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https://github.com/spencershepard/RotorOps.git
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fix mission end sequence
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parent
d706a04f1f
commit
2090eef095
@ -1,15 +1,26 @@
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RotorOpsServer = {}
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RotorOpsServer.version = "0.4"
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RotorOpsServer.version = "0.5"
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trigger.action.outText("ROTOROPS SERVER SCRIPT: "..RotorOpsServer.version, 5)
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env.info("ROTOROPS SERVER SCRIPT STARTED: "..RotorOpsServer.version)
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--Mission Ending
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RotorOpsServer.time_to_end = 900
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RotorOpsServer.time_to_end = 300
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RotorOpsServer.mission_ending = false
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RotorOpsServer.result_text = "WE WON!"
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function RotorOpsServer.endMission(secs)
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--triggers may still be present in the miz to end the mission (20 minutes)
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function RotorOpsServer.endMission(secs, winning_coalition_enum)
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if RotorOpsServer.mission_ending then
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return
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end
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env.info("RotorOpsServer: endMission called.")
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RotorOpsServer.mission_ending = true
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if secs then
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RotorOpsServer.time_to_end = secs
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end
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if winning_coalition_enum == 1 then
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RotorOpsServer.result_text = "WE LOST!"
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end
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local function countdown()
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local minutes = math.floor(RotorOpsServer.time_to_end / 60)
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@ -17,10 +28,10 @@ function RotorOpsServer.endMission(secs)
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if seconds < 10 then
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seconds = "0" .. seconds
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end
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trigger.action.outText("RTB now. Mission will end in "..minutes..":"..seconds, 2, true)
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trigger.action.outText(RotorOpsServer.result_text .. " Standby. Mission will rotate in "..minutes..":"..seconds, 2, true)
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RotorOpsServer.time_to_end = RotorOpsServer.time_to_end - 1
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if RotorOpsServer.time_to_end <= 0 then
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trigger.action.setUserFlag('mission_end', 2)
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trigger.action.setUserFlag('mission_end', winning_coalition_enum)
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else
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timer.scheduleFunction(countdown, {}, timer.getTime() + 1)
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end
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@ -28,6 +39,18 @@ function RotorOpsServer.endMission(secs)
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countdown()
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end
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function RotorOpsServer.checkGameState()
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if RotorOps and RotorOps.game_state then
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if RotorOps.game_state == 98 then
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RotorOpsServer.endMission(240,1)
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elseif RotorOps.game_state == 99 then
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RotorOpsServer.endMission(240,2)
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end
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end
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timer.scheduleFunction(RotorOpsServer.checkGameState, {}, timer.getTime() + 4)
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end
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RotorOpsServer.checkGameState()
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--The following code for integrating the server bot spawn credits with PERKS works fine, but it needs to
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-- be moved to a server script so it's not dependent on this mission script.
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