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# What is RotorOps?
RotorOps is a mission generator and gameplay script for DCS: World. At it's heart is a gametype called Conflict, which requires helicopter operations to win battles on the ground. This is fun territory capture game that promotes focus on individual 'conflict zones'.
RotorOps is a mission generator and gameplay script for DCS: World. At its heart is a game type called Conflict, which requires helicopter operations to win battles on the ground. This is a fun territory capture game that promotes focus on individual 'conflict zones'.
At the core of the RotorOps script are AI enhancements that provide a dynamic ground war by causing automatic conflicts between ground forces and a progression of the front line.
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- Splash Damage 2 script for more realistic explosions that no longer require direct hits.
- CTLD troop and logistics tranport automatically integrated and enhanced with sound effects.
- CTLD troop and logistics transport automatically integrated and enhanced with sound effects.
- Play the role of the attacking or defending force.
- Single player and multiplayer slot creation.
- Single-player and multiplayer slot creation.
## Demo Missions
RotorOps: Aleppo Under Siege https://www.digitalcombatsimulator.com/en/files/3320079/
@ -26,7 +26,7 @@ Rota Landing (Mr. Nobody) https://www.digitalcombatsimulator.com/en/files/332018
# RotorOps: Conflict
Conflict is a gametype in which attacking forces must clear Conflict Zones of defending ground forces. Once a zone is cleared, the next zone is activated and ground vehicles will move to the next Conflict Zone automatically.
Conflict is a game type in which attacking forces must clear Conflict Zones of defending ground forces. Once a zone is cleared, the next zone is activated and ground vehicles will move to the next Conflict Zone automatically.
![alt text](https://raw.githubusercontent.com/spencershepard/RotorOps/develop/documentation/images/rotorops%20conflict%20zones.png?raw=true)
@ -40,18 +40,18 @@ CTLD logistics crates are available from your starting base or staging zone. Th
The attacking side starts with ground units that move progressively through enemy conflict zones, seeking out enemy units within each zone. Protecting these ground forces is essential for establishing forward bases for rearming, troop pickup, and winning the battle
### Troop Transport:
Never before has infantry been so important in DCS! Pickup troops from the staging area or a cleared conflict zone and deliver them to the active conflict zone. They will move through the zone until no enemies remain (or until they are killed). Very useful for flushing out enemy infantry and vehicles in densely forested or urban areas. JTAC units can mark important targets with smoke and laser.
Never before has infantry been so important in DCS! Pick up troops from the staging area or a cleared conflict zone and deliver them to the active conflict zone. They will move through the zone until no enemies remain (or until they are killed). Very useful for flushing out enemy infantry and vehicles in densely forested or urban areas. JTAC units can mark important targets with smoke and laser.
### Ground Attack:
Destroy enemy vehicles and infantry to ensure the survival of our own ground units. Clearing conflict zones of enemy units is essential for establishing forward bases for rearming and refueling. All enemy ground units must be destroyed to win the battle!
### Fixed-wing CAP/CAS:
Enemy attack helicopters and planes are optional in the generator. Add slots in the mission generator for fixed wing flights to provide cover for our helicopters and ground units. For a unique challenge, try Defense mode in a fixed wing ground attack role...enemies are nearly always in motion.
Enemy attack helicopters and planes are optional in the generator. Add slots in the mission generator for fixed-wing flights to provide cover for our helicopters and ground units. For a unique challenge, try Defense mode in a fixed-wing ground attack role...enemies are nearly always in motion.
## Mission Generator and Customization
The mission generator works by automatically placing units and trigger actions into a map template with defined airports and trigger zones.
Missions produced by the generator are easy to modify and understand. For example, units can be moved, and player flights can be added without issue. Use the result of the mission generator for quick plays, or build on it for something epic. Trigger actions are setup, labelled and commented so that you can understand how things work and add your own actions. A additional library of voiceover files are provided for your own use.
Missions produced by the generator are easy to modify and understand. For example, units can be moved, and player flights can be added without issue. Use the result of the mission generator for quick plays, or build on it for something epic. Trigger actions are set up, labeled, and commented so that you can understand how things work and add your own actions. An additional library of voiceover files is provided for your own use.
Easily add your own templates for friendly/enemy ground units directly in the DCS mission editor.
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The mission generator would not be possible without PyDCS:
https://github.com/pydcs/dcs
https://github.com/pydcs/dcs