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https://github.com/dcs-retribution/dcs-retribution.git
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Make the base capture cheat also toggleable.
Also changelog.
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@ -12,7 +12,7 @@ Saves from 2.3 are not compatible with 2.4.
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* **[Campaign AI]** Reserve aircraft will be ordered if needed to prioritize next turn's CAP/CAS over offensive missions.
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* **[Campaign AI]** Multiple rounds of CAP will be planned (roughly 90 minutes of coverage). Default starting budget has increased to account for the increased need for aircraft.
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* **[Mission Generator]** Multiple groups are created for complex SAM sites (SAMs with additional point defense or SHORADS), improving Skynet behavior.
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* **[Cheat Menu]** Added ability to toggle frontline advance/retreat cheats.
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* **[Cheat Menu]** Added ability to toggle base capture and frontline advance/retreat cheats.
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* **[Skynet]** Updated to 2.0.1.
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* **[Skynet]** Point defenses are now configured to remain on to protect the site they accompany.
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* **[Balance]** Opfor now gains income using the same rules as the player, significantly increasing their income relative to the player for most campaigns.
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@ -34,6 +34,7 @@ Saves from 2.3 are not compatible with 2.4.
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* **[Economy]** Pending unit orders at captured bases will be refunded.
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* **[UI]** Carrier group SAM threat rings now move with the carrier.
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* **[UI]** Base intel menu no longer compresses text, and is now scrollable.
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* **[Units]** J-11A is no longer spawned with empty loadout.
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* **[Units]** F-14B is no longer spawned with empty loadout for fighter sweep tasks.
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* **[Units]** Pyotr Velikiy cruiser has been removed for now as it's nearly unkillable.
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@ -50,6 +50,7 @@ class Settings:
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# Cheating
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show_red_ato: bool = False
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enable_frontline_cheats: bool = False
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enable_base_capture_cheat: bool = False
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never_delay_player_flights: bool = False
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@ -89,7 +89,7 @@ class QMapControlPoint(QMapObject):
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return
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for connected in self.control_point.connected_points:
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if connected.captured:
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if connected.captured and self.game_model.game.settings.enable_base_capture_cheat:
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menu.addAction(self.capture_action)
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break
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@ -44,10 +44,16 @@ class CheatSettingsBox(QGroupBox):
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self.frontline_cheat_checkbox.setChecked(game.settings.enable_frontline_cheats)
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self.frontline_cheat_checkbox.toggled.connect(apply_settings)
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self.base_capture_cheat_checkbox = QCheckBox()
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self.base_capture_cheat_checkbox.setChecked(game.settings.enable_base_capture_cheat)
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self.base_capture_cheat_checkbox.toggled.connect(apply_settings)
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self.red_ato = QLabeledWidget("Show Red ATO:", self.red_ato_checkbox)
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self.main_layout.addLayout(self.red_ato)
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self.main_layout.addLayout(self.red_ato)
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self.frontline_cheat = QLabeledWidget("Enable Frontline Cheats:", self.frontline_cheat_checkbox)
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self.main_layout.addLayout(self.frontline_cheat)
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self.main_layout.addLayout(self.frontline_cheat)
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self.base_capture_cheat = QLabeledWidget("Enable Base Capture Cheat:", self.base_capture_cheat_checkbox)
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self.main_layout.addLayout(self.base_capture_cheat)
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@property
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def show_red_ato(self) -> bool:
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@ -57,6 +63,10 @@ class CheatSettingsBox(QGroupBox):
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def show_frontline_cheat(self) -> bool:
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return self.frontline_cheat_checkbox.isChecked()
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@property
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def show_base_capture_cheat(self) -> bool:
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return self.base_capture_cheat_checkbox.isChecked()
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class QSettingsWindow(QDialog):
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@ -503,6 +513,7 @@ class QSettingsWindow(QDialog):
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self.game.settings.show_red_ato = self.cheat_options.show_red_ato
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self.game.settings.enable_frontline_cheats = self.cheat_options.show_frontline_cheat
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self.game.settings.enable_base_capture_cheat = self.cheat_options.show_base_capture_cheat
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self.game.compute_conflicts_position()
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GameUpdateSignal.get_instance().updateGame(self.game)
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