server prep

-adds checkbox for adding server scripts
-server script adds perk to points conversion
-drone invisibility #needs_testing
This commit is contained in:
spencershepard
2024-01-17 20:14:47 -08:00
committed by Spencer Shepard
parent 26e12fa733
commit 70a5fd4db3
6 changed files with 113 additions and 43 deletions

View File

@@ -31,7 +31,7 @@ RotorOpsPerks.player_update_messages = true --set to false to disable messages w
RotorOpsPerks.debug = false
RotorOpsPerks.points = {
player_default=0, --how many points each player will start with
player_default=1000, --how many points each player will start with
kill=10,
kill_inf=5,
kill_heli=20,
@@ -252,8 +252,16 @@ function RotorOpsPerks.spawnJtacDrone(dest_point, country, laser_code)
end
trigger.action.outText('JTAC DRONE IS ON STATION!', 10)
SetInvisible = {
id = 'SetInvisible',
params = {
value = true
}
}
--set a timer for one minute
timer.scheduleFunction(function()
Group.getByName(new_group.name):getController():setTask(SetInvisible)
Group.getByName(new_group.name):getController():setTask(orbit)
Group.getByName(new_group.name):getController():setOption(AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION)
local _code = table.remove(ctld.jtacGeneratedLaserCodes, 1)
@@ -480,6 +488,19 @@ function RotorOpsPerks.scorePoints(player_group_name, points, message)
end
function RotorOpsPerks.getPointsBalance(player_group_name)
local players = RotorOpsPerks.playersByGroupName(player_group_name)
if not players then
return false
end
local total_points = 0
for _, player in pairs(players) do
total_points = total_points + player.points
end
return total_points
end
function RotorOpsPerks.checkPoints(player_group_name)
local groupId = Group.getByName(player_group_name):getID()
local players = RotorOpsPerks.playersByGroupName(player_group_name)

View File

@@ -1,18 +1,10 @@
RotorOpsServer = {}
RotorOpsServer.version = "0.3"
RotorOpsServer.version = "0.4"
trigger.action.outText("ROTOROPS SERVER SCRIPT: "..RotorOpsServer.version, 5)
env.info("ROTOROPS SERVER SCRIPT STARTED: "..RotorOpsServer.version)
--For SpecialK's DCSServerBot
RotorOpsServer.dcsbot = {}
RotorOpsServer.dcsbot.enabled = true
RotorOpsServer.dcsbot.points = {}
RotorOpsServer.dcsbot.points.troop_drop = 6
RotorOpsServer.dcsbot.points.unpack = 5
RotorOpsServer.dcsbot.points.rearm_repair = 3
--Mission Ending
RotorOpsServer.time_to_end = 600
RotorOpsServer.time_to_end = 900
function RotorOpsServer.endMission(secs)
if secs then
@@ -36,33 +28,48 @@ function RotorOpsServer.endMission(secs)
countdown()
end
function RotorOpsServer.registerCtldCallbacks()
ctld.addCallback(function(_args)
local action = _args.action
local unit = _args.unit
local picked_troops = _args.onboard
local dropped_troops = _args.unloaded
--env.info("ctld callback: ".. mist.utils.tableShow(_args))
local playername = unit:getPlayerName()
if RotorOpsServer.dcsbot.enabled and dcsbot and playername then
if action == "unload_troops_zone" or action == "dropped_troops" then
if RotorOps.isUnitInZone(unit, RotorOps.active_zone) then
env.info('RotorOpsServer: adding points (unload troops in active zone) for ' ..playername)
net.send_chat(playername .. " dropped troops into the active zone. [" .. RotorOpsServer.dcsbot.points.troop_drop .. " points]")
dcsbot.addUserPoints(playername, RotorOpsServer.dcsbot.points.troop_drop)
end
elseif action == "rearm" or action == "repair" then
env.info('RotorOpsServer: adding points (rearm/repair) for ' ..playername)
net.send_chat(playername .. " repaired/rearmed our defenses. [" .. RotorOpsServer.dcsbot.points.rearm_repair .. " points]")
dcsbot.addUserPoints(playername, RotorOpsServer.dcsbot.points.rearm_repair)
elseif action == "unpack" then
env.info('RotorOpsServer: adding points (unpack) for ' ..playername)
net.send_chat(playername .. " unpacked ground units. [" .. RotorOpsServer.dcsbot.points.unpack .. " points]")
dcsbot.addUserPoints(playername, RotorOpsServer.dcsbot.points.unpack)
end
end
end)
function RotorOpsServer.convertPointsToSpawnCredits(playerName, points)
if dcsbot then
env.info("RotorOpsServer: Converting "..points.." points to spawn credits for "..playerName)
dcsbot.addUserPoints(playerName, points)
return true
end
return false
end
RotorOpsServer.registerCtldCallbacks()
function RotorOpsServer.addPerks()
env.info("RotorOpsServer: Adding perks to RotorOpsPerks.")
---- PERKS: Convert points to spawn credits ----
RotorOpsPerks.perks["spawnCredits"] = {
perk_name='spawnCredits',
display_name='Buy 10 Spawn Credits',
cost=50,
cooldown=0,
max_per_player=1000,
max_per_mission=1000,
at_mark=false,
at_position=true,
enabled=true,
sides={0,1,2},
}
RotorOpsPerks.perks.spawnCredits["action_function"] = function(args)
local playerName = Unit.getByName(args.player_unit_name):getPlayerName()
return RotorOpsServer.convertPointsToSpawnCredits(playerName, 10)
end
---- End of Spawn Credits Perk ----
end
if dcsbot then
RotorOpsServer.addPerks()
else
env.warning("RotorOpsServer: DCSBot not found. Perks not added.")
end