transport helos update

-UH-60L troop capacity set to 11
-bugfix: AI enemy planes/helicopters attacked invisible FARPS
-generator now produces an error log
-Syria scenario FARP support units invulnerable
-all red/blue coalition objects now swap sides for defense mode, including carriers and FARPs
-forces templates can include air units with customization for loadout, livery, and skill
-carrier and FARP parking for enemy helicopters
-parking now supports multiple airports per side
-improved AI flight orbits (now onside and perpendicular to closest enemy airport)
-enemy transport helicopters!  Random troop drops in enemy-occupied zones
-'APCs spawn infantry' now disables conflict zones as infinite troop pickup zones
-bug fix: add zone triggers can be added in wrong order
-Combined Joint Task Forces now supported
-disable pickup zone smoke option added
-Scenario briefing now viewable in generator
-defending vehicles disperse on attack (script option)
-AWACs escorts now weapons-free and engage enemy air threats
-briefing images added
-new Persian Gulf scenario
This commit is contained in:
spencer-ki 2022-02-19 12:44:10 -08:00
parent ad11fd7937
commit bdf5d95f48
24 changed files with 247 additions and 202 deletions

1
.gitignore vendored
View File

@ -12,3 +12,4 @@ MissionGenerator.exe
incoming templates/
Generator/utils/extract units/source.miz
Generator/utils/extract units/units.txt
generator.log

View File

@ -171,6 +171,8 @@ class Window(QMainWindow, Ui_MainWindow):
"Infantry Spawn Zones: " + str(spawn_zones) + "\n" +
"Approx Distance: " + str(math.floor(RotorOpsUtils.convertMeterToNM(conflict_zone_distance_sum))) + "nm \n"
#"Validity Check:" + str(validateTemplate())
+ "\n== BRIEFING ==\n\n"
+ source_mission.description_text()
)
#self.description_textBrowser.setText("File error occured.")
@ -202,6 +204,7 @@ class Window(QMainWindow, Ui_MainWindow):
"inf_spawn_msgs": self.inf_spawn_voiceovers_checkBox.isChecked(),
"e_transport_helos": self.e_transport_helos_spinBox.value(),
"transport_drop_qty": self.troop_drop_spinBox.value(),
"smoke_pickup_zones": self.smoke_pickup_zone_checkBox.isChecked(),
}
os.chdir(self.m.home_dir + '/Generator')
n = ROps.RotorOpsMission()

View File

@ -48,7 +48,7 @@ class Ui_MainWindow(object):
"padding: 4px;")
self.generateButton.setObjectName("generateButton")
self.description_textBrowser = QtWidgets.QTextBrowser(self.centralwidget)
self.description_textBrowser.setGeometry(QtCore.QRect(710, 20, 331, 131))
self.description_textBrowser.setGeometry(QtCore.QRect(670, 30, 501, 131))
font = QtGui.QFont()
font.setPointSize(9)
self.description_textBrowser.setFont(font)
@ -113,7 +113,7 @@ class Ui_MainWindow(object):
self.scenario_label_4.setAlignment(QtCore.Qt.AlignCenter)
self.scenario_label_4.setObjectName("scenario_label_4")
self.game_status_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.game_status_checkBox.setGeometry(QtCore.QRect(810, 790, 191, 16))
self.game_status_checkBox.setGeometry(QtCore.QRect(810, 760, 191, 16))
font = QtGui.QFont()
font.setPointSize(9)
self.game_status_checkBox.setFont(font)
@ -121,7 +121,7 @@ class Ui_MainWindow(object):
self.game_status_checkBox.setTristate(False)
self.game_status_checkBox.setObjectName("game_status_checkBox")
self.voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.voiceovers_checkBox.setGeometry(QtCore.QRect(810, 820, 191, 16))
self.voiceovers_checkBox.setGeometry(QtCore.QRect(810, 790, 191, 16))
font = QtGui.QFont()
font.setPointSize(9)
self.voiceovers_checkBox.setFont(font)
@ -154,6 +154,7 @@ class Ui_MainWindow(object):
font = QtGui.QFont()
font.setPointSize(10)
self.apcs_spawn_checkBox.setFont(font)
self.apcs_spawn_checkBox.setChecked(True)
self.apcs_spawn_checkBox.setObjectName("apcs_spawn_checkBox")
self.inf_spawn_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.inf_spawn_spinBox.setGeometry(QtCore.QRect(670, 340, 51, 31))
@ -191,7 +192,7 @@ class Ui_MainWindow(object):
self.label_2.setFont(font)
self.label_2.setObjectName("label_2")
self.force_offroad_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.force_offroad_checkBox.setGeometry(QtCore.QRect(810, 760, 191, 16))
self.force_offroad_checkBox.setGeometry(QtCore.QRect(810, 820, 191, 16))
font = QtGui.QFont()
font.setPointSize(9)
self.force_offroad_checkBox.setFont(font)
@ -311,6 +312,13 @@ class Ui_MainWindow(object):
self.troop_drop_spinBox.setMaximum(10)
self.troop_drop_spinBox.setProperty("value", 4)
self.troop_drop_spinBox.setObjectName("troop_drop_spinBox")
self.smoke_pickup_zone_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.smoke_pickup_zone_checkBox.setGeometry(QtCore.QRect(810, 690, 251, 31))
font = QtGui.QFont()
font.setPointSize(9)
self.smoke_pickup_zone_checkBox.setFont(font)
self.smoke_pickup_zone_checkBox.setChecked(True)
self.smoke_pickup_zone_checkBox.setObjectName("smoke_pickup_zone_checkBox")
self.background_label.raise_()
self.scenario_comboBox.raise_()
self.scenario_label.raise_()
@ -354,6 +362,7 @@ class Ui_MainWindow(object):
self.e_transport_helos_spinBox.raise_()
self.label_3.raise_()
self.troop_drop_spinBox.raise_()
self.smoke_pickup_zone_checkBox.raise_()
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 1209, 26))
@ -417,7 +426,7 @@ class Ui_MainWindow(object):
self.label.setText(_translate("MainWindow", "Infantry Spawns per zone:"))
self.slot_template_comboBox.setStatusTip(_translate("MainWindow", "Default player/client spawn locations at a friendly airport."))
self.label_2.setText(_translate("MainWindow", "Player Slots"))
self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers."))
self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. "))
self.force_offroad_checkBox.setText(_translate("MainWindow", "Force Offroad"))
self.defense_checkBox.setText(_translate("MainWindow", "Defensive Mode"))
self.e_attack_helos_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack helicopter group spawns."))
@ -444,6 +453,8 @@ class Ui_MainWindow(object):
self.label_3.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
self.label_3.setText(_translate("MainWindow", "Transport Drop Points:"))
self.troop_drop_spinBox.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
self.smoke_pickup_zone_checkBox.setStatusTip(_translate("MainWindow", "Infinite troop pickup zones will be marked with blue smoke."))
self.smoke_pickup_zone_checkBox.setText(_translate("MainWindow", "Smoke at Troop Pickup Zones"))
self.action_generateMission.setText(_translate("MainWindow", "_generateMission"))
self.action_scenarioSelected.setText(_translate("MainWindow", "_scenarioSelected"))
self.action_blueforcesSelected.setText(_translate("MainWindow", "_blueforcesSelected"))

