Generate AA & armor to defend airbase. Destruction status correctly tracked.

This commit is contained in:
Khopa 2019-10-14 01:25:48 +02:00
parent bd66dcb39e
commit 09b8ff6b93
55 changed files with 289 additions and 117 deletions

View File

@ -22,8 +22,6 @@ China_2000 = {
Mi_8MT,
AirDefence.AAA_ZU_23_Closed,
AirDefence.Rapier_FSA_Launcher, # Standing as PL-9C Shorad
AirDefence.SAM_SA_10_S_300PS_LN_5P85C, # Standing as HQ-9+
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.HQ_7_Self_Propelled_LN,
@ -41,5 +39,10 @@ China_2000 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160
],
"shorad":[
AirDefence.AAA_ZU_23_Closed,
AirDefence.Rapier_FSA_Launcher, # Standing as PL-9C Shorad
AirDefence.HQ_7_Self_Propelled_LN
]
}

View File

@ -31,5 +31,9 @@ France_1995 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
], "shorad":[
AirDefence.HQ_7_Self_Propelled_LN,
AirDefence.SAM_Roland_ADS
]
}

View File

@ -27,12 +27,15 @@ Germany_1990 = {
Unarmed.Transport_M818,
Infantry.Infantry_M4,
AirDefence.SPAAA_Gepard,
AirDefence.SAM_Roland_ADS,
AirDefence.SAM_Hawk_PCP,
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
],
"shorad":[
AirDefence.SPAAA_Gepard,
AirDefence.SAM_Roland_ADS,
]
}

View File

@ -31,12 +31,17 @@ India_2010 = {
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_3_S_125_LN_5P73,
AirDefence.SAM_SA_8_Osa_9A33,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
AirDefence.SAM_SA_19_Tunguska_2S6,
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
],
"shorad":[
AirDefence.SAM_SA_8_Osa_9A33,
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.SPAAA_ZSU_23_4_Shilka,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
AirDefence.SAM_SA_8_Osa_9A33,
AirDefence.SAM_SA_19_Tunguska_2S6
]
}

View File

@ -48,5 +48,9 @@ Iran_2015 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160
],
"shorad":[
AirDefence.HQ_7_Self_Propelled_LN,
AirDefence.AAA_ZU_23_Insurgent_Closed
]
}

View File

@ -30,5 +30,8 @@ Israel_2000 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
],
"shorad":[
AirDefence.SAM_Avenger_M1097
]
}

View File

@ -31,5 +31,7 @@ Italy_1990 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
]
], "shorad":[
AirDefence.SAM_Avenger_M1097,
]
}

View File

@ -29,5 +29,8 @@ Netherlands_1990 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
],
"shorad":[
AirDefence.SAM_Avenger_M1097
]
}

View File

@ -42,5 +42,9 @@ NorthKorea_2000 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160
],
"shorad":[
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.SPAAA_ZSU_23_4_Shilka
]
}

View File

@ -21,7 +21,6 @@ Russia_1965 = {
Mi_8MT,
AirDefence.AAA_ZU_23_Closed,
AirDefence.SAM_SA_6_Kub_LN_2P25,
AirDefence.SAM_SA_2_LN_SM_90,
AirDefence.SAM_SA_3_S_125_LN_5P73,
@ -41,5 +40,8 @@ Russia_1965 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160
],
"shorad":[
AirDefence.AAA_ZU_23_Closed
]
}

View File

@ -47,5 +47,9 @@ Russia_1975 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160
],
"shorad":[
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.SPAAA_ZSU_23_4_Shilka
]
}

View File

@ -48,5 +48,10 @@ Russia_1990 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160
],
"shorad":[
AirDefence.SAM_SA_9_Strela_1_9P31,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3,
AirDefence.SPAAA_ZSU_23_4_Shilka
]
}

View File

@ -29,7 +29,6 @@ Russia_2010 = {
Ka_50,
Mi_8MT,
AirDefence.SPAAA_ZSU_23_4_Shilka,
AirDefence.SAM_SA_19_Tunguska_2S6,
AirDefence.SAM_SA_11_Buk_LN_9A310M1,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C,
@ -46,5 +45,9 @@ Russia_2010 = {
Bulk_cargo_ship_Yakushev,
Dry_cargo_ship_Ivanov,
Tanker_Elnya_160,
],
"shorad":[
AirDefence.SAM_SA_19_Tunguska_2S6,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3
]
}

