Added a wsType class needed for some of the Export functions.

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Rolln 2024-08-20 16:33:26 -06:00
parent e4ed4df2b1
commit 2d9c4a9f38

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@ -20,25 +20,31 @@
---@field weapon_name string?
---`vec2.x = vec3.x = north`<br>`vec2.y = vec3.z = east`
---@class vec2
---@class (exact) vec2
---@field x number positive x is north
---@field y number positive y is east
---`vec3.x = north`<br>`vec3.y = up`<br>`vec3.z = east`<br>
---![](https://www.digitalcombatsimulator.com/upload/medialibrary/c96/Pos3_illustration2.jpg)
---@class vec3
---@class (exact) vec3
---@field x number positive x is north
---@field y number positive y is up
---@field z number positive z is east
---A table describing how a unit's local nose, up, right axes translate to world axes using three unit vectors. Also contains its location.<br>`pos.x = vec3` unit vector of nose direction<br>`pos.y = vec3` unit vector of up direction<br>`pos.z = vec3` unit vector of right direction<br>`pos.p = vec3` location of the object<br>
---![](https://www.digitalcombatsimulator.com/upload/medialibrary/c96/Pos3_illustration2.jpg)
---@class pos3
---@class (exact) pos3
---@field x vec3 nose unit vector
---@field y vec3 up unit vector
---@field z vec3 right unit vector
---@field p vec3 location vector
---@class zone
---@class (exact) zone
---@field point vec3
---@field radius number
---@field radius number
---@class (exact) wsType
---@field level1 integer Level 1 type.
---@field level2 integer Level 2 type.
---@field level3 integer Level 3 type.
---@field level4 integer Level 4 type.