View File

@ -96,9 +96,9 @@ padding: 4px;</string>
<widget class="QTextBrowser" name="description_textBrowser">
<property name="geometry">
<rect>
<x>710</x>
<y>20</y>
<width>331</width>
<x>670</x>
<y>30</y>
<width>501</width>
<height>131</height>
</rect>
</property>
@ -313,7 +313,7 @@ p, li { white-space: pre-wrap; }
<property name="geometry">
<rect>
<x>810</x>
<y>790</y>
<y>760</y>
<width>191</width>
<height>16</height>
</rect>
@ -340,7 +340,7 @@ p, li { white-space: pre-wrap; }
<property name="geometry">
<rect>
<x>810</x>
<y>820</y>
<y>790</y>
<width>191</width>
<height>16</height>
</rect>
@ -449,6 +449,9 @@ p, li { white-space: pre-wrap; }
<property name="text">
<string>APCs Spawn Infantry</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QSpinBox" name="inf_spawn_spinBox">
<property name="geometry">
@ -570,7 +573,7 @@ p, li { white-space: pre-wrap; }
<property name="geometry">
<rect>
<x>810</x>
<y>760</y>
<y>820</y>
<width>191</width>
<height>16</height>
</rect>
@ -581,7 +584,7 @@ p, li { white-space: pre-wrap; }
</font>
</property>
<property name="statusTip">
<string>May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers.</string>
<string>May help prevent long travel times or pathfinding issues. </string>
</property>
<property name="text">
<string>Force Offroad</string>
@ -957,6 +960,30 @@ p, li { white-space: pre-wrap; }
<number>4</number>
</property>
</widget>
<widget class="QCheckBox" name="smoke_pickup_zone_checkBox">
<property name="geometry">
<rect>
<x>810</x>
<y>690</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Infinite troop pickup zones will be marked with blue smoke.</string>
</property>
<property name="text">
<string>Smoke at Troop Pickup Zones</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<zorder>background_label</zorder>
<zorder>scenario_comboBox</zorder>
<zorder>scenario_label</zorder>
@ -1000,6 +1027,7 @@ p, li { white-space: pre-wrap; }
<zorder>e_transport_helos_spinBox</zorder>
<zorder>label_3</zorder>
<zorder>troop_drop_spinBox</zorder>
<zorder>smoke_pickup_zone_checkBox</zorder>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">

View File

@ -11,7 +11,7 @@ import random
class VehicleTemplate:
class USA:
class CombinedJointTaskForcesBlue:
@staticmethod
def zone_farp(mission, country, farp_country, position, heading, name, late_activation):
@ -24,7 +24,8 @@ class VehicleTemplate:
[
dcs.vehicles.Unarmed.M_818,
dcs.vehicles.AirDefence.Vulcan,
dcs.vehicles.Unarmed.Ural_375
dcs.vehicles.Unarmed.Ural_375,
dcs.vehicles.Unarmed.M978_HEMTT_Tanker
],
position.point_from_heading(45, 7),
heading=random.randint(0, 359),

