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Home.md
@ -11,8 +11,10 @@ Copy and paste these codes snippets into your waypoint actions.
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### Drop troops from AI planes, helicopters, or ground vehicles.
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Copy and paste this into a Run Script command (advanced waypoint actions) to drop 8 troops from a ground vehicle or aircraft. Works with both friendly and enemy craft.
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```local this_group = ...
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RotorOps.deployTroops(8, this_group)```
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```
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local this_group = ...
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RotorOps.deployTroops(8, this_group)
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```
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This is handy to add friendly or enemy reinforcements in combination with mission triggers. Mission templates will include at least one example of this usage. If you deploy troops into a Conflict Zone using this method, they will be controlled with the RotorOps AI.
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@ -24,20 +26,26 @@ The Conflict game type sets AI tasks automatically for units inside of the stagi
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### Set infantry or ground vehicles to patrol an area
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Copy and paste this into a Run Script command (advanced waypoint actions) for a group to wander an area
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```local this_group = ...
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RotorOps.aiTask(this_group, "patrol")```
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```
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local this_group = ...
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RotorOps.aiTask(this_group, "patrol")
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```
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### Set infantry or ground vehicles to find enemies in a radius
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Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in an area
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```local this_group = ...
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RotorOps.aiTask(this_group, "aggressive")```
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```
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local this_group = ...
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RotorOps.aiTask(this_group, "aggressive")
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```
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### Set infantry or ground vehicles to find enemies in a radius
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Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in a trigger zone
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```local this_group = ...
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```
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local this_group = ...
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local zone_name = "changeme" --add the name of your zone
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RotorOps.aiTask(this_group, "aggressive", zone_name)```
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RotorOps.aiTask(this_group, "aggressive", zone_name)
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```
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