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Update RotaryOps.lua
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118
RotaryOps.lua
118
RotaryOps.lua
@ -1,6 +1,8 @@
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RotaryOps = {}
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RotaryOps.transports = {'UH-1H', 'Mi-8MT', 'Mi-24P'}
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trigger.action.outText("ROTARY OPS STARTED", 5)
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env.info("ROTARY OPS STARTED")
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local function tableHasKey(table,key)
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return table[key] ~= nil
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@ -15,6 +17,15 @@ local function tableHasKey(table,key)
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return table[key] ~= nil
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end
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local function hasValue (tab, val)
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for index, value in ipairs(tab) do
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if value == val then
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return true
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end
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end
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return false
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end
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local function getObjectVolume(obj)
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local length = (obj:getDesc().box.max.x + math.abs(obj:getDesc().box.min.x))
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local height = (obj:getDesc().box.max.y + math.abs(obj:getDesc().box.min.y))
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@ -255,7 +266,15 @@ end
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RotaryOps.zones = {}
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RotaryOps.active_zone = 'ALPHA'
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RotaryOps.active_zone = ""
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RotaryOps.active_zone_index = 1
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RotaryOps.conflict = {
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aggressor = 'blue',
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blue_forces_flag = 99,
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red_forces_flag = 98,
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aggressor_zone_is_first = true,
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}
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function RotaryOps.sortOutInfantry(mixed_units)
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local _infantry = {}
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@ -279,7 +298,7 @@ function RotaryOps.assessUnitsInZone(var)
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local blue_infantry = RotaryOps.sortOutInfantry(blue_ground_units).infantry
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local blue_vehicles = RotaryOps.sortOutInfantry(blue_ground_units).not_infantry
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trigger.action.outText("["..RotaryOps.active_zone .. "] RED: " ..#red_infantry.. " infantry, " .. #red_vehicles .. " vehicles. BLUE: "..#blue_infantry.. " infantry, " .. #blue_vehicles.." vehicles.", 5, true)
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trigger.action.outText("[BATTLE FOR "..RotaryOps.active_zone .. "] RED: " ..#red_infantry.. " infantry, " .. #red_vehicles .. " vehicles. BLUE: "..#blue_infantry.. " infantry, " .. #blue_vehicles.." vehicles.", 5, true)
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local id = timer.scheduleFunction(RotaryOps.assessUnitsInZone, 1, timer.getTime() + 5)
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end
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local id = timer.scheduleFunction(RotaryOps.assessUnitsInZone, 1, timer.getTime() + 5)
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@ -308,7 +327,6 @@ function RotaryOps.drawZones(zones) --should be drawZones and itterate through
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trigger.action.lineToAll(coalition, id + 200, point, previous_point, color, line_type)
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end
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previous_point = point
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trigger.action.outText("drawing map circle", 5)
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trigger.action.circleToAll(coalition, id, point, radius, color, fill_color, line_type)
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trigger.action.textToAll(coalition, id + 100, point, color, text_fill_color, font_size, read_only, text)
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end
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@ -316,17 +334,107 @@ function RotaryOps.drawZones(zones) --should be drawZones and itterate through
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end
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--function to automatically add transport craft to ctld, rather than having to define each in the mission editor
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function RotaryOps.addPilots(var)
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for uName, uData in pairs(mist.DBs.humansByName) do
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if hasValue(RotaryOps.transports, uData.type) then
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if hasValue(ctld.transportPilotNames, uData.unitName) ~= true then
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ctld.transportPilotNames [#ctld.transportPilotNames + 1] = uData.unitName
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--else trigger.action.outText("player already in pilot table", 5)
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end
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end
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end
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local id = timer.scheduleFunction(RotaryOps.addPilots, 1, timer.getTime() + 15)
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end
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RotaryOps.addPilots(1)
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function RotaryOps.pushZone()
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RotaryOps.active_zone_index = RotaryOps.active_zone_index + 1
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if RotaryOps.active_zone_index > #RotaryOps.zones then
