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Large aircraft ground spawns (#237)
* Large aircraft ground spawns Added the ability to add separate ground spawns for C-130 and other large aircraft to campaigns. Implemented on @holyorangejuice 's request. Large aircraft ground spawns are added to the campaign by placing a C-130 on the ramp, just like an A-10 or AJS37 previously. Note: use the stock DCS C-130, so the campaign miz can be safely opened without the C-130 mod (or any other mod) installed. Not the C-130J player-flyable transport, not the KC-130J tanker included in the UH-60L mod etc. Large planes (wingspan more than 40 meters, such as the C-130): - First try spawning on large ground spawns - Then try the regular airfield ramp spawns Below 40 meter wingspan aircraft: - First try spawning on regular or roadbase ground spawns - Then try the regular airfield ramp spawns - Then, if both of the above fail, use the large ground spawns * Specify explicit black version 23.9.1 to fix lint error. * Update lint.yml --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
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@ -80,6 +80,7 @@
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* **[Mission Generator]** Set F-14's IP waypoint according to the flight-plan's ingress point
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* **[Mission Generator]** Automatically de-spawn aircraft when arrival/divert is an off-map spawn
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* **[Options]** Option to de-spawn AI flights in the air if their start-type was manually set to In-Flight
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* **[Campaign Design]** Ability to add separate ground spawns for C-130 and other large aircraft to campaigns.
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* **[Config]** Preference setting to use custom Liberation payloads instead of prioritizing Retribution's default
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* **[Config]** Preference setting to configure the server-port on which Retribution's back-end will run
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* **[Options]** Made AI jettisoning empty fuel tanks optional (disabled by default)
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@ -9,7 +9,7 @@ from uuid import UUID
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from dcs import Mission
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from dcs.countries import CombinedJointTaskForcesBlue, CombinedJointTaskForcesRed
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from dcs.country import Country
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from dcs.planes import F_15C, A_10A, AJS37
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from dcs.planes import F_15C, A_10A, AJS37, C_130
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from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
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from dcs.statics import Fortification, Warehouse
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from dcs.terrain import Airport
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@ -43,6 +43,7 @@ class MizCampaignLoader:
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OFF_MAP_UNIT_TYPE = F_15C.id
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GROUND_SPAWN_UNIT_TYPE = A_10A.id
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GROUND_SPAWN_ROADBASE_UNIT_TYPE = AJS37.id
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GROUND_SPAWN_LARGE_UNIT_TYPE = C_130.id
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CV_UNIT_TYPE = Stennis.id
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LHA_UNIT_TYPE = LHA_Tarawa.id
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@ -237,6 +238,12 @@ class MizCampaignLoader:
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if group.units[0].type == self.GROUND_SPAWN_ROADBASE_UNIT_TYPE:
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yield group
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@property
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def ground_spawns_large(self) -> Iterator[PlaneGroup]:
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for group in itertools.chain(self.blue.plane_group, self.red.plane_group):
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if group.units[0].type == self.GROUND_SPAWN_LARGE_UNIT_TYPE:
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yield group
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@property
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def ground_spawns(self) -> Iterator[PlaneGroup]:
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for group in itertools.chain(self.blue.plane_group, self.red.plane_group):
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@ -536,6 +543,10 @@ class MizCampaignLoader:
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closest, distance = self.objective_info(plane_group)
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self._add_ground_spawn(closest.ground_spawns_roadbase, plane_group)
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for plane_group in self.ground_spawns_large:
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closest, distance = self.objective_info(plane_group)
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self._add_ground_spawn(closest.ground_spawns_large, plane_group)
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for plane_group in self.ground_spawns:
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closest, distance = self.objective_info(plane_group)
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self._add_ground_spawn(closest.ground_spawns, plane_group)
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@ -56,6 +56,7 @@ class AircraftGenerator:
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mission_data: MissionData,
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helipads: dict[ControlPoint, list[StaticGroup]],
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ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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ground_spawns_large: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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) -> None:
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self.mission = mission
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@ -69,6 +70,7 @@ class AircraftGenerator:
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self.mission_data = mission_data
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self.helipads = helipads
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self.ground_spawns_roadbase = ground_spawns_roadbase
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self.ground_spawns_large = ground_spawns_large
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self.ground_spawns = ground_spawns
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self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
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@ -208,6 +210,7 @@ class AircraftGenerator:
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self.mission,
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self.helipads,
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self.ground_spawns_roadbase,
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self.ground_spawns_large,
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self.ground_spawns,
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self.mission_data,
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).create_idle_aircraft()
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@ -239,6 +242,7 @@ class AircraftGenerator:
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self.mission,
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self.helipads,
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self.ground_spawns_roadbase,
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self.ground_spawns_large,
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self.ground_spawns,
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self.mission_data,
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).create_flight_group()
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@ -66,6 +66,7 @@ class FlightGroupSpawner:
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mission: Mission,
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helipads: dict[ControlPoint, list[StaticGroup]],
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ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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ground_spawns_large: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
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mission_data: MissionData,
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) -> None:
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@ -74,6 +75,7 @@ class FlightGroupSpawner:
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self.mission = mission
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self.helipads = helipads
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self.ground_spawns_roadbase = ground_spawns_roadbase
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self.ground_spawns_large = ground_spawns_large
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self.ground_spawns = ground_spawns
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self.mission_data = mission_data
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@ -177,6 +179,8 @@ class FlightGroupSpawner:
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raise RuntimeError(
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f"Cannot spawn fixed-wing aircraft at {cp} because of insufficient ground spawn slots."
