Add anti-ship missions.

The only practical difference between this and BAI is that the target is
floating, so this mostly shares its implementation with BAI.

Fixes https://github.com/Khopa/dcs_liberation/issues/350
This commit is contained in:
Dan Albert
2020-11-16 23:29:19 -08:00
parent 9f2409bb9e
commit 082e8c062c
4 changed files with 42 additions and 8 deletions

View File

@@ -629,7 +629,9 @@ class FlightPlanBuilder:
custom_targets: Optional[List[Unit]]) -> FlightPlan:
# TODO: Flesh out mission types.
task = flight.flight_type
if task == FlightType.BAI:
if task == FlightType.ANTISHIP:
return self.generate_anti_ship(flight)
elif task == FlightType.BAI:
return self.generate_bai(flight)
elif task == FlightType.BARCAP:
return self.generate_barcap(flight)
@@ -722,6 +724,31 @@ class FlightPlanBuilder:
return self.strike_flightplan(flight, location, targets)
def generate_anti_ship(self, flight: Flight) -> StrikeFlightPlan:
"""Generates an anti-ship flight plan.
Args:
flight: The flight to generate the flight plan for.
"""
location = self.package.target
if isinstance(location, ControlPoint):
if location.is_fleet:
# The first group generated will be the carrier group itself.
location = location.ground_objects[0]
else:
raise InvalidObjectiveLocation(flight.flight_type, location)
if not isinstance(location, TheaterGroundObject):
raise InvalidObjectiveLocation(flight.flight_type, location)
targets: List[StrikeTarget] = []
for group in location.groups:
targets.append(
StrikeTarget(f"{group.name} at {location.name}", group))
return self.strike_flightplan(flight, location, targets)
def generate_barcap(self, flight: Flight) -> BarCapFlightPlan:
"""Generate a BARCAP flight at a given location.
@@ -985,7 +1012,7 @@ class FlightPlanBuilder:
@staticmethod
def target_waypoint(flight: Flight, builder: WaypointBuilder,
target: StrikeTarget) -> FlightWaypoint:
if flight.flight_type == FlightType.BAI:
if flight.flight_type in {FlightType.ANTISHIP, FlightType.BAI}:
return builder.bai_group(target)
elif flight.flight_type == FlightType.DEAD:
return builder.dead_point(target)
@@ -1097,7 +1124,7 @@ class FlightPlanBuilder:
elif flight.flight_type is FlightType.DEAD:
ingress = builder.ingress_dead(self.package.waypoints.ingress,
location)
elif flight.flight_type is FlightType.BAI:
elif flight.flight_type in {FlightType.ANTISHIP, FlightType.BAI}:
ingress = builder.ingress_bai(self.package.waypoints.ingress,
location)
else: