Default settings support (#428)

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Druss99 2024-12-18 07:47:05 -05:00 committed by GitHub
parent 8f384b35dc
commit 266e69a6ce
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GPG Key ID: B5690EEEBB952194
4 changed files with 54 additions and 16 deletions

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@ -39,6 +39,7 @@
* **[Mission Generation]** Automatic datalink network setup for applicable aircraft (_should_ in theory avoid the need to re-save the mission)
* **[Options]** New option to force-enable deck-crew for super-carriers on dedicated server.
* **[Mission Generation]** Enable Supercarrier's LSO & Airboss stations
* **[UX]** Default settings are now loaded from Default.zip
* **[Autoplanner]** Plan Air-to-Air Escorts for AWACS & Tankers
## Fixes

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@ -1339,27 +1339,31 @@ class Settings:
self.plugins[self.plugin_settings_key(identifier)] = value
def __setstate__(self, state: dict[str, Any]) -> None:
# restore Enum & timedelta types
for key, value in state.items():
if isinstance(self.__dict__.get(key), timedelta) and isinstance(value, int):
state[key] = timedelta(minutes=value)
elif isinstance(self.__dict__.get(key), Enum) and isinstance(value, str):
state[key] = eval(value)
elif isinstance(value, dict):
state[key] = self.obj_hook(value)
# __setstate__ is called with the dict of the object being unpickled. We
# can provide save compatibility for new settings options (which
# normally would not be present in the unpickled object) by creating a
# new settings object, updating it with the unpickled state, and
# updating our dict with that.
new_state = Settings().__dict__
new_state.update(state)
new_state.update(self.deserialize_state_dict(state))
self.__dict__.update(new_state)
from game.plugins import LuaPluginManager
LuaPluginManager().load_settings(self)
@staticmethod
def deserialize_state_dict(state: dict[str, Any]) -> dict[str, Any]:
# restore Enum & timedelta types
s = Settings()
for key, value in state.items():
if isinstance(s.__dict__.get(key), timedelta) and isinstance(value, int):
state[key] = timedelta(minutes=value)
elif isinstance(s.__dict__.get(key), Enum) and isinstance(value, str):
state[key] = eval(value)
elif isinstance(value, dict):
state[key] = s.obj_hook(value)
return state
@classmethod
def _field_description(cls, settings_field: Field[Any]) -> OptionDescription:
return settings_field.metadata[SETTING_DESCRIPTION_KEY]

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@ -12,26 +12,29 @@ class NewGameSettings(QtWidgets.QWizardPage):
super().__init__(parent)
self.setTitle("Campaign options")
self.setSubTitle("\nAll other options unrelated to campaign generation.")
self.setSubTitle(
"\nAll other options unrelated to campaign generation. Defaults can be changed by overwriting Default.zip"
)
self.setPixmap(
QtWidgets.QWizard.WizardPixmap.LogoPixmap,
QtGui.QPixmap("./resources/ui/wizard/logo1.png"),
)
settings = Settings()
settings.__setstate__(campaign.settings)
self.settings_widget = QSettingsWidget(settings)
self.settings_widget.load_default_settings()
settings.__dict__.update(Settings.deserialize_state_dict(campaign.settings))
settings.player_income_multiplier = (
campaign.recommended_player_income_multiplier
)
settings.enemy_income_multiplier = campaign.recommended_enemy_income_multiplier
settings.__dict__.update(campaign.settings)
self.settings_widget = QSettingsWidget(settings)
self.settings_widget.update_from_settings()
self.setLayout(self.settings_widget.layout)
def set_campaign_values(self, c: Campaign):
sw = self.settings_widget
sw.settings.__setstate__(c.settings)
sw.load_default_settings()
sw.settings.__dict__.update(Settings.deserialize_state_dict(c.settings))
sw.settings.player_income_multiplier = c.recommended_player_income_multiplier
sw.settings.enemy_income_multiplier = c.recommended_enemy_income_multiplier
sw.settings.__dict__.update(c.settings)
sw.update_from_settings()

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@ -572,3 +572,33 @@ class QSettingsWidget(QtWidgets.QWizardPage, SettingsContainer):
),
zipfile.ZIP_DEFLATED,
)
def load_default_settings(self):
sd = settings_dir()
default_zip_path = sd / "Default.zip"
if default_zip_path.exists():
with zipfile.ZipFile(default_zip_path, "r") as zf:
filename = "Default.json"
if filename in zf.namelist():
settings_data = json.loads(
zf.read(filename).decode("utf-8"),
object_hook=self.settings.obj_hook,
)
self.settings.__setstate__(settings_data)
else:
if self.settings is None:
default_settings = Settings()
else:
default_settings = self.settings
with zipfile.ZipFile(default_zip_path, "w", zipfile.ZIP_DEFLATED) as zf:
filename = "Default.json"
zf.writestr(
filename,
json.dumps(
default_settings.__dict__,
indent=2,
default=default_settings.default_json,
),
zipfile.ZIP_DEFLATED,
)
self.settings.__setstate__(default_settings.__dict__)