Fixing errors when closing the player info and trying to access it again

This commit is contained in:
Rafael Vargas 2023-03-14 00:25:33 -03:00
parent db405285ac
commit 8f18ef3f2e
13 changed files with 28 additions and 27 deletions

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@ -12,7 +12,7 @@ class VConfigs(Singleton):
# Recommended to be True, except in cases when your Bot is present in thousands servers, in that case
# the delay to start a new Python process for the playback is too much, and to avoid that you set as False
# This feature is for now in testing period, for a more stable version, keep this boolean = True
self.SONG_PLAYBACK_IN_SEPARATE_PROCESS = True
self.SONG_PLAYBACK_IN_SEPARATE_PROCESS = False
# Maximum of songs that will be downloaded at once, the higher this number is, the faster the songs will be all available
# but the slower will be the others commands of the Bot during the downloading time, for example, the playback quality
self.MAX_DOWNLOAD_SONGS_AT_A_TIME = 5

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@ -49,7 +49,7 @@ class JumpMusicHandler(AbstractHandler):
# Send a command to the player to skip the music
command = VCommands(VCommandsType.SKIP, None)
await playersManager.sendCommandToPlayer(command, self.guild)
await playersManager.sendCommandToPlayer(command, self.guild, self.ctx)
return HandlerResponse(self.ctx)
except:

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@ -16,7 +16,7 @@ class PauseHandler(AbstractHandler):
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
if playersManager.verifyIfPlayerExists(self.guild):
command = VCommands(VCommandsType.PAUSE, None)
await playersManager.sendCommandToPlayer(command, self.guild)
await playersManager.sendCommandToPlayer(command, self.guild, self.ctx)
embed = self.embeds.PLAYER_PAUSED()
return HandlerResponse(self.ctx, embed)

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@ -71,7 +71,7 @@ class PlayHandler(AbstractHandler):
# Release the acquired Lock
playerLock.release()
playCommand = VCommands(VCommandsType.PLAY, None)
await playersManager.sendCommandToPlayer(playCommand, self.guild)
await playersManager.sendCommandToPlayer(playCommand, self.guild, self.ctx)
else:
playersManager.resetPlayer(self.guild, self.ctx)
embed = self.embeds.PLAYER_RESTARTED()
@ -128,7 +128,7 @@ class PlayHandler(AbstractHandler):
acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
if acquired:
playlist.add_song(song)
await playersManager.sendCommandToPlayer(playCommand, self.guild)
await playersManager.sendCommandToPlayer(playCommand, self.guild, self.ctx)
playerLock.release()
else:
playersManager.resetPlayer(self.guild, self.ctx)

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@ -38,7 +38,7 @@ class PrevHandler(AbstractHandler):
# Send a prev command, together with the user voice channel
prevCommand = VCommands(VCommandsType.PREV, self.author.voice.channel.id)
await playersManager.sendCommandToPlayer(prevCommand, self.guild)
await playersManager.sendCommandToPlayer(prevCommand, self.guild, self.ctx)
embed = self.embeds.RETURNING_SONG()
return HandlerResponse(self.ctx, embed)

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@ -16,7 +16,7 @@ class ResetHandler(AbstractHandler):
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
if playersManager.verifyIfPlayerExists(self.guild):
command = VCommands(VCommandsType.RESET, None)
await playersManager.sendCommandToPlayer(command, self.guild)
await playersManager.sendCommandToPlayer(command, self.guild, self.ctx)
return HandlerResponse(self.ctx)
else:
embed = self.embeds.NOT_PLAYING()

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@ -16,7 +16,7 @@ class ResumeHandler(AbstractHandler):
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
if playersManager.verifyIfPlayerExists(self.guild):
command = VCommands(VCommandsType.RESUME, None)
await playersManager.sendCommandToPlayer(command, self.guild)
await playersManager.sendCommandToPlayer(command, self.guild, self.ctx)
embed = self.embeds.PLAYER_RESUMED()
return HandlerResponse(self.ctx, embed)
else:

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@ -16,7 +16,7 @@ class SkipHandler(AbstractHandler):
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
if playersManager.verifyIfPlayerExists(self.guild):
command = VCommands(VCommandsType.SKIP, None)
await playersManager.sendCommandToPlayer(command, self.guild)
await playersManager.sendCommandToPlayer(command, self.guild, self.ctx)
embed = self.embeds.SKIPPING_SONG()
return HandlerResponse(self.ctx, embed)
else:

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@ -16,7 +16,7 @@ class StopHandler(AbstractHandler):
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
if playersManager.verifyIfPlayerExists(self.guild):
command = VCommands(VCommandsType.STOP, None)
await playersManager.sendCommandToPlayer(command, self.guild)
await playersManager.sendCommandToPlayer(command, self.guild, self.ctx)
embed = self.embeds.STOPPING_PLAYER()
return HandlerResponse(self.ctx, embed)
else:

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@ -13,7 +13,7 @@ class AbstractPlayersManager(ABC):
pass
@abstractmethod
async def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
async def sendCommandToPlayer(self, command: VCommands, guild: Guild, context: Union[Context, Interaction], forceCreation: bool = False):
"""If the forceCreation boolean is True, then the context must be provided for the Player to be created"""
pass

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@ -81,7 +81,7 @@ class ProcessPlayerManager(Singleton, AbstractPlayersManager):
self.__playersListeners: Dict[int, Tuple[Thread, bool]] = {}
self.__playersCommandsExecutor: Dict[int, ProcessCommandsExecutor] = {}
async def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
async def sendCommandToPlayer(self, command: VCommands, guild: Guild, context: Union[Context, Interaction], forceCreation: bool = False):
if forceCreation:
processInfo = self.createPlayerForGuild(guild, context)
else:
@ -89,6 +89,10 @@ class ProcessPlayerManager(Singleton, AbstractPlayersManager):
if processInfo == None:
return
if processInfo.getStatus() == ProcessStatus.SLEEPING:
self.resetPlayer(guild, context)
processInfo = self.__getRunningPlayerInfo(guild)
queue = processInfo.getQueueToPlayer()
self.__putCommandInQueue(queue, command)
@ -172,24 +176,19 @@ class ProcessPlayerManager(Singleton, AbstractPlayersManager):
process = playerProcess.getProcess()
process.close()
process.kill()
playerProcess.getQueueToMain().close()
playerProcess.getQueueToMain().join_thread()
playerProcess.getQueueToPlayer().close()
playerProcess.getQueueToPlayer().join_thread()
except ValueError:
pass
except Exception as e:
print(f'[ERROR STOPPING PROCESS] -> {e}')
print(f'[WARNINGS] -> {e}')
def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerProcessInfo:
"""Create a new process info using previous playlist"""
self.__stopPossiblyRunningProcess(guild)
guildID: int = context.guild.id
textID: int = context.channel.id
if isinstance(context, Interaction):
authorID: int = context.user.id
voiceID: int = context.user.voice.channel.id
else:
authorID: int = context.author.id
voiceID: int = context.author.voice.channel.id
playlist: Playlist = self.__playersProcess[guildID].getPlaylist()
@ -197,7 +196,7 @@ class ProcessPlayerManager(Singleton, AbstractPlayersManager):
queueToListen = Queue()
queueToSend = Queue()
process = ProcessPlayer(context.guild.name, playlist, lock, queueToSend,
queueToListen, guildID, textID, voiceID, authorID)
queueToListen, guildID, voiceID)
processInfo = PlayerProcessInfo(process, queueToSend, queueToListen,
playlist, lock, context.channel)

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@ -342,11 +342,13 @@ class ThreadPlayer(Thread):
else:
break
if self.__voiceClient is not None:
try:
await self.__voiceClient.disconnect(force=True)
except Exception as e:
print(f'[THREAD PLAYER -> ERROR FORCING DISCONNECT] -> {e}')
try:
voiceClient = self.__guild.voice_client
if voiceClient is not None:
await voiceClient.disconnect(force=True)
except Exception as e:
print(f'[THREAD PLAYER -> ERROR FORCING DISCONNECT] -> {e}')
self.__voiceClient = await self.__voiceChannel.connect(reconnect=True, timeout=None)
return True
except Exception as e:

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@ -46,7 +46,7 @@ class ThreadPlayerManager(Singleton, AbstractPlayersManager):
self.__bot = bot
self.__playersThreads: Dict[int, ThreadPlayerInfo] = {}
async def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
async def sendCommandToPlayer(self, command: VCommands, guild: Guild, context: Union[Context, Interaction], forceCreation: bool = False):
playerInfo = self.__playersThreads[guild.id]
player = playerInfo.getPlayer()
if player is None and forceCreation: