mirror of
https://github.com/omltcat/dcs-lua-definitions.git
synced 2025-11-10 15:48:52 +00:00
Add more trigger words.
Add Controller:hasTask. Add function net.load_mission, net.load_next_mission, net.get_stat, net.send_chat, net.send_chat_to Add id_ field for all object Add Unit:enableEmission, Unit:getDescentCapacity, Unit:getNearestCargos
This commit is contained in:
parent
5f4f565b72
commit
677d9a99aa
@ -2,9 +2,12 @@
|
||||
"$schema": "https://raw.githubusercontent.com/LuaLS/LLS-Addons/main/schemas/addon_config.schema.json",
|
||||
"name": "DCS World",
|
||||
"words": [
|
||||
"onEvent",
|
||||
"world%.addEventHandler",
|
||||
"Unit%.getByName",
|
||||
"Group%.getByName",
|
||||
"trigger%.action%."
|
||||
"trigger%.action",
|
||||
"trigger%.misc"
|
||||
],
|
||||
"files": [
|
||||
"mist_.+%.lua",
|
||||
|
||||
@ -12,6 +12,10 @@ Controller.Detection = {
|
||||
DLINK = 32
|
||||
}
|
||||
|
||||
---Returns true if the controller currently has a task.
|
||||
---@return boolean
|
||||
function Controller:hasTask() end
|
||||
|
||||
---Pushes the specified task to the front of the tasking queue. If no other tasks are currently active it will function effectively the same as `Controller.setTask()`.<br>
|
||||
---[Available Tasks](https://wiki.hoggitworld.com/view/DCS_func_pushTask)
|
||||
---@param task table -- The task to be pushed to the front of the queue.
|
||||
|
||||
@ -57,6 +57,23 @@ function net.get_player_list() end
|
||||
---@return netPlayerInfo -- The table of attributes for the player.
|
||||
function net.get_player_info(playerID, attribute) end
|
||||
|
||||
--- Returns a statistic from a given player.<br>
|
||||
--- Attributes:
|
||||
---```
|
||||
--- net.PS_PING -- (0) ping (in ms)
|
||||
--- net.PS_CRASH -- (1) number of crashes
|
||||
--- net.PS_CAR -- (2) number of destroyed vehicles
|
||||
--- net.PS_PLANE -- (3) number of destroyed planes/helicopters
|
||||
--- net.PS_SHIP -- (4) number of destroyed ships
|
||||
--- net.PS_SCORE -- (5) total score
|
||||
--- net.PS_LAND -- (6) number of landings
|
||||
--- net.PS_EJECT -- (7) number of ejects
|
||||
---```
|
||||
--- @param playerID number The ID of the player.
|
||||
--- @param statID number The ID of the statistic to retrieve.
|
||||
--- @return number The requested statistic for the specified player.
|
||||
function net.get_stat(playerID, statID) end
|
||||
|
||||
---Converts a lua value to a JSON string.
|
||||
---@param lua any
|
||||
---@return string
|
||||
@ -71,4 +88,29 @@ function net.json2lua(json) end
|
||||
---@param playerId integer -- The id of the player to be kicked.
|
||||
---@param message string? -- The message to player received after kicked.
|
||||
---@return boolean
|
||||
function net.kick(playerId, message) end
|
||||
function net.kick(playerId, message) end
|
||||
|
||||
---Loads the specified mission.<br>
|
||||
---Example: Loads a mission from your saved games/missions folder.
|
||||
---```
|
||||
---net.load_mission(lfs.writeDir() .. 'Missions\\' .. 'MyTotallyAwesomeMission.miz')
|
||||
---```
|
||||
---@param fileName string -- The path and name of the mission file to load.
|
||||
---@return boolean -- True if the mission was successfully loaded, false otherwise.
|
||||
function net.load_mission(fileName) end
|
||||
|
||||
---Loads the next mission from the server mission list.
|
||||
---@return boolean -- True if the next mission was successfully loaded, false if at the end of the list.
