Updated User Guide (markdown)

spencershepard
2022-05-08 09:20:46 -07:00
parent 27c3df8ef2
commit 5d5bde30d6

@@ -57,7 +57,7 @@ Defense is a very fun mode that adds a sense of urgency and promotes teamwork!
**Zone FARP Conditions:** When a conflict zone is defeated, a FARP for rearming may be built for refuel/rearm/repair if the condition is met. Available options are 'never', 'always', and '20% ground units remaining'. With the ground units remaining option (default), a FARP will only be built if there are sufficient ground units remaining. This is a measure of the starting 'staged' ground vehicles. They cannot be replenished, so you will need to help protect them in order for FARPs to be built.
**APCs Spawn Infantry:** APCs will drop an infantry group shortly after they arrive to a new zone. **This setting also disables infinite troop pickups at defeated zones.** Transport capable players can pick up these troops and drop them in a new location (ie once the zone is defeated).
**APCs Spawn Infantry:** APCs will drop an infantry group shortly after they arrive at a new zone. Transport capable players can pick up these troops and drop them in a new location (ie once the zone is defeated).
**Logistics**: Enable CTLD logistics crates for building ground units and air defenses. Logistics containers can be moved to new locations with sling loading to create new logistics sites. See Logistics section below for more details.