Updated Home (markdown)

spencershepard 2022-01-08 14:19:22 -08:00
parent 0732795ef9
commit f69b8ff535

24
Home.md

@ -11,8 +11,10 @@ Copy and paste these codes snippets into your waypoint actions.
### Drop troops from AI planes, helicopters, or ground vehicles.
Copy and paste this into a Run Script command (advanced waypoint actions) to drop 8 troops from a ground vehicle or aircraft. Works with both friendly and enemy craft.
```local this_group = ...
RotorOps.deployTroops(8, this_group)```
```
local this_group = ...
RotorOps.deployTroops(8, this_group)
```
This is handy to add friendly or enemy reinforcements in combination with mission triggers. Mission templates will include at least one example of this usage. If you deploy troops into a Conflict Zone using this method, they will be controlled with the RotorOps AI.
@ -24,20 +26,26 @@ The Conflict game type sets AI tasks automatically for units inside of the stagi
### Set infantry or ground vehicles to patrol an area
Copy and paste this into a Run Script command (advanced waypoint actions) for a group to wander an area
```local this_group = ...
RotorOps.aiTask(this_group, "patrol")```
```
local this_group = ...
RotorOps.aiTask(this_group, "patrol")
```
### Set infantry or ground vehicles to find enemies in a radius
Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in an area
```local this_group = ...
RotorOps.aiTask(this_group, "aggressive")```
```
local this_group = ...
RotorOps.aiTask(this_group, "aggressive")
```
### Set infantry or ground vehicles to find enemies in a radius
Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in a trigger zone
```local this_group = ...
```
local this_group = ...
local zone_name = "changeme" --add the name of your zone
RotorOps.aiTask(this_group, "aggressive", zone_name)```
RotorOps.aiTask(this_group, "aggressive", zone_name)
```