View File

@ -75,7 +75,7 @@ class RotorOpsMission:
forces = {}
vehicles = []
attack_helos = []
transp_helos = []
transport_helos = []
attack_planes = []
fighter_planes = []
@ -95,7 +95,7 @@ class RotorOpsMission:
if helicopter_group.task == 'CAS':
attack_helos.append(helicopter_group)
elif helicopter_group.task == 'Transport':
transp_helos.append(helicopter_group)
transport_helos.append(helicopter_group)
for plane_group in country_obj.plane_group:
if plane_group.task == 'CAS':
attack_planes.append(plane_group)
@ -104,7 +104,7 @@ class RotorOpsMission:
forces["vehicles"] = vehicles
forces["attack_helos"] = attack_helos
forces["transp_helos"] = transp_helos
forces["transport_helos"] = transport_helos
forces["attack_planes"] = attack_planes
forces["fighter_planes"] = fighter_planes
@ -119,13 +119,21 @@ class RotorOpsMission:
self.m.load_file(options["scenario_filename"])
if not self.m.country("Russia") or not self.m.country("USA"):
failure_msg = "You must include a USA and Russia unit in the scenario template. See the instructions in " + self.scenarios_dir
if not self.m.country("Combined Joint Task Forces Red") or not self.m.country("Combined Joint Task Forces Blue"):
failure_msg = "You must include a CombinedJointTaskForcesBlue and CombinedJointTaskForcesRed unit in the scenario template. See the instructions in " + self.scenarios_dir
return {"success": False, "failure_msg": failure_msg}
red_forces = self.getUnitsFromMiz(options["red_forces_filename"], "red")
blue_forces = self.getUnitsFromMiz(options["blue_forces_filename"], "blue")
# Add coalitions (we may be able to add CJTF here instead of requiring templates to have objects of those coalitions)
self.m.coalition.get("red").add_country(dcs.countries.Russia())
self.m.coalition.get("blue").add_country(dcs.countries.USA())
self.m.add_picture_blue(self.assets_dir + '/briefing1.png')
self.m.add_picture_blue(self.assets_dir + '/briefing2.png')
# add zones to target mission
zone_names = ["ALPHA", "BRAVO", "CHARLIE", "DELTA"]
@ -157,18 +165,18 @@ class RotorOpsMission:
#Populate Red zones with ground units
for zone_name in red_zones:
if red_forces["vehicles"]:
self.addGroundGroups(red_zones[zone_name], self.m.country('Russia'), red_forces["vehicles"], options["red_quantity"])
self.addGroundGroups(red_zones[zone_name], self.m.country('Combined Joint Task Forces Red'), red_forces["vehicles"], options["red_quantity"])
#Add red FARPS
if options["zone_farps"] != "farp_never" and not options["defending"]:
RotorOpsGroups.VehicleTemplate.USA.zone_farp(self.m, self.m.country('USA'),
self.m.country('Russia'),
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country('Combined Joint Task Forces Blue'),
self.m.country('Combined Joint Task Forces Blue'),
red_zones[zone_name].position,
180, zone_name + " FARP", late_activation=True)
if options["zone_protect_sams"]:
self.m.vehicle_group(
self.m.country('Russia'),
self.m.country('Combined Joint Task Forces Red'),
"Static " + zone_name + " Protection SAM",
random.choice(RotorOpsUnits.e_zone_sams),
red_zones[zone_name].position,
@ -182,18 +190,18 @@ class RotorOpsMission:
#Populate Blue zones with ground units
for zone_name in blue_zones:
if blue_forces["vehicles"]:
self.addGroundGroups(blue_zones[zone_name], self.m.country('USA'), blue_forces["vehicles"],
self.addGroundGroups(blue_zones[zone_name], self.m.country('Combined Joint Task Forces Blue'), blue_forces["vehicles"],
options["blue_quantity"])
#Add blue FARPS
if options["zone_farps"] != "farp_never" and options["defending"]:
RotorOpsGroups.VehicleTemplate.USA.zone_farp(self.m, self.m.country('USA'),
self.m.country('USA'),
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.zone_farp(self.m, self.m.country('Combined Joint Task Forces Blue'),
self.m.country('Combined Joint Task Forces Blue'),
blue_zones[zone_name].position,
180, zone_name + " FARP", late_activation=True)
180, zone_name + " FARP", late_activation=False)
#add logistics sites
if options["crates"] and zone_name in self.staging_zones:
RotorOpsGroups.VehicleTemplate.USA.logistics_site(self.m, self.m.country('USA'),
RotorOpsGroups.VehicleTemplate.CombinedJointTaskForcesBlue.logistics_site(self.m, self.m.country('Combined Joint Task Forces Blue'),
blue_zones[zone_name].position,
180, zone_name)
@ -203,7 +211,7 @@ class RotorOpsMission:
if options["zone_protect_sams"] and options["defending"]:
vg = self.m.vehicle_group(
self.m.country('USA'),
self.m.country('Combined Joint Task Forces Blue'),
"Static " + zone_name + " Protection SAM",
random.choice(RotorOpsUnits.e_zone_sams),
blue_zones[zone_name].position,
@ -213,7 +221,6 @@ class RotorOpsMission:
)
#Add player slots
self.addPlayerHelos(options)
@ -302,80 +309,81 @@ class RotorOpsMission:
for airport in red_airports:
self.m.terrain.airports[airport.name].set_blue()
usa = self.m.country("USA")
russia = self.m.country("Russia")
combinedJointTaskForcesBlue = self.m.country("Combined Joint Task Forces Blue")
combinedJointTaskForcesRed = self.m.country("Combined Joint Task Forces Red")
#Swap ships
blue_ships = usa.ship_group.copy()
red_ships = russia.ship_group.copy()
blue_ships = combinedJointTaskForcesBlue.ship_group.copy()
red_ships = combinedJointTaskForcesRed.ship_group.copy()
for group in blue_ships:
russia.add_ship_group(group)
usa.ship_group.remove(group)
group.points[0].tasks.append(dcs.task.OptROE(dcs.task.OptROE.Values.ReturnFire))
combinedJointTaskForcesRed.add_ship_group(group)
combinedJointTaskForcesBlue.ship_group.remove(group)
for group in red_ships:
usa.add_ship_group(group)
russia.ship_group.remove(group)
combinedJointTaskForcesBlue.add_ship_group(group)
combinedJointTaskForcesRed.ship_group.remove(group)
#Swap statics
blue_statics = usa.static_group.copy()
red_statics = russia.static_group.copy()
blue_statics = combinedJointTaskForcesBlue.static_group.copy()
