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Always use altitude in GroundSpeed.for_flight
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@ -3,7 +3,7 @@ from __future__ import annotations
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from datetime import datetime
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from typing import TYPE_CHECKING
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from game.utils import Distance, SPEED_OF_SOUND_AT_SEA_LEVEL, Speed, mach, meters
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from game.utils import Distance, SPEED_OF_SOUND_AT_SEA_LEVEL, Speed, mach
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if TYPE_CHECKING:
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from .flight import Flight
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@ -31,7 +31,7 @@ class GroundSpeed:
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# might. be sufficient given the wiggle room. We can come up with
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# another heuristic if needed.
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cruise_mach = max_speed.mach() * (0.7 if flight.is_helo else 0.85)
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return mach(cruise_mach, altitude if not flight.is_helo else meters(0))
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return mach(cruise_mach, altitude)
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# TODO: Most if not all of this should move into FlightPlan.
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