||||
self.source_point = dcs.Point(self.source_mission.terrain.bullseye_blue["x"], self.source_mission.terrain.bullseye_blue["y"])
|
||||
|
||||
|
||||
def anchorByGroupName(self, group_name):
|
||||
group = self.source_mission.find_group(group_name)
|
||||
if group:
|
||||
self.ref_point = group.units[0].position
|
||||
self.ref_heading = group.units[0].heading
|
||||
self.source_point = group.units[0].position
|
||||
self.source_heading = group.units[0].heading
|
||||
else:
|
||||
logger.warning("Unable to find group for anchor.")
|
||||
|
||||
|
||||
def copyTo(self, mission, dest_point=None, dest_heading=0):
|
||||
def copyTo(self, mission, dest_name, dest_point=None, dest_heading=0):
|
||||
logger.info("Copying objects as " + dest_name)
|
||||
if not dest_point:
|
||||
dest_point = dcs.Point(mission.terrain.bullseye_blue["x"], mission.terrain.bullseye_blue["y"])
|
||||
|
||||
#iterate over group types first?
|
||||
for side in "red", "blue":
|
||||
coalition = self.source_mission.coalition.get(side)
|
||||
for country in coalition.countries:
|
||||
for country_name in coalition.countries:
|
||||
|
||||
group_types = [coalition.countries[country].static_group, coalition.countries[country].vehicle_group, coalition.countries[country].helicopter_group, coalition.countries[country].plane_group,
|
||||
coalition.countries[country].ship_group]
|
||||
group_types = [coalition.countries[country_name].static_group, coalition.countries[country_name].vehicle_group, coalition.countries[country_name].helicopter_group, coalition.countries[country_name].plane_group,
|
||||
coalition.countries[country_name].ship_group]
|
||||
|
||||
for index, group_type in enumerate(group_types):
|
||||
for group in group_type:
|
||||
self.groupToPoint(group, self.ref_point, dest_point, self.ref_heading, dest_heading)
|
||||
if index == 0:
|
||||
mission.country(country).add_static_group(group)
|
||||
elif index == 1:
|
||||
mission.country(country).add_vehicle_group(group)
|
||||
elif index == 2:
|
||||
#mission.country(country).add_helicopter_group(group)
|
||||
print("helicopter groups not available for import")
|
||||
self.groupToPoint(group, self.source_point, dest_point, self.source_heading, dest_heading)
|
||||
|
||||
|
||||
if index == 0: # Statics
|
||||
type_name = group.units[0].type
|
||||
type_maps = [dcs.statics.cargo_map, dcs.statics.warehouse_map, dcs.statics.groundobject_map, dcs.statics.fortification_map]
|
||||
classed = False
|
||||
for type_map in type_maps:
|
||||
if type_name in type_map:
|
||||
classed = True
|
||||
unit_type = type_map[type_name]
|
||||
ng = mission.static_group(mission.country(country_name),
|
||||
group.name,
|
||||
unit_type,
|
||||
group.units[0].position,
|
||||
group.units[0].heading,
|
||||
hidden=False)
|
||||
if not classed:
|
||||
print("No pydcs class for " + type_name)
|
||||
|
||||
|
||||
class temp(dcs.unittype.StaticType):
|
||||
id = group.units[0].type
|
||||
name = group.units[0].name
|
||||
shape_name = group.units[0].shape_name
|
||||
rate = group.units[0].rate
|
||||
|
||||
|
||||
ng = mission.static_group(mission.country(country_name),
|
||||
group.name,
|
||||
temp,
|
||||
group.units[0].position,
|
||||
group.units[0].heading,
|
||||
hidden=False)
|
||||
|
||||
elif index == 1: # Vehicles
|
||||
|
||||
for i, unit in enumerate(group.units):
|
||||
if i == 0:
|
||||
ng = mission.vehicle_group(mission.country(country_name),
|
||||
group.name,
|
||||
dcs.vehicles.vehicle_map[group.units[0].type],
|
||||
group.units[0].position,
|
||||
group.units[0].heading)
|
||||
|
||||
|
||||
else:
|
||||
|
||||
u = mission.vehicle(group.units[i].name, dcs.vehicles.vehicle_map[group.units[i].type])
|
||||
u.position = group.units[i].position
|
||||
u.heading = group.units[i].heading
|
||||
ng.add_unit(u)
|
||||
|
||||
mission.country(country_name).add_vehicle_group(ng)
|
||||
|
||||
|
||||
elif index == 2: # Helicopters
|
||||
|
||||
if group.units[0].skill == dcs.unit.Skill.Client or group.units[0].skill == dcs.unit.Skill.Player:
|
||||
|
||||
farp = mission.farp(mission.country(country_name), dest_name + " " + group.name + " Pad", group.units[0].position, hidden=True, dead=False,
|
||||
farp_type=dcs.unit.InvisibleFARP)
|
||||
|
||||
ng = mission.flight_group_from_unit(mission.country(country_name),
|
||||
dest_name + " " + group.name,
|
||||
dcs.helicopters.helicopter_map[group.units[0].type],
|
||||
farp,
|
||||
group_size=1)
|
||||
|
||||
ng.points[0].action = dcs.point.PointAction.FromGroundArea
|
||||
ng.points[0].type = "TakeOffGround"
|
||||
ng.units[0].heading = group.units[0].heading
|
||||
ng.units[0].skill = group.units[0].skill
|
||||
ng.units[0].livery_id = group.units[0].livery_id