red_statics = combinedJointTaskForcesRed.static_group.copy()
for group in blue_statics:
usa.static_group.remove(group)
russia.add_static_group(group)
combinedJointTaskForcesBlue.static_group.remove(group)
combinedJointTaskForcesRed.add_static_group(group)
for group in red_statics:
russia.static_group.remove(group)
usa.add_static_group(group)
combinedJointTaskForcesRed.static_group.remove(group)
combinedJointTaskForcesBlue.add_static_group(group)
#Swap vehicles
blue_vehicles = usa.vehicle_group.copy()
red_vehicles = russia.vehicle_group.copy()
blue_vehicles = combinedJointTaskForcesBlue.vehicle_group.copy()
red_vehicles = combinedJointTaskForcesRed.vehicle_group.copy()
for group in blue_vehicles:
usa.vehicle_group.remove(group)
russia.add_vehicle_group(group)
combinedJointTaskForcesBlue.vehicle_group.remove(group)
combinedJointTaskForcesRed.add_vehicle_group(group)
for group in red_vehicles:
russia.vehicle_group.remove(group)
usa.add_vehicle_group(group)
combinedJointTaskForcesRed.vehicle_group.remove(group)
combinedJointTaskForcesBlue.add_vehicle_group(group)
#Swap planes
blue_planes = usa.plane_group.copy()
red_planes = russia.plane_group.copy()
blue_planes = combinedJointTaskForcesBlue.plane_group.copy()
red_planes = combinedJointTaskForcesRed.plane_group.copy()
for group in blue_planes:
usa.plane_group.remove(group)
russia.add_plane_group(group)
combinedJointTaskForcesBlue.plane_group.remove(group)
combinedJointTaskForcesRed.add_plane_group(group)
for group in red_planes:
russia.plane_group.remove(group)
usa.add_plane_group(group)
combinedJointTaskForcesRed.plane_group.remove(group)
combinedJointTaskForcesBlue.add_plane_group(group)
# Swap helicopters
blue_helos = usa.helicopter_group.copy()
red_helos = russia.helicopter_group.copy()
blue_helos = combinedJointTaskForcesBlue.helicopter_group.copy()
red_helos = combinedJointTaskForcesRed.helicopter_group.copy()
for group in blue_helos:
usa.helicopter_group.remove(group)
russia.add_helicopter_group(group)
combinedJointTaskForcesBlue.helicopter_group.remove(group)
combinedJointTaskForcesRed.add_helicopter_group(group)
for group in red_helos:
russia.helicopter_group.remove(group)
usa.add_helicopter_group(group)
combinedJointTaskForcesRed.helicopter_group.remove(group)
combinedJointTaskForcesBlue.add_helicopter_group(group)
def addPlayerHelos(self, options):
@ -385,13 +393,13 @@ class RotorOpsMission:
client_helos = [dcs.helicopters.helicopter_map[helicopter]]
#find friendly carriers and farps
carrier = self.m.country("USA").find_ship_group(name="HELO_CARRIER")
carrier = self.m.country("Combined Joint Task Forces Blue").find_ship_group(name="HELO_CARRIER")
if not carrier:
carrier = self.m.country("USA").find_ship_group(name="HELO_CARRIER_1")
carrier = self.m.country("Combined Joint Task Forces Blue").find_ship_group(name="HELO_CARRIER_1")
farp = self.m.country("USA").find_static_group("HELO_FARP")
farp = self.m.country("Combined Joint Task Forces Blue").find_static_group("HELO_FARP")
if not farp:
farp = self.m.country("USA").find_static_group("HELO_FARP_1")
farp = self.m.country("Combined Joint Task Forces Blue").find_static_group("HELO_FARP_1")
friendly_airports, primary_f_airport = self.getCoalitionAirports("blue")
@ -402,10 +410,10 @@ class RotorOpsMission:
for helotype in client_helos:
if carrier:
fg = self.m.flight_group_from_unit(self.m.country('USA'), "CARRIER " + helotype.id, helotype, carrier,
fg = self.m.flight_group_from_unit(self.m.country('Combined Joint Task Forces Blue'), "CARRIER " + helotype.id, helotype, carrier,
dcs.task.CAS, group_size=group_size)
elif farp:
fg = self.m.flight_group_from_unit(self.m.country('USA'), "FARP " + helotype.id, helotype, farp,
fg = self.m.flight_group_from_unit(self.m.country('Combined Joint Task Forces Blue'), "FARP " + helotype.id, helotype, farp,
dcs.task.CAS, group_size=group_size)
#invisible farps need manual unit placement for multiple units
@ -415,7 +423,7 @@ class RotorOpsMission:
fg.units[0].position = fg.units[0].position.point_from_heading(heading, 30)
heading += 90
else:
fg = self.m.flight_group_from_airport(self.m.country('USA'), primary_f_airport.name + " " + helotype.id, helotype,
fg = self.m.flight_group_from_airport(self.m.country('Combined Joint Task Forces Blue'), primary_f_airport.name + " " + helotype.id, helotype,
self.getParking(primary_f_airport, helotype), group_size=group_size)
fg.units[0].set_client()
fg.load_task_default_loadout(dcs.task.CAS)
@ -445,19 +453,19 @@ class RotorOpsMission:
return dcs.mapping.Point(pt1[0], pt1[1]), heading, race_dist
def addFlights(self, options, red_forces, blue_forces):
usa = self.m.country(dcs.countries.USA.name)
russia = self.m.country(dcs.countries.Russia.name)
combinedJointTaskForcesBlue = self.m.country(dcs.countries.CombinedJointTaskForcesBlue.name)
combinedJointTaskForcesRed = self.m.country(dcs.countries.CombinedJointTaskForcesRed.name)
friendly_airports, primary_f_airport = self.getCoalitionAirports("blue")
enemy_airports, primary_e_airport = self.getCoalitionAirports("red")
#find enemy carriers and farps
carrier = self.m.country("Russia").find_ship_group(name="HELO_CARRIER")
carrier = self.m.country("Combined Joint Task Forces Red").find_ship_group(name="HELO_CARRIER")
if not carrier:
carrier = self.m.country("Russia").find_ship_group(name="HELO_CARRIER_1")
carrier = self.m.country("Combined Joint Task Forces Red").find_ship_group(name="HELO_CARRIER_1")
farp = self.m.country("Russia").find_static_group("HELO_FARP")
farp = self.m.country("Combined Joint Task Forces Red").find_static_group("HELO_FARP")
if not farp:
farp = self.m.country("Russia").find_static_group("HELO_FARP_1")
farp = self.m.country("Combined Joint Task Forces Red").find_static_group("HELO_FARP_1")
e_airport_heading = dcs.mapping.heading_between_points(
friendly_airports[0].position.x, friendly_airports[0].position.y, enemy_airports[0].position.x, primary_e_airport.position.y
