mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Splash Damage with Clusters and Ship Radar effects (#206)
* Splash Damage with Clusters and Ship Radar effects Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version) New features: -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement) -cluster weapons support -helicopter gunship autocannon fragmentation effect support -napalm will now spawn fire on impact -ship radars might turn off when hit with anti-radiation missiles -BDA messages for splash damage New features can be tweaked, turned on or off in the Retribution settings and/or in the script options. * Updated changelog.md * Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua * Integrate splashdamageclusters into original * Fix 'nil' exceptions * Remove Ghosti's original implementation --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
This commit is contained in:
parent
4cbadb1d81
commit
26f83cf269
@ -23,6 +23,7 @@
|
||||
* **[Options]** New options in Settings: Helicopter waypoint altitude (feet AGL) for combat & cruise waypoints
|
||||
* **[Options]** New options in Settings: Spawn ground power trucks at ground starts in airbases/roadbases
|
||||
* **[Options]** Option for hiding TGOs (with IADS roles) on MFD
|
||||
* **[Plugins]** Splash Damage 2.1 with Clusters and Ship Radar effects.
|
||||
|
||||
## Fixes
|
||||
* **[Mission Generation]** Anti-ship strikes should use "group attack" in their attack-task
|
||||
|
||||
21
resources/plugins/splashdamage2/LICENSE.txt
Normal file
21
resources/plugins/splashdamage2/LICENSE.txt
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 wheelyjoe
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@ -34,18 +34,41 @@ spencershepard (GRIMM):
|
||||
spencershepard (GRIMM):
|
||||
added new/missing weapons to explTable
|
||||
added new option rocket_multiplier
|
||||
|
||||
29 May 2022
|
||||
Ghosti (MetalStormGhost):
|
||||
- Implemented generating extra explosions near BLU-97/B hits to simulate the missing submunitions which are omitted by ED
|
||||
due to performance reasons. This is an attempt at making the A-model JSOW more useful against groups of soft targets.
|
||||
|
||||
3 August 2022
|
||||
Ghosti (MetalStormGhost):
|
||||
SPLASH DAMAGE WITH CLUSTERS AND SHIP RADAR EFFECTS:
|
||||
-damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
|
||||
-additional cluster weapons support
|
||||
-helicopter gunship autocannon fragmentation effect support
|
||||
-napalm will now spawn fire on impact
|
||||
-ship radars might turn off when hit with anti-radiation missiles
|
||||
-BDA messages for splash damage
|
||||
|
||||
12 November 2023
|
||||
Raffson:
|
||||
- integrate Ghosti's implementation into original script
|
||||
|
||||
--]]
|
||||
|
||||
----[[ ##### SCRIPT CONFIGURATION ##### ]]----
|
||||
|
||||
splash_damage_options = {
|
||||
["static_damage_boost"] = 2000, --apply extra damage to Unit.Category.STRUCTUREs with wave explosions
|
||||
["oca_aircraft_damage_boost"] = 3000, --apply extra damage to parked Unit.Category.AIRPLANEs and Unit.Category.HELICOPTERs with wave explosions
|
||||
["wave_explosions"] = true, --secondary explosions on top of game objects, radiating outward from the impact point and scaled based on size of object and distance from weapon impact point
|
||||
["larger_explosions"] = true, --secondary explosions on top of weapon impact points, dictated by the values in the explTable
|
||||
["damage_model"] = false, --allow blast wave to affect ground unit movement and weapons
|
||||
["blast_search_radius"] = 100, --this is the max size of any blast wave radius, since we will only find objects within this zone
|
||||
["cascade_damage_threshold"] = 0.1, --if the calculated blast damage doesn't exeed this value, there will be no secondary explosion damage on the unit. If this value is too small, the appearance of explosions far outside of an expected radius looks incorrect.
|
||||
["firebomb_splash_factor"] = 8, --apply a multiplier to thermobaric and napalm bombs so it matches the visual effect
|
||||
["game_messages"] = true, --enable some messages on screen
|
||||
["message_time"] = 20, --BDA messages remain this time on the screen, in seconds, if the option is enabled
|
||||
["blast_stun"] = false, --not implemented
|
||||
["unit_disabled_health"] = 30, --if health is below this value after our explosions, disable its movement
|
||||
["unit_cant_fire_health"] = 50, --if health is below this value after our explosions, set ROE to HOLD to simulate damage weapon systems
|
||||
@ -54,6 +77,10 @@ splash_damage_options = {
|
||||
["weapon_missing_message"] = false, --false disables messages alerting you to weapons missing from the explTable
|
||||
["rocket_multiplier"] = 1.3, --multiplied by the explTable value for rockets
|
||||