|
||||
ng.units[0].pylons = group.units[0].pylons
|
||||
|
||||
elif index == 3:
|
||||
#mission.country(country).add_plane_group(group)
|
||||
print("plane groups not available for import")
|
||||
print("not yet avail")
|
||||
elif index == 4:
|
||||
mission.country(country).add_ship_group(group)
|
||||
|
||||
|
||||
#mission.country(country).add_ship_group(group)
|
||||
print("not yet avail")
|
||||
|
||||
|
||||
@staticmethod
|
||||
def groupToPoint(group, ref_point, dest_point, ref_heading=0, dest_heading=0):
|
||||
def groupToPoint(group, src_point, dest_point, src_heading=0, dest_heading=0):
|
||||
for unit in group.units:
|
||||
heading_to_unit = dcs.mapping.heading_between_points(ref_point.x, ref_point.y, unit.position.x,
|
||||
heading_to_unit = dcs.mapping.heading_between_points(src_point.x, src_point.y, unit.position.x,
|
||||
unit.position.y)
|
||||
new_heading_to_unit = dest_heading + heading_to_unit
|
||||
unit_distance = ref_point.distance_to_point(unit.position)
|
||||
unit_distance = src_point.distance_to_point(unit.position)
|
||||
unit.position = dest_point.point_from_heading(new_heading_to_unit, unit_distance)
|
||||
return group
|
||||
|
||||
|
||||
|
||||
# class extractUnits:
|
||||
#
|
||||
# @staticmethod
|
||||
# def toPoint(filename, group_type, dest_point, dest_heading=0, side="blue"):
|
||||
# print("Attempting to extract units from " + filename + " relative to 'HELO_FARP' initial point.")
|
||||
#
|
||||
# source_mission = dcs.mission.Mission()
|
||||
# source_mission.load_file(filename)
|
||||
#
|
||||
#
|
||||
# # country = source_mission.country('Combined Joint Task Forces Blue')
|
||||
# # country.find
|
||||
#
|
||||
# #group_types = []
|
||||
#
|
||||
# groups = []
|
||||
#
|
||||
# for country in source_mission.coalition.get(side).countries:
|
||||
#
|
||||
# ref_point = country.find_static_group("HELO_FARP").position #units position instead of group?
|
||||
# ref_heading = country.find_static_group("HELO_FARP").heading
|
||||
# group_types = [country.static_group, country.vehicle_group, country.helicopter_group, country.plane_group, country.ship_group]
|
||||
#
|
||||
# for group_type in group_types:
|
||||
# for group in group_type:
|
||||
# for unit in group.units:
|
||||
# x_rel = ref_point.x - unit.position.x
|
||||
# y_rel = ref_point.y - unit.position.y
|
||||
# #heading_rel = ref_heading - unit.heading # heading of unit relative to heading of the reference object
|
||||
# heading_to_unit = dcs.mapping.heading_between_points(ref_point.x, ref_point.y, unit.position.x, unit.position.y)
|
||||
# new_heading_to_unit = dest_heading + heading_to_unit
|
||||
# unit_distance = ref_point.distance_to_point(unit.position)
|
||||
# unit.position = dest_point.point_from_heading(new_heading_to_unit, unit_distance)
|
||||
#
|
||||
# # unit.position.x = x - x_rel
|
||||
# # unit.position.y = y - y_rel
|
||||
#
|
||||
# groups.append(group)
|
||||
# return groups
|
||||
|
||||
unit.heading = unit.heading + dest_heading
|
||||
return group
|
||||
Binary file not shown.
21
RotorOps.lua
21
RotorOps.lua
@ -1501,8 +1501,10 @@ end
|
||||
|
||||
--- USEFUL PUBLIC 'LUA PREDICATE' FUNCTIONS FOR MISSION EDITOR TRIGGERS
|
||||
|
||||
--determine if any players have broken a defined ceiling above ground level
|
||||
function RotorOps.predPlayerMaxAGL(max_agl, hide_display)
|
||||
--determine if any players are above a defined ceiling above ground level. If 'above' parameter is false, function will return true if no players above ceiling
|
||||
function RotorOps.predPlayerMaxAGL(max_agl, above)
|
||||
local players_above_ceiling = 0
|
||||
|
||||
for uName, uData in pairs(mist.DBs.humansByName) do
|
||||
local player_unit = Unit.getByName(uData.unitName)
|
||||
if player_unit then
|
||||
@ -1510,16 +1512,17 @@ function RotorOps.predPlayerMaxAGL(max_agl, hide_display)
|
||||
local terrain_height = land.getHeight({x = player_pos.x, y = player_pos.z})
|
||||
local player_agl = player_pos.y - terrain_height
|
||||
if player_agl > max_agl then
|
||||
env.info(uData.unitName.." broke the AGL limit of "..max_agl)
|
||||
if not hide_display then
|
||||
trigger.action.outText(uData.unitName.." is above the maximum altitude of "..max_agl.."m AGL.", 1, true)
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
players_above_ceiling = players_above_ceiling + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if players_above_ceiling > 0 then
|
||||
return above
|
||||
else
|
||||
return not above
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--determine if any players are in a zone (not currently working)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user