This commit is contained in:
spencer-ki 2022-02-27 09:39:04 -08:00
parent 8160fc29ff
commit 0860dca3c7
6 changed files with 210 additions and 128 deletions

View File

@ -6,6 +6,7 @@ import RotorOpsMission as ROps
import RotorOpsUtils
import RotorOpsUnits
import logging
import json
from PyQt5.QtWidgets import (
QApplication, QDialog, QMainWindow, QMessageBox
@ -36,7 +37,7 @@ sys.excepthook = handle_exception
maj_version = 0
minor_version = 5
minor_version = 6
version_string = str(maj_version) + "." + str(minor_version)
scenarios = []
red_forces_files = []
@ -76,6 +77,8 @@ class Window(QMainWindow, Ui_MainWindow):
self.version_label.setText("Version " + version_string)
self.prefs = None # holds json from scenario preference files
def connectSignalsSlots(self):
self.action_generateMission.triggered.connect(self.generateMissionAction)
@ -109,6 +112,7 @@ class Window(QMainWindow, Ui_MainWindow):
self.slot_template_comboBox.addItem("Multiple Slots")
for type in RotorOpsUnits.client_helos:
self.slot_template_comboBox.addItem(type.id)
self.slot_template_comboBox.addItem("None")
def defensiveModeChanged(self):
if self.defense_checkBox.isChecked():
@ -118,6 +122,46 @@ class Window(QMainWindow, Ui_MainWindow):
self.red_forces_label.setText(defenders_text)
self.blue_forces_label.setText(attackers_text)
self.applyScenarioPrefs()
def loadScenarioPrefs(self, filename):
try:
j = open(filename)
prefs = json.load(j)
j.close()
return prefs
except:
return None
def lockedSlot(self):
return self.slot_template_comboBox.findText("Locked to Scenario")
def clearScenarioPrefs(self):
# reset default states
self.defense_checkBox.setEnabled(True)
if self.lockedSlot():
self.slot_template_comboBox.removeItem(self.lockedSlot())
self.slot_template_comboBox.setEnabled(True)
self.slot_template_comboBox.setCurrentIndex(0)
def applyScenarioPrefs(self):
if self.prefs['defense']['allowed'] == False:
self.defense_checkBox.setChecked(False)
self.defense_checkBox.setEnabled(False)
elif self.prefs['offense']['allowed'] == False:
self.defense_checkBox.setChecked(True)
self.defense_checkBox.setEnabled(False)
if self.prefs['defense']['player_spawn'] == "fixed":
self.slot_template_comboBox.addItem("Locked to Scenario")
self.slot_template_comboBox.setCurrentIndex(self.lockedSlot())
self.slot_template_comboBox.setEnabled(False)
def scenarioChanged(self):
os.chdir(self.m.scenarios_dir)
@ -136,6 +180,13 @@ class Window(QMainWindow, Ui_MainWindow):
friendly_airports = True
enemy_airports = True
self.clearScenarioPrefs()
prefs_filename = filename.removesuffix(".miz") + ".json"
self.prefs = self.loadScenarioPrefs(prefs_filename)
if self.prefs:
self.applyScenarioPrefs()
for zone in zones:
if zone.name == "STAGING":
staging_zones += 1
@ -174,7 +225,6 @@ class Window(QMainWindow, Ui_MainWindow):
+ "\n== BRIEFING ==\n\n"
+ source_mission.description_text()
)
#self.description_textBrowser.setText("File error occured.")
def generateMissionAction(self):

View File

@ -25,7 +25,7 @@ class VehicleTemplate:
dcs.vehicles.Unarmed.M_818,
dcs.vehicles.AirDefence.Vulcan,
dcs.vehicles.Unarmed.Ural_375,
dcs.vehicles.Unarmed.M978_HEMTT_Tanker
dcs.vehicles.Unarmed.M978_HEMTT_Tanker,
],
position.point_from_heading(45, 7),
heading=random.randint(0, 359),

View File

@ -10,6 +10,8 @@ import RotorOpsUtils
import time
from MissionGenerator import logger
jtf_red = "Combined Joint Task Forces Red"
jtf_blue = "Combined Joint Task Forces Blue"
class RotorOpsMission:
@ -38,6 +40,7 @@ class RotorOpsMission:
self.position = position
self.size = size
def getMission(self):
return self.m
@ -122,7 +125,7 @@ class RotorOpsMission:
self.importObjects()
if not self.m.country("Combined Joint Task Forces Red") or not self.m.country("Combined Joint Task Forces Blue"):
if not self.m.country(jtf_red) or not self.m.country(jtf_blue):
failure_msg = "You must include a CombinedJointTaskForcesBlue and CombinedJointTaskForcesRed unit in the scenario template. See the instructions in " + self.scenarios_dir
return {"success": False, "failure_msg": failure_msg}
@ -167,18 +170,18 @@ class RotorOpsMission:
#Populate Red zones with ground units
for zone_name in red_zones:
if red_forces["vehicles"]:
self.addGroundGroups(red_zones[zone_name], self.m.country('Combined Joint Task Forces Red'), red_forces["vehicles"], options["red_quantity"])
self.addGroundGroups(red_zones[zone_name], self.m.country(jtf_red), red_forces["vehicles"], options["red_quantity"])
#Add red FARPS
if options["zone_farps"] != "farp_never" and not options["defending"]:
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country('Combined Joint Task Forces Blue'),
self.m.country('Combined Joint Task Forces Blue'),
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country(jtf_blue),
self.m.country(jtf_blue),
red_zones[zone_name].position,
180, zone_name + " FARP", late_activation=True)
if options["zone_protect_sams"]:
self.m.vehicle_group(
self.m.country('Combined Joint Task Forces Red'),
self.m.country(jtf_red),
"Static " + zone_name + " Protection SAM",
random.choice(RotorOpsUnits.e_zone_sams),
red_zones[zone_name].position,
@ -192,18 +195,18 @@ class RotorOpsMission:
#Populate Blue zones with ground units
for zone_name in blue_zones:
if blue_forces["vehicles"]:
self.addGroundGroups(blue_zones[zone_name], self.m.country('Combined Joint Task Forces Blue'), blue_forces["vehicles"],
self.addGroundGroups(blue_zones[zone_name], self.m.country(jtf_blue), blue_forces["vehicles"],
options["blue_quantity"])
#Add blue FARPS
if options["zone_farps"] != "farp_never" and options["defending"]:
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country('Combined Joint Task Forces Blue'),
self.m.country('Combined Joint Task Forces Blue'),
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country(jtf_blue),
self.m.country(jtf_blue),
blue_zones[zone_name].position,
180, zone_name + " FARP", late_activation=False)
#add logistics sites
if options["crates"] and zone_name in self.staging_zones:
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.logistics_site(self.m, self.m.country('Combined Joint Task Forces Blue'),
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.logistics_site(self.m, self.m.country(jtf_blue),
blue_zones[zone_name].position,
180, zone_name)
@ -213,7 +216,7 @@ class RotorOpsMission:
if options["zone_protect_sams"] and options["defending"]:
vg = self.m.vehicle_group(
self.m.country('Combined Joint Task Forces Blue'),
self.m.country(jtf_blue),
"Static " + zone_name + " Protection SAM",
random.choice(RotorOpsUnits.e_zone_sams),
blue_zones[zone_name].position,
@ -224,7 +227,8 @@ class RotorOpsMission:
#Add player slots
self.addPlayerHelos(options)
if options["slots"] != "Locked to Scenario" and options["slots"] != "None":
self.addPlayerHelos(options)
#Add AI Flights
self.addFlights(options, red_forces, blue_forces)
@ -289,10 +293,11 @@ class RotorOpsMission:
if len(airport.free_parking_slots(aircraft)) >= group_size:
if not (aircraft.id in dcs.planes.plane_map and len(airport.runways) == 0):
return airport
for airport in alt_airports:
if len(airport.free_parking_slots(aircraft)) >= group_size:
if not (aircraft.id in dcs.planes.plane_map and len(airport.runways) == 0):
return airport
if alt_airports:
for airport in alt_airports:
