Updated User Guide (markdown)

spencershepard
2022-05-20 13:46:32 -07:00
parent 25e0bbc65a
commit 3940cedad6

@@ -60,7 +60,7 @@ Defense is a very fun mode that adds a sense of urgency and promotes teamwork!
**Logistics**: Enable CTLD logistics crates for building ground units and air defenses. Logistics containers can be moved to new locations with sling loading to create new logistics sites. See Logistics section below for more details.
**Friendly AWACS:** A support flight of AWACs and fighter escort will start from the friendly airbase or in the air. The fighter escorts can be tasked to attack enemy aircraft with Combined Arms via the F10 map. See briefing for AWACS radio frequency.
**Friendly AWACS:** A support flight of AWACS and fighter escort will start from the friendly airbase or in the air. The fighter escorts can be tasked to attack enemy aircraft with Combined Arms via the F10 map. See briefing for AWACS radio frequency.
**Friendly Tankers:** Both boom and basket tankers will spawn. See briefing for TACAN and radio frequency.
@@ -99,9 +99,10 @@ Logistics containers can be moved to new areas by sling load. Once delivered sa
Generator options allow you to add enemy attack planes and helicopters. Some strategies for dealing with them in transport roles:
- Task the AWACs escort aircraft via the F10 menu (requires Combined Arms module)
- Task the AWACS escort aircraft via the F10 menu (requires Combined Arms module)
- Build AA vehicles with logistics crates
- Attack them on the ground before takeoff (a 'preparing for takeoff' warning is given when they spawn)
- Drop a group of troops containing AA stinger units (manpads).
## Tips and Tricks
@@ -116,7 +117,7 @@ Generator options allow you to add enemy attack planes and helicopters. Some st
- If you do use infantry spawns, consider using dot labels.
## Changing FARPs and FOBs
You can change the templates that are used for the creation of the various bases. For example, if you wanted to change the helicopters that are included for spawning at zone FARPs.
You can change the templates that are used for the creation of the various bases. For example, if you wanted to change the helicopters that are included for spawning at zone FARPs. The templates are .miz files in templates/Imports
- FARP_ACTIVATED_ZONE: Standard FARP that becomes active when a zone is captured. (vehicles/helicopters only)
- FARP_DEFENSIVE_ZONE: When 'Blue on defense', these FARPs are active from mission start at each conflict zone. (vehicles/statics/helicopters)