["explTable_multiplier"] = 1.0, --overall multiplier for explTable
|
||||
["cluster_multiplier"] = 1.0, --overall multiplier for clusterDamage
|
||||
["clusterEffectsEnable"] = false,
|
||||
["shipRadarDamageEnable"] = false,
|
||||
["cluster_munition_distribution_radius"] = 75, --distribution radius of submunition explosions, in meters, TODO: make this depend on the weapon type
|
||||
}
|
||||
|
||||
local script_enable = 1
|
||||
@ -67,93 +94,120 @@ explTable = {
|
||||
["FAB_250M54TU"]= 100,
|
||||
["FAB_500"] = 213,
|
||||
["FAB_1500"] = 675,
|
||||
["BAP_100"] = 100,
|
||||
["BetAB_500"] = 98,
|
||||
["BetAB_500ShP"]= 107,
|
||||
["KH-66_Grom"] = 108,
|
||||
["M_117"] = 201,
|
||||
["Mk_81"] = 60,
|
||||
["Mk_81"] = 60, --
|
||||
["Mk_82"] = 118,
|
||||
["AN_M64"] = 121,
|
||||
["AN_M64"] = 121, --
|
||||
["Mk_83"] = 274,
|
||||
["Mk_84"] = 582,
|
||||
["Mk_84"] = 582, --
|
||||
["MK_82AIR"] = 118,
|
||||
["MK_82SNAKEYE"]= 118,
|
||||
["MK_82SNAKEYE"]= 118, --
|
||||
["GBU_10"] = 582,
|
||||
["GBU_12"] = 118,
|
||||
["GBU_12"] = 118, --
|
||||
["GBU_16"] = 274,
|
||||
["KAB_1500Kr"] = 675,
|
||||
["KAB_1500Kr"] = 675, --
|
||||
["KAB_500Kr"] = 213,
|
||||
["KAB_500"] = 213,
|
||||
["KAB_500"] = 213, --
|
||||
["GBU_31"] = 582,
|
||||
["GBU_31_V_3B"] = 582,
|
||||
["GBU_31_V_3B"] = 582, --
|
||||
["GBU_31_V_2B"] = 582,
|
||||
["GBU_31_V_4B"] = 582,
|
||||
["GBU_31_V_4B"] = 582, --
|
||||
["GBU_32_V_2B"] = 202,
|
||||
["GBU_38"] = 118,
|
||||
["GBU_24"] = 582,
|
||||
["X_23"] = 111,
|
||||
["X_23L"] = 111,
|
||||
["X_28"] = 160,
|
||||
["X_25ML"] = 89,
|
||||
["X_25MP"] = 89,
|
||||
["X_25MR"] = 140,
|
||||
["X_58"] = 140,
|
||||
["X_29L"] = 320,
|
||||
["X_29T"] = 320,
|
||||
["X_29TE"] = 320,
|
||||
["AGM_45"] = 89,
|
||||
["AGM_45A"] = 89,
|
||||
["AGM_62"] = 374,
|
||||
["AGM_65A"] = 57,
|
||||
["AGM_65B"] = 57,
|
||||
["GBU_38"] = 118, --
|
||||
["AGM_62"] = 400,
|
||||
["GBU_24"] = 582, --
|
||||
["X_23"] = 111, -- Kh-23 Grom anti-radar (AS-7 'Kerry')
|
||||
["X_23L"] = 111, -- Kh-23L Grom laser (AS-7 'Kerry')
|
||||
["X_28"] = 160, -- Kh-28 anti-radar (AS-9 'Kyle')
|
||||
["X_25ML"] = 89, -- Kh-25ML laser (AS-10 'Karen')
|
||||
["X_25MP"] = 89, -- Kh-25MP anti-radar (AS-12 'Kegler')
|
||||
["X_25MR"] = 140, -- Kh-25MR TV (AS-12 'Kegler')
|
||||
["X_58"] = 140, -- Kh-58 anti-radar (AS-11 'Kilter')
|
||||
["X_29L"] = 320, -- Kh-29L laser (AS-14 'Kedge')
|
||||
["X_29T"] = 320, -- Kh-29T TV (AS-14 'Kedge')
|
||||
["X_29TE"] = 320, -- Kh_29TE export (AS-14 'Kedge')
|
||||
["X_31P"] = 87, -- Kh-31P (AS-17 Krypton)
|
||||
["X_65"] = 410, -- Kh-65 (AS-15B Kent)
|
||||
["Rb 04E"] = 300,
|
||||
["Rb 15F"] = 200,
|
||||
["Rb 15F (for A.I.)"] = 200,
|
||||
["RB75"] = 57,
|
||||
["RB75B"] = 57,
|
||||
["RB75T"] = 136,
|
||||
["AGM_45A"] = 68,
|
||||
["AGM_65D"] = 57,
|
||||
["AGM_65E"] = 136,
|
||||
["AGM_65F"] = 136,
|
||||
["AGM_65G"] = 136,
|
||||
["AGM_65H"] = 57,
|
||||
["AGM_65K"] = 136,
|
||||
["AGM_65L"] = 136,
|
||||
["AGM_84A"] = 221,
|
||||
["AGM_84D"] = 221,
|
||||
["AGM_84S"] = 221,
|
||||
["AGM_84E"] = 221,
|
||||
["AGM_84H"] = 360,
|
||||
["AGM_86"] = 908,
|
||||
["AGM_86C"] = 908,
|
||||
["AGM_88"] = 89,
|
||||
["AGM_114K"] = 10,
|
||||
["AGM_119"] = 130,
|
||||
["AGM_122"] = 11,
|
||||
["AGM_123"] = 450,
|
||||
["AGM_88C"] = 89,
|
||||
["AGM_114K"] = 8,
|
||||
["AGM_114L"] = 8,
|
||||
["AGM_122"] = 15,
|
||||
["AGM_123"] = 274,
|
||||
["AGM_130"] = 582,
|
||||
["AGM_154"] = 225,
|
||||
["AGR_20A"] = 8,
|
||||
["S-24A"] = 24,
|
||||
--["S-24B"] = 123,
|
||||
["S-25OF"] = 194,
|
||||
["S-25OFM"] = 150,
|
||||
["S-25O"] = 150,
|
||||
["S_25L"] = 190,
|
||||
["S-5M"] = 1,
|
||||
["C_8"] = 4,
|
||||
["C_8OFP2"] = 3,
|
||||
["C_13"] = 21,
|
||||
["C_24"] = 123,
|
||||
["C_25"] = 151,
|
||||
["HYDRA_70M15"] = 3,
|
||||
["Zuni_127"] = 5,
|
||||
["ARAKM70BHE"] = 4,
|
||||
["AGM_119"] = 176,
|
||||
["AGM_154"] = 305, -- AGM-154C - JSOW Unitary BROACH
|
||||
["AGM_154C"] = 305, -- AGM-154C - JSOW Unitary BROACH
|
||||
["S-24A"] = 24, --
|
||||
["S-24B"] = 123, --
|
||||
["S-25OF"] = 194, --
|
||||
["S-25OFM"] = 150, --
|
||||
["S-25O"] = 150, --
|
||||
["S_25L"] = 190, --
|
||||
["S-5M"] = 5, --
|
||||
["C_5"] = 5, -- S-5
|
||||
["C_8"] = 8, -- S-8
|
||||
["C_8CM"] = 8, -- S-8CM (с цветным дымом / with colored smoke )
|
||||
["C_8OFP2"] = 8, -- S-8OFP2
|
||||
["C_13"] = 21, -- S-13
|
||||
["C_24"] = 123, -- S-24
|
||||
["C_25"] = 151, -- S-25
|
||||
["HVAR"] = 13,
|
||||
["Zuni_127"] = 13,
|
||||
["Zuni_127CM"] = 13,
|
||||
["ARAKM70BHE"] = 14,
|
||||
["BR_500"] = 118,
|
||||
["Rb 05A"] = 217,
|
||||
["HEBOMB"] = 40,
|
||||
["HEBOMBD"] = 40,
|
||||
["HEBOMB"] = 120,
|
||||
["HEBOMBD"] = 120,
|
||||
["MK-81SE"] = 60,
|
||||
["AN-M57"] = 56,
|
||||
["AN-M64"] = 180,
|
||||
["AN-M65"] = 295,
|
||||
["AN-M66A2"] = 536,
|
