mirror of
https://github.com/omltcat/dcs-lua-runner.git
synced 2025-11-10 15:49:49 +00:00
Initial commit: run current file in mission and hooks env
This commit is contained in:
commit
33b493bc73
30
.eslintrc.json
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30
.eslintrc.json
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{
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"root": true,
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"parser": "@typescript-eslint/parser",
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"parserOptions": {
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"ecmaVersion": 6,
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"sourceType": "module"
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},
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"plugins": [
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"@typescript-eslint"
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],
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"rules": {
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"@typescript-eslint/naming-convention": [
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"warn",
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{
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"selector": "import",
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"format": [ "camelCase", "PascalCase" ]
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}
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],
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"@typescript-eslint/semi": "warn",
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"curly": "warn",
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"eqeqeq": "warn",
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"no-throw-literal": "warn",
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"semi": "off"
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},
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"ignorePatterns": [
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"out",
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"dist",
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"**/*.d.ts"
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]
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}
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6
.gitignore
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6
.gitignore
vendored
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out
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dist
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node_modules
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.vscode-test/
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*.vsix
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vsc-extension-quickstart.md
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5
.vscode-test.mjs
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5
.vscode-test.mjs
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import { defineConfig } from '@vscode/test-cli';
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export default defineConfig({
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files: 'out/test/**/*.test.js',
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});
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8
.vscode/extensions.json
vendored
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8
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"dbaeumer.vscode-eslint",
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"ms-vscode.extension-test-runner"
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]
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}
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21
.vscode/launch.json
vendored
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21
.vscode/launch.json
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// A launch configuration that compiles the extension and then opens it inside a new window
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Run Extension",
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"type": "extensionHost",
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"request": "launch",
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"args": [
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"--extensionDevelopmentPath=${workspaceFolder}"
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],
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"outFiles": [
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"${workspaceFolder}/out/**/*.js"
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],
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"preLaunchTask": "${defaultBuildTask}"
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}
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]
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}
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14
.vscode/settings.json
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14
.vscode/settings.json
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// Place your settings in this file to overwrite default and user settings.
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{
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"files.exclude": {
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"out": false // set this to true to hide the "out" folder with the compiled JS files
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},
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"search.exclude": {
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"out": true // set this to false to include "out" folder in search results
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},
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// Turn off tsc task auto detection since we have the necessary tasks as npm scripts
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"typescript.tsc.autoDetect": "off",
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"cSpell.words": [
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"reimplementation"
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]
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}
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20
.vscode/tasks.json
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20
.vscode/tasks.json
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "npm",
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"script": "watch",
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"problemMatcher": "$tsc-watch",
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"isBackground": true,
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"presentation": {
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"reveal": "never"
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},
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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11
.vscodeignore
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11
.vscodeignore
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.vscode/**
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.vscode-test/**
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src/**
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.gitignore
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.yarnrc
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vsc-extension-quickstart.md
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**/tsconfig.json
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**/.eslintrc.json
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**/*.map
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**/*.ts
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**/.vscode-test.*
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9
CHANGELOG.md
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9
CHANGELOG.md
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# Change Log
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All notable changes to the "dcs-lua-runner" extension will be documented in this file.
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Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how to structure this file.
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## [Unreleased]
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- Initial release
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71
README.md
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71
README.md
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# dcs-lua-runner README
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This is the README for your extension "dcs-lua-runner". After writing up a brief description, we recommend including the following sections.
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## Features
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Describe specific features of your extension including screenshots of your extension in action. Image paths are relative to this README file.
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For example if there is an image subfolder under your extension project workspace:
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\!\[feature X\]\(images/feature-x.png\)
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> Tip: Many popular extensions utilize animations. This is an excellent way to show off your extension! We recommend short, focused animations that are easy to follow.
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## Requirements
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If you have any requirements or dependencies, add a section describing those and how to install and configure them.
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## Extension Settings
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Include if your extension adds any VS Code settings through the `contributes.configuration` extension point.
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For example:
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This extension contributes the following settings:
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* `myExtension.enable`: Enable/disable this extension.
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* `myExtension.thing`: Set to `blah` to do something.
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## Known Issues
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Calling out known issues can help limit users opening duplicate issues against your extension.
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## Release Notes
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Users appreciate release notes as you update your extension.
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### 1.0.0
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Initial release of ...
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### 1.0.1
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Fixed issue #.
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### 1.1.0
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Added features X, Y, and Z.
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---
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## Following extension guidelines
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Ensure that you've read through the extensions guidelines and follow the best practices for creating your extension.
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* [Extension Guidelines](https://code.visualstudio.com/api/references/extension-guidelines)
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## Working with Markdown
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You can author your README using Visual Studio Code. Here are some useful editor keyboard shortcuts:
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* Split the editor (`Cmd+\` on macOS or `Ctrl+\` on Windows and Linux).
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* Toggle preview (`Shift+Cmd+V` on macOS or `Shift+Ctrl+V` on Windows and Linux).
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* Press `Ctrl+Space` (Windows, Linux, macOS) to see a list of Markdown snippets.
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## For more information
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* [Visual Studio Code's Markdown Support](http://code.visualstudio.com/docs/languages/markdown)
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* [Markdown Syntax Reference](https://help.github.com/articles/markdown-basics/)
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**Enjoy!**
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2890
package-lock.json
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2890
package-lock.json
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Load Diff
101
package.json
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101
package.json
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{
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"name": "dcs-lua-runner",
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"displayName": "DCS Lua Runner",
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"description": "Run lua code in DCS World Mission Scripting Environment (local or remote server). A reimplementation of the DCS Fiddle lua console in VS Code.",
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"version": "0.0.1",
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"engines": {
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"vscode": "^1.85.0"
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},
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"categories": [
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"Other"
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],
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"activationEvents": [],
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"main": "./out/extension.js",
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"contributes": {
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"configuration": {
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"title": "DCS Lua Runner",
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"properties": {
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"dcsLuaRunner.serverAddress": {
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"type": "string",
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"default": "127.0.0.1",
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"description": "DCS server address."
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},
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"dcsLuaRunner.serverPort": {
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"type": "number",
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"default": 12080,
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"description": "DCS Fiddle port."
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},
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"dcsLuaRunner.useHttps": {
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"type": "boolean",
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"default": false,
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"description": "If server is behind a HTTPS reverse proxy. You should also change the port to 443."
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},
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"dcsLuaRunner.webAuthUsername": {
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"type": "string",
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"default": "username",
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"description": "The username for authentication."
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},
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"dcsLuaRunner.webAuthPassword": {
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"type": "string",
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"default": "password",
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"description": "The password for authentication."
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}
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}
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},
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"menus": {
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"editor/title/run": [
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{
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"command": "dcs-lua-runner.run-file-mission",
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"group": "navigation@0",
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"when": "editorLangId == lua"
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},
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{
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"command": "dcs-lua-runner.run-file-hooks",
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"group": "navigation@1",
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"when": "editorLangId == lua"
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}
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]
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},
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"commands": [
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{
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"command": "dcs-lua-runner.get-theatre",
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"group": "navigation@0",
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"title": "DCS Lua: Get Mission Theatre"
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},
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{
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"command": "dcs-lua-runner.run-file-mission",
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"group": "navigation@1",
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"title": "DCS Lua: Run Current File in Mission Environment",
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"icon": "$(run)"
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},
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{
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"command": "dcs-lua-runner.run-file-hooks",
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"group": "navigation@2",
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"title": "DCS Lua: Run Current File in Hooks Environment",
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"icon": "$(debug-coverage)"
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}
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]
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},
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"scripts": {
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"vscode:prepublish": "npm run compile",
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"compile": "tsc -p ./",
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"watch": "tsc -watch -p ./",
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"pretest": "npm run compile && npm run lint",
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"lint": "eslint src --ext ts",
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"test": "vscode-test"
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},
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"devDependencies": {
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"@types/mocha": "^10.0.6",
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"@types/node": "18.x",
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"@types/vscode": "^1.85.0",
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"@typescript-eslint/eslint-plugin": "^6.15.0",
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"@typescript-eslint/parser": "^6.15.0",
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"@vscode/test-cli": "^0.0.4",
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"@vscode/test-electron": "^2.3.8",
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"eslint": "^8.56.0",
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"typescript": "^5.3.3"
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},
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"dependencies": {
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"axios": "^1.6.5"
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}
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}
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95
src/extension.ts
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95
src/extension.ts
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import * as vscode from 'vscode';
