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@ -22,6 +22,8 @@ Optional:
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Tips:
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-Position the center of conflict zones over an open area, as this position may be used to spawn units.
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-Position the center of staging zones over an open area of at least 1000 x 1000ft to provide space for logistics units.
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Position the center of staging zones over an open area of at least 1000 x 1000ft to provide space for logistics units.
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-For very scenery dense areas like forests or urban areas, smaller conflict zone sizes are highly recommended (eg 4000ft radius). A zone center near a roadway may also help keep units moving smoothly.
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-The conflict game type can be played with blue forces on defense. In this mode the last conflict zone is the only troop pickup zone.
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-Design your template so that it can be played in normal 'attacking' mode or 'defending' the conflict zone from enemy ground units starting from the staging zone.
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-Keep the zones fairly close together, both for helicopter and ground unit travel times.
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@ -1032,8 +1032,9 @@ function RotorOps.assessUnitsInZone(var)
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ctld.spawnGroupAtTrigger("blue", 5, zone, 1000)
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else
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ctld.spawnGroupAtTrigger("red", 5, zone, 1000)
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RotorOps.gameMsg(RotorOps.gameMsgs.infantry_spawned, math.random(1, #RotorOps.gameMsgs.infantry_spawned))
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end
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RotorOps.gameMsg(RotorOps.gameMsgs.infantry_spawned, math.random(1, #RotorOps.gameMsgs.infantry_spawned))
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RotorOps.inf_spawns_avail = RotorOps.inf_spawns_avail - 1
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env.info("ROTOR OPS: Spawned infantry. "..RotorOps.inf_spawns_avail.." spawns remaining in "..zone)
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end
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