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Update CTLD.lua
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@ -95,7 +95,7 @@ ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli
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ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
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ctld.crateWaitTime = 60 -- time in seconds to wait before you can spawn another crate
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ctld.crateWaitTime = 40 -- time in seconds to wait before you can spawn another crate
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ctld.forceCrateToBeMoved = true -- a crate must be picked up at least once and moved before it can be unpacked. Helps to reduce crate spam
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@ -609,8 +609,8 @@ ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli
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},
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["dynamic"] = {
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["category"] = "Cargos",
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["shape_name"] = "ammo_box_cargo",
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["type"] = "ammo_cargo",
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["shape_name"] = "m117_cargo",
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["type"] = "m117_cargo",
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["canCargo"] = true
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}
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}
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@ -3030,13 +3030,14 @@ ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli
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local _closetCrate = nil
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local _shortestDistance = -1
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local _distance = 0
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local _minimumDistance = 5 -- prevents dynamic cargo crates from unpacking while in cargo hold
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for _, _crate in pairs(_crates) do
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if (_crate.details.unit == _type or _type == nil) then
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_distance = _crate.dist
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if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
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if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) and _distance > _minimumDistance then
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_shortestDistance = _distance
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_closetCrate = _crate
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end
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@ -3198,7 +3199,7 @@ ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli
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else
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ctld.displayMessageToGroup(_heli, "No friendly crates close enough to unpack", 20)
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ctld.displayMessageToGroup(_heli, "No friendly crates close enough to unpack, or crate too close to aircraft.", 20)
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end
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end
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end, _arguments)
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