mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Show player slots in the overview.
This commit is contained in:
parent
2d8c8c63c9
commit
1fa18447e1
@ -58,7 +58,7 @@ class Dialog:
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flight: Flight) -> None:
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flight: Flight) -> None:
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"""Opens the dialog to edit the given flight."""
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"""Opens the dialog to edit the given flight."""
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cls.edit_flight_dialog = QEditFlightDialog(
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cls.edit_flight_dialog = QEditFlightDialog(
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cls.game_model.game,
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cls.game_model,
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package_model.package,
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package_model.package,
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flight
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flight
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)
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)
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@ -95,6 +95,8 @@ class NullListModel(QAbstractListModel):
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class PackageModel(QAbstractListModel):
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class PackageModel(QAbstractListModel):
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"""The model for an ATO package."""
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"""The model for an ATO package."""
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FlightRole = Qt.UserRole
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#: Emitted when this package is being deleted from the ATO.
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#: Emitted when this package is being deleted from the ATO.
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deleted = Signal()
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deleted = Signal()
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@ -113,6 +115,8 @@ class PackageModel(QAbstractListModel):
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return self.text_for_flight(flight)
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return self.text_for_flight(flight)
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if role == Qt.DecorationRole:
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if role == Qt.DecorationRole:
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return self.icon_for_flight(flight)
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return self.icon_for_flight(flight)
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elif role == PackageModel.FlightRole:
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return flight
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return None
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return None
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@staticmethod
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@staticmethod
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@ -185,6 +189,8 @@ class AtoModel(QAbstractListModel):
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PackageRole = Qt.UserRole
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PackageRole = Qt.UserRole
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client_slots_changed = Signal()
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def __init__(self, game: Optional[Game], ato: AirTaskingOrder) -> None:
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def __init__(self, game: Optional[Game], ato: AirTaskingOrder) -> None:
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super().__init__()
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super().__init__()
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self.game = game
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self.game = game
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@ -1,4 +1,6 @@
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"""A layout containing a widget with an associated label."""
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"""A layout containing a widget with an associated label."""
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget
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from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget
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@ -10,8 +12,13 @@ class QLabeledWidget(QHBoxLayout):
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label is used to name the input.
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label is used to name the input.
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"""
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"""
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def __init__(self, text: str, widget: QWidget) -> None:
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def __init__(self, text: str, widget: QWidget,
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tooltip: Optional[str]) -> None:
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super().__init__()
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super().__init__()
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self.addWidget(QLabel(text))
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label = QLabel(text)
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self.addWidget(label)
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self.addStretch()
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self.addStretch()
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self.addWidget(widget, alignment=Qt.AlignRight)
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self.addWidget(widget, alignment=Qt.AlignRight)
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if tooltip is not None:
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label.setToolTip(tooltip)
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widget.setToolTip(tooltip)
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@ -11,9 +11,11 @@ from PySide2.QtWidgets import (
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import qt_ui.uiconstants as CONST
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import qt_ui.uiconstants as CONST
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from game import Game
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from game import Game
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from game.event import CAP, CAS, FrontlineAttackEvent
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from game.event import CAP, CAS, FrontlineAttackEvent
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from qt_ui.models import GameModel
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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from qt_ui.widgets.QFactionsInfos import QFactionsInfos
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from qt_ui.widgets.QFactionsInfos import QFactionsInfos
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from qt_ui.widgets.QTurnCounter import QTurnCounter
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from qt_ui.widgets.QTurnCounter import QTurnCounter
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from qt_ui.widgets.clientslots import MaxPlayerCount
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QWaitingForMissionResultWindow import \
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from qt_ui.windows.QWaitingForMissionResultWindow import \
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QWaitingForMissionResultWindow
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QWaitingForMissionResultWindow
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@ -23,14 +25,18 @@ from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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class QTopPanel(QFrame):
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class QTopPanel(QFrame):
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def __init__(self, game: Game):
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def __init__(self, game_model: GameModel):
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super(QTopPanel, self).__init__()
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super(QTopPanel, self).__init__()
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self.game = game
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self.game_model = game_model
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self.setMaximumHeight(70)
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self.setMaximumHeight(70)
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self.init_ui()
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self.init_ui()
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().budgetupdated.connect(self.budget_update)
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GameUpdateSignal.get_instance().budgetupdated.connect(self.budget_update)
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@property
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def game(self) -> Optional[Game]:
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return self.game_model.game
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def init_ui(self):
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def init_ui(self):
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self.turnCounter = QTurnCounter()
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self.turnCounter = QTurnCounter()
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@ -68,6 +74,8 @@ class QTopPanel(QFrame):
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self.proceedBox = QGroupBox("Proceed")
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self.proceedBox = QGroupBox("Proceed")
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self.proceedBoxLayout = QHBoxLayout()
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self.proceedBoxLayout = QHBoxLayout()
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self.proceedBoxLayout.addLayout(
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MaxPlayerCount(self.game_model.ato_model))
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self.proceedBoxLayout.addWidget(self.passTurnButton)
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self.proceedBoxLayout.addWidget(self.passTurnButton)
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self.proceedBoxLayout.addWidget(self.proceedButton)
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self.proceedBoxLayout.addWidget(self.proceedButton)
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self.proceedBox.setLayout(self.proceedBoxLayout)
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self.proceedBox.setLayout(self.proceedBoxLayout)
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@ -84,16 +92,17 @@ class QTopPanel(QFrame):
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self.setLayout(self.layout)
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self.setLayout(self.layout)
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def setGame(self, game: Optional[Game]):
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def setGame(self, game: Optional[Game]):
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self.game = game
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if game is None:
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if game is not None:
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return
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self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day)
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self.budgetBox.setGame(self.game)
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self.factionsInfos.setGame(self.game)
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if self.game and self.game.turn == 0:
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self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day)
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self.proceedButton.setEnabled(False)
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self.budgetBox.setGame(self.game)
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else:
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self.factionsInfos.setGame(self.game)
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self.proceedButton.setEnabled(True)
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if self.game and self.game.turn == 0:
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self.proceedButton.setEnabled(False)
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else:
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self.proceedButton.setEnabled(True)
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def openSettings(self):
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def openSettings(self):
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self.subwindow = QSettingsWindow(self.game)
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self.subwindow = QSettingsWindow(self.game)
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@ -10,7 +10,7 @@ from PySide2.QtCore import (
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QSize,
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QSize,
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Qt,
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Qt,
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)
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)
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from PySide2.QtGui import QFont, QFontMetrics, QPainter
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from PySide2.QtGui import QFont, QFontMetrics, QIcon, QPainter
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from PySide2.QtWidgets import (
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QAbstractItemView,
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QGroupBox,
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QGroupBox,
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@ -18,15 +18,109 @@ from PySide2.QtWidgets import (
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QListView,
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QListView,
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QPushButton,
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QPushButton,
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QSplitter,
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QSplitter,
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QStyleOptionViewItem, QStyledItemDelegate, QVBoxLayout,
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QStyle, QStyleOptionViewItem, QStyledItemDelegate, QVBoxLayout,
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)
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)
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from game import db
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from gen.ato import Package
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from gen.ato import Package
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from gen.flights.flight import Flight
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from gen.flights.flight import Flight
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from ..models import AtoModel, GameModel, NullListModel, PackageModel
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from ..models import AtoModel, GameModel, NullListModel, PackageModel
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class FlightDelegate(QStyledItemDelegate):
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FONT_SIZE = 10
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HMARGIN = 4
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VMARGIN = 4
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def get_font(self, option: QStyleOptionViewItem) -> QFont:
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font = QFont(option.font)
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font.setPointSize(self.FONT_SIZE)
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return font
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@staticmethod
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def flight(index: QModelIndex) -> Flight:
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return index.data(PackageModel.FlightRole)
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def first_row_text(self, index: QModelIndex) -> str:
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flight = self.flight(index)
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task = flight.flight_type.name
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count = flight.count
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name = db.unit_type_name(flight.unit_type)
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delay = flight.scheduled_in
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return f"[{task}] {count} x {name} in {delay} minutes"
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def second_row_text(self, index: QModelIndex) -> str:
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flight = self.flight(index)
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origin = flight.from_cp.name
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return f"From {origin}"
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def paint(self, painter: QPainter, option: QStyleOptionViewItem,
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index: QModelIndex) -> None:
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# Draw the list item with all the default selection styling, but with an
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# invalid index so text formatting is left to us.