if len(airport.free_parking_slots(aircraft)) >= group_size:
if not (aircraft.id in dcs.planes.plane_map and len(airport.runways) == 0):
return airport
logger.warn("No parking available for " + aircraft.id)
return None
@ -314,8 +319,8 @@ class RotorOpsMission:
for airport in red_airports:
self.m.terrain.airports[airport.name].set_blue()
combinedJointTaskForcesBlue = self.m.country("Combined Joint Task Forces Blue")
combinedJointTaskForcesRed = self.m.country("Combined Joint Task Forces Red")
combinedJointTaskForcesBlue = self.m.country(jtf_blue)
combinedJointTaskForcesRed = self.m.country(jtf_red)
#Swap ships
@ -398,13 +403,13 @@ class RotorOpsMission:
client_helos = [dcs.helicopters.helicopter_map[helicopter]]
#find friendly carriers and farps
carrier = self.m.country("Combined Joint Task Forces Blue").find_ship_group(name="HELO_CARRIER")
carrier = self.m.country(jtf_blue).find_ship_group(name="HELO_CARRIER")
if not carrier:
carrier = self.m.country("Combined Joint Task Forces Blue").find_ship_group(name="HELO_CARRIER_1")
carrier = self.m.country(jtf_blue).find_ship_group(name="HELO_CARRIER_1")
farp = self.m.country("Combined Joint Task Forces Blue").find_static_group("HELO_FARP")
farp = self.m.country(jtf_blue).find_static_group("HELO_FARP")
if not farp:
farp = self.m.country("Combined Joint Task Forces Blue").find_static_group("HELO_FARP_1")
farp = self.m.country(jtf_blue).find_static_group("HELO_FARP_1")
friendly_airports, primary_f_airport = self.getCoalitionAirports("blue")
@ -415,10 +420,10 @@ class RotorOpsMission:
for helotype in client_helos:
if carrier:
fg = self.m.flight_group_from_unit(self.m.country('Combined Joint Task Forces Blue'), "CARRIER " + helotype.id, helotype, carrier,
fg = self.m.flight_group_from_unit(self.m.country(jtf_blue), "CARRIER " + helotype.id, helotype, carrier,
dcs.task.CAS, group_size=group_size)
elif farp:
fg = self.m.flight_group_from_unit(self.m.country('Combined Joint Task Forces Blue'), "FARP " + helotype.id, helotype, farp,
fg = self.m.flight_group_from_unit(self.m.country(jtf_blue), "FARP " + helotype.id, helotype, farp,
dcs.task.CAS, group_size=group_size)
#invisible farps need manual unit placement for multiple units
@ -428,7 +433,7 @@ class RotorOpsMission:
fg.units[0].position = fg.units[0].position.point_from_heading(heading, 30)
heading += 90
else:
fg = self.m.flight_group_from_airport(self.m.country('Combined Joint Task Forces Blue'), primary_f_airport.name + " " + helotype.id, helotype,
fg = self.m.flight_group_from_airport(self.m.country(jtf_blue), primary_f_airport.name + " " + helotype.id, helotype,
self.getParking(primary_f_airport, helotype), group_size=group_size)
fg.units[0].set_client()
fg.load_task_default_loadout(dcs.task.CAS)
@ -464,13 +469,13 @@ class RotorOpsMission:
enemy_airports, primary_e_airport = self.getCoalitionAirports("red")
#find enemy carriers and farps
carrier = self.m.country("Combined Joint Task Forces Red").find_ship_group(name="HELO_CARRIER")
carrier = self.m.country(jtf_red).find_ship_group(name="HELO_CARRIER")
if not carrier:
carrier = self.m.country("Combined Joint Task Forces Red").find_ship_group(name="HELO_CARRIER_1")
carrier = self.m.country(jtf_red).find_ship_group(name="HELO_CARRIER_1")
farp = self.m.country("Combined Joint Task Forces Red").find_static_group("HELO_FARP")
farp = self.m.country(jtf_red).find_static_group("HELO_FARP")
if not farp:
farp = self.m.country("Combined Joint Task Forces Red").find_static_group("HELO_FARP_1")
farp = self.m.country(jtf_red).find_static_group("HELO_FARP_1")
e_airport_heading = dcs.mapping.heading_between_points(
friendly_airports[0].position.x, friendly_airports[0].position.y, enemy_airports[0].position.x, primary_e_airport.position.y
@ -507,7 +512,7 @@ class RotorOpsMission:
awacs_escort = self.m.escort_flight(
combinedJointTaskForcesBlue, "AWACS Escort",
plane_type,
airport=self.getParking(primary_f_airport, plane_type, friendly_airports),
airport=self.getParking(primary_f_airport, plane_type, friendly_airports, group_size=2),
group_to_escort=awacs,
group_size=2)
@ -767,11 +772,11 @@ class RotorOpsMission:
for index, zone_name in enumerate(self.conflict_zones):
if index > 0:
previous_zone = list(self.conflict_zones)[index - 1]
if not self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static"):
