mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
..
This commit is contained in:
parent
2458576b18
commit
5e0bfe5cb7
33
RotorOps.lua
33
RotorOps.lua
@ -6,11 +6,15 @@ RotorOps.game_state = 0
|
||||
RotorOps.ground_speed = 10
|
||||
RotorOps.auto_push = true
|
||||
|
||||
|
||||
|
||||
RotorOps.zones = {}
|
||||
RotorOps.active_zone = ""
|
||||
RotorOps.active_zone_index = 1
|
||||
RotorOps.active_zone_flag = 1
|
||||
|
||||
RotorOps.staging_zone = ""
|
||||
|
||||
trigger.action.outText("ROTOR OPS STARTED", 5)
|
||||
env.info("ROTOR OPS STARTED")
|
||||
|
||||
@ -100,7 +104,7 @@ local function gameMsg(event, _index)
|
||||
debugTable(event)
|
||||
local index = 1
|
||||
if _index ~= nill then
|
||||
index = _index
|
||||
index = _index + 1
|
||||
end
|
||||
if tableHasKey(event, index) then
|
||||
trigger.action.outText(event[index][1], 5, true)
|
||||
@ -311,14 +315,16 @@ function RotorOps.assessUnitsInZone(var)
|
||||
local blue_infantry = RotorOps.sortOutInfantry(blue_ground_units).infantry
|
||||
local blue_vehicles = RotorOps.sortOutInfantry(blue_ground_units).not_infantry
|
||||
|
||||
debugMsg(#red_ground_units)
|
||||
|
||||
--is the active zone cleared?
|
||||
local active_zone_status_flag = RotorOps.zones[RotorOps.active_zone_index].zone_status_flag
|
||||
local max_units_left = 100003 --allow clearing the zone when a few units are left to prevent frustration with units getting stuck in buildings etc
|
||||
local max_units_left = 0 --allow clearing the zone when a few units are left to prevent frustration with units getting stuck in buildings etc
|
||||
if #red_ground_units <= max_units_left then
|
||||
trigger.action.setUserFlag(active_zone_status_flag, RotorOps.zone_states.cleared) --set the zone's flag to cleared
|
||||
gameMsg(gameMsgs.cleared, RotorOps.active_zone_index)
|
||||
if RotorOps.auto_push then
|
||||
RotorOps.pushZone(RotorOps.active_zone_index + 1)
|
||||
--RotorOps.pushZone()
|
||||
end
|
||||
end
|
||||
|
||||
@ -341,7 +347,6 @@ function RotorOps.assessUnitsInZone(var)
|
||||
local header = ""
|
||||
local body = ""
|
||||
|
||||
local active_zone_status = trigger.misc.getUserFlag(RotorOps.zones[RotorOps.active_zone_index].zone_status_flag)
|
||||
if RotorOps.game_state == RotorOps.game_states.in_progress then
|
||||
if active_zone_status == RotorOps.zone_states.cleared then
|
||||
header = "["..RotorOps.active_zone .. " CLEARED!] "
|
||||
@ -440,12 +445,11 @@ function RotorOps.startConflict()
|
||||
commandDB['push_zone'] = missionCommands.addCommand( "Push to next zone", conflict_zones_menu , RotorOps.pushZone)
|
||||
commandDB['fall_back'] = missionCommands.addCommand( "Fall back to prev zone" , conflict_zones_menu , RotorOps.fallBack)
|
||||
|
||||
gameMsg(gameMsgs.push, 2)
|
||||
RotorOps.setActiveZone(2)
|
||||
staged_units = mist.getUnitsInZones(mist.makeUnitTable({'[all][vehicle]'}), {RotorOps.zones[1].name})
|
||||
staged_units = mist.getUnitsInZones(mist.makeUnitTable({'[all][vehicle]'}), {RotorOps.staging_zone})
|
||||
--local helicopters = mist.getUnitsInZones(mist.makeUnitTable({'[all][helicopter]'}), {RotorOps.zones[1].name})
|
||||
--RotorOps.sendUnitsToZone(helicopters, RotorOps.zones[2].name, nil, nil, 90)
|
||||
RotorOps.sendUnitsToZone(staged_units, RotorOps.zones[2].name)
|
||||
RotorOps.sendUnitsToZone(staged_units, RotorOps.zones[1].name)
|
||||
RotorOps.setActiveZone(1)
|
||||
end
|
||||
|
||||
function RotorOps.gameWon()
|
||||
@ -455,7 +459,6 @@ end
|
||||
|
||||
function RotorOps.setActiveZone(new_index)
|
||||
local old_index = RotorOps.active_zone_index
|
||||
--local new_index = RotorOps.active_zone_index + value
|
||||
if new_index > #RotorOps.zones then
|
||||
new_index = #RotorOps.zones
|
||||
end
|
||||
@ -470,12 +473,13 @@ function RotorOps.setActiveZone(new_index)
|
||||
RotorOps.active_zone_index = new_index
|
||||
trigger.action.setUserFlag(RotorOps.zones[new_index].zone_status_flag, RotorOps.zone_states.active)
|
||||
--trigger.action.setUserFlag(RotorOps.zones[new_index].zone_status_flag, RotorOps.zone_states.) --set another type of zone flag here
|
||||
if new_index < old_index then gameMsg(gameMsgs.fallback, new_index) end
|
||||
if new_index > old_index then gameMsg(gameMsgs.push, new_index) end
|
||||
|
||||
|
||||
end
|
||||
|
||||
if new_index < old_index then gameMsg(gameMsgs.fallback, new_index) end
|
||||
if new_index > old_index then gameMsg(gameMsgs.push, new_index) end
|
||||
|
||||
RotorOps.active_zone = RotorOps.zones[new_index].name
|
||||
debugMsg("active zone: "..RotorOps.active_zone.." old zone: "..RotorOps.zones[old_index].name)
|
||||
trigger.action.setUserFlag(RotorOps.active_zone_flag, RotorOps.active_zone_index)
|
||||
@ -565,14 +569,17 @@ function RotorOps.addZone(_name, _zone_status_flag)
|
||||
end
|
||||
end
|
||||
|
||||
function RotorOps.stagingZone(_name)
|
||||
RotorOps.staging_zone = _name
|
||||
end
|
||||
|
||||
function RotorOps.setupConflict(_active_zone_flag)
|
||||
local id = timer.scheduleFunction(RotorOps.assessUnitsInZone, 1, timer.getTime() + 5)
|
||||
RotorOps.addPilots(1)
|
||||
RotorOps.setupCTLD()
|
||||
RotorOps.setupRadioMenu()
|
||||
RotorOps.active_zone_flag = _active_zone_flag
|
||||
RotorOps.game_state = RotorOps.game_states.not_started
|
||||
--RotorOps.setActiveZone(2)
|
||||
local id = timer.scheduleFunction(RotorOps.assessUnitsInZone, 1, timer.getTime() + 5)
|
||||
end
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user