|
||||
function net.load_next_mission() end
|
||||
|
||||
---Sends a chat message.
|
||||
---@param message string
|
||||
---@param all boolean
|
||||
function net.send_chat(message, all) end
|
||||
|
||||
---Sends a chat message to the player with the passed id.<br>
|
||||
---If the optional fromId is set, then the player will appear to receive a message from that player.
|
||||
---@param message string
|
||||
---@param playerId number
|
||||
---@param fromId number?
|
||||
function net.send_chat_to(message, playerId, fromId) end
|
||||
@ -1,6 +1,7 @@
|
||||
---@meta
|
||||
|
||||
---@class Object
|
||||
---@field id_ integer
|
||||
Object = {}
|
||||
|
||||
---@enum Object.Category
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
---@meta
|
||||
|
||||
---@class Unit: CoalitionObject
|
||||
---@field id_ integer
|
||||
Unit = {}
|
||||
---@enum Unit.Category
|
||||
Unit.Category = {
|
||||
@ -12,6 +11,16 @@ Unit.Category = {
|
||||
STRUCTURE = 4
|
||||
}
|
||||
|
||||
---Sets the radar emitters of the passed group or unit objects on or off.<br>
|
||||
---Can be used on SAM sites, for example, to shut down the radar without setting AI off or changing the alarm state.<br>
|
||||
---Example:
|
||||
---```
|
||||
---local unit = Unit.getByName('samSiteUnit1')
|
||||
---unit:enableEmission(false) -- Turns off the radar emitter
|
||||
---```
|
||||
---@param setting boolean -- True to turn on the radar emitter, false to turn it off.
|
||||
function Unit:enableEmission(setting) end
|
||||
|
||||
---Returns the unit object by its name (not player name)
|
||||
---@param name string
|
||||
---@return Unit
|
||||
@ -32,6 +41,21 @@ function Unit:getCallsign() end
|
||||
---@return Controller
|
||||
function Unit:getController() end
|
||||
|
||||
---Returns the number of infantry that can be embarked onto the aircraft.<br>
|
||||
---Only applicable to airplanes or helicopters. Returns nil for ground or ship units.<br>
|
||||
---Example:
|
||||
---```
|
||||
---local heli = Unit.getByName('transportHeli')
|
||||
---local capacity = heli:getDescentCapacity()
|
||||
---if capacity then
|
||||
--- print("Capacity to embark infantry: " .. capacity)
|
||||
---else
|
||||
--- print("This unit cannot embark infantry.")
|
||||
---end
|
||||
---```
|
||||
---@return number? -- The number of infantry that can be embarked, or nil if not applicable.
|
||||
function Unit:getDescentCapacity() end
|
||||
|
||||
---Returns the current value for an animation argument on the external model of the given object.<br>
|
||||
---Each model animation has an id tied to with different values representing different states of the model.<br>
|
||||
---Animation arguments can be figured out by opening the respective 3d model in the modelviewer.<br>
|
||||
@ -93,6 +117,20 @@ function Unit:getLife() end
|
||||
---@return number
|
||||
function Unit:getLife0() end
|
||||
|
||||
---Returns a table of friendly cargo objects indexed numerically and sorted by distance from the helicopter.<br>
|
||||
---Only applicable to helicopters. Returns nil for other unit types.<br>
|
||||
---Example:
|
||||
---```
|
||||
---local cargo = Unit.getByName('whoopwhoop'):getNearestCargos()
|
||||
---for i = 1, #cargo do
|
||||
--- if Object.getDesc(cargo[i]).typeName == 'ammo_cargo' then
|
||||
--- return cargo[i]
|
||||
--- end
|
||||
---end
|
||||
---```
|
||||
---@return table? -- A table of cargo objects sorted by distance, or nil if not applicable.
|
||||
function Unit:getNearestCargos() end
|
||||
|
||||
---Returns a string value of the name of the player if the unit is currently controlled by a player.
|
||||
---@return string -- The name of the player controlling the unit, or nil if the unit is controlled by AI.
|
||||
function Unit:getPlayerName() end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user