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)
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is_large = self.flight.unit_type.dcs_unit_type.width > 40
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pilot_count = len(self.flight.roster.members)
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if (
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not is_heli
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@ -192,10 +196,18 @@ class FlightGroupSpawner:
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pad_group = self._generate_at_cp_helipad(name, cp)
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if pad_group is not None:
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return pad_group
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if cp.has_ground_spawns and self.flight.client_count > 0 and is_large:
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pad_group = self._generate_at_cp_ground_spawn(name, cp, is_large)
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if pad_group is not None:
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return pad_group
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if cp.has_ground_spawns and (self.flight.client_count > 0 or is_heli):
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pad_group = self._generate_at_cp_ground_spawn(name, cp)
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if pad_group is not None:
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return pad_group
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else:
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pad_group = self._generate_at_cp_ground_spawn(name, cp, True)
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if pad_group is not None:
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return pad_group
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return self._generate_over_departure(name, cp)
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elif isinstance(cp, Airfield):
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is_heli = self.flight.squadron.aircraft.helicopter
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@ -203,6 +215,35 @@ class FlightGroupSpawner:
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pad_group = self._generate_at_cp_helipad(name, cp)
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if pad_group is not None:
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return pad_group
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# Large planes (wingspan more than 40 meters, looking at you, C-130)
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# First try spawning on large ground spawns
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# Then try the regular airfield ramp spawns
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is_large = self.flight.unit_type.dcs_unit_type.width > 40
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if (
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cp.has_ground_spawns
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and is_large
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and len(self.ground_spawns_large[cp]) >= self.flight.count
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and (self.flight.client_count > 0)
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):
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pad_group = self._generate_at_cp_ground_spawn(name, cp, is_large)
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if pad_group is not None:
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return pad_group
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# Below 40 meter wingspan aircraft
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# First try spawning on regular or roadbase ground spawns
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# Then try the regular airfield ramp spawns
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# Then, if both of the above fail, use the large ground spawns
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if (
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cp.has_ground_spawns
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and len(self.ground_spawns[cp])
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+ len(self.ground_spawns_roadbase[cp])
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+ len(self.ground_spawns_large[cp])
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>= self.flight.count
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and (self.flight.client_count > 0 or is_heli)
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):
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pad_group = self._generate_at_cp_ground_spawn(name, cp)
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if pad_group is not None:
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return pad_group
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if (
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cp.has_ground_spawns
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and len(self.ground_spawns[cp])
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@ -213,33 +254,45 @@ class FlightGroupSpawner:
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pad_group = self._generate_at_cp_ground_spawn(name, cp)
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if pad_group is not None:
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return pad_group
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# TODO: get rid of the nevatim hack once fixed in DCS...
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if self._check_nevatim_hack(cp):
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slots = [
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slot
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for slot in cp.dcs_airport.free_parking_slots(
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self.flight.squadron.aircraft.dcs_unit_type
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)
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if slot.slot_name in [str(n) for n in range(55, 66)]
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]
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return self._generate_at_airfield(name, cp, slots)
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elif self._check_ramon_airbase_hack(cp):
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# TODO: get rid of the ramon airbase hack once fixed in DCS...
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slots = [
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slot
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for slot in cp.dcs_airport.free_parking_slots(
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self.flight.squadron.aircraft.dcs_unit_type
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)
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if slot.slot_name
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not in [
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str(n)
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for n in [1, 2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 61]
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try:
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# TODO: get rid of the nevatim hack once fixed in DCS...
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if self._check_nevatim_hack(cp):
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slots = [
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slot
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for slot in cp.dcs_airport.free_parking_slots(
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self.flight.squadron.aircraft.dcs_unit_type
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)
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if slot.slot_name in [str(n) for n in range(55, 66)]
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]
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]
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return self._generate_at_airfield(name, cp, slots)
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else:
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return self._generate_at_airfield(name, cp)
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return self._generate_at_airfield(name, cp, slots)
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elif self._check_ramon_airbase_hack(cp):
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# TODO: get rid of the ramon airbase hack once fixed in DCS...
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slots = [
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slot
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for slot in cp.dcs_airport.free_parking_slots(
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self.flight.squadron.aircraft.dcs_unit_type
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)
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if slot.slot_name
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not in [
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str(n)
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for n in [1, 2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 61]
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]
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]
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return self._generate_at_airfield(name, cp, slots)
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else:
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return self._generate_at_airfield(name, cp)
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except NoParkingSlotError:
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if (
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cp.has_ground_spawns
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and len(self.ground_spawns_large[cp]) >= self.flight.count
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and (self.flight.client_count > 0 or is_heli)
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):
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pad_group = self._generate_at_cp_ground_spawn(name, cp, True)
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if pad_group is not None:
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return pad_group
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else:
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raise NoParkingSlotError
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return self._generate_at_airfield(name, cp)
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else:
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raise NotImplementedError(
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f"Aircraft spawn behavior not implemented for {cp} ({cp.__class__})"
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@ -439,22 +492,26 @@ class FlightGroupSpawner:
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return group
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def _generate_at_cp_ground_spawn(
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self, name: str, cp: ControlPoint
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self, name: str, cp: ControlPoint, is_large: bool = False
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) -> Optional[FlyingGroup[Any]]:
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is_airbase = False
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is_roadbase = False
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try:
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if len(self.ground_spawns_roadbase[cp]) > 0:
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ground_spawn = self.ground_spawns_roadbase[cp].pop()
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is_roadbase = True
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if is_large:
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if len(self.ground_spawns_large[cp]) > 0:
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ground_spawn = self.ground_spawns_large[cp].pop()
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is_airbase = True
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else:
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ground_spawn = self.ground_spawns[cp].pop()
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is_airbase = True
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if len(self.ground_spawns_roadbase[cp]) > 0:
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ground_spawn = self.ground_spawns_roadbase[cp].pop()
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is_roadbase = True
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if len(self.ground_spawns[cp]) > 0:
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ground_spawn = self.ground_spawns[cp].pop()
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is_airbase = True
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except IndexError as ex:
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logging.warning("Not enough STOL slots available at " + str(ex))
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logging.warning("Not enough ground spawn slots available at " + str(ex))
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return None
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# raise RuntimeError(f"Not enough STOL slots available at {cp}") from ex
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group = self._generate_at_group(name, ground_spawn[0])
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@ -490,16 +547,22 @@ class FlightGroupSpawner:
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for i in range(self.flight.count - 1):
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try:
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terrain = cp.coalition.game.theater.terrain
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if len(self.ground_spawns_roadbase[cp]) > 0:
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ground_spawn = self.ground_spawns_roadbase[cp].pop()
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if is_large:
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if len(self.ground_spawns_large[cp]) > 0:
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ground_spawn = self.ground_spawns_large[cp].pop()
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else:
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ground_spawn = self.ground_spawns[cp].pop()
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if len(self.ground_spawns_roadbase[cp]) > 0:
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ground_spawn = self.ground_spawns_roadbase[cp].pop()
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else:
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ground_spawn = self.ground_spawns[cp].pop()
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group.units[1 + i].position = Point(
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ground_spawn[0].x, ground_spawn[0].y, terrain=terrain
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)
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group.units[1 + i].heading = ground_spawn[0].units[0].heading
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except IndexError as ex:
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raise RuntimeError(f"Not enough STOL slots available at {cp}") from ex
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raise RuntimeError(
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f"Not enough ground spawn slots available at {cp}"
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) from ex
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return group
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def dcs_start_type(self) -> DcsStartType:
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@ -249,6 +249,7 @@ class MissionGenerator:
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mission_data=self.mission_data,
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helipads=tgo_generator.helipads,
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ground_spawns_roadbase=tgo_generator.ground_spawns_roadbase,
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ground_spawns_large=tgo_generator.ground_spawns_large,
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ground_spawns=tgo_generator.ground_spawns,
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)
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@ -1007,6 +1007,123 @@ class GroundSpawnRoadbaseGenerator:
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self.ground_spawns_roadbase = []
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class GroundSpawnLargeGenerator:
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"""
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Generates STOL aircraft starting positions for given control point
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"""
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def __init__(
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self,
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mission: Mission,
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cp: ControlPoint,
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game: Game,
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radio_registry: RadioRegistry,
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tacan_registry: TacanRegistry,
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):
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self.m = mission
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self.cp = cp
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self.game = game
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self.radio_registry = radio_registry
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self.tacan_registry = tacan_registry
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self.ground_spawns_large: list[Tuple[StaticGroup, Point]] = []
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def create_ground_spawn_large(
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self, i: int, vtol_pad: Tuple[PointWithHeading, Point]
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) -> None:
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# Note: FARPs are generated as neutral object in order not to interfere with
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# capture triggers
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neutral_country = self.m.country(self.game.neutral_country.name)
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country = self.m.country(
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self.game.coalition_for(self.cp.captured).faction.country.name
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)
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terrain = self.cp.coalition.game.theater.terrain
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name = f"{self.cp.name} large ground spawn {i}"
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logging.info("Generating Large Ground Spawn static : " + name)
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pad = InvisibleFARP(unit_id=self.m.next_unit_id(), name=name, terrain=terrain)
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pad.position = Point(vtol_pad[0].x, vtol_pad[0].y, terrain=terrain)
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pad.heading = vtol_pad[0].heading.degrees
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sg = unitgroup.StaticGroup(self.m.next_group_id(), name)
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sg.add_unit(pad)
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sp = StaticPoint(pad.position)
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sg.add_point(sp)
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neutral_country.add_static_group(sg)
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self.ground_spawns_large.append((sg, vtol_pad[1]))
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# tanker_type: Type[VehicleType]
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# ammo_truck_type: Type[VehicleType]
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tanker_type, ammo_truck_type, power_truck_type = farp_truck_types_for_country(
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country.id
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)
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# Generate a FARP Ammo and Fuel stack for each pad
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if self.game.settings.ground_start_trucks:
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self.m.vehicle_group(
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country=country,
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name=(name + "_fuel"),
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_type=tanker_type,
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position=pad.position.point_from_heading(
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vtol_pad[0].heading.degrees - 175, 45
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),
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group_size=1,
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heading=pad.heading + 45,
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move_formation=PointAction.OffRoad,
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)
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self.m.vehicle_group(
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country=country,
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name=(name + "_ammo"),
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_type=ammo_truck_type,
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position=pad.position.point_from_heading(
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vtol_pad[0].heading.degrees - 185, 45
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),
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group_size=1,
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heading=pad.heading + 45,
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move_formation=PointAction.OffRoad,
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)
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else:
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self.m.static_group(
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country=country,
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name=(name + "_fuel"),
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_type=Fortification.FARP_Fuel_Depot,
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position=pad.position.point_from_heading(
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vtol_pad[0].heading.degrees - 180, 55
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),
|
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heading=pad.heading,
|
||||
)
|
||||
self.m.static_group(
|
||||
country=country,
|
||||
name=(name + "_ammo"),
|
||||
_type=Fortification.FARP_Ammo_Dump_Coating,
|
||||
position=pad.position.point_from_heading(
|
||||
vtol_pad[0].heading.degrees - 180, 45
|
||||
),
|
||||
heading=pad.heading + 270,
|
||||
)
|
||||
if self.game.settings.ground_start_ground_power_trucks:
|
||||
self.m.vehicle_group(
|
||||
country=country,
|
||||
name=(name + "_power"),
|
||||
_type=power_truck_type,
|
||||
position=pad.position.point_from_heading(
|
||||
vtol_pad[0].heading.degrees - 185, 45
|
||||
),
|
||||
group_size=1,
|
||||
heading=pad.heading + 45,
|
||||
move_formation=PointAction.OffRoad,
|
||||
)
|
||||
|
||||
def generate(self) -> None:
|
||||
try:
|
||||
for i, vtol_pad in enumerate(self.cp.ground_spawns_large):
|
||||
self.create_ground_spawn_large(i, vtol_pad)
|
||||
except AttributeError:
|
||||
self.ground_spawns_large = []
|
||||
|
||||
|
||||
class GroundSpawnGenerator:
|
||||
"""
|
||||
Generates STOL aircraft starting positions for given control point
|
||||
@ -1153,6 +1270,9 @@ class TgoGenerator:
|
||||
self.ground_spawns_roadbase: dict[
|
||||
ControlPoint, list[Tuple[StaticGroup, Point]]
|
||||
] = defaultdict(list)
|
||||
self.ground_spawns_large: dict[
|
||||
ControlPoint, list[Tuple[StaticGroup, Point]]
|
||||
] = defaultdict(list)
|
||||
self.ground_spawns: dict[
|
||||
ControlPoint, list[Tuple[StaticGroup, Point]]
|
||||
] = defaultdict(list)
|
||||
@ -1179,7 +1299,15 @@ class TgoGenerator:
|
||||
] = ground_spawn_roadbase_gen.ground_spawns_roadbase
|
||||
random.shuffle(self.ground_spawns_roadbase[cp])
|
||||
|
||||
# Generate STOL pads
|
||||
# Generate Large Ground Spawn slots
|
||||
ground_large_spawn_gen = GroundSpawnLargeGenerator(
|
||||
self.m, cp, self.game, self.radio_registry, self.tacan_registry
|
||||
)
|
||||
ground_large_spawn_gen.generate()
|
||||
self.ground_spawns_large[cp] = ground_large_spawn_gen.ground_spawns_large
|
||||
random.shuffle(self.ground_spawns_large[cp])
|
||||
|
||||
# Generate Ground Spawn slots
|
||||
ground_spawn_gen = GroundSpawnGenerator(
|
||||
self.m, cp, self.game, self.radio_registry, self.tacan_registry
|
||||
)
|
||||
|
||||
@ -390,6 +390,7 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
|
||||
self.helipads_quad: List[PointWithHeading] = []
|
||||
self.helipads_invisible: List[PointWithHeading] = []
|
||||
self.ground_spawns_roadbase: List[Tuple[PointWithHeading, Point]] = []
|
||||
self.ground_spawns_large: List[Tuple[PointWithHeading, Point]] = []
|
||||
self.ground_spawns: List[Tuple[PointWithHeading, Point]] = []
|
||||
|
||||
self._coalition: Optional[Coalition] = None
|
||||
@ -611,7 +612,12 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
|
||||
"""
|
||||
Returns true if cp can operate STOL aircraft
|
||||
"""
|
||||
return len(self.ground_spawns_roadbase) + len(self.ground_spawns) > 0
|
||||
return (
|
||||
len(self.ground_spawns_roadbase)
|
||||
+ len(self.ground_spawns_large)
|
||||
+ len(self.ground_spawns)
|
||||
> 0
|
||||
)
|
||||
|
||||
def can_recruit_ground_units(self, game: Game) -> bool:
|
||||
"""Returns True if this control point is capable of recruiting ground units."""
|
||||
@ -1283,6 +1289,7 @@ class Airfield(ControlPoint, CTLD):
|
||||
if parking_type.include_fixed_wing_stol:
|
||||
parking_slots += len(self.ground_spawns)
|
||||
parking_slots += len(self.ground_spawns_roadbase)
|
||||
parking_slots += len(self.ground_spawns_large)
|
||||
if parking_type.include_fixed_wing:
|
||||
parking_slots += len(self.airport.parking_slots)
|
||||
return parking_slots
|
||||
@ -1672,13 +1679,19 @@ class Fob(ControlPoint, RadioFrequencyContainer, CTLD):
|
||||
+ len(self.helipads_invisible)
|
||||
)
|
||||
|
||||
try:
|
||||
if parking_type.include_fixed_wing_stol:
|
||||
if parking_type.include_fixed_wing_stol:
|
||||
try:
|
||||
parking_slots += len(self.ground_spawns)
|
||||
except AttributeError:
|
||||
self.ground_spawns_roadbase = []
|
||||
try:
|
||||
parking_slots += len(self.ground_spawns_roadbase)
|
||||
except AttributeError:
|
||||
self.ground_spawns_roadbase = []
|
||||
self.ground_spawns = []
|
||||
except AttributeError:
|
||||
self.ground_spawns_large = []
|
||||
try:
|
||||
parking_slots += len(self.ground_spawns_large)
|
||||
except AttributeError:
|
||||
self.ground_spawns = []
|
||||
return parking_slots
|
||||
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user