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super().paint(painter, option, QModelIndex())
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rect = option.rect.adjusted(self.HMARGIN, self.VMARGIN, -self.HMARGIN,
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-self.VMARGIN)
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with painter_context(painter):
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painter.setFont(self.get_font(option))
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icon: Optional[QIcon] = index.data(Qt.DecorationRole)
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if icon is not None:
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icon.paint(painter, rect, Qt.AlignLeft | Qt.AlignVCenter,
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self.icon_mode(option),
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self.icon_state(option))
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rect = rect.adjusted(self.icon_size(option).width() + self.HMARGIN,
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0, 0, 0)
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painter.drawText(rect, Qt.AlignLeft, self.first_row_text(index))
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line2 = rect.adjusted(0, rect.height() / 2, 0, rect.height() / 2)
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painter.drawText(line2, Qt.AlignLeft, self.second_row_text(index))
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clients = self.num_clients(index)
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if clients:
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painter.drawText(rect, Qt.AlignRight,
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f"Player Slots: {clients}")
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def num_clients(self, index: QModelIndex) -> int:
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flight = self.flight(index)
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return flight.client_count
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@staticmethod
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def icon_mode(option: QStyleOptionViewItem) -> QIcon.Mode:
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if not (option.state & QStyle.State_Enabled):
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return QIcon.Disabled
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elif option.state & QStyle.State_Selected:
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return QIcon.Selected
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elif option.state & QStyle.State_Active:
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return QIcon.Active
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return QIcon.Normal
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@staticmethod
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def icon_state(option: QStyleOptionViewItem) -> QIcon.State:
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return QIcon.On if option.state & QStyle.State_Open else QIcon.Off
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@staticmethod
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def icon_size(option: QStyleOptionViewItem) -> QSize:
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icon_size: Optional[QSize] = option.decorationSize
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if icon_size is None:
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return QSize(0, 0)
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else:
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return icon_size
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def sizeHint(self, option: QStyleOptionViewItem,
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index: QModelIndex) -> QSize:
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left = self.icon_size(option).width() + self.HMARGIN
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metrics = QFontMetrics(self.get_font(option))
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first = metrics.size(0, self.first_row_text(index))
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second = metrics.size(0, self.second_row_text(index))
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text_width = max(first.width(), second.width())
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return QSize(left + text_width + 2 * self.HMARGIN,
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first.height() + second.height() + 2 * self.VMARGIN)
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class QFlightList(QListView):
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class QFlightList(QListView):
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"""List view for displaying the flights of a package."""
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"""List view for displaying the flights of a package."""
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@ -34,6 +128,7 @@ class QFlightList(QListView):
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super().__init__()
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super().__init__()
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self.package_model = model
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self.package_model = model
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self.set_package(model)
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self.set_package(model)
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self.setItemDelegate(FlightDelegate())
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self.setIconSize(QSize(91, 24))
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self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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@ -206,6 +301,15 @@ class PackageDelegate(QStyledItemDelegate):
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line2 = rect.adjusted(0, rect.height() / 2, 0, rect.height() / 2)
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line2 = rect.adjusted(0, rect.height() / 2, 0, rect.height() / 2)
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painter.drawText(line2, Qt.AlignLeft, self.right_text(index))
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painter.drawText(line2, Qt.AlignLeft, self.right_text(index))
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clients = self.num_clients(index)
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if clients:
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painter.drawText(rect, Qt.AlignRight,
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f"Player Slots: {clients}")
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def num_clients(self, index: QModelIndex) -> int:
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package = self.package(index)
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return sum(f.client_count for f in package.flights)
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def sizeHint(self, option: QStyleOptionViewItem,
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def sizeHint(self, option: QStyleOptionViewItem,
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index: QModelIndex) -> QSize:
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index: QModelIndex) -> QSize:
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metrics = QFontMetrics(self.get_font(option))
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metrics = QFontMetrics(self.get_font(option))
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28
qt_ui/widgets/clientslots.py
Normal file
28
qt_ui/widgets/clientslots.py
Normal file
@ -0,0 +1,28 @@
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"""Widgets for displaying client slots."""
