Improve flight path display options.

Adds an option show only selected flight, and also changes the show
all option to highlight the selected flight.
This commit is contained in:
Dan Albert 2020-10-09 16:18:08 -07:00
parent 31d5e3151b
commit 2d8c8c63c9
5 changed files with 145 additions and 37 deletions

View File

@ -1,6 +1,6 @@
"""Visibility options for the game map."""
from dataclasses import dataclass
from typing import Iterator
from typing import Iterator, Optional, Union
@dataclass
@ -27,17 +27,38 @@ class DisplayRule:
return self.value
class DisplayGroup:
def __init__(self, name: Optional[str]) -> None:
self.name = name
def __iter__(self) -> Iterator[DisplayRule]:
# Python 3.6 enforces that __dict__ is order preserving by default.
for value in self.__dict__.values():
if isinstance(value, DisplayRule):
yield value
class FlightPathOptions(DisplayGroup):
def __init__(self) -> None:
super().__init__("Flight Paths")
self.hide = DisplayRule("Hide Flight Paths", True)
self.only_selected = DisplayRule("Show Selected Flight Path", False)
self.all = DisplayRule("Show All Flight Paths", False)
class DisplayOptions:
ground_objects = DisplayRule("Ground Objects", True)
control_points = DisplayRule("Control Points", True)
lines = DisplayRule("Lines", True)
events = DisplayRule("Events", True)
sam_ranges = DisplayRule("SAM Ranges", True)
flight_paths = DisplayRule("Flight Paths", False)
flight_paths = FlightPathOptions()
@classmethod
def menu_items(cls) -> Iterator[DisplayRule]:
def menu_items(cls) -> Iterator[Union[DisplayGroup, DisplayRule]]:
# Python 3.6 enforces that __dict__ is order preserving by default.
for value in cls.__dict__.values():
if isinstance(value, DisplayRule):
yield value
elif isinstance(value, DisplayGroup):
yield value

View File

@ -109,6 +109,7 @@ class QFlightPanel(QGroupBox):
"""Sets the package model to display."""
self.package_model = model
self.flight_list.set_package(model)
self.selection_changed.connect(self.on_selection_changed)
self.on_selection_changed()
@property
@ -122,6 +123,15 @@ class QFlightPanel(QGroupBox):
enabled = index.isValid()
self.edit_button.setEnabled(enabled)
self.delete_button.setEnabled(enabled)
self.change_map_flight_selection(index)
@staticmethod
def change_map_flight_selection(index: QModelIndex) -> None:
if not index.isValid():
GameUpdateSignal.get_instance().select_flight(None)
return
GameUpdateSignal.get_instance().select_flight(index.row())
def on_edit(self) -> None:
"""Opens the flight edit dialog."""
@ -270,6 +280,18 @@ class QPackagePanel(QGroupBox):
enabled = index.isValid()
self.edit_button.setEnabled(enabled)
self.delete_button.setEnabled(enabled)
self.change_map_package_selection(index)
def change_map_package_selection(self, index: QModelIndex) -> None:
if not index.isValid():
GameUpdateSignal.get_instance().select_package(None)
return
package = self.ato_model.get_package_model(index)
if package.rowCount() == 0:
GameUpdateSignal.get_instance().select_package(None)
else:
GameUpdateSignal.get_instance().select_package(index.row())
def on_edit(self) -> None:
"""Opens the package edit dialog."""

