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https://github.com/spencershepard/RotorOps.git
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transport helos update
-UH-60L troop capacity set to 11 -bugfix: AI enemy planes/helicopters attacked invisible FARPS -generator now produces an error log -Syria scenario FARP support units invulnerable -all red/blue coalition objects now swap sides for defense mode, including carriers and FARPs -forces templates can include air units with customization for loadout, livery, and skill -carrier and FARP parking for enemy helicopters -parking now supports multiple airports per side -improved AI flight orbits (now onside and perpendicular to closest enemy airport) -enemy transport helicopters! Random troop drops in enemy-occupied zones -'APCs spawn infantry' now disables conflict zones as infinite troop pickup zones -bug fix: add zone triggers can be added in wrong order -Combined Joint Task Forces now supported -disable pickup zone smoke option added -Scenario briefing now viewable in generator -defending vehicles disperse on attack (script option) -AWACs escorts now weapons-free and engage enemy air threats -briefing images added -new Persian Gulf scenario
This commit is contained in:
@@ -48,7 +48,7 @@ class Ui_MainWindow(object):
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"padding: 4px;")
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self.generateButton.setObjectName("generateButton")
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self.description_textBrowser = QtWidgets.QTextBrowser(self.centralwidget)
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self.description_textBrowser.setGeometry(QtCore.QRect(710, 20, 331, 131))
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self.description_textBrowser.setGeometry(QtCore.QRect(670, 30, 501, 131))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.description_textBrowser.setFont(font)
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@@ -113,7 +113,7 @@ class Ui_MainWindow(object):
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self.scenario_label_4.setAlignment(QtCore.Qt.AlignCenter)
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self.scenario_label_4.setObjectName("scenario_label_4")
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self.game_status_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.game_status_checkBox.setGeometry(QtCore.QRect(810, 790, 191, 16))
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self.game_status_checkBox.setGeometry(QtCore.QRect(810, 760, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.game_status_checkBox.setFont(font)
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@@ -121,7 +121,7 @@ class Ui_MainWindow(object):
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self.game_status_checkBox.setTristate(False)
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self.game_status_checkBox.setObjectName("game_status_checkBox")
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self.voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.voiceovers_checkBox.setGeometry(QtCore.QRect(810, 820, 191, 16))
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self.voiceovers_checkBox.setGeometry(QtCore.QRect(810, 790, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.voiceovers_checkBox.setFont(font)
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@@ -154,6 +154,7 @@ class Ui_MainWindow(object):
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font = QtGui.QFont()
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font.setPointSize(10)
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self.apcs_spawn_checkBox.setFont(font)
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self.apcs_spawn_checkBox.setChecked(True)
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self.apcs_spawn_checkBox.setObjectName("apcs_spawn_checkBox")
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self.inf_spawn_spinBox = QtWidgets.QSpinBox(self.centralwidget)
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self.inf_spawn_spinBox.setGeometry(QtCore.QRect(670, 340, 51, 31))
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@@ -191,7 +192,7 @@ class Ui_MainWindow(object):
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self.label_2.setFont(font)
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self.label_2.setObjectName("label_2")
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self.force_offroad_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.force_offroad_checkBox.setGeometry(QtCore.QRect(810, 760, 191, 16))
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self.force_offroad_checkBox.setGeometry(QtCore.QRect(810, 820, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.force_offroad_checkBox.setFont(font)
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@@ -311,6 +312,13 @@ class Ui_MainWindow(object):
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self.troop_drop_spinBox.setMaximum(10)
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self.troop_drop_spinBox.setProperty("value", 4)
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self.troop_drop_spinBox.setObjectName("troop_drop_spinBox")
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self.smoke_pickup_zone_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.smoke_pickup_zone_checkBox.setGeometry(QtCore.QRect(810, 690, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.smoke_pickup_zone_checkBox.setFont(font)
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self.smoke_pickup_zone_checkBox.setChecked(True)
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self.smoke_pickup_zone_checkBox.setObjectName("smoke_pickup_zone_checkBox")
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self.background_label.raise_()
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self.scenario_comboBox.raise_()
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self.scenario_label.raise_()
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@@ -354,6 +362,7 @@ class Ui_MainWindow(object):
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self.e_transport_helos_spinBox.raise_()
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self.label_3.raise_()
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self.troop_drop_spinBox.raise_()
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self.smoke_pickup_zone_checkBox.raise_()
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MainWindow.setCentralWidget(self.centralwidget)
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self.menubar = QtWidgets.QMenuBar(MainWindow)
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self.menubar.setGeometry(QtCore.QRect(0, 0, 1209, 26))
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@@ -417,7 +426,7 @@ class Ui_MainWindow(object):
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self.label.setText(_translate("MainWindow", "Infantry Spawns per zone:"))
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self.slot_template_comboBox.setStatusTip(_translate("MainWindow", "Default player/client spawn locations at a friendly airport."))
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self.label_2.setText(_translate("MainWindow", "Player Slots"))
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self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers."))
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self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. "))
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self.force_offroad_checkBox.setText(_translate("MainWindow", "Force Offroad"))
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self.defense_checkBox.setText(_translate("MainWindow", "Defensive Mode"))
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self.e_attack_helos_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack helicopter group spawns."))
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@@ -444,6 +453,8 @@ class Ui_MainWindow(object):
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self.label_3.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
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self.label_3.setText(_translate("MainWindow", "Transport Drop Points:"))
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self.troop_drop_spinBox.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
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self.smoke_pickup_zone_checkBox.setStatusTip(_translate("MainWindow", "Infinite troop pickup zones will be marked with blue smoke."))
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self.smoke_pickup_zone_checkBox.setText(_translate("MainWindow", "Smoke at Troop Pickup Zones"))
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self.action_generateMission.setText(_translate("MainWindow", "_generateMission"))
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self.action_scenarioSelected.setText(_translate("MainWindow", "_scenarioSelected"))
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self.action_blueforcesSelected.setText(_translate("MainWindow", "_blueforcesSelected"))
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