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Implemented stats view.
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parent
73b4ec47b9
commit
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16
game/db.py
16
game/db.py
@ -86,6 +86,10 @@ PRICES = {
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AH_64D: 15,
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OH_58D: 6,
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# Bombers
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B_52H: 25,
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B_1B: 50,
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# special
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IL_76MD: 13,
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An_26B: 13,
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@ -183,8 +187,8 @@ UNIT_BY_TASK = {
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MiG_23MLD,
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Su_27,
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Su_33,
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MiG_21Bis,
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MiG_19P,
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MiG_21Bis,
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MiG_29A,
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MiG_29S,
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FA_18C_hornet,
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@ -215,7 +219,9 @@ UNIT_BY_TASK = {
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Su_24MR,
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AH_64A,
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AH_64D,
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OH_58D
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OH_58D,
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B_52H,
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B_1B,
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],
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Transport: [
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IL_76MD,
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@ -642,6 +648,8 @@ FACTIONS = {
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C_130,
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E_3A,
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B_52H,
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UH_1H,
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Armor.MBT_M60A3_Patton,
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@ -669,6 +677,8 @@ FACTIONS = {
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A_10A,
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AV8BNA,
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B_1B,
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KC_135,
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S_3B_Tanker,
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C_130,
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@ -707,6 +717,8 @@ FACTIONS = {
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A_10C,
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AV8BNA,
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B_1B,
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KC_135,
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S_3B_Tanker,
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C_130,
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@ -6,6 +6,7 @@ import math
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from dcs.task import *
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from dcs.vehicles import *
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from game.game_stats import GameStats
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from gen.conflictgen import Conflict
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from userdata.debriefing import Debriefing
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from theater import *
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@ -93,6 +94,7 @@ class Game:
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pending_transfers = None # type: typing.Dict[]
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ignored_cps = None # type: typing.Collection[ControlPoint]
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turn = 0
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game_stats: GameStats = None
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def __init__(self, player_name: str, enemy_name: str, theater: ConflictTheater, start_date: datetime):
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self.settings = Settings()
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@ -104,6 +106,8 @@ class Game:
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self.enemy_country = db.FACTIONS[enemy_name]["country"]
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self.turn = 0
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self.date = datetime(start_date.year, start_date.month, start_date.day)
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self.game_stats = GameStats()
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self.game_stats.update(self)
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def _roll(self, prob, mult):
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if self.settings.version == "dev":
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@ -297,8 +301,12 @@ class Game:
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self.events = [] # type: typing.List[Event]
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self._generate_events()
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#self._generate_globalinterceptions()
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# Update statistics
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self.game_stats.update(self)
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@property
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def current_turn_daytime(self):
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return ["dawn", "day", "dusk", "night"][self.turn % 4]
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58
game/game_stats.py
Normal file
58
game/game_stats.py
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@ -0,0 +1,58 @@
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class FactionTurnMetadata:
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"""
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Store metadata about a faction
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"""
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aircraft_count: int = 0
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vehicles_count: int = 0
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sam_count: int = 0
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def __init__(self):
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self.aircraft_count = 0
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self.vehicles_count = 0
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self.sam_count = 0
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class GameTurnMetadata:
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"""
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Store metadata about a game turn
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"""
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allied_units:FactionTurnMetadata
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enemy_units:FactionTurnMetadata
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def __init__(self):
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self.allied_units = FactionTurnMetadata()
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self.enemy_units = FactionTurnMetadata()
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class GameStats:
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"""
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Store statistics for the current game
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"""
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data_per_turn: [GameTurnMetadata] = []
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def __init__(self):
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self.data_per_turn = []
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def update(self, game):
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"""
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Save data for current turn
