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https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
fixes issue of attacking units getting stuck in zone
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parent
eea193bb71
commit
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@ -1,4 +1,5 @@
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RotorOps = {}
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RotorOps.version = "1.0.10"
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--RotorOps settings that are safe to change dynamically (ideally from the mission editor in DO SCRIPT for ease of use)
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RotorOps.voice_overs = true
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@ -29,8 +30,8 @@ RotorOps.ai_red_vehicle_groups = {}
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RotorOps.ai_blue_vehicle_groups = {}
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RotorOps.ai_tasks = {}
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trigger.action.outText("ROTOR OPS STARTED", 5)
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env.info("ROTOR OPS STARTED")
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trigger.action.outText("ROTOR OPS STARTED: "..RotorOps.version, 5)
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env.info("ROTOR OPS STARTED: "..RotorOps.version)
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local staged_units --table of ground units that started in the staging zone
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local commandDB = {}
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@ -438,9 +439,9 @@ function RotorOps.aiExecute(vars)
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local last_task = vars.last_task
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local group_name = vars.group_name
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local task = RotorOps.ai_tasks[group_name].ai_task
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local zone = vars.zone
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local zone = RotorOps.ai_tasks[group_name].zone
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if vars.zone then zone = vars.zone end
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-- if vars.zone then zone = vars.zone end
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--debugMsg("tasking: "..group_name.." : "..task .." zone:"..zone)
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if Group.isExist(Group.getByName(group_name)) ~= true or #Group.getByName(group_name):getUnits() < 1 then
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@ -1,5 +1,5 @@
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--[[ This is handy for development, so that you don't need to delete and re-add the individual scripts in the ME when you make a change. These will not be packaged with the .miz, so you shouldn't use this script loader for packaging .miz files for other machines/users. You'll want to add each script individually with a DO SCRIPT FILE ]]--
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assert(loadfile("C:\\RotorOps\\mist_4_4_90.lua"))()
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assert(loadfile("C:\\RotorOps\\Splash_Damage_2_0.lua"))()
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assert(loadfile("C:\\RotorOps\\CTLD.lua"))()
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assert(loadfile("C:\\RotorOps\\RotorOps.lua"))()
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assert(loadfile("C:\\RotorOps\\Splash_Damage_2_0.lua"))()
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