Configurable BARCAP patrol duration in settings

This commit is contained in:
Raffson
2024-12-24 05:05:21 +01:00
parent 1a628888f7
commit 0e1f2e4185
3 changed files with 12 additions and 2 deletions

View File

@@ -171,7 +171,7 @@ class TheaterState(WorldState["TheaterState"]):
# Plan enough rounds of CAP that the target has coverage over the expected
# mission duration.
mission_duration = game.settings.desired_player_mission_duration.total_seconds()
barcap_duration = coalition.doctrine.cap_duration.total_seconds()
barcap_duration = game.settings.desired_barcap_mission_duration.total_seconds()
barcap_rounds = math.ceil(mission_duration / barcap_duration)
battle_postitions: Dict[ControlPoint, BattlePositions] = {