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Configurable BARCAP patrol duration in settings
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@@ -171,7 +171,7 @@ class TheaterState(WorldState["TheaterState"]):
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# Plan enough rounds of CAP that the target has coverage over the expected
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# mission duration.
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mission_duration = game.settings.desired_player_mission_duration.total_seconds()
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barcap_duration = coalition.doctrine.cap_duration.total_seconds()
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barcap_duration = game.settings.desired_barcap_mission_duration.total_seconds()
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barcap_rounds = math.ceil(mission_duration / barcap_duration)
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battle_postitions: Dict[ControlPoint, BattlePositions] = {
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