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Add EWR to destruction events in debrief
Also impacted reinforcement generation on turn after EWR destroyed.
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@ -165,7 +165,7 @@ class Event:
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"",
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self.game.turn)
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for i, ground_object in enumerate(cp.ground_objects):
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if ground_object.dcs_identifier in ["AA", "CARRIER", "LHA"]:
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if ground_object.dcs_identifier in ["AA", "CARRIER", "LHA", "EWR"]:
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for g in ground_object.groups:
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if not hasattr(g, "units_losts"):
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g.units_losts = []
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@ -25,7 +25,8 @@ NAME_BY_CATEGORY = {
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"derrick": "Derrick",
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"ww2bunker": "Bunker",
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"village": "Village",
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"allycamp": "Camp"
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"allycamp": "Camp",
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"EWR":"EWR",
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}
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ABBREV_NAME = {
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