mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Always initialize IADS coalition lua tables.
These are read unconditionally, but were only initialized when the coalition had nodes. When a coalition had no nodes, this caused a nil access. It's unclear if that had any symptoms, but I expect at the very least it would break the remainder of the script (so a non-functioning blue IADS if the red IADS had no nodes). There's a very small chance this is the culprit behind https://github.com/dcs-liberation/dcs_liberation/issues/3073.
This commit is contained in:
parent
12cdb8646c
commit
2c7e877086
19
changelog.md
19
changelog.md
@ -208,12 +208,29 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
|
||||
# Liberation:
|
||||
## Features/Improvements
|
||||
|
||||
* **[Engine]** Support for DCS 2.8.6.41363, including F-15E support.
|
||||
* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
|
||||
* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
|
||||
|
||||
## Fixes
|
||||
|
||||
* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
|
||||
* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
|
||||
* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
|
||||
|
||||
# 8.1.0
|
||||
|
||||
Saves from 8.0.0 are compatible with 8.1.0
|
||||
|
||||
## Features/Improvements
|
||||
|
||||
* **[Engine]** Support for DCS 2.8.6.41363, including F-15E support.
|
||||
* **[UI]** Flight loadout/properties tab is now scrollable.
|
||||
|
||||
## Fixes
|
||||
|
||||
* **[Campaign]** Fixed liveries for premade squadrons all being off-by-one.
|
||||
* **[UI]** Fixed numbering of waypoints in the map and flight dialog (first waypoint is now 0 rather than 1).
|
||||
|
||||
# 8.0.0
|
||||
|
||||
Saves from 7.x are not compatible with 8.0.
|
||||
|
||||
@ -194,6 +194,11 @@ class LuaGenerator:
|
||||
|
||||
# Generate IADS Lua Item
|
||||
iads_object = lua_data.add_item("IADS")
|
||||
# These should always be created even if they are empty.
|
||||
iads_object.get_or_create_item("BLUE")
|
||||
iads_object.get_or_create_item("RED")
|
||||
# Should probably do the same with all the roles... but the script is already
|
||||
# tolerant of those being empty.
|
||||
for node in self.game.theater.iads_network.skynet_nodes(self.game):
|
||||
coalition = iads_object.get_or_create_item("BLUE" if node.player else "RED")
|
||||
iads_type = coalition.get_or_create_item(node.iads_role.value)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user