||||
["HYDRA_70_M151"] = 4,
|
||||
["HYDRA_70_MK5"] = 4,
|
||||
["Vikhr_M"] = 11,
|
||||
["HYDRA_70"] = 7, -- Hydra 70 2.75-inch/70mm rocket
|
||||
["HYDRA_70_M151"] = 7, -- Hydra 70 2.75-inch/70mm rocket, M151 HEDP warhead
|
||||
["HYDRA_70_M229"] = 7, -- Hydra 70 2.75-inch/70mm rocket, M229 HEDP warhead
|
||||
["HYDRA_70_M282"] = 7, -- Hydra 70 2.75-inch/70mm rocket, M282 MPP (penetrator) warhead
|
||||
["HYDRA_70_MK5"] = 7, -- Hydra 70 2.75-inch/70mm rocket, Mk5 HEAT warhead
|
||||
["FFAR Mk1 HE"] = 8,
|
||||
["FFAR Mk5 HEAT"] = 8,
|
||||
["SNEB68_EAP"] = 7,
|
||||
["SNEB_TYPE253_H1"] = 7,
|
||||
["SNEB_TYPE251_F1B"] = 7,
|
||||
["MALUTKA"] = 4, -- AT-3 Sagger / 9M14 Malyutka
|
||||
["KONKURS"] = 3, -- AT-5 Spandrel / 9M113 Konkurs
|
||||
["AT_6"] = 6, -- AT-6 Spiral / 9K114 Shturm
|
||||
["Ataka_9M120"] = 8, -- AT-9 Spiral-2 / 9M120 Ataka
|
||||
["Ataka_9M120F"] = 8 * splash_damage_options.firebomb_splash_factor, -- AT-9 Spiral-2 / 9M120F Ataka (thermobaric)
|
||||
["P_9M117"] = 3, -- AT-10 Stabber / 9M117 Bastion
|
||||
["SVIR"] = 5, -- AT-11 Sniper / 9M119 Svir
|
||||
["REFLEX"] = 5, -- AT-11 Sniper / 9M119M Refleks
|
||||
["Vikhr_M"] = 12, -- AT-16 Scallion / 9K121 Vikhr
|
||||
["HOT2"] = 15,
|
||||
["HOT3"] = 15,
|
||||
["TOW2"] = 15,
|
||||
["TOW"] = 15,
|
||||
["URAGAN_9M27F"] = 100, -- BM-27 Uragan / 9M27F (220mm HE)
|
||||
["SMERCH_9M55F"] = 243, -- BM-30 Smerch / 9M55F (300mm HE)
|
||||
["ALARM"] = 66, -- ALARM (Air-Launched Anti-Radiation Missile) - 146lbs (66kg) direct fragmentation with proximity/contact fuse
|
||||
["Sea_Eagle"] = 230,
|
||||
["YJ-83K"] = 165, -- Air-launched YJ-83 anti-ship missile
|
||||
["250-3"] = 100, --("250 lb GP")
|
||||
["British_GP_250LB_Bomb_Mk1"] = 100, --("250 lb GP Mk.I")
|
||||
["British_GP_250LB_Bomb_Mk4"] = 100, --("250 lb GP Mk.IV")
|
||||
["British_GP_250LB_Bomb_Mk5"] = 100, --("250 lb GP Mk.V")
|
||||
@ -170,30 +224,155 @@ explTable = {
|
||||
["British_AP_25LBNo1_3INCHNo1"] = 4, --("RP-3 25lb AP Mk.I")
|
||||
["British_HE_60LBSAPNo2_3INCHNo1"] = 4, --("RP-3 60lb SAP No2 Mk.I")
|
||||
["British_HE_60LBFNo1_3INCHNo1"] = 4, --("RP-3 60lb F No1 Mk.I")
|
||||
["WGr21"] = 4, --("Werfer-Granate 21 - 21 cm UnGd air-to-air rocket")
|
||||
["3xM8_ROCKETS_IN_TUBES"] = 4, --("4.5 inch M8 UnGd Rocket")
|
||||
["WGr21"] = 21, --("Werfer-Granate 21 - 21 cm UnGd air-to-air rocket")
|
||||
["3xM8_ROCKETS_IN_TUBES"] = 12, --("4.5 inch M8 UnGd Rocket")
|
||||
["AN_M30A1"] = 45, --("AN-M30A1 - 100lb GP Bomb LD")
|
||||
["AN-M57"] = 100, --("AN-M57 - 250lb GP Bomb LD")
|
||||
["AN-M64"] = 213, --("AN-M64 - 500lb GP Bomb LD")
|
||||
["AN-M65"] = 400, --("AN-M65 - 1000lb GP Bomb LD")
|
||||
["AN-M66A2"] = 536, --("AN-M66A2 - 2000lb GP Bomb LD")
|
||||
["AN_M57"] = 100, --("AN-M57 - 250lb GP Bomb LD")
|
||||
["AN_M65"] = 400, --("AN-M65 - 1000lb GP Bomb LD")
|
||||
["AN_M66"] = 800, --("AN-M66 - 2000lb GP Bomb LD")
|
||||
["AN_M66"] = 536, --("AN-M66 - 2000lb GP Bomb LD")
|
||||
["AN_M66A2"] = 536, --("AN-M66 - 2000lb GP Bomb LD")
|
||||
["AN_M81"] = 110, --("AN-M81 - 260lb GP Bomb LD")
|
||||
["AN_M88"] = 97, --("AN-M88 - 216lb GP Bomb LD")
|
||||
["SC_50"] = 20, --("SC 50 - 50kg GP Bomb LD")
|
||||
["ER_4_SC50"] = 20, --("4 x SC 50 - 50kg GP Bomb LD")
|
||||
["SC_250_T1_L2"] = 100, --("SC 250 Type 1 L2 - 250kg GP Bomb LD")
|
||||
["SC_501_SC250"] = 100, --("SC 250 Type 3 J - 250kg GP Bomb LD")
|
||||
["Schloss500XIIC1_SC_250_T3_J"] = 100, --("SC 250 Type 3 J - 250kg GP Bomb LD")
|
||||
["SC_501_SC500"] = 213, --("SC 500 J - 500kg GP Bomb LD")
|
||||
["SC_500_J"] = 213, --("SC 500 J - 500kg GP Bomb LD")
|
||||
["SC_500_L2"] = 213, --("SC 500 L2 - 500kg GP Bomb LD")
|
||||
["SD_250_Stg"] = 100, --("SD 250 Stg - 250kg GP Bomb LD")
|
||||
["SD_500_A"] = 213, --("SD 500 A - 500kg GP Bomb LD")
|
||||
["AB_250_2_SD_2"] = 100, --("AB 250-2 - 144 x SD-2, 250kg CBU with HE submunitions")
|
||||
["AB_250_2_SD_10A"] = 100, --("AB 250-2 - 17 x SD-10A, 250kg CBU with 10kg Frag/HE submunitions")
|
||||
["AB_500_1_SD_10A"] = 213, --("AB 500-1 - 34 x SD-10A, 500kg CBU with 10kg Frag/HE submunitions")
|
||||
["HYDRA_70_M229"] = 8,
|
||||
["HOT3"] = 15,
|
||||
["GBU_54_V_1B"] = 118,
|
||||
|
||||
["LTF_5B"] = 100, --("LTF 5b Aerial Torpedo")
|
||||
["BL_755"] = 132, --("BL755 - 147 x parachute-retarded HEAT submunitions, 264kg")
|
||||
["MK77mod0-WPN"] = 110 * splash_damage_options.firebomb_splash_factor, --("Mk 77 Mod 0 - 750 lb (340 kg) with 110 U.S. gallons (416 L; 92 imp gal) of petroleum oil.")
|
||||
["MK77mod1-WPN"] = 75 * splash_damage_options.firebomb_splash_factor, --("Mk 77 Mod 1 - 500 lb (230 kg) with 75 U.S. gallons (284 L; 62 imp gal) of petroleum oil.")
|
||||
["BIN_200"] = 75 * splash_damage_options.firebomb_splash_factor, --("BIN-200 - 200 kg Spanish liquid incendiary Napalm filled bomb.")