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RotaryOps.active_zone_index = #RotaryOps.zones
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end
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RotaryOps.active_zone = RotaryOps.zones[RotaryOps.active_zone_index].outter_zone_name
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end
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function RotaryOps.fallBack()
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RotaryOps.active_zone_index = RotaryOps.active_zone_index - 1
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if RotaryOps.active_zone_index < 1 then
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RotaryOps.active_zone_index = 1
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end
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RotaryOps.active_zone = RotaryOps.zones[RotaryOps.active_zone_index].outter_zone_name
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end
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function RotaryOps.setupCTLD()
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ctld.enableCrates = false
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ctld.enabledFOBBuilding = false
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ctld.JTAC_lock = "vehicle"
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ctld.location_DMS = true
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ctld.numberOfTroops = 24 --max loading size
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ctld.unitLoadLimits = {
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-- Remove the -- below to turn on options
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["SA342Mistral"] = 4,
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["SA342L"] = 4,
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["SA342M"] = 4,
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["UH-1H"] = 10,
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["Mi-8MT"] = 24,
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["Mi-24P"] = 8,
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}
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ctld.loadableGroups = {
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-- {name = "Mortar Squad Red", inf = 2, mortar = 5, side =1 }, --would make a group loadable by RED only
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{name = "Standard Group (10)", inf = 6, mg = 2, at = 2 }, -- will make a loadable group with 6 infantry, 2 MGs and 2 anti-tank for both coalitions
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{name = "Anti Air (5)", inf = 2, aa = 3 },
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{name = "Anti Tank (8)", inf = 2, at = 6 },
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{name = "Mortar Squad (6)", mortar = 6 },
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{name = "Small Standard Group (4)", inf = 2, mg = 1, at = 1 },
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{name = "JTAC Group (5)", inf = 4, jtac = 1 }, -- will make a loadable group with 4 infantry and a JTAC soldier for both coalitions
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{name = "Single JTAC (1)", jtac = 1 },
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{name = "Platoon (24)", inf = 12, mg = 4, at = 3, aa = 1 },
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}
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end
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RotaryOps.setupCTLD()
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function RotaryOps.logSomething()
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--trigger.action.outText("zones: ".. mist.utils.tableShow(RotaryOps.zones), 5)
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for key, value in pairs(RotaryOps.zones) do
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trigger.action.outText("zone: ".. RotaryOps.zones[key].outter_zone_name, 5)
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end
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end
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function RotaryOps.setupRadioMenu()
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local conflict_zones_menu = missionCommands.addSubMenu( "Conflict Zones")
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local push_zone = missionCommands.addCommand( "Push to next zone", conflict_zones_menu , RotaryOps.pushZone)
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local fall_back = missionCommands.addCommand( "Fall back to prev zone" , conflict_zones_menu , RotaryOps.fallBack)
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local log_something = missionCommands.addCommand( "Log something" , conflict_zones_menu , RotaryOps.logSomething)
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end
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RotaryOps.setupRadioMenu()
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function RotaryOps.addZone(_outter_zone_name, _vars, group_id) --todo: implement zone group ids
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group_id = group_id or 1
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table.insert(RotaryOps.zones, {outter_zone_name = _outter_zone_name, vars = _vars})
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RotaryOps.drawZones(RotaryOps.zones)
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ctld.dropOffZones[#ctld.dropOffZones + 1] = { _outter_zone_name, "green", 0 }
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--ctld.dropOffZones[#ctld.dropOffZones + 1] = { _outter_zone_name, "green", 0 }
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ctld.pickupZones[#ctld.pickupZones + 1] = { _outter_zone_name, "blue", -1, "yes", 0 } --should be set as innactive to start, can we dynamically change sides?
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--trigger.action.outText("zones: ".. mist.utils.tableShow(RotaryOps.zones), 5)
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end
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function RotaryOps.setupConflict()
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RotaryOps.active_zone = RotaryOps.zones[RotaryOps.active_zone_index].outter_zone_name
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trigger.action.outText("active zone: "..RotaryOps.active_zone, 5)
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end
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--[[
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vars = {
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inner_zone = '',
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