Update RotorOps.lua

This commit is contained in:
spencer-ki 2022-01-10 22:59:07 -08:00
parent 330eac202d
commit 5890063f46

View File

@ -7,7 +7,7 @@ RotorOps.ground_speed = 60 --max speed for ground vehicles moving between zones
RotorOps.zone_status_display = true --constantly show units remaining and zone status on screen
RotorOps.max_units_left = 0 --allow clearing the zone when a few units are left to prevent frustration with units getting stuck in buildings etc
RotorOps.force_offroad = false --affects "move_to_zone" tasks only
RotorOps.ctld_sound_effects = false --sound effects for troop pickup/dropoffs
--RotorOps settings that are proabably safe to change
RotorOps.transports = {'UH-1H', 'Mi-8MT', 'Mi-24P', 'SA342M', 'SA342L', 'SA342Mistral'} --players flying these will have ctld transport access
@ -74,10 +74,35 @@ local gameMsgs = {
{'GET OUR TROOPS TO CHARLIE!', 'get_troops_charlie.ogg'},
{'GET OUR TROOPS TO DELTA!', 'get_troops_delta.ogg'},
},
}
local sound_effects = {
["troops"] = {
["pickup"] = {},
["dropoff"] = {},
}
}
function RotorOps.registerCtldCallbacks(var)
ctld.addCallback(function(_args)
--trigger.action.outText("dbg: ".. mist.utils.tableShow(_args), 5)
local action = _args.action
local unit = _args.unit
local picked_troops = _args.onboard
local dropped_troops = _args.unloaded
--trigger.action.outText("dbg: ".. mist.utils.tableShow(_args), 5)
if action == "load_troops" or action == "extract_troops" then
trigger.action.outSoundForGroup(unit:getGroup():getID() , sound_effects.troops.pickup[math.random(1, #sound_effects.troops.pickup)])
elseif action == "unload_troops_zone" or action == "dropped_troops" then
trigger.action.outSoundForGroup(unit:getGroup():getID() , sound_effects.troops.dropoff[math.random(1, #sound_effects.troops.pickup)])
end
end)
end
---UTILITY FUNCTIONS---
local function debugMsg(text)
@ -770,7 +795,9 @@ function RotorOps.setupConflict(_game_state_flag)
RotorOps.game_state = RotorOps.game_states.not_started
trigger.action.setUserFlag(RotorOps.game_state_flag, RotorOps.game_states.not_started)
trigger.action.outText("ALL TROOPS GET TO TRANSPORT AND PREPARE FOR DEPLOYMENT!" , 10, false)
if RotorOps.ctld_sound_effects == true then
local timer_id = timer.scheduleFunction(RotorOps.registerCtldCallbacks, 1, timer.getTime() + 5)
end
end