@ -467,73 +475,6 @@ class RotorOpsMission:
primary_f_airport.position.x, primary_f_airport.position.y, primary_f_airport.position.x, primary_f_airport.position.y
)
center_x, center_y = dcs.mapping.point_from_heading(primary_f_airport.position.x, primary_f_airport.position.y, e_airport_heading - 180, 5000)
center_pt = dcs.mapping.Point(center_x, center_y)
# add some objects to illustrate the bounds on the map
# RotorOpsGroups.VehicleTemplate.USA.zone_farp(self.m, self.m.country('USA'), self.m.country('Russia'),
# center_pt, 180, "CENTER", late_activation=True)
# orbit_rect = dcs.mapping.Rectangle(
# int(primary_f_airport.position.x), int(primary_f_airport.position.y - 100 * 1000), int(primary_f_airport.position.x - 100 * 1000),
# int(primary_f_airport.position.y))
# def pointFromHeading(point, heading, distance):
# pos = dcs.mapping.point_from_heading(point.x, point.y, heading, distance)
# return dcs.mapping.Point(pos[0], pos[1])
# flight_box = [
# pointFromHeading(center_pt, e_airport_heading - 90, 100000),
# pointFromHeading(center_pt, e_airport_heading - 180, 50000),
# pointFromHeading(center_pt, e_airport_heading + 90, 100000),
# pointFromHeading(center_pt, e_airport_heading + 0, 50000),
# ]
# flight_box = dcs.mapping.Rectangle(
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, 0, 50000),
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, 270, 100000),
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, 180, 50000),
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, 90, 10000),
# )
# flight_box = dcs.mapping.Rectangle(
# center_pt.y + 5000,
# center_pt.x - 10000,
# center_pt.y - 5000,
# center_pt.x + 10000,
# )
# for point in flight_box:
# #add some objects to illustrate the bounds on the map
# RotorOpsGroups.VehicleTemplate.USA.zone_farp(self.m, self.m.country('USA'), self.m.country('Russia'),
# point, 180, "CENTER", late_activation=True)
# flight_box = [
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, e_airport_heading - 90, 100000),
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, e_airport_heading - 180, 50000),
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, e_airport_heading + 90, 100000),
# dcs.mapping.point_from_heading(center_pt.x, center_pt.y, e_airport_heading + 0, 50000),
# ]
#
# a = int(min(flight_box.top, self.m.terrain.bounds.top))
# b = int(max(flight_box.left, self.m.terrain.bounds.left))
# c = int(max(flight_box.bottom, self.m.terrain.bounds.bottom))
# d = int(min(flight_box.right, self.m.terrain.bounds.right))
#
#
# orbit_rect = dcs.mapping.Rectangle(
# int(min(flight_box.top, self.m.terrain.bounds.top)),
# int(max(flight_box.left, self.m.terrain.bounds.left)),
# int(max(flight_box.bottom, self.m.terrain.bounds.bottom)),
# int(min(flight_box.right, self.m.terrain.bounds.right)),
# )
if options["f_awacs"]:
awacs_name = "AWACS"
@ -541,7 +482,7 @@ class RotorOpsMission:
#pos, heading, race_dist = self.TrainingScenario.random_orbit(orbit_rect)
pos, heading, race_dist = self.TrainingScenario.perpRacetrack(e_airport_heading, primary_f_airport.position)
awacs = self.m.awacs_flight(
usa,
combinedJointTaskForcesBlue,
awacs_name,
plane_type=dcs.planes.E_3A,
airport=self.getParking(primary_f_airport, dcs.planes.E_3A, friendly_airports),
@ -549,13 +490,29 @@ class RotorOpsMission:
race_distance=race_dist, heading=heading,
altitude=random.randrange(4000, 5500, 100), frequency=awacs_freq)
# AWACS Escort flight
source_plane = None
if blue_forces["fighter_planes"]:
source_group = random.choice(blue_forces["fighter_planes"])
source_plane = source_group.units[0]
plane_type = source_plane.unit_type
else:
plane_type = dcs.countries.CombinedJointTaskForcesBlue.Plane.F_15C
awacs_escort = self.m.escort_flight(
usa, "AWACS Escort",
dcs.countries.USA.Plane.F_15C,
airport=self.getParking(primary_f_airport, dcs.countries.USA.Plane.F_15C, friendly_airports),
combinedJointTaskForcesBlue, "AWACS Escort",
plane_type,
airport=self.getParking(primary_f_airport, plane_type, friendly_airports),
group_to_escort=awacs,
group_size=2)
awacs_escort.load_loadout(dcs.task.CAP)
awacs_escort.points[0].tasks.append(dcs.task.OptROE(dcs.task.OptROE.Values.WeaponFree))
if source_plane:
for unit in awacs_escort.units:
unit.pylons = source_plane.pylons
unit.livery_id = source_plane.livery_id
#add text to mission briefing with radio freq
briefing = self.m.description_text() + "\n\n" + awacs_name + " " + str(awacs_freq) + ".00 " + "\n"
@ -571,7 +528,7 @@ class RotorOpsMission:
#pos, heading, race_dist = self.TrainingScenario.random_orbit(orbit_rect)
pos, heading, race_dist = self.TrainingScenario.perpRacetrack(e_airport_heading, primary_f_airport.position)
refuel_net = self.m.refuel_flight(
usa,
combinedJointTaskForcesBlue,
t1_name,
dcs.planes.KC130,
airport=self.getParking(primary_f_airport, dcs.planes.KC130, friendly_airports),
@ -587,7 +544,7 @@ class RotorOpsMission:
#pos, heading, race_dist = self.TrainingScenario.random_orbit(orbit_rect)
pos, heading, race_dist = self.TrainingScenario.perpRacetrack(e_airport_heading, primary_f_airport.position)
refuel_rod = self.m.refuel_flight(
usa,
combinedJointTaskForcesBlue,
t2_name,
dcs.planes.KC_135,
airport=self.getParking(primary_f_airport, dcs.planes.KC_135, friendly_airports),
@ -603,7 +560,7 @@ class RotorOpsMission:
self.m.set_description_text(briefing)
def zone_attack(fg, airport):
fg.set_skill(dcs.unit.Skill.Random)
fg.set_skill(dcs.unit.Skill.High)
fg.late_activation = True
if options["defending"]:
@ -616,6 +573,9 @@ class RotorOpsMission:
fg.add_runway_waypoint(airport)
if airport:
fg.land_at(airport)
fg.points[0].tasks.append(dcs.task.OptReactOnThreat(dcs.task.OptReactOnThreat.Values.EvadeFire))
fg.points[0].tasks.append(dcs.task.OptROE(dcs.task.OptROE.Values.OpenFire))
@ -637,7 +597,7 @@ class RotorOpsMission:
