fix mission end sequence

This commit is contained in:
spencershepard 2024-02-18 10:46:55 -08:00 committed by Spencer Shepard
parent d706a04f1f
commit 2090eef095

View File

@ -1,15 +1,26 @@
RotorOpsServer = {}
RotorOpsServer.version = "0.4"
RotorOpsServer.version = "0.5"
trigger.action.outText("ROTOROPS SERVER SCRIPT: "..RotorOpsServer.version, 5)
env.info("ROTOROPS SERVER SCRIPT STARTED: "..RotorOpsServer.version)
--Mission Ending
RotorOpsServer.time_to_end = 900
RotorOpsServer.time_to_end = 300
RotorOpsServer.mission_ending = false
RotorOpsServer.result_text = "WE WON!"
function RotorOpsServer.endMission(secs)
--triggers may still be present in the miz to end the mission (20 minutes)
function RotorOpsServer.endMission(secs, winning_coalition_enum)
if RotorOpsServer.mission_ending then
return
end
env.info("RotorOpsServer: endMission called.")
RotorOpsServer.mission_ending = true
if secs then
RotorOpsServer.time_to_end = secs
end
if winning_coalition_enum == 1 then
RotorOpsServer.result_text = "WE LOST!"
end
local function countdown()
local minutes = math.floor(RotorOpsServer.time_to_end / 60)
@ -17,10 +28,10 @@ function RotorOpsServer.endMission(secs)
if seconds < 10 then
seconds = "0" .. seconds
end
trigger.action.outText("RTB now. Mission will end in "..minutes..":"..seconds, 2, true)
trigger.action.outText(RotorOpsServer.result_text .. " Standby. Mission will rotate in "..minutes..":"..seconds, 2, true)
RotorOpsServer.time_to_end = RotorOpsServer.time_to_end - 1
if RotorOpsServer.time_to_end <= 0 then
trigger.action.setUserFlag('mission_end', 2)
trigger.action.setUserFlag('mission_end', winning_coalition_enum)
else
timer.scheduleFunction(countdown, {}, timer.getTime() + 1)
end
@ -28,6 +39,18 @@ function RotorOpsServer.endMission(secs)
countdown()
end
function RotorOpsServer.checkGameState()
if RotorOps and RotorOps.game_state then
if RotorOps.game_state == 98 then
RotorOpsServer.endMission(240,1)
elseif RotorOps.game_state == 99 then
RotorOpsServer.endMission(240,2)
end
end
timer.scheduleFunction(RotorOpsServer.checkGameState, {}, timer.getTime() + 4)
end
RotorOpsServer.checkGameState()
--The following code for integrating the server bot spawn credits with PERKS works fine, but it needs to
-- be moved to a server script so it's not dependent on this mission script.