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:param game: Game we want to save the data about
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"""
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turn_data = GameTurnMetadata()
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for cp in game.theater.controlpoints:
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if cp.captured:
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turn_data.allied_units.aircraft_count += sum(cp.base.aircraft.values())
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turn_data.allied_units.sam_count += sum(cp.base.aa.values())
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turn_data.allied_units.vehicles_count += sum(cp.base.armor.values())
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else:
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turn_data.enemy_units.aircraft_count += sum(cp.base.aircraft.values())
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turn_data.enemy_units.sam_count += sum(cp.base.aa.values())
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turn_data.enemy_units.vehicles_count += sum(cp.base.armor.values())
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self.data_per_turn.append(turn_data)
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59
qt_ui/widgets/QStatsWindow.py
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59
qt_ui/widgets/QStatsWindow.py
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@ -0,0 +1,59 @@
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from PySide2 import QtCharts
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from PySide2.QtCore import QPoint, Qt
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from PySide2.QtGui import QPainter
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from PySide2.QtWidgets import QDialog, QGridLayout
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from PySide2.QtCharts import QtCharts
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import qt_ui.uiconstants as CONST
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from game.game import Game
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class QStatsWindow(QDialog):
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def __init__(self, game: Game):
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super(QStatsWindow, self).__init__()
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self.game = game
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self.setModal(True)
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self.setWindowTitle("Stats")
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self.setWindowIcon(CONST.ICONS["Statistics"])
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self.setMinimumSize(600, 250)
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self.initUi()
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def initUi(self):
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self.layout = QGridLayout()
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self.generateUnitCharts()
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self.setLayout(self.layout)
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def generateUnitCharts(self):
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self.alliedAircraft = [d.allied_units.aircraft_count for d in self.game.game_stats.data_per_turn]
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self.enemyAircraft = [d.enemy_units.aircraft_count for d in self.game.game_stats.data_per_turn]
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self.alliedAircraftSerie = QtCharts.QLineSeries()
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self.alliedAircraftSerie.setName("Allied aircraft count")
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for a,i in enumerate(self.alliedAircraft):
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self.alliedAircraftSerie.append(QPoint(a, i))
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self.enemyAircraftSerie = QtCharts.QLineSeries()
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self.enemyAircraftSerie.setColor(Qt.red)
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self.enemyAircraftSerie.setName("Enemy aircraft count")
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for a,i in enumerate(self.enemyAircraft):
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self.enemyAircraftSerie.append(QPoint(a, i))
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self.chart = QtCharts.QChart()
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self.chart.addSeries(self.alliedAircraftSerie)
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self.chart.addSeries(self.enemyAircraftSerie)
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self.chart.setTitle("Aircraft forces over time")
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self.chart.createDefaultAxes()
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self.chart.axisX().setRange(0, len(self.alliedAircraft))
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self.chart.axisY().setRange(0, max(max(self.alliedAircraft), max(self.enemyAircraft)) + 10)
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self.chartView = QtCharts.QChartView(self.chart)
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self.chartView.setRenderHint(QPainter.Antialiasing)
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self.layout.addWidget(self.chartView, 0, 0)
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@ -2,6 +2,7 @@ from PySide2.QtWidgets import QFrame, QHBoxLayout, QPushButton, QVBoxLayout, QMe
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from game import Game
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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from qt_ui.widgets.QStatsWindow import QStatsWindow
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from qt_ui.widgets.QTurnCounter import QTurnCounter
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import qt_ui.uiconstants as CONST
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@ -60,7 +61,8 @@ class QTopPanel(QFrame):
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self.subwindow.show()
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def openStatisticsWindow(self):
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QMessageBox.information(self, "Stats", "Todo open stats window")
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self.subwindow = QStatsWindow(self.game)
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self.subwindow.show()
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def passTurn(self):
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self.game.pass_turn()
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@ -1,16 +1,11 @@
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import os
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from PySide2 import QtCore
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from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QModelIndex, QPoint
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from PySide2.QtGui import QMovie, QStandardItemModel, QStandardItem
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from PySide2.QtWidgets import QLabel, QDialog, QVBoxLayout, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \
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from PySide2.QtCore import QSize, Qt, QItemSelectionModel, QPoint
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from PySide2.QtGui import QStandardItemModel, QStandardItem
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from PySide2.QtWidgets import QLabel, QDialog, QGridLayout, QListView, QStackedLayout, QComboBox, QWidget, \
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QAbstractItemView, QPushButton, QGroupBox, QCheckBox
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from game.game import Event, Game
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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import qt_ui.uiconstants as CONST
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from userdata.debriefing import wait_for_debriefing, Debriefing
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from userdata.persistency import base_path
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from game.game import Game
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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class QSettingsWindow(QDialog):
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