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from PySide2.QtWidgets import QLabel
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from qt_ui.models import AtoModel
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from qt_ui.widgets.QLabeledWidget import QLabeledWidget
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class MaxPlayerCount(QLabeledWidget):
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def __init__(self, ato_model: AtoModel) -> None:
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self.ato_model = ato_model
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self.slots_label = QLabel(str(self.count_client_slots))
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self.ato_model.client_slots_changed.connect(self.update_count)
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super().__init__(
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"Max Players:", self.slots_label,
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("Total number of client slots. To add client slots, edit a flight "
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"using the panel on the left.")
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)
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@property
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def count_client_slots(self) -> int:
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slots = 0
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for package in self.ato_model.packages:
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for flight in package.flights:
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slots += flight.client_count
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return slots
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def update_count(self) -> None:
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self.slots_label.setText(str(self.count_client_slots))
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@ -77,7 +77,7 @@ class QLiberationWindow(QMainWindow):
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vbox = QVBoxLayout()
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vbox = QVBoxLayout()
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vbox.setMargin(0)
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vbox.setMargin(0)
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vbox.addWidget(QTopPanel(self.game))
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vbox.addWidget(QTopPanel(self.game_model))
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vbox.addWidget(hbox)
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vbox.addWidget(hbox)
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central_widget = QWidget()
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central_widget = QWidget()
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@ -4,9 +4,9 @@ from PySide2.QtWidgets import (
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QVBoxLayout,
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QVBoxLayout,
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)
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)
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from game import Game
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from gen.ato import Package
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from gen.ato import Package
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from gen.flights.flight import Flight
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from gen.flights.flight import Flight
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from qt_ui.models import GameModel
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from qt_ui.uiconstants import EVENT_ICONS
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from qt_ui.uiconstants import EVENT_ICONS
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.mission.flight.QFlightPlanner import QFlightPlanner
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from qt_ui.windows.mission.flight.QFlightPlanner import QFlightPlanner
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@ -15,22 +15,22 @@ from qt_ui.windows.mission.flight.QFlightPlanner import QFlightPlanner
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|||||||
class QEditFlightDialog(QDialog):
|
class QEditFlightDialog(QDialog):
|
||||||
"""Dialog window for editing flight plans and loadouts."""
|
"""Dialog window for editing flight plans and loadouts."""
|
||||||
|
|
||||||
def __init__(self, game: Game, package: Package, flight: Flight) -> None:
|
def __init__(self, game_model: GameModel, package: Package, flight: Flight) -> None:
|
||||||
super().__init__()
|
super().__init__()
|
||||||
|
|
||||||
self.game = game
|
self.game_model = game_model
|
||||||
|
|
||||||
self.setWindowTitle("Create flight")
|
self.setWindowTitle("Create flight")
|
||||||
self.setWindowIcon(EVENT_ICONS["strike"])
|
self.setWindowIcon(EVENT_ICONS["strike"])
|
||||||
|
|
||||||
layout = QVBoxLayout()
|
layout = QVBoxLayout()
|
||||||
|
|
||||||
self.flight_planner = QFlightPlanner(package, flight, game)
|
self.flight_planner = QFlightPlanner(package, flight, game_model.game)
|
||||||
layout.addWidget(self.flight_planner)
|
layout.addWidget(self.flight_planner)
|
||||||
|
|
||||||
self.setLayout(layout)
|
self.setLayout(layout)
|
||||||
self.finished.connect(self.on_close)
|
self.finished.connect(self.on_close)
|
||||||
|
|
||||||
@staticmethod
|
def on_close(self, _result) -> None:
|
||||||
def on_close(_result) -> None:
|
|
||||||
GameUpdateSignal.get_instance().redraw_flight_paths()
|
GameUpdateSignal.get_instance().redraw_flight_paths()
|
||||||
|
self.game_model.ato_model.client_slots_changed.emit()
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user