View File

@ -42,6 +42,8 @@ class QLiberationMap(QGraphicsView):
self.game: Optional[Game] = game_model.game
self.flight_path_items: List[QGraphicsItem] = []
# A tuple of (package index, flight index), or none.
self.selected_flight: Optional[Tuple[int, int]] = None
self.setMinimumSize(800,600)
self.setMaximumHeight(2160)
@ -56,6 +58,25 @@ class QLiberationMap(QGraphicsView):
lambda: self.draw_flight_plans(self.scene())
)
def update_package_selection(index: Optional[int]) -> None:
self.selected_flight = index, 0
self.draw_flight_plans(self.scene())
GameUpdateSignal.get_instance().package_selection_changed.connect(
update_package_selection
)
def update_flight_selection(index: Optional[int]) -> None:
if self.selected_flight is None:
logging.error("Flight was selected with no package selected")
return
self.selected_flight = self.selected_flight[0], index
self.draw_flight_plans(self.scene())
GameUpdateSignal.get_instance().flight_selection_changed.connect(
update_flight_selection
)
def init_scene(self):
scene = QLiberationScene(self)
self.setScene(scene)
@ -198,37 +219,44 @@ class QLiberationMap(QGraphicsView):
# Something may have caused those items to already be removed.
pass
self.flight_path_items.clear()
if not DisplayOptions.flight_paths:
if DisplayOptions.flight_paths.hide:
return
for package in self.game_model.ato_model.packages:
for flight in package.flights:
self.draw_flight_plan(scene, flight)
for p_idx, package in enumerate(self.game_model.ato_model.packages):
for f_idx, flight in enumerate(package.flights):
selected = (p_idx, f_idx) == self.selected_flight
if DisplayOptions.flight_paths.only_selected and not selected:
continue
highlight = selected and DisplayOptions.flight_paths.all
self.draw_flight_plan(scene, flight, highlight)
def draw_flight_plan(self, scene: QGraphicsScene, flight: Flight) -> None:
def draw_flight_plan(self, scene: QGraphicsScene, flight: Flight,
highlight: bool) -> None:
is_player = flight.from_cp.captured
pos = self._transform_point(flight.from_cp.position)
self.draw_waypoint(scene, pos, is_player)
self.draw_waypoint(scene, pos, is_player, highlight)
prev_pos = tuple(pos)
for point in flight.points:
new_pos = self._transform_point(Point(point.x, point.y))
self.draw_flight_path(scene, prev_pos, new_pos, is_player)
self.draw_waypoint(scene, new_pos, is_player)
self.draw_flight_path(scene, prev_pos, new_pos, is_player,
highlight)
self.draw_waypoint(scene, new_pos, is_player, highlight)
prev_pos = tuple(new_pos)
self.draw_flight_path(scene, prev_pos, pos, is_player)
self.draw_flight_path(scene, prev_pos, pos, is_player, highlight)
def draw_waypoint(self, scene: QGraphicsScene, position: Tuple[int, int],
player: bool) -> None:
waypoint_pen = self.waypoint_pen(player)
waypoint_brush = self.waypoint_brush(player)
player: bool, highlight: bool) -> None:
waypoint_pen = self.waypoint_pen(player, highlight)
waypoint_brush = self.waypoint_brush(player, highlight)
self.flight_path_items.append(scene.addEllipse(
position[0], position[1], self.WAYPOINT_SIZE,
self.WAYPOINT_SIZE, waypoint_pen, waypoint_brush
))
def draw_flight_path(self, scene: QGraphicsScene, pos0: Tuple[int, int],
pos1: Tuple[int, int], player: bool):
flight_path_pen = self.flight_path_pen(player)
pos1: Tuple[int, int], player: bool,
highlight: bool) -> None:
flight_path_pen = self.flight_path_pen(player, highlight)
# Draw the line to the *middle* of the waypoint.
offset = self.WAYPOINT_SIZE // 2
self.flight_path_items.append(scene.addLine(
@ -317,21 +345,31 @@ class QLiberationMap(QGraphicsView):
return X > treshold and X or treshold, Y > treshold and Y or treshold
def highlight_color(self, transparent: Optional[bool] = False) -> QColor:
return QColor(255, 255, 0, 20 if transparent else 255)
def base_faction_color_name(self, player: bool) -> str:
if player:
return self.game.get_player_color()
else:
return self.game.get_enemy_color()
def waypoint_pen(self, player: bool) -> QPen:
def waypoint_pen(self, player: bool, highlight: bool) -> QColor:
if highlight:
return self.highlight_color()
name = self.base_faction_color_name(player)
return QPen(brush=CONST.COLORS[name])
return CONST.COLORS[name]
def waypoint_brush(self, player: bool) -> QColor:
def waypoint_brush(self, player: bool, highlight: bool) -> QColor:
if highlight:
return self.highlight_color(transparent=True)
name = self.base_faction_color_name(player)
return CONST.COLORS[f"{name}_transparent"]
def flight_path_pen(self, player: bool) -> QPen:
def flight_path_pen(self, player: bool, highlight: bool) -> QPen:
if highlight:
return self.highlight_color()
name = self.base_faction_color_name(player)
color = CONST.COLORS[name]
pen = QPen(brush=color)