if carrier:
afg = self.m.flight_group_from_unit(
russia,
combinedJointTaskForcesRed,
"Enemy Attack Helicopters",
helo_type,
carrier,
@ -648,7 +608,7 @@ class RotorOpsMission:
elif farp:
afg = self.m.flight_group_from_unit(
russia,
combinedJointTaskForcesRed,
"Enemy Attack Helicopters",
helo_type,
farp,
@ -659,7 +619,7 @@ class RotorOpsMission:
elif airport:
afg = self.m.flight_group_from_airport(
russia,
combinedJointTaskForcesRed,
"Enemy Attack Helicopters",
helo_type,
airport=airport,
@ -675,7 +635,6 @@ class RotorOpsMission:
for unit in afg.units:
unit.pylons = source_helo.pylons
unit.livery_id = source_helo.livery_id
unit.skill = source_helo.skill
@ -695,7 +654,7 @@ class RotorOpsMission:
airport = self.getParking(primary_e_airport, plane_type, enemy_airports, group_size)
if airport:
afg = self.m.flight_group_from_airport(
russia, "Enemy Attack Planes", plane_type,
combinedJointTaskForcesRed, "Enemy Attack Planes", plane_type,
airport=airport,
maintask=dcs.task.CAS,
start_type=dcs.mission.StartType.Cold,
@ -706,22 +665,35 @@ class RotorOpsMission:
for unit in afg.units:
unit.pylons = source_plane.pylons
unit.livery_id = source_plane.livery_id
unit.skill = source_plane.skill
if options["e_transport_helos"]:
group_size = 1
helo_type = dcs.helicopters.Mi_26
source_helo = None
if red_forces["transport_helos"]:
source_group = random.choice(red_forces["transport_helos"])
source_helo = source_group.units[0]
helo_type = source_helo.unit_type
group_size = len(source_group.units)
if group_size > 2:
group_size = 2
else:
group_size = 1
helo_type = random.choice(RotorOpsUnits.e_transport_helos)
airport = self.getParking(primary_e_airport, helo_type, enemy_airports, group_size)
if airport:
afg = self.m.flight_group_from_airport(
russia, "Enemy Transport Helicopters", helo_type,
combinedJointTaskForcesRed, "Enemy Transport Helicopters", helo_type,
airport=airport,
maintask=dcs.task.Transport,
start_type=dcs.mission.StartType.Cold,
group_size=group_size)
afg.late_activation = True
afg.units[0].skill = dcs.unit.Skill.Excellent
if source_helo:
for unit in afg.units:
unit.pylons = source_helo.pylons
unit.livery_id = source_helo.livery_id
def scriptTriggerSetup(self, options):
@ -737,8 +709,8 @@ class RotorOpsMission:
trig.actions.append(dcs.action.DoScriptFile(self.scripts["Splash_Damage_2_0.lua"]))
trig.actions.append(dcs.action.DoScriptFile(self.scripts["CTLD.lua"]))
trig.actions.append(dcs.action.DoScriptFile(self.scripts["RotorOps.lua"]))
trig.actions.append(dcs.action.DoScript(dcs.action.String((
"--OPTIONS HERE!\n\n" +
script = ""
script = ("--OPTIONS HERE!\n\n" +
"RotorOps.CTLD_crates = " + lb("crates") + "\n\n" +
"RotorOps.CTLD_sound_effects = true\n\n" +
"RotorOps.force_offroad = " + lb("force_offroad") + "\n\n" +
@ -746,7 +718,10 @@ class RotorOpsMission:
"RotorOps.zone_status_display = " + lb("game_display") + "\n\n" +
"RotorOps.inf_spawn_messages = " + lb("inf_spawn_msgs") + "\n\n" +
"RotorOps.inf_spawns_per_zone = " + lb("inf_spawn_qty") + "\n\n" +
"RotorOps.apcs_spawn_infantry = " + lb("apc_spawns_inf") + " \n\n"))))
"RotorOps.apcs_spawn_infantry = " + lb("apc_spawns_inf") + " \n\n")
if not options["smoke_pickup_zones"]:
script = script + 'RotorOps.pickup_zone_smoke = "none"\n\n'
trig.actions.append(dcs.action.DoScript(dcs.action.String((script))))
self.m.triggerrules.triggers.append(trig)
#Add the second trigger
@ -783,15 +758,15 @@ class RotorOpsMission:
self.m.triggerrules.triggers.append(z_sams_trig)
#Zone FARPS always
if options["zone_farps"] == "farp_always" and not options["defending"] and index > 0:
if options["zone_farps"] == "farp_always" and not options["defending"]:
for index, zone_name in enumerate(self.conflict_zones):
if index > 0:
previous_zone = list(self.conflict_zones)[index - 1]
if not self.m.country("USA").find_group(previous_zone + " FARP Static"):
if not self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static"):
continue
z_farps_trig = dcs.triggers.TriggerOnce(comment="Activate " + previous_zone + " FARP")
z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
z_farps_trig.actions.append(dcs.action.ActivateGroup(self.m.country("USA").find_group(previous_zone + " FARP Static").id))
z_farps_trig.actions.append(dcs.action.ActivateGroup(self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static").id))
#z_farps_trig.actions.append(dcs.action.SoundToAll(str(self.res_map['forward_base_established.ogg'])))
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
"RotorOps.farpEstablished(" + str(index) + ")")))
@ -799,18 +774,18 @@ class RotorOpsMission:
#Zone FARPS conditional on staged units remaining
if options["zone_farps"] == "farp_gunits":
if options["zone_farps"] == "farp_gunits" and not options["defending"]:
for index, zone_name in enumerate(self.conflict_zones):
if index > 0:
previous_zone = list(self.conflict_zones)[index - 1]
if not self.m.country("USA").find_group(previous_zone + " FARP Static"):
if not self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static"):
continue
z_farps_trig = dcs.triggers.TriggerOnce(comment= "Activate " + previous_zone + " FARP")
z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
z_farps_trig.rules.append(dcs.condition.FlagIsMore(111, 20))
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String("--The 100 flag indicates which zone is active. The 111 flag value is the percentage of staged units remaining")))
z_farps_trig.actions.append(
dcs.action.ActivateGroup(self.m.country("USA").find_group(previous_zone + " FARP Static").id))
dcs.action.ActivateGroup(self.m.country("Combined Joint Task Forces Blue").find_group(previous_zone + " FARP Static").id))
#z_farps_trig.actions.append(dcs.action.SoundToAll(str(self.res_map['forward_base_established.ogg'])))
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
"RotorOps.farpEstablished(" + str(index) + ")")))