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import axios from 'axios';
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import * as fs from 'fs';
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import * as path from 'path';
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async function runLua(lua: string, outputChannel: vscode.OutputChannel, filename: string = 'none', portOffset: boolean = false) {
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const lua_base64 = Buffer.from(lua).toString('base64');
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const config = vscode.workspace.getConfiguration('dcsLuaRunner');
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const serverAddress = config.get('serverAddress') as string;
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const serverPort = config.get('serverPort') as number + (portOffset ? 1 : 0);
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const useHttps = config.get('useHttps') as boolean;
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const authUsername = config.get('webAuthUsername') as string;
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const authPassword = config.get('webAuthPassword') as string;
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const protocol = useHttps ? 'https' : 'http';
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const prefix = portOffset ? 'Hooks' : 'Mission';
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try {
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const response = await axios.get(`${protocol}://${serverAddress}:${serverPort}/${lua_base64}?env=default`, {
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auth: {
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username: authUsername,
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password: authPassword
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},
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timeout: 3000
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});
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outputChannel.show(true);
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if (response.data.hasOwnProperty('result')) {
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outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${filename} > ${prefix}):\n${JSON.stringify(response.data.result, null, 2)}`);
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} else {
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outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${filename} > ${prefix}):\nResult not found in response.`);
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}
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} catch (error: any) {
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if (error.response && error.response.status === 500) {
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vscode.window.showErrorMessage('Internal server error occurred.');
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outputChannel.appendLine(`[DCS] ${new Date().toLocaleString()} (${filename} > ${prefix}):\n${JSON.stringify(error.response.data.error, null, 2)}`);
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} else {
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vscode.window.showErrorMessage(`Error: ${error}`);
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}
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}
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}
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function getCurrentFileLua() {
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const editor = vscode.window.activeTextEditor;
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if (editor) {
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const document = editor.document;
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if (document.languageId === 'lua') {
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const lua = document.getText();
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const filename = path.basename(document.uri.fsPath);
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return { lua, filename };
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} else {
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vscode.window.showErrorMessage('The active file is not a Lua file.');
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}
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} else {
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vscode.window.showErrorMessage('No active file.');
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}
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return null;
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}
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export function activate(context: vscode.ExtensionContext) {
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let outputChannel = vscode.window.createOutputChannel("DCS Return");
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context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.get-theatre', async () => {
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const lua = 'return env.mission.theatre';
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await runLua(lua, outputChannel, 'env.mission.theatre');
|
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}));
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context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.run-file-mission', async () => {
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||||
const currentFileLua = getCurrentFileLua();
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if (currentFileLua) {
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const { lua, filename } = currentFileLua;
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await runLua(lua, outputChannel, filename);
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}
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}));
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||||
context.subscriptions.push(vscode.commands.registerCommand('dcs-lua-runner.run-file-hooks', async () => {
|
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const currentFileLua = getCurrentFileLua();
|
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if (currentFileLua) {
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const { lua, filename } = currentFileLua;
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await runLua(lua, outputChannel, filename, true);
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}
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}));
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||||
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||||
// Update the 'luaFileActive' context when the active editor changes
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vscode.window.onDidChangeActiveTextEditor(editor => {
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||||
if (editor) {
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||||
vscode.commands.executeCommand('setContext', 'luaFileActive', editor.document.languageId === 'lua');
|
||||
}
|
||||
});
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|
||||
// Set the 'luaFileActive' context for the current active editor
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||||
if (vscode.window.activeTextEditor) {
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||||
vscode.commands.executeCommand('setContext', 'luaFileActive', vscode.window.activeTextEditor.document.languageId === 'lua');
|
||||
}
|
||||
}
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||||
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||||
export function deactivate() {}
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||||
15
src/test/extension.test.ts
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15
src/test/extension.test.ts
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||||
import * as assert from 'assert';
|
||||
|
||||
// You can import and use all API from the 'vscode' module
|
||||
// as well as import your extension to test it
|
||||
import * as vscode from 'vscode';
|
||||
// import * as myExtension from '../../extension';
|
||||
|
||||
suite('Extension Test Suite', () => {
|
||||
vscode.window.showInformationMessage('Start all tests.');
|
||||
|
||||
test('Sample test', () => {
|
||||
assert.strictEqual(-1, [1, 2, 3].indexOf(5));
|
||||
assert.strictEqual(-1, [1, 2, 3].indexOf(0));
|
||||
});
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||||
});
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||||
17
tsconfig.json
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17
tsconfig.json
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||||
{
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||||
"compilerOptions": {
|
||||
"module": "Node16",
|
||||
"target": "ES2022",
|
||||
"outDir": "out",
|
||||
"lib": [
|
||||
"ES2022"
|
||||
],
|
||||
"sourceMap": true,
|
||||
"rootDir": "src",
|
||||
"strict": true /* enable all strict type-checking options */
|
||||
/* Additional Checks */
|
||||
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
|
||||
// "noUnusedParameters": true, /* Report errors on unused parameters. */
|
||||
}
|
||||
}
|
||||
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