View File

@ -1,6 +1,6 @@
from __future__ import annotations
from typing import Optional
from typing import Optional, Tuple
from PySide2.QtCore import QObject, Signal
@ -24,11 +24,21 @@ class GameUpdateSignal(QObject):
debriefingReceived = Signal(DebriefingSignal)
flight_paths_changed = Signal()
package_selection_changed = Signal(int) # Optional[int]
flight_selection_changed = Signal(int) # Optional[int]
def __init__(self):
super(GameUpdateSignal, self).__init__()
GameUpdateSignal.instance = self
def select_package(self, index: Optional[int]) -> None:
# noinspection PyUnresolvedReferences
self.package_selection_changed.emit(index)
def select_flight(self, index: Optional[int]) -> None:
# noinspection PyUnresolvedReferences
self.flight_selection_changed.emit(index)
def redraw_flight_paths(self) -> None:
# noinspection PyUnresolvedReferences
self.flight_paths_changed.emit()

View File

@ -1,16 +1,16 @@
import logging
import sys
import webbrowser
from typing import Optional
from typing import Optional, Union
from PySide2.QtCore import Qt
from PySide2.QtGui import QIcon
from PySide2.QtWidgets import (
QAction,
QDesktopWidget,
QActionGroup, QDesktopWidget,
QFileDialog,
QMainWindow,
QMessageBox,
QMenu, QMessageBox,
QSplitter,
QVBoxLayout,
QWidget,
@ -19,7 +19,7 @@ from PySide2.QtWidgets import (
import qt_ui.uiconstants as CONST
from game import Game, persistency
from qt_ui.dialogs import Dialog
from qt_ui.displayoptions import DisplayOptions
from qt_ui.displayoptions import DisplayGroup, DisplayOptions, DisplayRule
from qt_ui.models import GameModel
from qt_ui.uiconstants import URLS
from qt_ui.widgets.QTopPanel import QTopPanel
@ -139,17 +139,19 @@ class QLiberationWindow(QMainWindow):
displayMenu = self.menu.addMenu("&Display")
for display_rule in DisplayOptions.menu_items():
def make_check_closure():
def closure():
display_rule.value = action.isChecked()
return closure
action = QAction(f"&{display_rule.menu_text}", displayMenu)
action.setCheckable(True)
action.setChecked(display_rule.value)
action.toggled.connect(make_check_closure())
displayMenu.addAction(action)
last_was_group = True
for item in DisplayOptions.menu_items():
if isinstance(item, DisplayRule):
displayMenu.addAction(self.make_display_rule_action(item))
last_was_group = False
elif isinstance(item, DisplayGroup):
if not last_was_group:
displayMenu.addSeparator()
group = QActionGroup(displayMenu)
for display_rule in item:
displayMenu.addAction(
self.make_display_rule_action(display_rule, group))
last_was_group = True
help_menu = self.menu.addMenu("&Help")
help_menu.addAction("&Discord Server", lambda: webbrowser.open_new_tab("https://" + "discord.gg" + "/" + "bKrt" + "rkJ"))
@ -162,6 +164,21 @@ class QLiberationWindow(QMainWindow):
help_menu.addSeparator()
help_menu.addAction(self.showAboutDialogAction)
@staticmethod
def make_display_rule_action(
display_rule, group: Optional[QActionGroup] = None) -> QAction:
def make_check_closure():
def closure():
display_rule.value = action.isChecked()
return closure
action = QAction(f"&{display_rule.menu_text}", group)
action.setCheckable(True)
action.setChecked(display_rule.value)
action.toggled.connect(make_check_closure())
return action
def newGame(self):
wizard = NewGameWizard(self)
wizard.show()