View File

@ -14,9 +14,10 @@ e_attack_helos = [
]
e_transport_helos = [
dcs.helicopters.Mi_26,
dcs.helicopters.Mi_24P,
dcs.helicopters.Mi_8MT,
#dcs.helicopters.Mi_26,
#dcs.helicopters.Mi_24P,
#dcs.helicopters.Mi_8MT,
dcs.helicopters.CH_47D,
]
e_attack_planes = [

View File

@ -17,6 +17,8 @@ Optional:
8) USA Carrier called "HELO_CARRIER" for automatic player placement.
9) Infantry spawn zones inside conflict zones. Add near buildings to simulate infantry hiding within. Name trigger zones like "ALPHA_SPAWN", "ALPHA_SPAWN_2, etc.
Testing:
You should test your scenarios to ensure that vehicals move between zones as you expect. In some circumstances, vehicles may not be able to calculate a valid route to the next zone, and they will stop. Make sure they can route correctly by testing your scenario in fast forward, with few defending units. You can also get a good idea as to how long your scenario will take to complete.
Tips:
@ -36,3 +38,4 @@ Tips:
-Late activation FARPs might be useful for rearming far from the player spawn point.
-In "Defense" or with "Swap sides" option, USA and Russia ships, helicopters, planes, and ground units will swap countries. Static objects may not. Test it out.
-Turn off or limit civilian road traffic.
-Pay attention to rivers and bridges, as a far away bridge crossing may break routing if it's the only way across. See the testing notes above.

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@ -1,4 +0,0 @@
cd Generator
pip install -r requirements.txt
python MissionGenerator.py -log.txt
cmd /k