|
||||
["M_230_new"] = 3, --30mm M230 autocannon (AH-64)
|
||||
["2A42"] = 3, --30mm Shipunov 2A42 autocannon (Ka-50)
|
||||
["GSh_23_UPK"] = 2.3, --23mm GSh-23 autocannon (Ka-50)
|
||||
["GSh_30_2K"] = 3, --30mm GSh-30 autocannon (Mi-24P)
|
||||
--["BLU-97/B"] = 10,
|
||||
--["BLU-97B"] = 10,
|
||||
--["MK118"] = 8,
|
||||
}
|
||||
|
||||
clusterDamage = {
|
||||
["BK90_MJ1"] = 3, -- BK-90 MJ1 (72 x MJ1 HE-FRAG Bomblets)
|
||||
["BK90_MJ2"] = 10, -- BK-90 MJ2 (24 x MJ2 HEAT Bomblets)
|
||||
["BK90_MJ1_MJ2"] = 8, -- BK-90 MJ1+2 (12x MJ2 HEAT / 36x MJ1 HE-FRAG Bomblets)
|
||||
["BLG-66"] = 0.51, -- BLG-66 Belouga AC - 305kg CBU, 151 x HEAT Bomblets
|
||||
["GR_66_AC"] = 0.51, -- BLG-66 Belouga AC - 305kg CBU, 151 x HEAT Bomblets
|
||||
--["ROCKEYE"] = 0.18, -- ("Mk-20 - 247 x Mk 118 Mod 1 bomblets, 222kg")
|
||||
--["CBU_87"] = 0.287, -- CBU-87 - 202 x CEM Cluster Bomb
|
||||
--["CBU_99"] = 0.18, -- CBU-99 - 247 x CEM Cluster Bomb
|
||||
["Mk 118"] = 0.18, -- CBU-99 - 247 x CEM Cluster Bomb
|
||||
["MK118"] = 0.18, -- CBU-99 - 247 x CEM Cluster Bomb
|
||||
["BLU-97B"] = 0.287, -- CBU-87/103 - 202 x CEM, CBU with WCMD
|
||||
["BLU-97/B"] = 0.287, -- AGM-154A - JSOW CEB (CBU-type) - 145 BLU-97/B Combined Effects Bomb (CEB) submunitions
|
||||
--["AGM_154A"] = 0.287, -- AGM-154A - JSOW CEB (CBU-type) - 145 BLU-97/B Combined Effects Bomb (CEB) submunitions
|
||||
["BLU-108"] = 30,
|
||||
["PTAB-2.5KO"]= 10, -- BKF - 12 x PTAB-2.5KO
|
||||
["AO-2.5RT"]= 10, -- BKF - 12 x AO-2.5RT
|
||||
["AO-1SCh"] = 1.67, -- RBK-250-275 - 150 x AO-1SCh, 250kg CBU HE/Frag
|
||||
["PTAB-2-5"] = 5.95, -- RBK-250 - 42 x PTAB-2.5M, 250kg CBU Medium HEAT/AP
|
||||
["PTAB-10-5"] = 16.67, -- RBK-500-255 - 30 x PTAB-10-5 CBU Heavy HEAT/AP
|
||||
["PTAB-1M"] = 1.75, -- RBK-500U - 268 x PTAB-1M CBU Light HEAT/AP
|
||||
["OAB_2_5RT"] = 3.97, -- RBK-500U - 126 x OAB-2.5RT, 500kg CBU HE/Frag
|
||||
["SD-2"] = 1.73, --("AB 250-2 - 144 x SD-2, 250kg CBU with HE submunitions")
|
||||
["SD-10A"] = 10, --("AB 250-2/1 - 17/34 x SD-10A, 250/500kg CBU with 10kg Frag/HE submunitions")
|
||||
}
|
||||
|
||||
clusterWeaps = {
|
||||
["BK90_MJ1"] = 72, -- BK-90 MJ1 (72 x MJ1 HE-FRAG Bomblets)
|
||||
["BK90_MJ2"] = 24, -- BK-90 MJ2 (24 x MJ2 HEAT Bomblets)
|
||||
["BK90_MJ1_MJ2"] = 48, -- BK-90 MJ1+2 (12x MJ2 HEAT / 36x MJ1 HE-FRAG Bomblets)
|
||||
["BLG-66"] = 151, -- BLG-66 Belouga AC - 305kg CBU, 151 x HEAT Bomblets
|
||||
["GR_66_AC"] = 151, -- BLG-66 Belouga AC - 305kg CBU, 151 x HEAT Bomblets
|
||||
--["ROCKEYE"] = 247, -- ("Mk-20 - 247 x Mk 118 Mod 1 bomblets, 222kg")
|
||||
--["CBU_87"] = 202, -- CBU-87 - 202 x CEM Cluster Bomb
|
||||
--["CBU_99"] = 247, -- CBU-99 - 247 x CEM Cluster Bomb
|
||||
["Mk 118"] = 247, -- CBU-99 - 247 x CEM Cluster Bomb
|
||||
["MK118"] = 247, -- CBU-99 - 247 x CEM Cluster Bomb
|
||||
["BLU-97B"] = 202, -- CBU-87/103 - 202 x CEM, CBU with WCMD
|
||||
["BLU-97/B"] = 145, -- AGM-154A - JSOW CEB (CBU-type) - 145 BLU-97/B Combined Effects Bomb (CEB) submunitions
|
||||
--["AGM_154A"] = 145, -- AGM-154A - JSOW CEB (CBU-type) - 145 BLU-97/B Combined Effects Bomb (CEB) submunitions
|
||||
["BKF_PTAB2_5KO"]= 12, -- BKF - 12 x PTAB-2.5KO
|
||||
["BKF_AO2_5RT"]= 12, -- BKF - 12 x AO-2.5RT
|
||||
["RBK_250_275_AO_1SCH"] = 150, -- RBK-250-275 - 150 x AO-1SCh, 250kg CBU HE/Frag
|
||||
["RBK_250"] = 42, -- RBK-250 - 42 x PTAB-2.5M, 250kg CBU Medium HEAT/AP
|
||||
["RBK_500AO"] = 30, -- RBK-500-255 - 30 x PTAB-10-5 CBU Heavy HEAT/AP
|
||||
["RBK_500U"] = 268, -- RBK-500U - 268 x PTAB-1M CBU Light HEAT/AP
|
||||
["RBK_500U_OAB_2_5RT"] = 126, -- RBK-500U - 126 x OAB-2.5RT, 500kg CBU HE/Frag
|
||||
["AB_250_2_SD_2"] = 144, --("AB 250-2 - 144 x SD-2, 250kg CBU with HE submunitions")
|
||||
["AB_250_2_SD_10A"] = 17, --("AB 250-2 - 17 x SD-10A, 250kg CBU with 10kg Frag/HE submunitions")
|
||||
["AB_500_1_SD_10A"] = 34, --("AB 500-1 - 34 x SD-10A, 500kg CBU with 10kg Frag/HE submunitions")
|
||||
}
|
||||
|
||||
antiRadiationMissile = {
|
||||
["AGM_45A"] = 1,
|
||||
["AGM_88"] = 1,
|
||||
["AGM_88C"] = 1,
|
||||
["AGM-88C"] = 1,
|
||||
["AGM_122"] = 1,
|
||||
["ALARM"] = 1,
|
||||
["X_25MP"] = 1,
|
||||
["X_28"] = 1,
|
||||
["X_58"] = 1,
|
||||
}
|
||||
|
||||
ignoredWeaps = {
|
||||
["AK_74"] = 1, --5.45mm
|
||||
["M4"] = 1, --5.56mm
|
||||
["M249"] = 1, --5.56mm
|
||||
["7_62_MG"] = 1, --7.62mm
|
||||
["7_62_PKT"] = 1, --7.62mm
|
||||
["7_62_L94A1"] = 1, --7.62mm
|
||||
["M_134"] = 1, --7.62mm
|
||||
["M240"] = 1, --7.62mm
|
||||
["PK-3"] = 1, --7.62mm, PK-3 GPMG
|
||||
["SHKAS_GUN"] = 1, --7.62mm, ShKAS machine gun
|
||||
["M1 Garand .30 cal"] = 1, --7.62mm, .30-06
|
||||
["Browning .30 cal"] = 1, --7.62mm, .30-06
|
||||
["Browning303MkII"] = 1, --7.7 mm, .303
|
||||
["Lee-Enfield SMLE No.4 Mk.1"] = 1, --7.7 mm, .303
|
||||
["MG34"] = 1, --7.92mm
|
||||
["Besa"] = 1, --7.92mm
|
||||
