Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():

Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
This commit is contained in:
MetalStormGhost 2023-09-24 02:05:18 +03:00
parent dd0217a220
commit 11a0713e50

View File

@ -1221,7 +1221,7 @@ do
if v.type == 'defense' and v.side ~= group:getCoalition() then
local gr = Group.getByName(v.name)
for _,unit in ipairs(gr:getUnits()) do
if unit:hasAttribute('SAM SR') or unit:hasAttribute('SAM TR') then
if unit:hasAttribute('SAM SR') or unit:hasAttribute('SAM TR') or unit:hasAttribute('AAA') or unit:hasAttribute('IR Guided SAM') or unit:hasAttribute('SAM LL') then
table.insert(viable, unit:getName())
end
end
@ -1235,7 +1235,7 @@ do
{
id = 'EngageTargets',
params = {
targetTypes = {'SAM SR', 'SAM TR'}
targetTypes = {'SAM SR', 'SAM TR', 'AAA', 'IR Guided SAM', 'SAM LL'}
}
}
}
@ -4064,6 +4064,8 @@ do
end
function ZoneCommand:fullBuild(useCost)
if self.side ~= 1 and self.side ~= 2 then return end
for i,v in ipairs(self.upgrades[self.side]) do
if useCost then
local cost = v.cost * useCost