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debriefing results based only on IDs; fixes in strike ops
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b81bf90319
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@ -106,9 +106,12 @@ class Event:
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continue
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for i, ground_object in enumerate(cp.ground_objects):
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if ground_object.is_dead:
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continue
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if ground_object.matches_string_identifier(object_identifier):
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logging.info("cp {} killing ground object {}".format(cp, ground_object.string_identifier))
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ground_object.is_dead = True
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cp.ground_objects[i].is_dead = True
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def skip(self):
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pass
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@ -85,4 +85,4 @@ class GroundObjectsGenerator:
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dead=ground_object.is_dead,
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)
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logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))
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logging.info("generated {}object identifier {} with mission id {}".format("dead " if ground_object.is_dead else "", group.name, group.id))
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@ -60,52 +60,25 @@ def parse_mutliplayer_debriefing(contents: str):
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class Debriefing:
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def __init__(self, dead_units, dead_objects):
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def __init__(self, dead_units):
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self.destroyed_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]]
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self.alive_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]]
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self.destroyed_objects = [] # type: typing.List[str]
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self._dead_units = dead_units
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self._dead_objects = dead_objects
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@classmethod
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def parse(cls, path: str):
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dead_units = {}
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dead_objects = []
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def append_dead_unit(country_id, unit_type):
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nonlocal dead_units
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if country_id not in dead_units:
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dead_units[country_id] = {}
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if unit_type not in dead_units[country_id]:
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dead_units[country_id][unit_type] = 0
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dead_units[country_id][unit_type] += 1
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dead_units = []
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def append_dead_object(object_mission_id_str):
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nonlocal dead_objects
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nonlocal dead_units
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object_mission_id = int(object_mission_id_str)
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if object_mission_id in dead_objects:
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if object_mission_id in dead_units:
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logging.info("debriefing: failed to append_dead_object {}: already exists!".format(object_mission_id))
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return
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dead_objects.append(object_mission_id)
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def parse_dead_unit(event):
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try:
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components = event["initiator"].split("|")
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category, country_id, group_id, unit_type = components[0], int(components[1]), int(components[2]), db.unit_type_from_name(components[3])
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if unit_type is None:
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logging.info("Skipped {} due to no unit type".format(event))
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return
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if category == "unit":
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append_dead_unit(country_id, unit_type)
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else:
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logging.info("Skipped {} due to category".format(event))
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except Exception as e:
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logging.error(e)
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dead_units.append(object_mission_id)
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def parse_dead_object(event):
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try:
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@ -124,14 +97,18 @@ class Debriefing:
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for event in events.values():
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event_type = event.get("type", None)
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if event_type in ["crash", "dead"]:
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parse_dead_object(event)
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"""
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initiator_components = event["initiator"].split("|")
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if initiator_components[0] in CATEGORY_MAP:
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parse_dead_object(event)
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else:
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parse_dead_unit(event)
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"""
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return Debriefing(dead_units, dead_objects)
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return Debriefing(dead_units)
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def calculate_units(self, mission: Mission, player_name: str, enemy_name: str):
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def count_groups(groups: typing.List[UnitType]) -> typing.Dict[UnitType, int]:
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@ -159,21 +136,40 @@ class Debriefing:
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enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group + enemy.ship_group)
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self.destroyed_units = {
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player.name: self._dead_units.get(player.id, {}),
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enemy.name: self._dead_units.get(enemy.id, {}),
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player.name: {},
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enemy.name: {},
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}
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all_groups = {
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player.name: player.plane_group + player.helicopter_group + player.vehicle_group + player.ship_group,
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enemy.name: enemy.plane_group + enemy.helicopter_group + enemy.vehicle_group + enemy.ship_group,
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}
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static_groups = enemy.static_group
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for country_name, country_groups in all_groups.items():
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for group in country_groups:
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for unit in group.units:
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if unit.id in self._dead_units:
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logging.info("debriefing: found dead unit {} ({})".format(str(unit.name), unit.id))
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unit_klass = db.unit_type_from_name(unit.type)
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self.destroyed_units[country_name][unit_klass] = self.destroyed_units[country_name].get(unit_klass, 0) + 1
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self._dead_units.remove(unit.id)
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for group in static_groups:
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identifier = group.units[0].id
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if identifier in self._dead_units:
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logging.info("debriefing: found dead static {} ({})".format(str(group.name), identifier))
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self.destroyed_objects.append(str(group.name))
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self._dead_units.remove(identifier)
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print("debriefing: unsatistied ids: {}".format(self._dead_units))
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self.alive_units = {
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player.name: {k: v - self.destroyed_units[player.name].get(k, 0) for k, v in player_units.items()},
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enemy.name: {k: v - self.destroyed_units[enemy.name].get(k, 0) for k, v in enemy_units.items()},
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}
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for mission_id in self._dead_objects:
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for group in mission.country(enemy.name).static_group + mission.country(enemy.name).vehicle_group:
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if mission_id in [x.id for x in group.units]:
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logging.info("debriefing: connected id {} to group {}".format(mission_id, str(group.name)))
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self.destroyed_objects.append(str(group.name))
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def debriefing_directory_location() -> str:
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return os.path.join(base_path(), "liberation_debriefings")
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