["12_7_MG"] = 1, --12.7mm
|
||||
["A20_TopTurret_M2_L"] = 1, --12.7mm
|
||||
["A20_TopTurret_M2_R"] = 1, --12.7mm
|
||||
["M2_Browning"] = 1, --12.7mm
|
||||
["BrowningM2"] = 1, --12.7mm
|
||||
["m3_browning"] = 1, --12.7mm
|
||||
["m3_f84g"] = 1, --12.7mm
|
||||
["KORD_12_7"] = 1, --12.7mm
|
||||
["KPVT"] = 1, --14.5mm
|
||||
["coltMK12"] = 1, --20mm
|
||||
["HispanoMkII"] = 1, --20mm
|
||||
["2A14_2"] = 1, --23mm, ZU-23
|
||||
["2A14_4"] = 1, --23mm, ZSU-23
|
||||
["NR-23"] = 1, --23mm, NR-23
|
||||
["GSH_23"] = 1, --23mm
|
||||
["M242_Bushmaster"] = 1, --25mm
|
||||
["2A38"] = 1, --30mm, 2S6 Tunguska
|
||||
["2A72"] = 1, --30mm, BMP-2
|
||||
["DEFA 554"] = 1, --30mm
|
||||
["NR-30"] = 1, --30mm
|
||||
["GSh_30_2"] = 1, --30mm
|
||||
["GSh_30_6"] = 1, --30mm
|
||||
["GSh-6-30K"] = 1, --30mm
|
||||
["GAU_8"] = 1, --30mm
|
||||
["N-37"] = 1, --37mm
|
||||
["Flak M1 37mm"] = 1, --37mm
|
||||
["Bofors 40mm gun"] = 1, --40mm
|
||||
["Mk.19"] = 1, --40mm
|
||||
["S_68"] = 1, --57mm
|
||||
["AAA 01"] = 1,
|
||||
}
|
||||
|
||||
----[[ ##### HELPER/UTILITY FUNCTIONS ##### ]]----
|
||||
|
||||
@ -203,13 +382,13 @@ end
|
||||
|
||||
local function debugMsg(str)
|
||||
if splash_damage_options.debug == true then
|
||||
trigger.action.outText(str , 5)
|
||||
trigger.action.outText(str , tonumber(splash_damage_options.message_time))
|
||||
end
|
||||
end
|
||||
|
||||
local function gameMsg(str)
|
||||
if splash_damage_options.game_messages == true then
|
||||
trigger.action.outText(str , 5)
|
||||
trigger.action.outText(str ,tonumber(splash_damage_options.message_time))
|
||||
end
|
||||
end
|
||||
|
||||
@ -282,15 +461,55 @@ function track_wpns()
|
||||
--env.info("Weapon is gone") -- Got to here --
|
||||
--trigger.action.outText("Weapon Type was: ".. wpnData.name, 20)
|
||||
if splash_damage_options.larger_explosions == true then
|
||||
--env.info("triggered explosion size: "..getWeaponExplosive(wpnData.name))
|
||||
trigger.action.explosion(impactPoint, getWeaponExplosive(wpnData.name))
|
||||
--trigger.action.smoke(impactPoint, 0)
|
||||
--env.info("triggered explosion size: "..getWeaponExplosive(wpnData.name))
|
||||
trigger.action.explosion(impactPoint, getWeaponExplosive(wpnData.name))
|
||||
--trigger.action.smoke(impactPoint, 0)
|
||||
end
|
||||
local explosive = getWeaponExplosive(wpnData.name)
|
||||
if splash_damage_options.rocket_multiplier > 0 and wpnData.cat == Weapon.Category.ROCKET then
|
||||
explosive = explosive * splash_damage_options.rocket_multiplier
|
||||
|
||||
local obj_land_height = land.getHeight({x = impactPoint.x , y = impactPoint.z})
|
||||
local impact_ground_pos = {
|
||||
x = impactPoint.x,
|
||||
y = obj_land_height,
|
||||
z = impactPoint.z
|
||||
}
|
||||
if wpnData.name == "MK77mod1-WPN" or wpnData.name == "BIN_200" then
|
||||
trigger.action.effectSmokeBig(impact_ground_pos, 2, 0.5, wpnData.name)
|
||||
elseif wpnData.name == "MK77mod0-WPN" then
|
||||
trigger.action.effectSmokeBig(impact_ground_pos, 3, 0.5, wpnData.name)
|
||||
end
|
||||
blastWave(impactPoint, splash_damage_options.blast_search_radius, wpnData.ordnance, explosive)
|
||||
|
||||
local explosive = getWeaponExplosive(wpnData.name)
|
||||
local weapon = wpnData.wpn
|
||||
local player = wpnData.player
|
||||
|
||||
if wpnData.cat == Weapon.Category.ROCKET then
|
||||
explosive = explosive * splash_damage_options.rocket_multiplier / 100
|
||||
elseif clusterWeaps[wpnData.name] then
|
||||
explosive = getClusterExplosive(weapon)
|
||||
end
|
||||
|
||||
if splash_damage_options.clusterEffectsEnable and clusterWeaps[wpnData.name] then
|
||||
for i=1,clusterWeaps[wpnData.name]
|
||||
do
|
||||
cluster_radius = math.random(0, splash_damage_options.cluster_munition_distribution_radius)
|
||||
cluster_angle = 2 * math.pi * (math.random())
|
||||
local X = impactPoint.x + cluster_radius * math.cos(cluster_angle)
|
||||
local Z = impactPoint.z + cluster_radius * math.sin(cluster_angle)
|
||||
blastPoint = {
|
||||
x = X,
|
||||
y = land.getHeight({x = X , y = Z}),
|
||||
z = Z
|
||||
}
|
||||
--env.info('Generating cluster bomb explosion at: X: ' .. blastPoint.x .. ' Y: ' .. blastPoint.y .. ' Z: ' .. blastPoint.z)
|
||||
--debugMsg('Generating cluster bomb explosion at: X: ' .. blastPoint.x .. ' Y: ' .. blastPoint.y .. ' Z: ' .. blastPoint.z)
|
||||
--timer.scheduleFunction(explodeObject, {blastPoint, 0, explosive}, timer.getTime() + math.random(0, 3))
|
||||
blastWave(blastPoint, splash_damage_options.blast_search_radius, weapon, getClusterExplosive(wpnData.name), player)
|
||||
end
|
||||
debugMsg('Cluster explosions generated for ' .. wpnData.name)
|
||||
end
|
||||
|
||||
blastWave(impactPoint, splash_damage_options.blast_search_radius, weapon, explosive, player)
|
||||
debugMsg('Stop track: '..wpnData.name)
|
||||
tracked_weapons[wpn_id_] = nil -- remove from tracked weapons first.
|
||||
end
|
||||
end
|
||||
@ -298,36 +517,67 @@ function track_wpns()
|
||||
end
|
||||
|
||||
function onWpnEvent(event)
|
||||
if event.weapon and ignoredWeaps[event.weapon:getTypeName()] then
|
||||
return
|
||||
end
|
||||
if event.weapon and explTable[event.weapon:getTypeName()] == nil and clusterWeaps[event.weapon:getTypeName()] == nil then
|
||||
if string.find(event.weapon:getTypeName(), "weapons.shells") then
|
||||
debugMsg("event shot, but not tracking: "..event.weapon:getTypeName())
|
||||
return --we wont track these types of weapons, so exit here
|
||||
end
|
||||
env.info(event.weapon:getTypeName().." missing from Splash Damage script")
|
||||
debugMsg(event.weapon:getTypeName().." missing from Splash Damage script")
|
||||
if splash_damage_options.weapon_missing_message == true then
|
||||
debugMsg(event.weapon:getTypeName().." missing from Splash Damage script")
|
||||
debugMsg("desc: "..mist.utils.tableShow(event.weapon:getDesc()))
|
||||
end
|
||||
return
|
||||
end
|
||||
if event.id == world.event.S_EVENT_SHOT then
|
||||
if event.weapon then
|
||||
local ordnance = event.weapon
|
||||
local weapon_desc = ordnance:getDesc()
|
||||
if string.find(ordnance:getTypeName(), "weapons.shells") then
|
||||
debugMsg("event shot, but not tracking: "..ordnance:getTypeName())
|
||||
return --we wont track these types of weapons, so exit here
|
||||
end
|
||||
|
||||
if explTable[ordnance:getTypeName()] then
|
||||
--trigger.action.outText(ordnance:getTypeName().." found.", 10)
|
||||
else
|
||||
env.info(ordnance:getTypeName().." missing from Splash Damage script")
|
||||
if splash_damage_options.weapon_missing_message == true then
|
||||
trigger.action.outText(ordnance:getTypeName().." missing from Splash Damage script", 10)
|
||||
debugMsg("desc: "..mist.utils.tableShow(weapon_desc))
|
||||
end
|
||||
end
|
||||
--trigger.action.outText(ordnance:getTypeName().." found.", 10)
|
||||
debugMsg('Weapon shot: ' .. event.weapon:getTypeName())
|
||||
if (weapon_desc.category ~= 0) and event.initiator then
|
||||
if (weapon_desc.category == 1) then
|
||||
if (weapon_desc.MissileCategory ~= 1 and weapon_desc.MissileCategory ~= 2) then
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity(), cat = ordnance:getCategory() }
|
||||
end
|
||||
else
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity(), cat = ordnance:getCategory() }
|
||||
end
|
||||
debugMsg('Tracking weapon: ' .. event.weapon:getTypeName())
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity(), cat = ordnance:getCategory(), player=event.initiator:getPlayerName() }
|
||||
end
|
||||
end
|
||||
end
|
||||
--elseif event.id == world.event.S_EVENT_SHOOTING_START or event.id == world.S_EVENT_SHOOTING_END then
|
||||
--debugMsg("Start/Stop shooting with "..event.weapon_name)
|
||||
elseif event.id == world.event.S_EVENT_HIT then
|
||||
--debugMsg('Hit occurred with '..event.weapon:getTypeName()..' ('..event.weapon:getCategory()..')'..': '..mist.utils.tableShow(event.weapon:getDesc()))
|
||||
--debugMsg('Event table: '..mist.utils.tableShow(event))
|
||||
if event.weapon and event.target then
|
||||
local weapon = event.weapon:getTypeName()
|
||||
if splash_damage_options.shipRadarDamageEnable and event.target:getDesc().category == Unit.Category.SHIP and antiRadiationMissile[weapon] ~= nil then
|
||||
event.target:enableEmission(false)
|
||||
env.info("BDA: "..event.target:getTypeName().." radar destroyed")
|
||||
if event.initiator then
|
||||
if event.initiator:getPlayerName() ~= nil then
|
||||
gameMsg("BDA: "..event.target:getTypeName().." radar destroyed")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local player = event.initiator
|
||||
targetName = event.target:getTypeName()
|
||||
local impactPoint = event.target:getPosition().p
|
||||
env.info(weapon.." hit "..targetName)
|
||||
debugMsg(weapon.." hit "..targetName)
|
||||
--env.info('Impact point was at: X: ' .. impactPoint.x .. ' Y: ' .. impactPoint.y .. ' Z: ' .. impactPoint.z)
|
||||
if clusterWeaps[weapon] then
|
||||
local ordnance = event.weapon
|
||||
tracked_weapons[event.weapon.id_] = { wpn = ordnance, init = event.initiator:getName(), pos = ordnance:getPoint(), dir = ordnance:getPosition().x, name = ordnance:getTypeName(), speed = ordnance:getVelocity(), cat = ordnance:getCategory(), player=event.initiator }
|
||||
else
|
||||
blastWave(impactPoint, splash_damage_options.blast_search_radius, event.weapon, getWeaponExplosive(weapon), player)
|
||||
end
|
||||
end
|
||||
elseif event.id == world.event.S_EVENT_KILL and event.initiator ~= nil then
|
||||
destroyedBda(event.target)
|
||||
end
|
||||
end
|
||||
|
||||
local function protectedCall(...)
|
||||
@ -351,16 +601,28 @@ function explodeObject(table)
|
||||
trigger.action.explosion(point, power)
|
||||
end
|
||||
|
||||
|
||||
function getClusterExplosive(name)
|
||||
if clusterWeaps[name] then
|
||||
return clusterDamage[name] * splash_damage_options.cluster_multiplier / 100
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function getWeaponExplosive(name)
|
||||
if explTable[name] then
|
||||
return explTable[name] * splash_damage_options.explTable_multiplier
|
||||
return explTable[name] * splash_damage_options.explTable_multiplier / 100
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--controller is only at group level for ground units. we should itterate over the group and only apply effects if health thresholds are met by all units in the group
|
||||
function modelUnitDamage(units)
|
||||
function modelUnitDamage(table)
|
||||
local units = table[1]
|
||||
local player = table[2]
|
||||
--debugMsg("units table: "..mist.utils.tableShow(units))
|
||||
for i, unit in ipairs(units)
|
||||
do
|
||||
@ -368,34 +630,57 @@ function modelUnitDamage(units)
|
||||
if unit:isExist() then --if units are not already dead
|
||||
local health = (unit:getLife() / unit:getDesc().life) * 100
|
||||
--debugMsg(unit:getTypeName().." health %"..health)
|
||||
|
||||
if player ~= nil and health < 100 then
|
||||
gameMsg("BDA: "..unit:getTypeName().." damaged: "..100-health.."%")
|
||||
end
|
||||
|
||||
if unit:hasAttribute("Infantry") == true and health > 0 then --if infantry
|
||||
if health <= splash_damage_options.infantry_cant_fire_health then
|
||||
---disable unit's ability to fire---
|
||||
unit:getController():setOption(AI.Option.Ground.id.ROE , AI.Option.Ground.val.ROE.WEAPON_HOLD)
|
||||
end
|
||||
end
|
||||
if unit:getDesc().category == Unit.Category.GROUND_UNIT == true and unit:hasAttribute("Infantry") == false and health > 0 then --if ground unit but not infantry
|
||||
elseif unit:getDesc().category == Unit.Category.GROUND_UNIT == true and unit:hasAttribute("Infantry") == false and health > 0 then --if ground unit but not infantry
|
||||
if health <= splash_damage_options.unit_cant_fire_health then
|
||||
---disable unit's ability to fire---
|
||||
unit:getController():setOption(AI.Option.Ground.id.ROE , AI.Option.Ground.val.ROE.WEAPON_HOLD)
|
||||
gameMsg(unit:getTypeName().." weapons disabled")
|
||||
|
||||
if player ~= nil then
|
||||
gameMsg("Critical hit: "..unit:getTypeName().." weapons disabled")
|
||||
end
|
||||
end
|
||||
if health <= splash_damage_options.unit_disabled_health and health > 0 then
|
||||
---disable unit's ability to move---
|
||||
unit:getController():setTask({id = 'Hold', params = { }} )
|
||||
unit:getController():setOnOff(false)
|
||||
gameMsg(unit:getTypeName().." disabled")
|
||||
|
||||
if player ~= nil and health < 100 then
|
||||
gameMsg("Critical hit: "..unit:getTypeName().." disabled")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
--debugMsg("unit no longer exists")
|
||||
--pcall(destroyedBda, unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is run inside a function with a protected call (pcall),
|
||||
-- so we allow the unit to have been destroyed and cleaned up
|
||||
-- between the start and finish of the function when calling unit:getName()
|
||||
-- This allows us to avoid "Unit does not exist" errors in the log.
|
||||
function destroyedBda(unit)
|
||||
if unit == nil then
|
||||
gameMsg("BDA: target destroyed")
|
||||
elseif unit:getName() == nil then
|
||||
gameMsg("BDA: target destroyed")
|
||||
else
|
||||
gameMsg("BDA: "..unit:getTypeName().." critically damaged")
|
||||
end
|
||||
end
|
||||
|
||||
function blastWave(_point, _radius, weapon, power)
|
||||
function blastWave(_point, _radius, weapon, power, player)
|
||||
local foundUnits = {}
|
||||
local volS = {
|
||||
id = world.VolumeType.SPHERE,
|
||||
@ -421,6 +706,8 @@ function blastWave(_point, _radius, weapon, power)
|
||||
local timing = distance/500
|
||||
if obj:isExist() then
|
||||
|
||||
local damage_for_surface = 0
|
||||
|
||||
if tableHasKey(obj:getDesc(), "box") then
|
||||
local length = (obj:getDesc().box.max.x + math.abs(obj:getDesc().box.min.x))
|
||||
local height = (obj:getDesc().box.max.y + math.abs(obj:getDesc().box.min.y))
|
||||
@ -435,7 +722,7 @@ function blastWave(_point, _radius, weapon, power)
|
||||
local scaled_power_factor = 0.006 * power + 1 --this could be reduced into the calc on the next line
|
||||
local intensity = (power * scaled_power_factor) / (4 * 3.14 * surface_distance * surface_distance )
|
||||
local surface_area = _length * height --Ideally we should roughly calculate the surface area facing the blast point, but we'll just find the largest side of the object for now
|
||||
local damage_for_surface = intensity * surface_area
|
||||
damage_for_surface = intensity * surface_area
|
||||
--debugMsg(obj:getTypeName().." sa:"..surface_area.." distance:"..surface_distance.." dfs:"..damage_for_surface)
|
||||
if damage_for_surface > splash_damage_options.cascade_damage_threshold then
|
||||
local explosion_size = damage_for_surface
|
||||
@ -443,19 +730,36 @@ function blastWave(_point, _radius, weapon, power)
|
||||
explosion_size = intensity * splash_damage_options.static_damage_boost --apply an extra damage boost for static objects. should we factor in surface_area?
|
||||
--debugMsg("static obj :"..obj:getTypeName())
|
||||
end
|
||||
|
||||
local obj_altitude_ground = getAGL(obj)
|
||||
-- Deal extra damage to parked airplanes and helicopters to make OCA/Aircraft missions more viable
|
||||
if (obj:getDesc().category == Unit.Category.AIRPLANE or obj:getDesc().category == Unit.Category.HELICOPTER) and (obj:inAir() == false or obj_altitude_ground < 50) then
|
||||
explosion_size = intensity * splash_damage_options.oca_aircraft_damage_boost --apply an extra damage boost for aircraft to increase kill probability on OCA/Aircraft missions.
|
||||
--debugMsg("static obj :"..obj:getTypeName())
|
||||
end
|
||||
-- According to toutenglisse on DCS World forums (2022-06-11), ships do not have sensors attributes and therefore obj:hasSensors(Unit.SensorType.RADAR) cannot be used
|
||||
-- "I don't know why, but no Ship in DCS has ["sensors"] in its attributes (while obviously they have and can use them in game...). No way to use Ship with getDetectedTargets function (except for visual detection)."
|
||||
if splash_damage_options.shipRadarDamageEnable and obj:getDesc().category == Unit.Category.SHIP and antiRadiationMissile[weapon:getTypeName()] ~= nil then
|
||||
obj:enableEmission(false)
|
||||
env.info("BDA: "..event.target:getTypeName().." radar destroyed")
|
||||
if player ~= nil then
|
||||
gameMsg("BDA: "..obj:getTypeName().." radar destroyed")
|
||||
end
|
||||
end
|
||||
|
||||
if explosion_size > power then explosion_size = power end --secondary explosions should not be larger than the explosion that created it
|
||||
local id = timer.scheduleFunction(explodeObject, {obj_location, distance, explosion_size}, timer.getTime() + timing) --create the explosion on the object location
|
||||
|
||||
if player ~= nil then
|
||||
gameMsg("BDA: "..obj:getTypeName().." damaged: "..damage_for_surface)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
else --debugMsg(obj:getTypeName().." object does not have box property")
|
||||
else
|
||||
debugMsg(obj:getTypeName().." object does not have box property") -- should never happen...