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@ -3,6 +3,7 @@ RotorOps.version = "1.2.6"
local debug = true
---[[ROTOROPS OPTIONS]]---
--- Protip: change these options from the mission editor rather than changing the script file itself. See documentation on github for details.
@ -15,6 +16,7 @@ RotorOps.max_units_left = 0 --allow clearing the zone when a few units are left
RotorOps.force_offroad = false --affects "move_to_zone" tasks only
RotorOps.apcs_spawn_infantry = false --apcs will unload troops when arriving to a new zone
RotorOps.auto_push = true --should attacking ground units move to the next zone after clearing?
RotorOps.defending_vehicles_disperse = true
RotorOps.inf_spawns_avail = 0 --this is the number of infantry group spawn events remaining in the active zone
RotorOps.inf_spawn_chance = 25 -- 0-100 the chance of spawning infantry in an active zone spawn zone, per 'assessUnitsInZone' loop (10 seconds)
@ -182,7 +184,7 @@ RotorOps.gameMsgs = {
local sound_effects = {
["troop_pickup"] = {'troops_load_ao.ogg', 'troops_load_ready.ogg', 'troops_load_to_action.ogg',force_offroad = true},
["troop_pickup"] = {'troops_load_ao.ogg', 'troops_load_ready.ogg', 'troops_load_to_action.ogg',},
["troop_dropoff"] = {'troops_unload_thanks.ogg', 'troops_unload_everybody_off.ogg', 'troops_unload_get_off.ogg', 'troops_unload_here_we_go.ogg', 'troops_unload_moving_out.ogg',},
}
@ -246,11 +248,7 @@ function RotorOps.eventHandler:onEvent(event)
---BASE CAPTURE EVENTS --doesn't work with FARPs..
if (world.event.S_EVENT_BASE_CAPTURED == event.id) then
env.info("Base captured")
if (event.initiator:getCoalition() == 2) then
--RotorOps.gameMsg(RotorOps.gameMsgs.farp_established)
env.info("Blue forces captured a base")
end
env.info("Base captured")
if (event.place:getCoalition() == 2) then
env.info("Blue forces captured a base via place attribute")
end
@ -394,6 +392,7 @@ local function processMsgBuffer(vars)
if #game_message_buffer > 0 then
local message = table.remove(game_message_buffer, 1)
trigger.action.outText(message[1], 10, true)
env.info("RotorOps: "..message[1])
if RotorOps.voice_overs then
trigger.action.outSound(message[2])
end
@ -476,7 +475,7 @@ function RotorOps.deployTroops(quantity, target_group, announce)
local side = "red"
if coalition == 2 then side = "blue" end
local point = valid_unit:getPoint()
ctld.spawnGroupAtPoint(side, quantity, point, 3000)
ctld.spawnGroupAtPoint(side, quantity, point, 1000)
-- voiceover trigger stuff
for index, zone in pairs(RotorOps.zones)
@ -883,6 +882,14 @@ function RotorOps.assessUnitsInZone(var)
RotorOps.aiTask(group, "clear_zone", RotorOps.active_zone)
end
end
for index, group in pairs(RotorOps.ai_defending_vehicle_groups) do
if group then
Group.getByName(group):getController():setOption(AI.Option.Ground.id.DISPERSE_ON_ATTACK , RotorOps.defending_vehicles_disperse)
end
end
--FIRES ONCE PER ZONE ACTIVATION
@ -1177,7 +1184,8 @@ function RotorOps.setActiveZone(new_index)
local staged_groups = RotorOps.groupsFromUnits(RotorOps.staged_units)
for index, group in pairs(staged_groups) do
RotorOps.aiTask(group,"move_to_active_zone", RotorOps.zones[RotorOps.active_zone_index].name) --send vehicles to next zone; use move_to_active_zone so units don't get stuck if the active zone moves before they arrive
timer.scheduleFunction(function()RotorOps.aiTask(group,"move_to_active_zone", RotorOps.zones[RotorOps.active_zone_index].name) end, {}, timer.getTime() + index) --add a second between calling aitask
--RotorOps.aiTask(group,"move_to_active_zone", RotorOps.zones[RotorOps.active_zone_index].name) --send vehicles to next zone; use move_to_active_zone so units don't get stuck if the active zone moves before they arrive
end
@ -1197,7 +1205,7 @@ function RotorOps.setupCTLD()
return
end
ctld.Debug = false
--ctld.Debug = false
ctld.enableCrates = RotorOps.CTLD_crates
ctld.enabledFOBBuilding = false
ctld.JTAC_lock = "vehicle"
@ -1233,15 +1241,6 @@ function RotorOps.setupCTLD()
{name = "Platoon (24)", inf = 10, mg = 5, at = 6, aa = 3 },
}
-- ctld.dropOffZones = {
-- { "ALPHA", "none", 1 },
-- { "BRAVO", "none", 1 },
-- { "CHARLIE", "none", 1 },
-- { "DELTA", "none", 1 },
-- }
--
-- ctld.transportPilotNames[#ctld.transportPilotNames + 1] = "Enemy Transport Helicopters Pilot #1"
-- ctld.transportPilotNames[#ctld.transportPilotNames + 1] = "Enemy Transport Helicopters Pilot #2"
end
@ -1272,7 +1271,7 @@ function RotorOps.stagingZone(_name)
trigger.action.outText(_name.." trigger zone missing! Check RotorOps setup!", 60)
env.warning(_name.." trigger zone missing! Check RotorOps setup!")
end
RotorOps.addPickupZone(_name, "blue", -1, "no", 0)
RotorOps.addPickupZone(_name, RotorOps.pickup_zone_smoke, -1, "no", 0)
RotorOps.staging_zone = _name
end
@ -1381,7 +1380,7 @@ end
function RotorOps.farpEstablished(index)
env.info("RotorOps FARP established at"..RotorOps.zones[index].name)
env.info("RotorOps FARP established at "..RotorOps.zones[index].name)
timer.scheduleFunction(function()RotorOps.gameMsg(RotorOps.gameMsgs.farp_established, index) end, {}, timer.getTime() + 15)
end
@ -1393,7 +1392,7 @@ function RotorOps.getEnemyZones()
for index, zone in pairs(RotorOps.zones) do
if index <= RotorOps.active_zone_index then
enemy_zones[#enemy_zones + 1] = zone
enemy_zones[#enemy_zones + 1] = zone.name
end
end
@ -1413,7 +1412,23 @@ end
function RotorOps.spawnTranspHelos(troops, max_drops)
local script_string = [[local this_grp = ...
this_grp:getController():setOption(AI.Option.Air.id.REACTION_ON_THREAT , AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE)
this_grp:getController():setOption(AI.Option.Air.id.FLARE_USING , AI.Option.Air.val.FLARE_USING.WHEN_FLYING_NEAR_ENEMIES)]]
local setOptions = {
id = 'WrappedAction',
params = {
action = {
id = 'Script',
params = {
command = script_string,
},
},
},
}
local dropTroops = {
id = 'WrappedAction',
params = {
@ -1433,8 +1448,14 @@ function RotorOps.spawnTranspHelos(troops, max_drops)
--debugTable(gp)
local drop_zones = RotorOps.getEnemyZones()
if RotorOps.defending then
drop_zones = {RotorOps.active_zone}
end
gp.route = {points = {}}
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(initial_point, 'flyover', 80, 400, 'agl')
gp.route.points[1] = mist.heli.buildWP(initial_point, initial, 'flyover', 0, 0, 'agl')
gp.route.points[2] = mist.heli.buildWP(initial_point, initial, 'flyover', 100, 100, 'agl')
gp.route.points[2].task = setOptions
local failsafe = 100
local drop_qty = 0
@ -1446,7 +1467,7 @@ function RotorOps.spawnTranspHelos(troops, max_drops)
local drop_point = mist.getRandomPointInZone(zone_name, 300)
if mist.isTerrainValid(drop_point, {'LAND', 'ROAD'}) == true then --if the point looks like a good drop point
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(zone_point, 'flyover', 80, 400, 'agl')
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(zone_point, 'flyover', 100, 400, 'agl')
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(zone_point, 'flyover', 20, 200, 'agl')
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(drop_point, 'turning point', 10, 70, 'agl')
gp.route.points[#gp.route.points].task = dropTroops
@ -1463,10 +1484,15 @@ function RotorOps.spawnTranspHelos(troops, max_drops)
end
end
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(initial_point, 'flyover', 80, 400, 'agl')
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(initial_point, 'flyover', 100, 400, 'agl')
gp.clone = true
mist.dynAdd(gp)
local new_group_data = mist.dynAdd(gp) --returns a mist group data table
debugTable(new_group_data)
-- local new_group = Group.getByName(new_group_data.groupName)
-- local grp_controller = new_group:getController() --controller for aircraft can be group or unit level
-- grp_controller:setOption(AI.Option.Air.id.REACTION_ON_THREAT , AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE)
-- grp_controller:setOption(AI.Option.Air.id.FLARE_USING , AI.Option.Air.val.FLARE_USING.WHEN_FLYING_NEAR_ENEMIES)
env.info("ROTOROPS: TRANSPORT HELICOPTER DEPARTING WITH "..drop_qty.." PLANNED TROOP DROPS.")