Make the C-130 work. For real this time.

Also separate out SEAD and DEAD taskings. Some aircraft can DEAD but not SEAD.

Also make the recruitment menu use the pretty names in the alphabetical sort func.
This commit is contained in:
Simon Clark 2021-01-17 21:41:02 +00:00
parent 3282ba0302
commit 24a212a987
3 changed files with 17 additions and 6 deletions

View File

@ -219,7 +219,7 @@ CAS_CAPABLE = [
]
# Aircraft used for SEAD / DEAD tasks
# Aircraft used for SEAD tasks
SEAD_CAPABLE = [
JF_17,
F_16C_50,
@ -254,6 +254,12 @@ SEAD_CAPABLE = [
]
# Aircraft used for DEAD tasks
DEAD_CAPABLE = [
AJS37,
] + SEAD_CAPABLE
# Aircraft used for Strike mission
STRIKE_CAPABLE = [
F_117A,
@ -371,8 +377,10 @@ def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
return CAS_CAPABLE
elif task == FlightType.CAS:
return CAS_CAPABLE
elif task in (FlightType.DEAD, FlightType.SEAD):
elif task == FlightType.SEAD:
return SEAD_CAPABLE
elif task == FlightType.DEAD:
return DEAD_CAPABLE
elif task == FlightType.OCA_AIRCRAFT:
return CAS_CAPABLE
elif task == FlightType.OCA_RUNWAY:

View File

@ -30,13 +30,16 @@ class QAircraftTypeSelector(QComboBox):
if aircraft in gen.flights.ai_flight_planner_db.CAP_CAPABLE:
self.addItem(f"{db.unit_pretty_name(self.country, aircraft)}", userData=aircraft)
elif mission_type in [FlightType.CAS, FlightType.BAI, FlightType.OCA_AIRCRAFT]:
if aircraft in [gen.flights.ai_flight_planner_db.CAS_CAPABLE, gen.flights.ai_flight_planner_db.TRANSPORT_CAPABLE]:
if aircraft in gen.flights.ai_flight_planner_db.CAS_CAPABLE or aircraft in gen.flights.ai_flight_planner_db.TRANSPORT_CAPABLE:
self.addItem(f"{db.unit_pretty_name(self.country, aircraft)}", userData=aircraft)
elif mission_type in [FlightType.SEAD, FlightType.DEAD]:
elif mission_type in [FlightType.SEAD]:
if aircraft in gen.flights.ai_flight_planner_db.SEAD_CAPABLE:
self.addItem(f"{db.unit_pretty_name(self.country, aircraft)}", userData=aircraft)
elif mission_type in [FlightType.DEAD]:
if aircraft in gen.flights.ai_flight_planner_db.DEAD_CAPABLE:
self.addItem(f"{db.unit_pretty_name(self.country, aircraft)}", userData=aircraft)
elif mission_type in [FlightType.STRIKE]:
if aircraft in [gen.flights.ai_flight_planner_db.STRIKE_CAPABLE, gen.flights.ai_flight_planner_db.TRANSPORT_CAPABLE]:
if aircraft in gen.flights.ai_flight_planner_db.STRIKE_CAPABLE or aircraft in gen.flights.ai_flight_planner_db.TRANSPORT_CAPABLE:
self.addItem(f"{db.unit_pretty_name(self.country, aircraft)}", userData=aircraft)
elif mission_type in [FlightType.ANTISHIP]:
if aircraft in gen.flights.ai_flight_planner_db.ANTISHIP_CAPABLE:

View File

@ -65,7 +65,7 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
continue
unit_types.add(unit)
sorted_units = sorted(unit_types, key=lambda u: db.unit_type_name_2(u))
sorted_units = sorted(unit_types, key=lambda u: db.unit_pretty_name(self.game_model.game.player_country, u))
for unit_type in sorted_units:
row = self.add_purchase_row(
unit_type, task_box_layout, row,