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
return true
|
||||
end
|
||||
|
||||
world.searchObjects(Object.Category.UNIT, volS, ifFound)
|
||||
@ -465,16 +769,25 @@ function blastWave(_point, _radius, weapon, power)
|
||||
--world.searchObjects(Object.Category.BASE, volS, ifFound)
|
||||
|
||||
if splash_damage_options.damage_model == true then
|
||||
local id = timer.scheduleFunction(modelUnitDamage, foundUnits, timer.getTime() + 1.5) --allow some time for the game to adjust health levels before running our function
|
||||
local id = timer.scheduleFunction(modelUnitDamage, {foundUnits, player}, timer.getTime() + 1.5) --allow some time for the game to adjust health levels before running our function
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function getAGL(obj)
|
||||
-- Object's altitude from ground
|
||||
local obj_vec3 = obj:getPoint()
|
||||
local obj_land_height = land.getHeight({x = obj_vec3.x , y = obj_vec3.z})
|
||||
-- Altitude from ground in meters
|
||||
local obj_altitude_MSL = obj:getPoint().y -- Altitude MSL, in meters
|
||||
return obj_altitude_MSL - obj_land_height
|
||||
end
|
||||
|
||||
|
||||
if (script_enable == 1) then
|
||||
gameMsg("SPLASH DAMAGE 2 SCRIPT RUNNING")
|
||||
env.info("SPLASH DAMAGE 2 SCRIPT RUNNING")
|
||||
timer.scheduleFunction(function()
|
||||
timer.scheduleFunction(function()
|
||||
protectedCall(track_wpns)
|
||||
return timer.getTime() + refreshRate
|
||||
end,
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
{
|
||||
"nameInUI": "Splash Damage 2.0 by RotorOps",
|
||||
"nameInUI": "Splash Damage 2.1",
|
||||
"defaultValue": false,
|
||||
"specificOptions": [
|
||||
{
|
||||
@ -23,25 +23,77 @@
|
||||
"defaultValue": false
|
||||
},
|
||||
{
|
||||
"nameInUI": "Overall damage multiplier",
|
||||
"nameInUI": "Number of seconds to show messages",
|
||||
"mnemonic": "message_time",
|
||||
"minimumValue": 5,
|
||||
"maximumValue": 60,
|
||||
"defaultValue": 10
|
||||
},
|
||||
{
|
||||
"nameInUI": "Enable cluster munition effects",
|
||||
"mnemonic": "clusterEffectsEnable",
|
||||
"defaultValue": false
|
||||
},
|
||||
{
|
||||
"nameInUI": "Ship radars damaged by anti-radiation missiles",
|
||||
"mnemonic": "shipRadarDamage",
|
||||
"defaultValue": false
|
||||
},
|
||||
{
|
||||
"nameInUI": "Overall damage multiplier (%)",
|
||||
"mnemonic": "explTable_multiplier",
|
||||
"minimumValue": 0.1,
|
||||
"maximumValue": 2.5,
|
||||
"defaultValue": 1.0
|
||||
"minimumValue": 10,
|
||||
"maximumValue": 500,
|
||||
"defaultValue": 100
|
||||
},
|
||||
{
|
||||
"nameInUI": "Rockets damage multiplier (%)",
|
||||
"mnemonic": "rocket_multiplier",
|
||||
"minimumValue": 10,
|
||||
"maximumValue": 500,
|
||||
"defaultValue": 130
|
||||
},
|
||||
{
|
||||
"nameInUI": "Cluster munitions damage multiplier (%)",
|
||||
"mnemonic": "cluster_multiplier",
|
||||
"minimumValue": 10,
|
||||
"maximumValue": 500,
|
||||
"defaultValue": 100
|
||||
},
|
||||
{
|
||||
"nameInUI": "OCA aircraft damage boost for wave explosions",
|
||||
"mnemonic": "oca_aircraft_damage_boost",
|
||||
"minimumValue": 0,
|
||||
"maximumValue": 5000,
|
||||
"defaultValue": 3000
|
||||
},
|
||||
{
|
||||
"nameInUI": "Static damage boost for wave explosions",
|
||||
"mnemonic": "static_damage_boost",
|
||||
"minimumValue": 500,
|
||||
"minimumValue": 0,
|
||||
"maximumValue": 5000,
|
||||
"defaultValue": 1000
|
||||
},
|
||||
{
|
||||
"nameInUI": "Maximum blast radius",
|
||||
"nameInUI": "Maximum blast radius (meters)",
|
||||
"mnemonic": "blast_search_radius",
|
||||
"minimumValue": 10,
|
||||
"minimumValue": 0,
|
||||
"maximumValue": 1000,
|
||||
"defaultValue": 100
|
||||
},
|
||||
{
|
||||
"nameInUI": "Multiplier to thermobaric and napalm bombs (%)",
|
||||
"mnemonic": "firebomb_splash_factor",
|
||||
"minimumValue": 0,
|
||||
"maximumValue": 4000,
|
||||
"defaultValue": 800
|
||||
},
|
||||
{
|
||||
"nameInUI": "Distribution radius of submunition explosions (meters)",
|
||||
"mnemonic": "cluster_munition_distribution_radius",
|
||||
"minimumValue": 50.0,
|
||||
"maximumValue": 250.0,
|
||||
"defaultValue": 75
|
||||
}
|
||||
],
|
||||
"scriptsWorkOrders": [
|
||||
|
||||
@ -16,10 +16,19 @@ if dcsRetribution then
|
||||
splash_damage_options.wave_explosions = dcsRetribution.plugins.splashdamage2.wave_explosions
|
||||
splash_damage_options.damage_model = dcsRetribution.plugins.splashdamage2.damage_model
|
||||
splash_damage_options.game_messages = dcsRetribution.plugins.splashdamage2.game_messages
|
||||
splash_damage_options.message_time = dcsRetribution.plugins.splashdamage2.message_time
|
||||
splash_damage_options.debug = dcsRetribution.plugins.splashdamage2.debug
|
||||
splash_damage_options.explTable_multiplier = dcsRetribution.plugins.splashdamage2.explTable_multiplier
|
||||
splash_damage_options.rocket_multiplier = dcsRetribution.plugins.splashdamage2.rocket_multiplier
|
||||
splash_damage_options.cluster_multiplier = dcsRetribution.plugins.splashdamage2.cluster_multiplier
|
||||
splash_damage_options.oca_aircraft_damage_boost = dcsRetribution.plugins.splashdamage2.oca_aircraft_damage_boost
|
||||
splash_damage_options.static_damage_boost = dcsRetribution.plugins.splashdamage2.static_damage_boost
|
||||
splash_damage_options.blast_search_radius = dcsRetribution.plugins.splashdamage2.blast_search_radius
|
||||
splash_damage_options.firebomb_splash_factor = dcsRetribution.plugins.splashdamage2.firebomb_splash_factor
|
||||
splash_damage_options.cluster_munition_distribution_radius = dcsRetribution.plugins.splashdamage2.cluster_munition_distribution_radius
|
||||
|
||||
splash_damage_options.clusterEffectsEnable = dcsRetribution.plugins.splashdamage2.clusterEffectsEnable
|
||||
splash_damage_options.shipRadarDamageEnable = dcsRetribution.plugins.splashdamage2.shipRadarDamage
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user