if not self.m.country(jtf_blue).find_group(previous_zone + " FARP Static"):
continue
z_farps_trig = dcs.triggers.TriggerOnce(comment="Activate " + previous_zone + " FARP")
z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
z_farps_trig.actions.append(dcs.action.ActivateGroup(self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static").id))
z_farps_trig.actions.append(dcs.action.ActivateGroup(self.m.country(jtf_blue).find_group(previous_zone + " FARP Static").id))
#z_farps_trig.actions.append(dcs.action.SoundToAll(str(self.res_map['forward_base_established.ogg'])))
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
"RotorOps.farpEstablished(" + str(index) + ")")))
@ -783,14 +788,14 @@ class RotorOpsMission:
for index, zone_name in enumerate(self.conflict_zones):
if index > 0:
previous_zone = list(self.conflict_zones)[index - 1]
if not self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static"):
if not self.m.country(jtf_blue).find_group(previous_zone + " FARP Static"):
continue
z_farps_trig = dcs.triggers.TriggerOnce(comment= "Activate " + previous_zone + " FARP")
z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
z_farps_trig.rules.append(dcs.condition.FlagIsMore(111, 20))
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String("--The 100 flag indicates which zone is active. The 111 flag value is the percentage of staged units remaining")))
z_farps_trig.actions.append(
dcs.action.ActivateGroup(self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static").id))
dcs.action.ActivateGroup(self.m.country(jtf_blue).find_group(previous_zone + " FARP Static").id))
#z_farps_trig.actions.append(dcs.action.SoundToAll(str(self.res_map['forward_base_established.ogg'])))
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
"RotorOps.farpEstablished(" + str(index) + ")")))
@ -845,24 +850,22 @@ class RotorOpsMission:
trig.actions.append(dcs.action.DoScript(dcs.action.String("---Add an action you want to happen when the game is LOST")))
self.m.triggerrules.triggers.append(trig)
def addStatics(self):
os.chdir(self.home_dir + "/Generator/Statics")
logger.info("Looking for .miz files in '" + os.getcwd())
dest_point = self.conflict_zones["ALPHA"].position
grps = RotorOpsUtils.extractUnits.toPoint("test.miz", dest_point, 180)
for grp in grps:
self.m.country("Combined Joint Task Forces Blue").add_vehicle_group(grp)
#
# def addStatics(self):
# os.chdir(self.home_dir + "/Generator/Statics")
# logger.info("Looking for .miz files in '" + os.getcwd())
# dest_point = self.conflict_zones["ALPHA"].position
# grps = RotorOpsUtils.extractUnits.toPoint("test.miz", dest_point, 180)
# for grp in grps:
# self.m.country(jtf_blue).add_vehicle_group(grp)
def importObjects(self):
os.chdir(self.imports_dir)
logger.info("Looking for import .miz files in '" + os.getcwd())
for group in self.m.country("Combined Joint Task Forces Blue").static_group:
for group in self.m.country(jtf_blue).static_group:
prefix = "IMPORT-"
if group.name.find(prefix) == 0:
filename = group.name.removeprefix(prefix) + ".miz"
i = RotorOpsUtils.ImportObjects(filename)
i.anchorByGroupName("ANCHOR")
i.copyTo(self.m, group.units[0].position)
i.copyTo(self.m, group.units[0].name, group.units[0].position, group.units[0].heading)

View File

@ -22,105 +22,131 @@ def convertMeterToNM(meters=int):
class ImportObjects:
def __init__(self, mizfile, ref_point=None, ref_heading=0):
def __init__(self, mizfile, source_point=None, source_heading=0):
logger.info("Importing objects from " + mizfile)
self.source_mission = dcs.mission.Mission()
self.source_mission.load_file(mizfile)
self.ref_heading = ref_heading
if ref_point:
self.ref_point = ref_point
self.source_heading = source_heading
if source_point:
self.source_point = source_point
else:
self.ref_point = dcs.Point(self.source_mission.terrain.bullseye_blue["x"], self.source_mission.terrain.bullseye_blue["y"])
self.source_point = dcs.Point(self.source_mission.terrain.bullseye_blue["x"], self.source_mission.terrain.bullseye_blue["y"])
def anchorByGroupName(self, group_name):
group = self.source_mission.find_group(group_name)
if group:
self.ref_point = group.units[0].position
self.ref_heading = group.units[0].heading
self.source_point = group.units[0].position
self.source_heading = group.units[0].heading
else:
logger.warning("Unable to find group for anchor.")
def copyTo(self, mission, dest_point=None, dest_heading=0):
def copyTo(self, mission, dest_name, dest_point=None, dest_heading=0):
logger.info("Copying objects as " + dest_name)
if not dest_point:
dest_point = dcs.Point(mission.terrain.bullseye_blue["x"], mission.terrain.bullseye_blue["y"])
#iterate over group types first?
for side in "red", "blue":
coalition = self.source_mission.coalition.get(side)
for country in coalition.countries:
for country_name in coalition.countries:
group_types = [coalition.countries[country].static_group, coalition.countries[country].vehicle_group, coalition.countries[country].helicopter_group, coalition.countries[country].plane_group,
coalition.countries[country].ship_group]
group_types = [coalition.countries[country_name].static_group, coalition.countries[country_name].vehicle_group, coalition.countries[country_name].helicopter_group, coalition.countries[country_name].plane_group,
coalition.countries[country_name].ship_group]
for index, group_type in enumerate(group_types):
for group in group_type:
self.groupToPoint(group, self.ref_point, dest_point, self.ref_heading, dest_heading)
if index == 0:
mission.country(country).add_static_group(group)
elif index == 1:
mission.country(country).add_vehicle_group(group)
elif index == 2:
#mission.country(country).add_helicopter_group(group)
print("helicopter groups not available for import")
self.groupToPoint(group, self.source_point, dest_point, self.source_heading, dest_heading)
if index == 0: # Statics
type_name = group.units[0].type
type_maps = [dcs.statics.cargo_map, dcs.statics.warehouse_map, dcs.statics.groundobject_map, dcs.statics.fortification_map]
classed = False
for type_map in type_maps:
if type_name in type_map:
classed = True
unit_type = type_map[type_name]
ng = mission.static_group(mission.country(country_name),
group.name,
unit_type,
group.units[0].position,
group.units[0].heading,
hidden=False)
if not classed:
print("No pydcs class for " + type_name)
class temp(dcs.unittype.StaticType):
id = group.units[0].type
name = group.units[0].name
shape_name = group.units[0].shape_name
rate = group.units[0].rate
ng = mission.static_group(mission.country(country_name),
group.name,
temp,
group.units[0].position,
group.units[0].heading,
hidden=False)
elif index == 1: # Vehicles
for i, unit in enumerate(group.units):
if i == 0:
ng = mission.vehicle_group(mission.country(country_name),
group.name,
dcs.vehicles.vehicle_map[group.units[0].type],
group.units[0].position,
group.units[0].heading)
else:
u = mission.vehicle(group.units[i].name, dcs.vehicles.vehicle_map[group.units[i].type])
u.position = group.units[i].position
u.heading = group.units[i].heading
ng.add_unit(u)
mission.country(country_name).add_vehicle_group(ng)
elif index == 2: # Helicopters
if group.units[0].skill == dcs.unit.Skill.Client or group.units[0].skill == dcs.unit.Skill.Player:
farp = mission.farp(mission.country(country_name), dest_name + " " + group.name + " Pad", group.units[0].position, hidden=True, dead=False,
farp_type=dcs.unit.InvisibleFARP)
ng = mission.flight_group_from_unit(mission.country(country_name),
dest_name + " " + group.name,
dcs.helicopters.helicopter_map[group.units[0].type],
farp,
group_size=1)
ng.points[0].action = dcs.point.PointAction.FromGroundArea
ng.points[0].type = "TakeOffGround"
ng.units[0].heading = group.units[0].heading
ng.units[0].skill = group.units[0].skill
ng.units[0].livery_id = group.units[0].livery_id
ng.units[0].pylons = group.units[0].pylons
elif index == 3:
#mission.country(country).add_plane_group(group)
print("plane groups not available for import")
print("not yet avail")
elif index == 4:
mission.country(country).add_ship_group(group)
#mission.country(country).add_ship_group(group)
print("not yet avail")
@staticmethod
def groupToPoint(group, ref_point, dest_point, ref_heading=0, dest_heading=0):
def groupToPoint(group, src_point, dest_point, src_heading=0, dest_heading=0):
for unit in group.units:
heading_to_unit = dcs.mapping.heading_between_points(ref_point.x, ref_point.y, unit.position.x,
heading_to_unit = dcs.mapping.heading_between_points(src_point.x, src_point.y, unit.position.x,
unit.position.y)
new_heading_to_unit = dest_heading + heading_to_unit
unit_distance = ref_point.distance_to_point(unit.position)
unit_distance = src_point.distance_to_point(unit.position)
unit.position = dest_point.point_from_heading(new_heading_to_unit, unit_distance)
return group
# class extractUnits:
#
# @staticmethod
# def toPoint(filename, group_type, dest_point, dest_heading=0, side="blue"):
# print("Attempting to extract units from " + filename + " relative to 'HELO_FARP' initial point.")
#
# source_mission = dcs.mission.Mission()
# source_mission.load_file(filename)
#
#
# # country = source_mission.country('Combined Joint Task Forces Blue')
# # country.find
#
# #group_types = []
#
# groups = []
#
# for country in source_mission.coalition.get(side).countries:
#
# ref_point = country.find_static_group("HELO_FARP").position #units position instead of group?
# ref_heading = country.find_static_group("HELO_FARP").heading
# group_types = [country.static_group, country.vehicle_group, country.helicopter_group, country.plane_group, country.ship_group]
#
# for group_type in group_types:
# for group in group_type:
# for unit in group.units:
# x_rel = ref_point.x - unit.position.x
# y_rel = ref_point.y - unit.position.y
# #heading_rel = ref_heading - unit.heading # heading of unit relative to heading of the reference object
# heading_to_unit = dcs.mapping.heading_between_points(ref_point.x, ref_point.y, unit.position.x, unit.position.y)
# new_heading_to_unit = dest_heading + heading_to_unit
# unit_distance = ref_point.distance_to_point(unit.position)
# unit.position = dest_point.point_from_heading(new_heading_to_unit, unit_distance)
#
# # unit.position.x = x - x_rel
# # unit.position.y = y - y_rel
#
# groups.append(group)
# return groups
unit.heading = unit.heading + dest_heading
return group

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@ -1501,8 +1501,10 @@ end
--- USEFUL PUBLIC 'LUA PREDICATE' FUNCTIONS FOR MISSION EDITOR TRIGGERS
--determine if any players have broken a defined ceiling above ground level
function RotorOps.predPlayerMaxAGL(max_agl, hide_display)
--determine if any players are above a defined ceiling above ground level. If 'above' parameter is false, function will return true if no players above ceiling
function RotorOps.predPlayerMaxAGL(max_agl, above)
local players_above_ceiling = 0
for uName, uData in pairs(mist.DBs.humansByName) do
local player_unit = Unit.getByName(uData.unitName)
if player_unit then
@ -1510,16 +1512,17 @@ function RotorOps.predPlayerMaxAGL(max_agl, hide_display)
local terrain_height = land.getHeight({x = player_pos.x, y = player_pos.z})
local player_agl = player_pos.y - terrain_height
if player_agl > max_agl then
env.info(uData.unitName.." broke the AGL limit of "..max_agl)
if not hide_display then
trigger.action.outText(uData.unitName.." is above the maximum altitude of "..max_agl.."m AGL.", 1, true)
end
return true
else
return false
players_above_ceiling = players_above_ceiling + 1
end
end
end
if players_above_ceiling > 0 then
return above
else
return not above
end
end
--determine if any players are in a zone (not currently working)