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Propagate update_flight event in '_instant_relocate' instead
Dropped the ball here, and pretty hard too...
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@@ -270,11 +270,7 @@ class Flight(SidcDescribable):
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results.kill_pilot(self, pilot)
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def recreate_flight_plan(self) -> None:
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from game.sim.gameupdateevents import GameUpdateEvents
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from game.server import EventStream
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self._flight_plan_builder.regenerate()
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EventStream.put_nowait(GameUpdateEvents().update_flight(self))
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@staticmethod
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def clone_flight(flight: Flight) -> Flight:
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