View File

@ -28,5 +28,7 @@ Spain_1990 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
], "shorad":[
AirDefence.SAM_Avenger_M1097,
]
}

View File

@ -21,7 +21,7 @@ Turkey_2005 = {
Armor.MBT_Leopard_2,
Armor.MBT_Leopard_1A3,
Armor.MBT_M60A3_Patton, # Standing as VAB
Armor.MBT_M60A3_Patton,
Armor.APC_Cobra,
Armor.APC_BTR_80,
@ -33,5 +33,8 @@ Turkey_2005 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
], "shorad":[
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.SPAAA_ZSU_23_4_Shilka
]
}

View File

@ -28,5 +28,8 @@ USA_1960 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
],
"shorad":[
AirDefence.AAA_Vulcan_M163
]
}

View File

@ -25,12 +25,15 @@ USA_1965 = {
Unarmed.Transport_M818,
Infantry.Infantry_M4,
AirDefence.AAA_Vulcan_M163,
AirDefence.SAM_Chaparral_M48,
AirDefence.SAM_Hawk_PCP,
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
],
"shorad":[
AirDefence.AAA_Vulcan_M163,
AirDefence.SAM_Chaparral_M48
]
}

View File

@ -33,10 +33,12 @@ USA_1990 = {
Infantry.Infantry_M4,
AirDefence.SAM_Hawk_PCP,
AirDefence.SAM_Avenger_M1097,
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
], "shorad":[
AirDefence.SAM_Avenger_M1097,
]
}

View File

@ -38,5 +38,7 @@ USA_2005 = {
CVN_74_John_C__Stennis,
LHA_1_Tarawa,
Armed_speedboat,
], "shorad":[
AirDefence.SAM_Avenger_M1097,
]
}

View File

@ -170,7 +170,7 @@ class Operation:
else:
self.current_mission.groundControl.red_tactical_commander = self.ca_slots
self.extra_aagen.generate()
#self.extra_aagen.generate()
# triggers
if self.game.is_player_attack(self.conflict.attackers_country):

View File

@ -340,7 +340,7 @@ class AircraftConflictGenerator:
patrolled = []
for ground_object in cp.ground_objects:
if not ground_object.group_id in patrolled:
if not ground_object.group_id in patrolled and not ground_object.airbase_group:
group.add_waypoint(ground_object.position, patrol_alt)
patrolled.append(ground_object.group_id)

View File

@ -0,0 +1,24 @@
import random
from dcs.vehicles import Armor
from game import db
from gen.defenses.armored_group_generator import ArmoredGroupGenerator
def generate_armor_group(faction:str, game, ground_object):
"""
This generate a SAM group
:param parentCp: The parent control point
:param ground_object: The ground object which will own the sam group
:param country: Owner country
:return: Nothing, but put the group reference inside the ground object
"""
possible_unit = [u for u in db.FACTIONS[faction]["units"] if u in Armor.__dict__.values()]
if len(possible_unit) > 0:
unit_type = random.choice(possible_unit)
generator = ArmoredGroupGenerator(game, ground_object, unit_type)
generator.generate()
return generator.get_generated_group()
return None

View File

@ -0,0 +1,27 @@
import random
from gen.sam.group_generator import GroupGenerator
class ArmoredGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, unit_type):
super(ArmoredGroupGenerator, self).__init__(game, ground_object)
self.unit_type = unit_type
def generate(self):
grid_x = random.randint(2, 3)
grid_y = random.randint(1, 2)
spacing = random.randint(30, 80)
index = 0
for i in range(grid_x):
for j in range(grid_y):
index = index + 1
self.add_unit(self.unit_type, "Armor#" + str(index),
self.position.x + spacing * i,
self.position.y + spacing * j, self.heading)

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class BoforsGenerator(AntiAirGroupGenerator):
class BoforsGenerator(GroupGenerator):
"""
This generate a Bofors flak artillery group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class Flak36Generator(AntiAirGroupGenerator):
class Flak36Generator(GroupGenerator):
"""
This generate a Bofors flak artillery group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class ZU23InsurgentGenerator(AntiAirGroupGenerator):
class ZU23InsurgentGenerator(GroupGenerator):
"""
This generate a ZU23 insurgent flak artillery group
"""

View File

@ -6,9 +6,9 @@ from dcs.point import PointAction
from dcs.unit import Vehicle
class AntiAirGroupGenerator():
class GroupGenerator():
def __init__(self, game, ground_object, group_object_group_id):
def __init__(self, game, ground_object):
self.game = game
self.go = ground_object
self.position = ground_object.position

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class AvengerGenerator(AntiAirGroupGenerator):
class AvengerGenerator(GroupGenerator):
"""
This generate an Avenger group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class ChaparralGenerator(AntiAirGroupGenerator):
class ChaparralGenerator(GroupGenerator):
"""
This generate a Chaparral group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class GepardGenerator(AntiAirGroupGenerator):
class GepardGenerator(GroupGenerator):
"""
This generate a Gepard group
"""

View File

@ -36,6 +36,39 @@ from gen.sam.sam_zu23 import ZU23Generator
from gen.sam.sam_zu23_ural import ZU23UralGenerator
from gen.sam.sam_zu23_ural_insurgent import ZU23UralInsurgentGenerator
SAM_MAP = {
AirDefence.SAM_Hawk_PCP: HawkGenerator,
AirDefence.AAA_ZU_23_Emplacement: ZU23Generator,
AirDefence.AAA_ZU_23_Closed: ZU23Generator,
AirDefence.AAA_ZU_23_on_Ural_375: ZU23UralGenerator,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: ZU23UralInsurgentGenerator,
AirDefence.AAA_ZU_23_Insurgent_Closed: ZU23InsurgentGenerator,
AirDefence.AAA_ZU_23_Insurgent: ZU23InsurgentGenerator,
AirDefence.SPAAA_ZSU_23_4_Shilka: ZSU23Generator,
AirDefence.AAA_Vulcan_M163: VulcanGenerator,
AirDefence.SAM_Linebacker_M6: LinebackerGenerator,
AirDefence.Rapier_FSA_Launcher: RapierGenerator,
AirDefence.SAM_Avenger_M1097: AvengerGenerator,
AirDefence.SPAAA_Gepard: GepardGenerator,
AirDefence.SAM_Roland_ADS: RolandGenerator,
AirDefence.SAM_Patriot_LN_M901: PatriotGenerator,
AirDefence.SAM_Patriot_EPP_III: PatriotGenerator,
AirDefence.SAM_Chaparral_M48: ChaparralGenerator,
AirDefence.AAA_Bofors_40mm: BoforsGenerator,
AirDefence.AAA_Flak_36: Flak36Generator,
AirDefence.SAM_SA_2_LN_SM_90: SA2Generator,
AirDefence.SAM_SA_3_S_125_LN_5P73: SA3Generator,
AirDefence.SAM_SA_6_Kub_LN_2P25: SA6Generator,
AirDefence.SAM_SA_8_Osa_9A33: SA8Generator,
AirDefence.SAM_SA_9_Strela_1_9P31: SA9Generator,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: SA10Generator,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: SA10Generator,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: SA11Generator,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: SA13Generator,
AirDefence.SAM_SA_15_Tor_9A331: SA15Generator,
AirDefence.SAM_SA_19_Tunguska_2S6: SA19Generator,
AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator
}
def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
"""
@ -45,49 +78,26 @@ def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
:param country: Owner country
:return: Nothing, but put the group reference inside the ground object
"""
SAM_MAP = {
AirDefence.SAM_Hawk_PCP:HawkGenerator,
AirDefence.AAA_ZU_23_Emplacement: ZU23Generator,
AirDefence.AAA_ZU_23_Closed:ZU23Generator,
AirDefence.AAA_ZU_23_on_Ural_375: ZU23UralGenerator,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375:ZU23UralInsurgentGenerator,
AirDefence.AAA_ZU_23_Insurgent_Closed: ZU23InsurgentGenerator,
AirDefence.AAA_ZU_23_Insurgent: ZU23InsurgentGenerator,
AirDefence.SPAAA_ZSU_23_4_Shilka:ZSU23Generator,
AirDefence.AAA_Vulcan_M163: VulcanGenerator,
AirDefence.SAM_Linebacker_M6: LinebackerGenerator,
AirDefence.Rapier_FSA_Launcher: RapierGenerator,
AirDefence.SAM_Avenger_M1097: AvengerGenerator,
AirDefence.SPAAA_Gepard: GepardGenerator,
AirDefence.SAM_Roland_ADS: RolandGenerator,
AirDefence.SAM_Patriot_LN_M901: PatriotGenerator,
AirDefence.SAM_Patriot_EPP_III: PatriotGenerator,
AirDefence.SAM_Chaparral_M48: ChaparralGenerator,
AirDefence.AAA_Bofors_40mm: BoforsGenerator,
AirDefence.AAA_Flak_36: Flak36Generator,
AirDefence.SAM_SA_2_LN_SM_90: SA2Generator,
AirDefence.SAM_SA_3_S_125_LN_5P73: SA3Generator,
AirDefence.SAM_SA_6_Kub_LN_2P25: SA6Generator,
AirDefence.SAM_SA_8_Osa_9A33: SA8Generator,
AirDefence.SAM_SA_9_Strela_1_9P31: SA9Generator,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: SA10Generator,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: SA10Generator,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: SA11Generator,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: SA13Generator,
AirDefence.SAM_SA_15_Tor_9A331: SA15Generator,
AirDefence.SAM_SA_19_Tunguska_2S6: SA19Generator,
AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator
}
possible_sams = [u for u in db.FACTIONS[faction]["units"] if u in AirDefence.__dict__.values()]
if len(possible_sams) > 0:
sam = random.choice(possible_sams)
generator = SAM_MAP[sam](game, ground_object, 0)
generator = SAM_MAP[sam](game, ground_object)
generator.generate()
ground_object.groups = [generator.get_generated_group()]
return generator.get_generated_group()
return None
def generate_shorad_group(game, parent_cp, ground_object, faction:str):
if("shorad") in db.FACTIONS[faction].keys():
shorad = db.FACTIONS[faction]["shorad"]
sam = random.choice(shorad)
generator = SAM_MAP[sam](game, ground_object)
generator.generate()
return generator.get_generated_group()
else:
return generate_anti_air_group(game, parent_cp, ground_object, faction)

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class HawkGenerator(AntiAirGroupGenerator):
class HawkGenerator(GroupGenerator):
"""
This generate an HAWK group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class HQ7Generator(AntiAirGroupGenerator):
class HQ7Generator(GroupGenerator):
"""
This generate an HQ7 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class LinebackerGenerator(AntiAirGroupGenerator):
class LinebackerGenerator(GroupGenerator):
"""
This generate an m6 linebacker group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class PatriotGenerator(AntiAirGroupGenerator):
class PatriotGenerator(GroupGenerator):
"""
This generate a Patriot group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class RapierGenerator(AntiAirGroupGenerator):
class RapierGenerator(GroupGenerator):
"""
This generate a Rapier Group
"""

View File

@ -1,9 +1,9 @@
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class RolandGenerator(AntiAirGroupGenerator):
class RolandGenerator(GroupGenerator):
"""
This generate a Roland group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA10Generator(AntiAirGroupGenerator):
class SA10Generator(GroupGenerator):
"""
This generate a SA-10 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA11Generator(AntiAirGroupGenerator):
class SA11Generator(GroupGenerator):
"""
This generate a SA-11 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA13Generator(AntiAirGroupGenerator):
class SA13Generator(GroupGenerator):
"""
This generate a SA-13 group
"""

View File

@ -1,9 +1,9 @@
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA15Generator(AntiAirGroupGenerator):
class SA15Generator(GroupGenerator):
"""
This generate a SA-15 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA19Generator(AntiAirGroupGenerator):
class SA19Generator(GroupGenerator):
"""
This generate a SA-19 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA2Generator(AntiAirGroupGenerator):
class SA2Generator(GroupGenerator):
"""
This generate a SA-2 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA3Generator(AntiAirGroupGenerator):
class SA3Generator(GroupGenerator):
"""
This generate a SA-3 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA6Generator(AntiAirGroupGenerator):
class SA6Generator(GroupGenerator):
"""
This generate a SA-6 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA8Generator(AntiAirGroupGenerator):
class SA8Generator(GroupGenerator):
"""
This generate a SA-8 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class SA9Generator(AntiAirGroupGenerator):
class SA9Generator(GroupGenerator):
"""
This generate a SA-9 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence, Unarmed
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class VulcanGenerator(AntiAirGroupGenerator):
class VulcanGenerator(GroupGenerator):
"""
This generate a Vulcan group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class ZSU23Generator(AntiAirGroupGenerator):
class ZSU23Generator(GroupGenerator):
"""
This generate a ZSU 23 group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class ZU23Generator(AntiAirGroupGenerator):
class ZU23Generator(GroupGenerator):
"""
This generate a ZU23 flak artillery group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class ZU23UralGenerator(AntiAirGroupGenerator):
class ZU23UralGenerator(GroupGenerator):
"""
This generate a Zu23 Ural group
"""

View File

@ -2,10 +2,10 @@ import random
from dcs.vehicles import AirDefence
from gen.sam.group_generator import AntiAirGroupGenerator
from gen.sam.group_generator import GroupGenerator
class ZU23UralInsurgentGenerator(AntiAirGroupGenerator):
class ZU23UralInsurgentGenerator(GroupGenerator):
"""
This generate a Zu23 Ural group
"""

View File

@ -21,6 +21,7 @@ class QMapGroundObject(QGraphicsRectItem):
if len(self.model.groups) > 0:
units = {}
for g in self.model.groups:
print(g)
for u in g.units:
if u.type in units.keys():
units[u.type] = units[u.type]+1

View File

@ -4,7 +4,8 @@ import random
import typing
import logging
from gen.sam.sam_group_generator import generate_anti_air_group
from gen.defenses.armor_group_generator import generate_armor_group
from gen.sam.sam_group_generator import generate_anti_air_group, generate_shorad_group
from theater.base import *
from theater.conflicttheater import *
@ -61,6 +62,50 @@ def generate_groundobjects(theater: ConflictTheater, game):
for cp in theater.controlpoints:
group_id = generate_cp_ground_points(cp, theater, game, group_id, tpls)
# CP
if cp.captured:
faction = game.player_name
else:
faction = game.enemy_name
for i in range(random.randint(2,6)):
point = find_location(True, cp.position, theater, 1000, 2800, [])
if point is None:
print("Couldn't find point for {}".format(cp))
continue
group_id = group_id + 1
g = TheaterGroundObject()
g.group_id = group_id
g.object_id = 0
g.cp_id = cp.id
g.airbase_group = True
g.dcs_identifier = "AA"
g.heading = 0
g.position = Point(point.x, point.y)
if i == 0:
group = generate_armor_group(faction, game, g)
elif i == 1 and random.randint(0,1) == 0:
group = generate_anti_air_group(game, cp, g, faction)
elif random.randint(0, 2) == 1:
group = generate_shorad_group(game, cp, g, faction)
else:
group = generate_armor_group(faction, game, g)
g.groups = []
if group is not None:
g.groups.append(group)
cp.ground_objects.append(g)
print("---------------------------")
print("CP Generation : " + cp.name)
for ground_object in cp.ground_objects:
print(ground_object.groups)
def find_location(on_ground, near, theater, min, max, others) -> typing.Optional[Point]:
"""
Find a valid ground object location
@ -115,19 +160,18 @@ def generate_cp_ground_points(cp: ControlPoint, theater, game, group_id, templat
if cp.is_global:
return False
amount = random.randrange(1, 11)
amount = random.randrange(1, 7)
for i in range(0, amount):
available_categories = list(templates)
if i >= amount - 1:
tpl_category = "aa"
else:
if random.randint(0, 1) == 1:
tpl_category = random.choice(available_categories)
else:
if random.randint(0, 2) == 0:
tpl_category = "aa"
else:
tpl_category = random.choice(available_categories)
tpl = random.choice(list(templates[tpl_category].values()))
point = find_location(tpl_category != "oil", cp.position, theater, 10000, 40000, cp.ground_objects)
if point is None:
@ -145,17 +189,22 @@ def generate_cp_ground_points(cp: ControlPoint, theater, game, group_id, templat
g.group_id = group_id
g.object_id = object_id
g.cp_id = cp.id
g.airbase_gorup = False
g.dcs_identifier = object["type"]
g.heading = object["heading"]
g.position = Point(point.x + object["offset"].x, point.y + object["offset"].y)
if g.dcs_identifier == "AA":
if cp.captured:
faction = game.player_name
else:
faction = game.enemy_name
generate_anti_air_group(game, cp, g, faction)
g.groups = []
group = generate_anti_air_group(game, cp, g, faction)
if group is not None:
g.groups.append(group)
cp.ground_objects.append(g)
return group_id
return group_id

View File

@ -51,6 +51,7 @@ class TheaterGroundObject:
dcs_identifier = None # type: str
is_dead = False
airbase_group = False
heading = 0
position = None # type: Point