Remove useless wrappers from db.py.

This commit is contained in:
Dan Albert 2022-02-18 17:50:51 -08:00
parent 758feab413
commit 36f74ae0a9
3 changed files with 19 additions and 25 deletions

View File

@ -21,7 +21,7 @@ from dcs.ships import (
Stennis,
ship_map,
)
from dcs.unittype import ShipType, UnitType, VehicleType
from dcs.unittype import ShipType, UnitType
from dcs.vehicles import (
vehicle_map,
)
@ -161,14 +161,6 @@ def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
return None
def vehicle_type_from_name(name: str) -> Type[VehicleType]:
return vehicle_map[name]
def ship_type_from_name(name: str) -> Type[ShipType]:
return ship_map[name]
def country_id_from_name(name: str) -> int:
for k, v in country_dict.items():
if v.name == name:

View File

@ -11,41 +11,44 @@ import logging
import random
from collections import defaultdict
from typing import (
Any,
Dict,
Generic,
Iterator,
List,
Optional,
TYPE_CHECKING,
Type,
List,
TypeVar,
Any,
Generic,
Union,
)
from dcs import Mission, Point, unitgroup
from dcs.action import SceneryDestructionZone, DoScript
from dcs.action import DoScript, SceneryDestructionZone
from dcs.condition import MapObjectIsDead
from dcs.country import Country
from dcs.point import StaticPoint
from dcs.ships import ship_map
from dcs.statics import Fortification, fortification_map, warehouse_map
from dcs.task import (
ActivateBeaconCommand,
ActivateICLSCommand,
EPLRS,
OptAlarmState,
FireAtPoint,
OptAlarmState,
)
from dcs.translation import String
from dcs.triggers import TriggerStart, TriggerZone, Event, TriggerOnce
from dcs.unit import Ship, Unit, Vehicle, InvisibleFARP
from dcs.triggers import Event, TriggerOnce, TriggerStart, TriggerZone
from dcs.unit import InvisibleFARP, Ship, Unit, Vehicle
from dcs.unitgroup import ShipGroup, StaticGroup, VehicleGroup
from dcs.unittype import StaticType, ShipType, VehicleType
from dcs.unittype import ShipType, StaticType, VehicleType
from dcs.vehicles import vehicle_map
from game import db
from game.data.building_data import FORTIFICATION_UNITS, FORTIFICATION_UNITS_ID
from game.db import unit_type_from_name, ship_type_from_name, vehicle_type_from_name
from game.db import unit_type_from_name
from game.radio.radios import RadioFrequency, RadioRegistry
from game.radio.tacan import TacanBand, TacanChannel, TacanRegistry, TacanUsage
from game.theater import ControlPoint, TheaterGroundObject
from game.theater.theatergroundobject import (
BuildingGroundObject,
@ -53,15 +56,13 @@ from game.theater.theatergroundobject import (
FactoryGroundObject,
GenericCarrierGroundObject,
LhaGroundObject,
ShipGroundObject,
MissileSiteGroundObject,
SceneryGroundObject,
ShipGroundObject,
)
from game.unitmap import UnitMap
from game.utils import Heading, feet, knots, mps
from game.radio.radios import RadioFrequency, RadioRegistry
from gen.runways import RunwayData
from game.radio.tacan import TacanBand, TacanChannel, TacanRegistry, TacanUsage
if TYPE_CHECKING:
from game import Game
@ -106,7 +107,7 @@ class GenericGroundObjectGenerator(Generic[TgoT]):
logging.warning(f"Found empty group in {self.ground_object}")
continue
unit_type = vehicle_type_from_name(group.units[0].type)
unit_type = vehicle_map[group.units[0].type]
vg = self.m.vehicle_group(
self.country,
group.name,
@ -410,7 +411,7 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator[GenericCarrierGroundO
self._register_unit_group(group, ship_group)
def get_carrier_type(self, group: ShipGroup) -> Type[ShipType]:
return ship_type_from_name(group.units[0].type)
return ship_map[group.units[0].type]
def configure_carrier(
self, group: ShipGroup, atc_channel: RadioFrequency
@ -561,7 +562,7 @@ class ShipObjectGenerator(GenericGroundObjectGenerator[ShipGroundObject]):
if not group.units:
logging.warning(f"Found empty group in {self.ground_object}")
continue
self.generate_group(group, ship_type_from_name(group.units[0].type))
self.generate_group(group, ship_map[group.units[0].type])
def generate_group(
self, group_def: ShipGroup, first_unit_type: Type[ShipType]

View File

@ -10,6 +10,7 @@ from dcs.mapping import Point
from dcs.triggers import TriggerZone
from dcs.unit import Unit
from dcs.unitgroup import ShipGroup, VehicleGroup
from dcs.vehicles import vehicle_map
from .. import db
from ..data.radar_db import LAUNCHER_TRACKER_PAIRS, TELARS, TRACK_RADARS
@ -526,7 +527,7 @@ class SamGroundObject(IadsGroundObject):
max_telar_range = meters(0)
launchers = set()
for unit in group.units:
unit_type = db.vehicle_type_from_name(unit.type)
unit_type = vehicle_map[unit.type]
if unit_type in TRACK_RADARS:
live_trs.add(unit_type)
elif unit_type in TELARS: