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Configurable BARCAP patrol duration in settings
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@ -18,7 +18,7 @@ class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
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@property
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def patrol_duration(self) -> timedelta:
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return self.flight.coalition.doctrine.cap_duration
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return self.flight.coalition.game.settings.desired_barcap_mission_duration
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@property
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def patrol_speed(self) -> Speed:
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@ -171,7 +171,7 @@ class TheaterState(WorldState["TheaterState"]):
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# Plan enough rounds of CAP that the target has coverage over the expected
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# mission duration.
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mission_duration = game.settings.desired_player_mission_duration.total_seconds()
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barcap_duration = coalition.doctrine.cap_duration.total_seconds()
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barcap_duration = game.settings.desired_barcap_mission_duration.total_seconds()
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barcap_rounds = math.ceil(mission_duration / barcap_duration)
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battle_postitions: Dict[ControlPoint, BattlePositions] = {
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@ -214,6 +214,16 @@ class Settings:
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),
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)
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# CAMPAIGN DOCTRINE
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desired_barcap_mission_duration: timedelta = minutes_option(
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"Desired BARCAP on-station time",
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page=CAMPAIGN_DOCTRINE_PAGE,
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section=GENERAL_SECTION,
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default=timedelta(minutes=60),
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min=30,
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max=150,
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detail="Implicitly determines the number of BARCAPs planned by taking the mission duration"
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" and dividing it by the desired on-station time.",
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)
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desired_awacs_mission_duration: timedelta = minutes_option(
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"Desired AWACS on-station time",
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page=CAMPAIGN_DOCTRINE_PAGE,
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