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https://github.com/dcs-retribution/dcs-retribution.git
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Factor AI purchases out of Game.
For now this is mostly behavior preserving. I slightly improved the ability to buy units when multiple front lines exist by removing full bases as candidates, but it should be a minor change at best. A larger improvement will come later. This is also written such that it will work for the player as well. The procurer currently runs for the player but with all the options off, so it does nothing. The next patch allows adds options for the player to use auto-procurement.
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@@ -31,25 +31,25 @@ class Faction:
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description: str = field(default="")
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# Available aircraft
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aircrafts: List[UnitType] = field(default_factory=list)
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aircrafts: List[Type[FlyingType]] = field(default_factory=list)
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# Available awacs aircraft
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awacs: List[UnitType] = field(default_factory=list)
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awacs: List[Type[FlyingType]] = field(default_factory=list)
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# Available tanker aircraft
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tankers: List[UnitType] = field(default_factory=list)
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tankers: List[Type[FlyingType]] = field(default_factory=list)
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# Available frontline units
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frontline_units: List[VehicleType] = field(default_factory=list)
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frontline_units: List[Type[VehicleType]] = field(default_factory=list)
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# Available artillery units
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artillery_units: List[VehicleType] = field(default_factory=list)
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artillery_units: List[Type[VehicleType]] = field(default_factory=list)
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# Infantry units used
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infantry_units: List[VehicleType] = field(default_factory=list)
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infantry_units: List[Type[VehicleType]] = field(default_factory=list)
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# Logistics units used
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logistics_units: List[VehicleType] = field(default_factory=list)
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logistics_units: List[Type[VehicleType]] = field(default_factory=list)
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# Possible SAMS site generators for this faction
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air_defenses: List[str] = field(default_factory=list)
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@@ -64,10 +64,10 @@ class Faction:
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requirements: Dict[str, str] = field(default_factory=dict)
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# possible aircraft carrier units
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aircraft_carrier: List[UnitType] = field(default_factory=list)
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aircraft_carrier: List[Type[UnitType]] = field(default_factory=list)
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# possible helicopter carrier units
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helicopter_carrier: List[UnitType] = field(default_factory=list)
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helicopter_carrier: List[Type[UnitType]] = field(default_factory=list)
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# Possible carrier names
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carrier_names: List[str] = field(default_factory=list)
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@@ -79,10 +79,10 @@ class Faction:
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navy_generators: List[str] = field(default_factory=list)
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# Available destroyers
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destroyers: List[str] = field(default_factory=list)
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destroyers: List[Type[ShipType]] = field(default_factory=list)
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# Available cruisers
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cruisers: List[str] = field(default_factory=list)
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cruisers: List[Type[ShipType]] = field(default_factory=list)
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# How many navy group should we try to generate per CP on startup for this faction
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navy_group_count: int = field(default=1)
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@@ -94,7 +94,7 @@ class Faction:
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has_jtac: bool = field(default=False)
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# Unit to use as JTAC for this faction
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jtac_unit: Optional[FlyingType] = field(default=None)
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jtac_unit: Optional[Type[FlyingType]] = field(default=None)
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# doctrine
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doctrine: Doctrine = field(default=MODERN_DOCTRINE)
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@@ -103,7 +103,8 @@ class Faction:
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building_set: List[str] = field(default_factory=list)
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# List of default livery overrides
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liveries_overrides: Dict[UnitType, List[str]] = field(default_factory=dict)
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liveries_overrides: Dict[Type[UnitType], List[str]] = field(
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default_factory=dict)
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#: Set to True if the faction should force the "Unrestricted satnav" option
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#: for the mission. This option enables GPS for capable aircraft regardless
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@@ -210,13 +211,14 @@ class Faction:
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return faction
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@property
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def units(self) -> List[UnitType]:
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def units(self) -> List[Type[UnitType]]:
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return (self.infantry_units + self.aircrafts + self.awacs +
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self.artillery_units + self.frontline_units +
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self.tankers + self.logistics_units)
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def unit_loader(unit: str, class_repository: List[Any]) -> Optional[UnitType]:
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def unit_loader(
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unit: str, class_repository: List[Any]) -> Optional[Type[UnitType]]:
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"""
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Find unit by name
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:param unit: Unit name as string
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@@ -239,13 +241,13 @@ def unit_loader(unit: str, class_repository: List[Any]) -> Optional[UnitType]:
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return None
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def load_aircraft(name: str) -> Optional[FlyingType]:
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def load_aircraft(name: str) -> Optional[Type[FlyingType]]:
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return cast(Optional[FlyingType], unit_loader(
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name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]
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))
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def load_all_aircraft(data) -> List[FlyingType]:
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def load_all_aircraft(data) -> List[Type[FlyingType]]:
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items = []
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for name in data:
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item = load_aircraft(name)
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@@ -254,13 +256,13 @@ def load_all_aircraft(data) -> List[FlyingType]:
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return items
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def load_vehicle(name: str) -> Optional[VehicleType]:
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def load_vehicle(name: str) -> Optional[Type[VehicleType]]:
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return cast(Optional[FlyingType], unit_loader(
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name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
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))
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def load_all_vehicles(data) -> List[VehicleType]:
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def load_all_vehicles(data) -> List[Type[VehicleType]]:
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items = []
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for name in data:
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item = load_vehicle(name)
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@@ -269,11 +271,11 @@ def load_all_vehicles(data) -> List[VehicleType]:
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return items
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def load_ship(name: str) -> Optional[ShipType]:
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def load_ship(name: str) -> Optional[Type[ShipType]]:
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return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
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def load_all_ships(data) -> List[ShipType]:
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def load_all_ships(data) -> List[Type[ShipType]]:
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items = []
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for name in data:
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item = load_ship(name)
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